TL;DR
Add the full recipe info box to signals so they are easier to differentiate between recipes which have the same output
What?
Observe a normal item signal in modded factorio. You can see a lot more info about that item(stack size, fuel value, effects when used as a module, etc)
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Search found 4 matches
- Fri Mar 14, 2025 12:25 am
- Forum: Ideas and Suggestions
- Topic: Make it easier to differentiate recipe signals
- Replies: 0
- Views: 148
- Sat Mar 16, 2024 1:24 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 47020
Re: Friday Facts #402 - Lightspeed circuits
"To avoid this dilemma, we added a long requested feature of wireless circuit transmission using Radars."
I tried to replicate the clock combinator setting and could not figure out - pls anyone share the setting for the constant and the decider combinator for this clock or S/R latch ...
- Thu May 02, 2019 5:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
- Replies: 3
- Views: 2757
[Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
https://i.imgur.com/s5kRzUa.jpg
When you place the algae farm and go into details to change recipe, game will crash.
1. Create a blueprint with the fluid inputs for the algae farm switched around.
2. Try to place the second algae farm.
3. You get an error that you can't mix fluids.
4. Rotate ...
When you place the algae farm and go into details to change recipe, game will crash.
1. Create a blueprint with the fluid inputs for the algae farm switched around.
2. Try to place the second algae farm.
3. You get an error that you can't mix fluids.
4. Rotate ...
- Thu May 02, 2019 11:37 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1609858
Re: Bugs & FAQ
Hi Angel,
I found a bug when placing a Algae Farm from a blueprint, but with fluid inputs switched around.
https://i.imgur.com/s5kRzUa.jpg
This is the simplest way I found to reproduce it.
1. Create a blueprint with the fluid inputs for the algae farm switched around.
2. Try to place the second ...
I found a bug when placing a Algae Farm from a blueprint, but with fluid inputs switched around.
https://i.imgur.com/s5kRzUa.jpg
This is the simplest way I found to reproduce it.
1. Create a blueprint with the fluid inputs for the algae farm switched around.
2. Try to place the second ...