Search found 12 matches

by Feedbackfor017
Mon May 06, 2019 1:24 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Delete redundant (cleared) Blueprints
Replies: 6
Views: 1855

Re: [0.17.x] Delete redundant (cleared) Blueprints

+1 on deleting all empty blueprints from the inventory. They are truely pointless now. With one exception. To update a blueprint you first have to clear it and then capture the content for it again. On clear the blueprint would disappear and you would have to get a new one. So I would say that an e...
by Feedbackfor017
Mon May 06, 2019 11:51 am
Forum: Ideas and Suggestions
Topic: [0.17.x] Delete redundant (cleared) Blueprints
Replies: 6
Views: 1855

Re: [0.17.x] Delete redundant (cleared) Blueprints

+1. I run into this problem when updating multiple blueprints to newer versions (e.g. optimizing rail system blueprints). It struck me as odd that blueprints are so hard to get rid of. If someone takes issue with the suggestion above, I think an alternative would be for Shift+Right Click to trash a...
by Feedbackfor017
Sun May 05, 2019 5:50 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Delete redundant (cleared) Blueprints
Replies: 6
Views: 1855

[0.17.x] Delete redundant (cleared) Blueprints

TL;DR Automatically reduce any amount of empty blueprints in your inventory to just one. What ? When having more than one empty blueprint in the inventory make them reduce to one blueprint automatically. Currently: Ex2.png After the change: Ex3.png Why ? Often times, when improvising medium to larg...
by Feedbackfor017
Fri Apr 26, 2019 11:52 am
Forum: Ideas and Suggestions
Topic: Hotkey for "Random Seed" in the Map Creation
Replies: 1
Views: 809

Hotkey for "Random Seed" in the Map Creation

TL;DR Implement an easy-to-access button to make longer sessions of map creating effortless What ? In the map creation you can click on the "Random Seed" button, which, combined with Auto Refresh enabled, gives you a rather fast way to cycle through possible maps. By giving the button his...
by Feedbackfor017
Mon Mar 04, 2019 6:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.5] mining productivity migration script too generous
Replies: 15
Views: 6654

Re: [0.17.5] mining productivity migration script too generous

I have only "Mining productivity 1" now but +50% productivity so i can confirm this behaviour. Sure, but that's expected and documented. The issue is whether 50% for the first step is too generous. No, that's not expected, it says +10% for Mining productivity 1 in-game, not +50%. Each lev...
by Feedbackfor017
Mon Mar 04, 2019 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.5] mining productivity migration script too generous
Replies: 15
Views: 6654

Re: [0.17.5] mining productivity migration script too generous

I have only "Mining productivity 1" now but +50% productivity so i can confirm this behaviour.
by Feedbackfor017
Mon Mar 04, 2019 6:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.5] Mining productivity research changes displayed price when it's started
Replies: 3
Views: 2089

[0.17.5] Mining productivity research changes displayed price when it's started

The pictures below are self-explanatory. Canceling the research brings me back to picture one.

Before research was started
Before.png
Before.png (57.25 KiB) Viewed 2089 times
After research was started
After.png
After.png (68.43 KiB) Viewed 2089 times
by Feedbackfor017
Wed Feb 27, 2019 2:12 pm
Forum: Not a bug
Topic: [0.17.1] Death world preset might be a little too hard.
Replies: 2
Views: 1475

Re: [0.17.1] Death world preset might be a little too hard.

I'm not complaining, i found a playable seed eventually. Just wanted to report on it. A good portion of the maps i previewed in the process were impossible to win from the get-go (Especially biter nests spawning on top of the starting resources, with many more maps spawning nests right next to them....
by Feedbackfor017
Wed Feb 27, 2019 1:43 am
Forum: Not a bug
Topic: [0.17.1] Death world preset might be a little too hard.
Replies: 2
Views: 1475

[0.17.1] Death world preset might be a little too hard.

This was a particular unlucky spawn, but enemy bases do seem to be pretty close generally even for death worlds with the starting area slider only at 75%.
Deathworld.png
Deathworld.png (3.68 MiB) Viewed 1475 times
Deathworld map.png
Deathworld map.png (190.23 KiB) Viewed 1475 times
by Feedbackfor017
Tue Feb 26, 2019 11:46 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.1] Non-sensical "Can't reach" message for items that can't interact with each other anyways.
Replies: 1
Views: 895

[Rseding91] [0.17.1] Non-sensical "Can't reach" message for items that can't interact with each other anyways.

It's pretty self-explanatory in this picture
Nonsense.png
Nonsense.png (2.84 MiB) Viewed 895 times
I take a stack of coal into my hand and ctrl-click on unmined resources, trees or even biters and fish and get the "Can't reach" message, even though there wouldn't be anything happening if i would be in proximity to it anyways.
by Feedbackfor017
Tue Feb 26, 2019 9:32 pm
Forum: Ideas and Suggestions
Topic: [0.17] Make changing the UI scale in the interface settings automatically choose "Custom" instead keeping the default.
Replies: 2
Views: 1065

[0.17] Make changing the UI scale in the interface settings automatically choose "Custom" instead keeping the default.

TL;DR By entering a custom amount in the UI scale settings, the settings should switch from Automatic (100%) to custom. What ? Entering a custom percentage for the UI scale in the interface settings should automatically enable this chosen custom amount, instead of needing to click one extra time. H...
by Feedbackfor017
Tue Feb 26, 2019 9:02 pm
Forum: Duplicates
Topic: [0.17] Tooltip partly outside game window
Replies: 1
Views: 581

[0.17] Tooltip partly outside game window

Hello, maybe it's because i docked my taskbar on the right side of the screen, but right at starting the tutorial, when i hover over "Stone" only part of its tooltip is displayed: "Example 1" When i set the taskbar to "automatically hide", it stretches the Factorio wind...

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