Search found 15 matches

by Somtuk
Sun Nov 17, 2024 3:40 pm
Forum: Bug Reports
Topic: [2.0.17] Crash with invalid strong type value: -256
Replies: 2
Views: 162

Re: [2.0.17] Crash with invalid strong type value: -256

I've encountered the same bug (different value, same error) however I know how to reproduce my situation. Requirements (for my crash): Use the Explosive Termites mod (https://mods.factorio.com/mod/Explosive%20Termites) Steps to reproduce: - Start a game - Open the Factoriopedia - Go to the "Env...
by Somtuk
Mon Oct 28, 2024 8:41 pm
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 40
Views: 11021

Container inventory information (max/available slots) for circuit networks

TL;DR A new Circuit Network option for reading storage chest information. Specifically, the ability to read the total number of inventory slots, and the number of empty inventory slots. What? I would like to have a check box added to all storage chests where I can select inventory metrics (differen...
by Somtuk
Sun Oct 27, 2024 6:12 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.11] Parameterized Blueprints doesn't like negative numbers
Replies: 6
Views: 1029

Re: Parameterized Blueprints doesn't like negative numbers

I should add that there is a second issue... The second step requires a negative number as a value because the Parameterised Blueprint popup doesn't allow for negative numbers to be entered. I feel this is also a bug. Since combinators support negative numbers, the UI should also support the entry o...
by Somtuk
Sun Oct 27, 2024 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.11] Parameterized Blueprints doesn't like negative numbers
Replies: 6
Views: 1029

[kovarex] [2.0.11] Parameterized Blueprints doesn't like negative numbers

Steps to reproduce: - Place a constant combinator - Add the following to the combinator: Iron Ore (value of -10) *** IMPORTANT *** A negative number is required here. - Start the process of creating a blueprint for the combinator - Click the "Parameterise/reconfigure the blueprint." button...
by Somtuk
Mon Oct 21, 2024 4:24 pm
Forum: Gameplay Help
Topic: Ratio of boilers to offshore pumps
Replies: 2
Views: 1054

Re: Ratio of boilers to offshore pumps

*sigh* I am having a brain fart today.

Going to read the patch notes to see if that clears things up.
by Somtuk
Mon Oct 21, 2024 4:17 pm
Forum: Gameplay Help
Topic: Ratio of boilers to offshore pumps
Replies: 2
Views: 1054

Ratio of boilers to offshore pumps

Ok, I haven't played the game in years (since the 1.0 release really) and I'm getting back into it now. I know some things have changed, but the ratio between Offshore Pumps and Boilers is very odd to me. Previously (and I re-checked the wiki to be sure), it was 1 Offshore Pump was good enough for 2...
by Somtuk
Mon Oct 21, 2024 2:30 pm
Forum: General discussion
Topic: Careful what email address you send your key to...
Replies: 9
Views: 888

Re: Careful what email address you send your key to...

I have also had trouble with Humble and their atrocious support. Contacting support@factorio.com was a help in my case. May be for you too.
by Somtuk
Mon Oct 21, 2024 2:01 pm
Forum: General discussion
Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
Replies: 7
Views: 1138

Re: [SOLVED] Space Age bought from site is actually bought on Humble Bundle

In case anyone else sees this thread, Wube is amazing and their support was quick to resolve the issue, despite it being a problem between me and Humble.

Thanks Wube!
by Somtuk
Mon Oct 21, 2024 1:29 pm
Forum: General discussion
Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
Replies: 7
Views: 1138

Re: [SOLVED] Space Age bought from site is actually bought on Humble Bundle

Happy things worked out for me. I'm not so lucky. :( Lost access to my Humble account years ago and Humble Support was useless (took 2.5 months before they even replied). Anyway, I might be s--t out of luck. Spent money for a game I might not be able to redeem. Oh, and before anyone suggests it, yes...
by Somtuk
Fri Nov 10, 2023 2:51 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 71879

Re: Friday Facts #384 - Combinators 2.0

d) Output the stack size of the input item. e) Output the rocket capacity of the input item (useful for Space Age logistics). f) Transfer the quality of an input signal (more on that another day perhaps). ... I know this seems petty, but it got me thinking more about this and looking at bullet e ma...
by Somtuk
Fri Nov 10, 2023 1:27 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 71879

Re: Friday Facts #384 - Combinators 2.0

I'm having a real hard time finding the right words to explain myself on this one, so hopefully this'll all make sense... I'd like to comment on this section (I added letter to the bullet point to make it easier to talk about): It has some specific uses and modes (which is still subject to change): ...
by Somtuk
Fri Nov 03, 2023 1:17 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 43068

Re: Friday Facts #383 - Super force building

The "super-force" feature looks amazing! My only concern was at the very end where you were able to force down pumps. It kind of trivializes having to plan your build are where water is/isn't. No more needing to this "I need to put this near water" since if you need water, you j...
by Somtuk
Fri Nov 03, 2023 1:09 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 43068

Re: Friday Facts #383 - Super force building

The "super-force" feature looks amazing! My only concern was at the very end where you were able to force down pumps. It kind of trivializes having to plan your build are where water is/isn't. No more needing to this "I need to put this near water" since if you need water, you ju...
by Somtuk
Wed Feb 27, 2019 1:40 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 157703

Re: 0.17 released. Post bugs and balance feedback

Unsure if this is a 0.17.1 bug, or a Bob's Ore bug, but here goes.... All mods are disabled except for the following: - base - Bob's Library - Bob's Ores Steps to reproduce the problem: 1) Enable Bauxite ore only in the Bob's Ore mod settings (** NOTE: This isn't a Bauxite only problem, it just make...
by Somtuk
Tue Feb 26, 2019 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.1] MINOR UI - Listbox doesn't auto-scroll (specifically, mods)
Replies: 1
Views: 878

[0.17.1] MINOR UI - Listbox doesn't auto-scroll (specifically, mods)

Steps to reproduce: *** NOTE: Must be a fresh start of the game (more details as to why below) *** 1) From the Main Menu, click Mods 2) Click the Install tab 3) Click on any mod listed 4) Press the Down Arrow repeatedly on the keyboard. Things to observe: - Once the selection scrolls out of the visi...

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