I've encountered the same bug (different value, same error) however I know how to reproduce my situation.
Requirements (for my crash):
Use the Explosive Termites mod (https://mods.factorio.com/mod/Explosive%20Termites)
Steps to reproduce:
- Start a game
- Open the Factoriopedia
- Go to the ...
Search found 15 matches
- Sun Nov 17, 2024 3:40 pm
- Forum: Pending
- Topic: [StrangePan][2.0.17] Crash with invalid strong type value: -256
- Replies: 4
- Views: 1120
- Mon Oct 28, 2024 8:41 pm
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 40
- Views: 13715
Container inventory information (max/available slots) for circuit networks
TL;DR
A new Circuit Network option for reading storage chest information. Specifically, the ability to read the total number of inventory slots, and the number of empty inventory slots.
What?
I would like to have a check box added to all storage chests where I can select inventory metrics ...
A new Circuit Network option for reading storage chest information. Specifically, the ability to read the total number of inventory slots, and the number of empty inventory slots.
What?
I would like to have a check box added to all storage chests where I can select inventory metrics ...
- Sun Oct 27, 2024 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.11] Parameterized Blueprints doesn't like negative numbers
- Replies: 6
- Views: 1926
Re: Parameterized Blueprints doesn't like negative numbers
I should add that there is a second issue...
The second step requires a negative number as a value because the Parameterised Blueprint popup doesn't allow for negative numbers to be entered. I feel this is also a bug. Since combinators support negative numbers, the UI should also support the entry ...
The second step requires a negative number as a value because the Parameterised Blueprint popup doesn't allow for negative numbers to be entered. I feel this is also a bug. Since combinators support negative numbers, the UI should also support the entry ...
- Sun Oct 27, 2024 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.11] Parameterized Blueprints doesn't like negative numbers
- Replies: 6
- Views: 1926
[kovarex] [2.0.11] Parameterized Blueprints doesn't like negative numbers
Steps to reproduce:
- Place a constant combinator
- Add the following to the combinator: Iron Ore (value of -10) *** IMPORTANT *** A negative number is required here.
- Start the process of creating a blueprint for the combinator
- Click the "Parameterise/reconfigure the blueprint." button
- For the ...
- Place a constant combinator
- Add the following to the combinator: Iron Ore (value of -10) *** IMPORTANT *** A negative number is required here.
- Start the process of creating a blueprint for the combinator
- Click the "Parameterise/reconfigure the blueprint." button
- For the ...
- Mon Oct 21, 2024 4:24 pm
- Forum: Gameplay Help
- Topic: Ratio of boilers to offshore pumps
- Replies: 2
- Views: 3254
Re: Ratio of boilers to offshore pumps
*sigh* I am having a brain fart today.
Going to read the patch notes to see if that clears things up.
Going to read the patch notes to see if that clears things up.
- Mon Oct 21, 2024 4:17 pm
- Forum: Gameplay Help
- Topic: Ratio of boilers to offshore pumps
- Replies: 2
- Views: 3254
Ratio of boilers to offshore pumps
Ok, I haven't played the game in years (since the 1.0 release really) and I'm getting back into it now. I know some things have changed, but the ratio between Offshore Pumps and Boilers is very odd to me.
Previously (and I re-checked the wiki to be sure), it was 1 Offshore Pump was good enough for ...
Previously (and I re-checked the wiki to be sure), it was 1 Offshore Pump was good enough for ...
- Mon Oct 21, 2024 2:30 pm
- Forum: General discussion
- Topic: Careful what email address you send your key to...
- Replies: 9
- Views: 2277
Re: Careful what email address you send your key to...
I have also had trouble with Humble and their atrocious support. Contacting support@factorio.com was a help in my case. May be for you too.
- Mon Oct 21, 2024 2:01 pm
- Forum: General discussion
- Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
- Replies: 7
- Views: 1694
Re: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
In case anyone else sees this thread, Wube is amazing and their support was quick to resolve the issue, despite it being a problem between me and Humble.
