Search found 28 matches

by kel
Sat Apr 22, 2017 7:36 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 157615

Re: Friday Facts #187 - Space science & 0.15 graphics

The new update looks great.

There is just one thing that sprins to mind when i see the reactor though,
reactors actually glow blue when they are active. (which is very cool)

On the other hand, it probably would be look strange that green glowing ore makes a reactor glow blue.
by kel
Sun Jan 29, 2017 10:36 am
Forum: Fan Art
Topic: The factorio docs
Replies: 7
Views: 8600

Re: The factorio docs

You should also look at the power consumption and internal capacitor. (Christ)
I own and play Shenzien i/o, but i only started in the middle of making 3rd page
I like to think that the datsheet would be less of a tutorial if i didin't, though.
by kel
Sat Jan 28, 2017 8:08 pm
Forum: Fan Art
Topic: The factorio docs
Replies: 7
Views: 8600

The factorio docs

I like to think that the machines in factorio are built from blueprints that are bought by the factorio company (or whatever organisation that makes this cancerous factory growth happen). So i decided to write datasheets (beacause im a wierdo that thinks that these things are fun) for the different ...
by kel
Sat Jan 07, 2017 10:14 am
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 24971

Re: Friday Facts #172 - Blending and Rendering

I read this and realized that i have no clue about how efficient the different operations are.
Im probably going to do some benchmarking to see how this will turn out.
by kel
Sat Mar 05, 2016 5:38 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 173428

Re: Random Word Association Game

Repeated
by kel
Sat Mar 05, 2016 3:45 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 227428

Re: Friday Facts #128 - Back down to earth

Here is a series of tables i made to show the how loaders work in comparison to Fast insterter based train unloaders (Items Per Second is for each insterter and ins stands for Fast insterter) Reference examples: ==================================================================================== = S...
by kel
Sat Jan 30, 2016 9:34 pm
Forum: Off topic
Topic: Ark survival
Replies: 3
Views: 10671

Re: Ark survival

Image
by kel
Sat Jan 30, 2016 9:23 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 173428

Re: Random Word Association Game

Photosensitive photgenics
by kel
Wed Jan 20, 2016 6:56 pm
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 38432

Re: Friday Facts #121 - Path Finder Optimisation II

Moved from Ideas and Suggestions to this thread -- daniel34 Hi devs, i've read a lot about your path-finder-solveing problem and... Did you think that this is a problem from programmers algorithm competitions (yes, i was competitor, now the coach, russia). So, A* is not one of the best desicions fo...
by kel
Sat Jan 09, 2016 10:51 pm
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 75
Views: 104553

Re: [MOD 0.12.x] NESTT: Build your base inside a train

Theres one little thing im hoping that you fix:
that is that you can produce water from the black area using a offshore pump.
by kel
Sat Jan 02, 2016 1:31 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 173428

Re: Random Word Association Game

Delay
by kel
Mon Nov 09, 2015 8:14 pm
Forum: General discussion
Topic: Train experiments
Replies: 4
Views: 10290

Re: Train experiments

In the game code, locomotives have a weight of 2000, and cargo wagons 1000 regardless of what's IN either. Every unit has a "friction" value, and I believe its the same for both. Power-to-weight ratio is not the sole determinate to acceleration and top-speed, as the added friction from le...
by kel
Sun Nov 08, 2015 4:24 pm
Forum: General discussion
Topic: Train experiments
Replies: 4
Views: 10290

Re: Train experiments

MrDoomah wrote:
kel wrote:vagons will slow down acceleration, but not retardation
witch is against the concept of inertia.
While only the locomotive has an engine, every wagon has brakes.
I was very tired at the time of writing that is also why parts of the
text was unreadable.

thanks for pointing it out!
by kel
Sun Nov 08, 2015 12:13 pm
Forum: General discussion
Topic: Diesel loco, which uses coal
Replies: 18
Views: 18852

Re: Diesel loco, which uses coal

i belive that "burner" machines are run by a stirling engine and are completly mecanical.
stirling engines can run of any kind of heat and are very effient, but require extensive cooling
by kel
Sun Nov 08, 2015 12:03 pm
Forum: General discussion
Topic: Train experiments
Replies: 4
Views: 10290

Train experiments

trains are a intresting subject for me, and naturaly i wanted to see what i could do to learn about them. so i conducted i couple of experiments. Most of this should be fairly obious, but i described the experiments in detail for those who are intrested. experiment #1 - train speed =================...
by kel
Fri Oct 23, 2015 6:39 pm
Forum: Ideas and Suggestions
Topic: Another kind of splitter (not smart)
Replies: 8
Views: 15441

Re: Another kind of splitter (not smart)

how about a new "precison insterter" that can only take/place items from/to only one line, but can be configured to take from one specific line to another?
by kel
Sun Sep 27, 2015 5:01 pm
Forum: Ideas and Suggestions
Topic: More (minor) technologies
Replies: 4
Views: 5401

Re: More (minor) technologies

TuckJohn wrote:Agreed. How about player crafting speed research?(https://forums.factorio.com/forum/vie ... =6&t=16085)
Or even Walk speed?
Fortunately for you, you can upgrade power armor to increase walking speed.
by kel
Fri Sep 04, 2015 5:36 pm
Forum: News
Topic: Friday Facts #102 - Getting close
Replies: 32
Views: 37610

Re: Friday Facts #102 - Getting close

although i love the new power breaker i do belive that it looks kind off odd. why make a big heavy (and overengineered) machine when you can use a disconnector (google it) also i would love a way to stop trains as i still have train problems (there are a tiny chocke point that only fits 3 rail lines...
by kel
Sun Aug 02, 2015 11:46 am
Forum: Frequently Suggested / Link Collections
Topic: Epic: being a rich guy (being "rich": more enjoyable)
Replies: 15
Views: 22337

Re: Epic: being a rich guy (being "rich": more enjoyable)

MatLaPatate wrote: I mean, I think players should have something very expensive they would like to get. ... Like a rocket ? MatLaPatate wrote: a good way to do so would be to add super expensive feature ... like a rocket ! MatLaPatate wrote: like army of robots, tanks or expensive machines to optim...
by kel
Tue Apr 14, 2015 7:05 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 45131

Re: Friday Facts #81 Chain signals

just remember to allow eletric pole-wires to be able to control rail signals.
i have nightmarish logistic problems with the trains and i hope being able to automaticly disable trains not in use would help.

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