Search found 51 matches

by jim lee
Tue Dec 24, 2019 5:45 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 24011

Re: [MOD 0.16] Helicopters

Just wanted to say THANKS! This is a really fun addition! Been playing with it for hours!

-jim lee
by jim lee
Wed Dec 18, 2019 11:08 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 7423

Use the enemy to grease the treads of our tanks!

I've heard that Gen. Patton said that. While doing these new animations, could they look into leaving tread marks as the tanks roll past? And, when you drive through a mass of dead bugs, they'd get all scrunched up and spread all over and get into the treads n' wheels.. Dragging bits of bug behind y...
by jim lee
Thu Dec 05, 2019 9:26 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 5305

Re: Niggles and nitpicking - player preferences

Automate everything possible. I typically even have a wood line for boxes & small power poles in my factory. Personal construction bots only. No logistics or bot networks. No walled in areas. I use independent solar powered turret clusters everywhere. Bugs wont pass them. Mines too, extremely effect...
by jim lee
Sun Nov 24, 2019 1:37 am
Forum: Mods
Topic: [0.17+] Stargate
Replies: 6
Views: 704

Re: [0.17+] Stargate

How fun!

This would be great for linking to other Stargate equipped multi player games.

-jim lee
by jim lee
Fri Aug 09, 2019 6:45 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 62242

Re: Friday Facts #305 - The Oil Changes

Burn it in engines, use it up lubricating machines.

I read somewhere, someone was going on about steam trains (coal/wood & water) Diesel (heavy oil for burning & light oil for lubrication) Would be fun.

-jim lee
by jim lee
Tue Aug 06, 2019 9:31 pm
Forum: Combinator Creations
Topic: Fuel gauge for tank farms (Super simple)
Replies: 0
Views: 751

Fuel gauge for tank farms (Super simple)

Want to keep an eye on your liquid levels? 0eNrNlN1ugzAMhd/FlxNsEOg28SpThQK4rTVIUBKqVSjvPodKLerP2u5i2k0kJ/HJ8efII1TtgL0h5aAYgWqtLBQfI1haK9mGPbfrEQoghx1EoGQXIuu0kWuMnVSf4CMg1eAXFKmPbqZKQ27ToaM6rnVXkZKsNdMQd2jYTrZtjC3WzrBOr1ucKWQXFbZk3MA7R5HpRkxqpWfJuV9GgMqRI9yjmIJdqYauQsM1XoYQQa8tJ2kV3mShJIIdFDEjAaaq...
by jim lee
Tue Aug 06, 2019 6:14 am
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 2323

Re: Remote, low tech gun turret (With indicator light)

Now that's a pretty neat idea.

-jim lee
by jim lee
Wed May 29, 2019 6:58 am
Forum: General discussion
Topic: Compilatron? How..?
Replies: 4
Views: 585

Compilatron? How..?

I read about the compilatron, I see the button on the screen. I click it and.. nothing? How does the compilatron work? IS it only in certain games?

Thanks!

-jim lee
by jim lee
Sat May 11, 2019 5:44 pm
Forum: General discussion
Topic: Eco-friendly gameplay: Is it even theoretically possible in Factorio?
Replies: 18
Views: 1955

Re: Eco-friendly gameplay: Is it even theoretically possible in Factorio?

Donno' if this is the right place for this but.. I found that controlling the power to mining areas gives me the biggest bang for the buck in controlling pollution. I watch the amount of stuff in the train loaders and when it gets full, pull the plug on the miners & ovens. After a bit you can see a ...
by jim lee
Thu May 09, 2019 1:31 am
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 2323

Re: Remote, low tech gun turret (With indicator light)

Probably right, never did the math. I put it together and it worked. So I was happy.

-jim
by jim lee
Wed May 08, 2019 8:05 pm
Forum: Combinator Creations
Topic: Remote, low tech gun turret (With indicator light)
Replies: 6
Views: 2323

Re: Remote, low tech gun turret (With indicator light)

You're welcome! Thanks for trying it!

-jim lee
by jim lee
Sat Apr 27, 2019 8:14 am
Forum: Combinator Creations
Topic: Factory control board.
Replies: 4
Views: 1885

Re: Factory control board.

If that would work, it would be nice. I'm not completely happy with my solution. Its too complicated to set up. Once its set up, its nice though. I like being able to see who's being overworked and who's just idling along. As I'm typing this, I'm starting to see how your idea would work. You basical...
by jim lee
Thu Apr 25, 2019 5:10 pm
Forum: Combinator Creations
Topic: Factory control board.
Replies: 4
Views: 1885

Re: Factory control board.

The items themselves tell you how much you have, the letters tell how much you want.

-jim lee
by jim lee
Mon Apr 08, 2019 8:53 am
Forum: Balancing
Topic: Early massive biter attack
Replies: 27
Views: 2814

Re: Early massive biter attack

In rail world, the nests are started pretty far away from your base. So its rare to run into any biters before you need to expand up to the next level of resources. By that time you are usually pretty well equipped and ready. Remote mining areas are what get hit the most.

-jim lee
by jim lee
Sun Apr 07, 2019 12:57 am
Forum: Balancing
Topic: Early massive biter attack
Replies: 27
Views: 2814

Re: Early massive biter attack

Try train world.

-jim lee
by jim lee
Fri Apr 05, 2019 6:49 am
Forum: Ideas and Suggestions
Topic: Bots should help lay rails.
Replies: 11
Views: 496

Re: Bots should help lay rails.

A good example of what I'm talking about would be how it works laying pipes by hand. Run into a tree? Hold shift and the bots take care of the problem.

-jim lee
by jim lee
Fri Apr 05, 2019 5:33 am
Forum: Modding discussion
Topic: Is it possible to mod a train with lower top speed on curves
Replies: 7
Views: 1146

Re: Is it possible to mod a train with lower top speed on curves

I notice that trains in V17 can now can show you the route they plan on taking. If I were to do some sort of code like this, a solution is to start at the end of the route and work backwards. At the end you start your speed limit at zero. Then, moving backwards bring the speed limit up, noting every...
by jim lee
Thu Apr 04, 2019 6:05 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 11827

Re: Version 0.17.17

I wish we could edit/add icons to the list. Last world I ran out of them an needed a text cheat sheet to keep track of what they all meant.

-jim lee
by jim lee
Thu Apr 04, 2019 5:35 am
Forum: Ideas and Suggestions
Topic: Bots should help lay rails.
Replies: 11
Views: 496

Bots should help lay rails.

TL;DR When putting down a blueprint I can hold shift and the bots will knock out the trees. I'd like them to do this when manually laying out train rails. What ? When laying out train rails by hand and there is a tree in the way, or possibly a forest. I'd like to hold shift and my personal construc...

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