Search found 12 matches
- Tue Aug 18, 2020 5:32 pm
- Forum: Pending
- Topic: [1.0.0] Process factorio.exe didn't unloads after game exit on steam
- Replies: 3
- Views: 1433
Re: [1.0.0] Process factorio.exe didn't unloads after game exit on steam
Please post a log from a session with the issue.
But it sounds similar to https://forums.factorio.com/viewtopic.php?p=507304#p507304
Yes, it's looks the same issue.
I try to delete Factorio folder from Roaming, turn off Steam sync. Same. While process is steel running, i can delete log-file ...
- Tue Aug 18, 2020 5:50 am
- Forum: Pending
- Topic: [1.0.0] Process factorio.exe didn't unloads after game exit on steam
- Replies: 3
- Views: 1433
[1.0.0] Process factorio.exe didn't unloads after game exit on steam
Game starts normaly with mods, or witout mods. After exiting a game, process factorio.exe still exist in process manager and steam views game as runned.
So it should be killed manualy.
I don't know where the problem: in game or steam client. But other games shuts down normally. I tried to shuts ...
So it should be killed manualy.
I don't know where the problem: in game or steam client. But other games shuts down normally. I tried to shuts ...
- Fri Nov 01, 2019 10:52 pm
- Forum: Won't fix.
- Topic: [0.17.74] Items drawing order on belts
- Replies: 3
- Views: 2062
[0.17.74] Items drawing order on belts
Items on belts change overlapping due drawing order. Items drawed from left to right and from top to bottom. This creates visual effects after turning belts.
20191102010553_1.jpg
When belts moves item in opposite direction this effects are in other two corners.
Items drawing order must depends on ...
20191102010553_1.jpg
When belts moves item in opposite direction this effects are in other two corners.
Items drawing order must depends on ...
- Sun Mar 03, 2019 7:05 pm
- Forum: Not a bug
- Topic: [0.17.4] Modded Productivity modules work with prohibited recipes
- Replies: 4
- Views: 1337
Re: [0.17.4] Modded Productivity modules work with prohibited recipes
For all alien modules description in prototypes/item/alien-module.lua in mod archive:
data:extend({
{
type = "module",
name = "alien-module-2",
icon = "__alien-module__/graphics/alien-module-2.png",
icon_size = 32,
subgroup = "alien-module",
category = "alien-module",
tier = 2,
order = "a ...
data:extend({
{
type = "module",
name = "alien-module-2",
icon = "__alien-module__/graphics/alien-module-2.png",
icon_size = 32,
subgroup = "alien-module",
category = "alien-module",
tier = 2,
order = "a ...
- Sat Mar 02, 2019 10:00 pm
- Forum: Not a bug
- Topic: [0.17.4] Modded Productivity modules work with prohibited recipes
- Replies: 4
- Views: 1337
Re: [0.17.4] Modded Productivity modules work with prohibited recipes
I don't know has module entity parameters allows to use it in not-intermediate assembling or not. But as i see in reverse factorio entity description, furnaces or assemblers have module filter option by type. I think that vanilla assemblers also filters module by type and current recepie. If modules ...
- Sat Mar 02, 2019 7:52 pm
- Forum: Not a bug
- Topic: [0.17.4] Modded Productivity modules work with prohibited recipes
- Replies: 4
- Views: 1337
[0.17.4] Modded Productivity modules work with prohibited recipes
Using productivity modules from mods is allowed for non intermediate products. For example all alien modules from Alien Loot Economy mod can be used to craft anything in vanilla assembling machines.
20190302224005_1.jpg
But allowed_effects parameter in lua files in other mod works correctly (e.g ...
20190302224005_1.jpg
But allowed_effects parameter in lua files in other mod works correctly (e.g ...
- Thu Feb 28, 2019 1:01 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.2] New game menu remember about island, but forget about water
- Replies: 1
- Views: 2165
[kovarex] [0.17.2] New game menu remember about island, but forget about water
If set in new game menu "island" option on terrain setting tab, "water" setting changes to "island size", where "coverage" is blocked on 100%. Then if create game or exit back to main menu, game remembers "island" choose. Then if open new game menu again on terrain tab will be "island", but also ...
- Wed Feb 27, 2019 5:31 pm
- Forum: Not a bug
- Topic: [0.17.1] Can't place item one by one with RMB in slot with hand icon
- Replies: 5
- Views: 1988
Re: [0.17.1] Can't place item one by one with RMB in slot with hand icon
Is there any way to pick with cursor 18 of 20 items from slot? In 0.16 i'd pick all 20 items and put back 2, but in 0.17 this not allowed by hand icon.
- Wed Feb 27, 2019 1:19 pm
- Forum: Not a bug
- Topic: [0.17.1] Can't place item one by one with RMB in slot with hand icon
- Replies: 5
- Views: 1988
Re: [0.17.1] Can't place item one by one with RMB in slot with hand icon
I don't think this is a bug. If you placed half of your items from the cursor into the hand slot, then bots filled the slot up with other items of the same type, then you wouldn't be able to place your cursor stack back into your inventory.
I think slot must be blocked for bots even with some ...
- Wed Feb 27, 2019 3:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Delay in hand production status animation
- Replies: 1
- Views: 931
[0.17.1] Delay in hand production status animation
When producing whatever by hand, animation of percentage in left bottom corner (yellow transparent filling of currently produced item) is delayed at beginning of producing. This delay is proportional with crafting time. Animation starts from ~10%
It's very minor bug (possibly not a bug) with no ...
It's very minor bug (possibly not a bug) with no ...
- Wed Feb 27, 2019 1:04 am
- Forum: Not a bug
- Topic: [0.17.1] Can't place item one by one with RMB in slot with hand icon
- Replies: 5
- Views: 1988
[0.17.1] Can't place item one by one with RMB in slot with hand icon
If i take a stack of items from main inventory or gun ammo inventory, as expected this slot fills with hand icon. I can place stack from cursor in same slot, but only with LMB. If i try to place few items from stack by RMB, i can't and error message "This slot is reserved for the cursor." appears ...
- Wed Feb 27, 2019 12:04 am
- Forum: Implemented Suggestions
- Topic: [0.17.0] Tutorial: "Feeder" vs. "Loader"
- Replies: 12
- Views: 8241
Re: [0.17.0] Tutorial: "Feeder" vs. "Loader"
Also it's absolutely unobvious that loader must be feeded by belts, not arms.