Search found 9 matches

by BenGoldberg
Sun Feb 02, 2020 6:38 pm
Forum: Ideas and Requests For Mods
Topic: Ore Excavator
Replies: 0
Views: 615

Ore Excavator

Sometimes it can be a bit annoying to mine a strangely shaped ore patch. Wouldn't it be so much easier if you could reshape ore patches to be nice and rectangular? With the Ore Excavator, you can. It's placed anywhere that a miner can be placed, and it will scoop up ore from within it's range and du...
by BenGoldberg
Sat Sep 21, 2019 5:07 pm
Forum: Ideas and Requests For Mods
Topic: Eyedropper or bucket -- Manual liquid picker upper
Replies: 3
Views: 1175

Eyedropper or bucket -- Manual liquid picker upper

This is an idea for an "eyedropper", an item which the player can use to move small amounts of fluid from from one fluidbox to another without any piping between them. A newly crafted eyedropper is empty; when an empty eyedropper is in the player's hand, and he clicks while hovering over a...
by BenGoldberg
Tue Sep 03, 2019 12:22 am
Forum: Ideas and Requests For Mods
Topic: Dynamic Burner Inserter
Replies: 1
Views: 778

Dynamic Burner Inserter

This is a request for a tiny mod, which adds a better type of burner inserter -- one which runs faster the more energy is inside it, and slower the less energy is inside it. If it's just started burning a piece of coal, it runs a bit faster than the vanilla constant speed burner inserter; as the ene...
by BenGoldberg
Sat Jul 13, 2019 1:34 pm
Forum: Ideas and Requests For Mods
Topic: Automatable Blueprints
Replies: 2
Views: 875

Automatable Blueprints

This idea is to add a dozen or so machines which make all aspects of blueprints automatable. A machine which scans the world for tiles and/or entities and/or ghosts which are blueprintable, and generates information on the circuit network it is connected to. A machine which takes information from th...
by BenGoldberg
Sun Jun 23, 2019 7:28 pm
Forum: Ideas and Requests For Mods
Topic: Forest aging
Replies: 1
Views: 993

Forest aging

This idea is fairly simple: intercept the event which occurs when pollution causes a live tree to become a dead tree, scan the area around the tree for empty spaces, and for each space, try to spawn a new, live tree. By "try," I mean generate a random number between 0 and 1, and if it's le...
by BenGoldberg
Sun Jun 23, 2019 6:53 pm
Forum: Ideas and Requests For Mods
Topic: Personal beacon
Replies: 0
Views: 595

Personal beacon

A beacon you put in your modular armour and which effects both handcrafting, and machines around the player.
by BenGoldberg
Sun Mar 24, 2019 2:07 am
Forum: Ideas and Suggestions
Topic: Biters avoid biter corpses.
Replies: 1
Views: 731

Biters avoid biter corpses.

This idea is fairly simple: What if each biter corpse temporarily absorbed pollution from it's chunk, and when it had absorbed more than a certain amount, the corpse disappears and all of the pollution it had previously absorbed is instantly re-emitted to the chunk. As far as I know, long range bite...
by BenGoldberg
Wed Feb 27, 2019 2:49 am
Forum: General discussion
Topic: Why not Lua?
Replies: 24
Views: 11363

Re: Why not Lua?

I wonder why factorio doesn't have a C modding api... that would in turn allow mods to be written in any programming language which has some form of ffi... python, ruby, javascript, java, lisp, perl6, etc
by BenGoldberg
Wed Feb 20, 2019 4:02 am
Forum: Ideas and Suggestions
Topic: Roboport Robot filter
Replies: 22
Views: 11706

Re: Roboport Robot filter

Nothing keeps you from usung an inserter to pull robots out of the "wrong" roboport and putting them into a provider chest, to send them to a requester chest in the area you want them, and then insert them into the "right" roboport.

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