Thanks Wube!
Thanks Wube!
- Mon Oct 21, 2024 1:29 pm
- Forum: General discussion
- Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
- Replies: 7
- Views: 1694
Re: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
Happy things worked out for me. I'm not so lucky. :(
Lost access to my Humble account years ago and Humble Support was useless (took 2.5 months before they even replied).
Anyway, I might be s--t out of luck. Spent money for a game I might not be able to redeem.
Oh, and before anyone suggests it ...
Lost access to my Humble account years ago and Humble Support was useless (took 2.5 months before they even replied).
Anyway, I might be s--t out of luck. Spent money for a game I might not be able to redeem.
Oh, and before anyone suggests it ...
- Fri Nov 10, 2023 2:51 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 96951
Re: Friday Facts #384 - Combinators 2.0
d) Output the stack size of the input item.
e) Output the rocket capacity of the input item (useful for Space Age logistics).
f) Transfer the quality of an input signal (more on that another day perhaps).
...
I know this seems petty, but it got me thinking more about this and looking at ...
- Fri Nov 10, 2023 1:27 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 96951
Re: Friday Facts #384 - Combinators 2.0
I'm having a real hard time finding the right words to explain myself on this one, so hopefully this'll all make sense...
I'd like to comment on this section (I added letter to the bullet point to make it easier to talk about):
It has some specific uses and modes (which is still subject to change ...
I'd like to comment on this section (I added letter to the bullet point to make it easier to talk about):
It has some specific uses and modes (which is still subject to change ...
- Fri Nov 03, 2023 1:17 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 53020
Re: Friday Facts #383 - Super force building
The "super-force" feature looks amazing!
My only concern was at the very end where you were able to force down pumps. It kind of trivializes having to plan your build are where water is/isn't. No more needing to this "I need to put this near water" since if you need water, you just make it ...
- Fri Nov 03, 2023 1:09 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 53020
Re: Friday Facts #383 - Super force building
The "super-force" feature looks amazing!
My only concern was at the very end where you were able to force down pumps. It kind of trivializes having to plan your build are where water is/isn't. No more needing to this "I need to put this near water" since if you need water, you just make it ...
My only concern was at the very end where you were able to force down pumps. It kind of trivializes having to plan your build are where water is/isn't. No more needing to this "I need to put this near water" since if you need water, you just make it ...
- Wed Feb 27, 2019 1:40 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 173493
Re: 0.17 released. Post bugs and balance feedback
Unsure if this is a 0.17.1 bug, or a Bob's Ore bug, but here goes....
All mods are disabled except for the following:
- base
- Bob's Library
- Bob's Ores
Steps to reproduce the problem:
1) Enable Bauxite ore only in the Bob's Ore mod settings (** NOTE: This isn't a Bauxite only problem, it just ...
All mods are disabled except for the following:
- base
- Bob's Library
- Bob's Ores
Steps to reproduce the problem:
1) Enable Bauxite ore only in the Bob's Ore mod settings (** NOTE: This isn't a Bauxite only problem, it just ...
- Tue Feb 26, 2019 11:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] MINOR UI - Listbox doesn't auto-scroll (specifically, mods)
- Replies: 1
- Views: 969
[0.17.1] MINOR UI - Listbox doesn't auto-scroll (specifically, mods)
Steps to reproduce:
*** NOTE: Must be a fresh start of the game (more details as to why below) ***
1) From the Main Menu, click Mods
2) Click the Install tab
3) Click on any mod listed
4) Press the Down Arrow repeatedly on the keyboard.
Things to observe:
- Once the selection scrolls out of the ...
*** NOTE: Must be a fresh start of the game (more details as to why below) ***
1) From the Main Menu, click Mods
2) Click the Install tab
3) Click on any mod listed
4) Press the Down Arrow repeatedly on the keyboard.
Things to observe:
- Once the selection scrolls out of the ...