Search found 27 matches

by NickKsh
Mon Oct 21, 2024 11:28 am
Forum: Resolved Problems and Bugs
Topic: [2.0.7] Crash on startup (Linux)
Replies: 2
Views: 242

Re: [2.0.7] Crash on startup (Linux)

Steam files verification helped. Forgot about this feature
Thanks!
by NickKsh
Mon Oct 21, 2024 11:19 am
Forum: Resolved Problems and Bugs
Topic: [2.0.7] Crash on startup (Linux)
Replies: 2
Views: 242

[2.0.7] Crash on startup (Linux)

Crashed after Space Age installed. Failed to load mods: __core__/lualib/util.lua:659: attempt to index local 'sprite_data' (a boolean value) stack traceback: __core__/lualib/util.lua:659: in function 'sprite_load' __base__/prototypes/entity/transport-belts.lua:120: in main chunk [C]: in function 're...
by NickKsh
Fri Jan 29, 2021 11:36 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 39197

Re: Friday Facts #364 - 1.1 stable

mikiqex wrote: ↑Fri Jan 29, 2021 10:05 am so also thanks to Klonan for the Save game speed explanation
Klonan made new Train GUI.
Rsenging is optimization guy. ;)
by NickKsh
Tue Jan 28, 2020 4:50 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 31560

Re: Version 0.18.2

Thank you for your hard work! But can we have an option to disable new sound effects?
New belt sound effects are really annoying. I can't play more than 15 minutes with it. I've got headache from it... :cry:
by NickKsh
Mon Sep 09, 2019 9:01 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407641

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Started today and after this craft I realized what awaits me :o

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Great mod, great idea. Thank you kindly Deadlock, you bring me back to factorio <3
by NickKsh
Fri Sep 06, 2019 6:56 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407641

Re: [MOD 0.17+] Industrial Revolution (WIP)

PTTG wrote: ↑Fri Sep 06, 2019 6:38 pm Now I just need to figure out how to convince my boss I'm too sick to work.
Easy! Just break your leg ;)
by NickKsh
Fri Sep 06, 2019 1:07 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407641

Re: [MOD 0.17+] Industrial Revolution (WIP)

Deadlock989 wrote: ↑Sun Apr 07, 2019 10:20 pm Release date: 6 September 2019
*hype intensifies*
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by NickKsh
Mon Sep 02, 2019 1:21 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407641

Re: [MOD 0.17+] Industrial Revolution (WIP)

PTTG wrote: ↑Sat Aug 31, 2019 8:36 am Just checking, but by "early September," you do mean September 1st, right?
The year wasn't specified :D
by NickKsh
Fri May 31, 2019 2:45 pm
Forum: Releases
Topic: Version 0.17.45
Replies: 12
Views: 13786

Re: Version 0.17.45

Fixed that inserter would sometimes put items on the wrong side of the belt.
Thank you kindly <3
by NickKsh
Thu Mar 21, 2019 4:43 am
Forum: Not a bug
Topic: [0.17.16] Tag on the map is under Power Grid
Replies: 2
Views: 1107

Re: [0.17.16] Tag on the map is under Power Grid

Alright, thank you for your answer :)
by NickKsh
Wed Mar 20, 2019 8:22 pm
Forum: Not a bug
Topic: [0.17.16] Tag on the map is under Power Grid
Replies: 2
Views: 1107

[0.17.16] Tag on the map is under Power Grid

I noticed that Tags on the map rendered under Power Grid lines.
I think this is a bug, because they should be on the top.
And it looks ugly :mrgreen:

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Log in attachments if you need it. :D
by NickKsh
Wed Mar 06, 2019 7:45 pm
Forum: Duplicates
Topic: [0.17.7] Shortcuts unlocked after Sandbox game with cheats
Replies: 1
Views: 939

[0.17.7] Shortcuts unlocked after Sandbox game with cheats

1. Play sandbox game
2. Load different save without research
3. ...
4. Profit!

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...
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by NickKsh
Wed Mar 06, 2019 6:49 pm
Forum: Releases
Topic: Version 0.17.7
Replies: 26
Views: 21082

Re: Version 0.17.7

Thank you! :D
by NickKsh
Sun Mar 03, 2019 9:01 am
Forum: Not a bug
Topic: [0.17.2] Cannot save map: "Couldn't remove (path to file): Incorrect Function" (MR)
Replies: 9
Views: 5892

Re: [0.17.2] Cannot Save Map: Couldn't remove (path to file): Incorrect Function

Rseding91 wrote: ↑Sat Mar 02, 2019 2:02 pm We aren't looking into this at all. Update windows and it works - that's all the work we're going to put into it.
Okay, sorry :cry:
by NickKsh
Fri Mar 01, 2019 6:04 pm
Forum: Not a bug
Topic: [0.17.2] Cannot save map: "Couldn't remove (path to file): Incorrect Function" (MR)
Replies: 9
Views: 5892

Re: [0.17.2] Cannot Save Map: Couldn't remove (path to file): Incorrect Function

Alright. I did an expetiment. Completely uninstall and install Steam version of Factorio 0.17.3 and deleted all AppData files. Still have this issue. After this I downgraded to a stable version 0.16.51 Everything works perfectly fine. Saves and ini files deleted/rewrites without any issue. There's n...
by NickKsh
Fri Mar 01, 2019 6:04 pm
Forum: Duplicates
Topic: [0.17.0 - 0.17.2] Error on autosave: "Couldn't remove ..."
Replies: 6
Views: 3370

Re: [0.17.0 - 0.17.2] Error on autosave: "Couldn't remove ..."

Alright. I did an expetiment. Completely uninstall and install Steam version of Factorio 0.17.3 and deleted all AppData files. Still have this issue. After this I downgraded to a stable version 0.16.51 Everything works perfectly fine. Saves and ini files deleted/rewrites without any issue. There's n...
by NickKsh
Thu Feb 28, 2019 9:49 am
Forum: Duplicates
Topic: [0.17.0 - 0.17.2] Error on autosave: "Couldn't remove ..."
Replies: 6
Views: 3370

Re: [0.17.0 - 0.17.2] Error on autosave: "Couldn't remove ..."

Thanks for the report - this is a duplicate of: https://forums.factorio.com/viewtopic.php?f=23&t=65726 Something about your system is special in that the operating system rejects any attempts to remove files from directories the game should be able to remove files from. If you know what might b...
by NickKsh
Wed Feb 27, 2019 6:26 pm
Forum: Duplicates
Topic: [0.17.0 - 0.17.2] Error on autosave: "Couldn't remove ..."
Replies: 6
Views: 3370

Re: [0.17.0 - 0.17.2] Error on autosave: "Couldn't remove ..."

Still have this issue in 0.17.2
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