Search found 9 matches
- Sun May 17, 2020 12:39 am
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 29356
Re: Friday Facts #347 - New hope demo levels
Was never part of the demo. We are now adding Level 4 and 5 to the demo, so the new demo will have more content than the 0.16 demo. OK I must have mis-remembered. My point is, regardless of demo content, why not just restore the entire new hope campaign for retail version. It was a fun memory. You ...
- Sat May 16, 2020 1:10 am
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 29356
Re: Friday Facts #347 - New hope demo levels
Are you going to keep the level with the car/biters? No, we decided just the first 2 levels are worth it, The biter car combat level... wasn't very fun, And the level after starts introducing oil processing and starts getting too deep, especially for a demo So we decided to end it with the broken r...
- Fri May 15, 2020 5:44 pm
- Forum: Modding discussion
- Topic: Where can I find the current play time data in the saved game zip file?
- Replies: 1
- Views: 1290
Where can I find the current play time data in the saved game zip file?
I want to scrape the play time from 178 save files. I'm interested in knowing how Factorio reads the metadata for a saved game file. In the Load Game GUI I see the following metadata: Map Version Scenario Difficulty Play time Mods I'm interested in accessing the play time. I unzipped a save game fil...
- Fri May 15, 2020 5:39 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 29356
Re: Friday Facts #347 - New hope demo levels
These missions are what I think really sealed the deal for me when I bought the game and started playing it. They're what I keep referring to when asked what's best to start with and what I always wanted to let people try if they asked for a demo. Same. I played the same missions for the v.16 demo ...
- Wed Mar 18, 2020 2:27 am
- Forum: Implemented mod requests
- Topic: update api: create_blueprint() add boolean for 'Include Station name'
- Replies: 2
- Views: 1823
update api: create_blueprint() add boolean for 'Include Station name'
Can we please get an update to the api for create_blueprint() include boolean for 'Include Station name' https://lua-api.factorio.com/latest/LuaItemStack.html#LuaItemStack.create_blueprint This would allow mods like Blueprint Extensions to make new (upgrade existing) blueprints that capture station ...
- Wed Feb 26, 2020 5:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Hard crash on Save File Load
- Replies: 2
- Views: 1078
[0.17.79] Hard crash on Save File Load
[0.17.79] Hard crash on Save File Load Related to Mods Factory Planner 0.17.73 and/or Helmod 0.9.32 Zipped file with logs, save file, mods I get a hard crash when trying to load a save file. It happens with the following mod configurations factory planner OFF / helmod ON = CRASH factory planner OFF ...
- Thu Apr 25, 2019 2:57 am
- Forum: Ideas and Suggestions
- Topic: Always capture trainstop names in blueprints
- Replies: 22
- Views: 9223
Re: Always capture trainstop names in blueprints
Why is this not enabled by default?
Is there a mod or vanilla config tweak to accomplish this?
Is there a mod or vanilla config tweak to accomplish this?
- Wed Feb 27, 2019 1:46 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 39376
- Tue Feb 26, 2019 8:30 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 255550
Re: Version 0.17.0
Removed pickaxes and replaced them with research effects. Why? And what are research effects? Removed Wood from the game (And raw wood renamed to Wood). Why? Chests and wooden power poles are no longer usable as fuel. Why? This is a cool but hidden feature. Makes sense that you could burn these woo...