Search found 30 matches
- Fri Jan 07, 2022 6:13 pm
- Forum: Gameplay Help
- Topic: I have low power
- Replies: 2
- Views: 9979
Re: I have low power
In addition to what @robot256 said above, you can use the minimap which displays the electric network too (I think it's by default). If your base is not spread across the entire surface, it should be fairly easy to spot the isolated network.
- Tue Aug 10, 2021 4:01 pm
- Forum: Angels Mods
- Topic: How does one get rid of Compost or Fermentation Base?
- Replies: 1
- Views: 1978
How does one get rid of Compost or Fermentation Base?
Hello, I'm running a game with the full spectrum of Angel's mods, and I find myself at a crossroad. I would like to try the bio recipes for lube / coolant / base mineral oil, but then I end up with a byproduct I can't void, i.e. either the Fermentation base or (when I break the FB into ethanol + com...
- Sat Jul 03, 2021 12:06 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1438908
Re: Bugs & FAQ
Hello, FNEI (although not an authoritative source of info ) says "Something went wrong" at the recipe involving Crystal Catalyst, saphirite chunks and jivolite chunks. Is this normal?
- Fri Jul 10, 2020 4:56 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 678237
Re: pY Coal Processing - Discussion
Unfortunately I am with the two guys above. I just started a clean new run and... boy is is PAINFUL.
- Fri Apr 24, 2020 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.20] Error when trying to update mods
- Replies: 7
- Views: 4498
Re: [0.18.20] Error when trying to update mods
Boy, was this fix QUICK! GG Wube!!! <3
- Tue Jul 23, 2019 5:12 am
- Forum: PyMods
- Topic: This modpack is nuts. Any tips for mid-game?
- Replies: 9
- Views: 4952
Re: This modpack is nuts. Any tips for mid-game?
*Ahem* that's exactly what we were talking about... Tailings -> coal-water slurry -> combustion mixture.
- Mon Jul 22, 2019 10:08 pm
- Forum: PyMods
- Topic: This modpack is nuts. Any tips for mid-game?
- Replies: 9
- Views: 4952
Re: This modpack is nuts. Any tips for mid-game?
Sorry I forgot I owe you a response.
IT IS F***ING AWESOME!!! Thanking you a bunch isn't anywhere close to enough!
IT IS F***ING AWESOME!!! Thanking you a bunch isn't anywhere close to enough!
- Tue Jul 16, 2019 1:49 pm
- Forum: PyMods
- Topic: Handcrafting kind of broke
- Replies: 2
- Views: 1557
Re: Handcrafting kind of broke
Thanks a lot!
- Tue Jul 16, 2019 1:10 pm
- Forum: PyMods
- Topic: Handcrafting kind of broke
- Replies: 2
- Views: 1557
Handcrafting kind of broke
...at least with the latest update. https://steamcommunity.com/profiles/76561198333800388/screenshot/776225904380659063 https://steamcommunity.com/profiles/76561198333800388/screenshot/776225904380658413 So, it seems that after the latest update (0.17.58) I can't handcraft things like iron gears, th...
- Sat Jul 06, 2019 8:30 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 223295
Re: pY Petroleum Handling
Thanks for the info! I tried looking it up, but my search-fu is less, I have been unable to find it.
- Thu Jul 04, 2019 3:57 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 223295
Re: pY Petroleum Handling
Is there any information anywhere about the Oil Burner? Like, is it used to generate power or just steam? If power, why doesn't it show up in the power production stats? If steam, how much?
Thanks!
Thanks!
- Tue Jul 02, 2019 8:07 pm
- Forum: PyMods
- Topic: This modpack is nuts. Any tips for mid-game?
- Replies: 9
- Views: 4952
Re: This modpack is nuts. Any tips for mid-game?
Thanks for the tip! I will try it as soon as I'm out of this conf call...
- Tue Jul 02, 2019 10:33 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 678237
Re: pY Coal Processing - Discussion
What mod portal link?!
- Mon Jul 01, 2019 9:13 pm
- Forum: PyMods
- Topic: This modpack is nuts. Any tips for mid-game?
- Replies: 9
- Views: 4952
Re: This modpack is nuts. Any tips for mid-game?
Hello brother! "Nuts" is what some would call an euphemism. I am at the very same stage as you.. I have disbanded the whole starter base, and today I took out the whole coal processing, since my power - combustion mixture based - was ...unstable, to put it mildly. So it went away to its ow...
- Tue Jun 25, 2019 11:39 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 223295
Re: pY Petroleum Handling
Just received news from kingarthur that all is good. I have tried it and it works.
Bilka has refered us to this thread where the change is announced for all modders.
Bilka has refered us to this thread where the change is announced for all modders.
- Mon Jun 24, 2019 5:02 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1111337
Re: [0.17] Sea Block Pack 0.3.5
Correction where due.
I was comparing apples and oranges. Retrieved SeaBlockPack_0.3.5.zip from the first post, unzipped it in the mods folder. All is fine.
Now let's give it a try...
I was comparing apples and oranges. Retrieved SeaBlockPack_0.3.5.zip from the first post, unzipped it in the mods folder. All is fine.
Now let's give it a try...
- Mon Jun 24, 2019 4:44 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1111337
Re: [0.17] Sea Block Pack 0.3.5
I did that too, but I keep getting the same error. I have already cleared up the entire 'mods' directory and retrieve just the important ones (Seablock + the mandatory mods) but no help. What I will try is: - check whether there's a difference between the mods from the portal vs. the file I got from...
- Sat Jun 22, 2019 9:50 am
- Forum: Outdated/Not implemented
- Topic: Respect Windows Storage Paths
- Replies: 34
- Views: 12625
Re: Respect Windows Storage Paths
IMHO they should, it would show they care about their employees (and not so much about their work productivity, but that's a different story...).
- Fri Jun 21, 2019 6:59 pm
- Forum: PyMods
- Topic: Py Hightech: Phosphoric Acid
- Replies: 2
- Views: 1813
Re: Py Hightech: Phosphoric Acid
I might comment that "more complicate" is Pyanodon's motto... but I think I will refrain for now.
I have to start making that too myself, since after I finish circuits 1 I have to start making circuits 2.
I have to start making that too myself, since after I finish circuits 1 I have to start making circuits 2.
- Sat Jun 15, 2019 4:39 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 678237
Re: pY Coal Processing - Discussion
@katalex: just go with RSO and you should be perfectly fine (aside from some extra patches spawned in the start area when you enable RSO). That's the approach I have used. If RSO's feault settings seem too... difficult for you, you can start tweaking them. I used a Sandbox game to check the outcome ...