Search found 23 matches

by FMRx
Tue Jan 28, 2020 6:26 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 20483

Re: Version 0.18.2

oohhhh many mods will be crashed with 0.18.2 :)
by FMRx
Thu Apr 04, 2019 8:02 pm
Forum: Won't fix.
Topic: [kovarex] [0.17.28] When your gun too long or projectile bug
Replies: 4
Views: 1174

[kovarex] [0.17.28] When your gun too long or projectile bug

actually this is not 0.17 bug, it was in previous versions (i think in all) in my mod tanks bigger than vanilla, but this bug appears both when you press Space or C to shoot and your cursor between fire point and tank axis (center) projectile flying in opposite direction i found in FMRx mod 1 - poin...
by FMRx
Tue Apr 02, 2019 8:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] some sybols not visible
Replies: 2
Views: 1857

[0.17.24] some sybols not visible

after 0.17.24 patch some symbols drawn as [] in train menu ( like unknown in Windows )
at now i see 3 of them ">=" , "<=" and i forgot 3rd :)
by FMRx
Tue Apr 02, 2019 7:21 pm
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 13422

Re: Version 0.17.24

after 0.17.24 update no <= or >= symbols in train menu (russian translation if this important)
by FMRx
Thu Mar 22, 2018 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.30] Enter in lagre vehicle
Replies: 1
Views: 2616

[Rseding91] [0.16.30] Enter in lagre vehicle

my previous bug report was about exit from large vehicle:
viewtopic.php?f=11&t=56905

but now i can`t enter :)
green squares - no problem
red squares - cant sit in vehicle
jug_bug.png
jug_bug.png (627.38 KiB) Viewed 2616 times

mod:
https://mods.factorio.com/mod/FMRx
by FMRx
Sun Feb 11, 2018 2:05 pm
Forum: Modding interface requests
Topic: [0.16.22] Missing robot animation
Replies: 4
Views: 948

[0.16.22] Missing robot animation

may be its not bug, but: no animation when construction robot idle or moving, but its ok when robot working (repairing). Enev if i using same sprite for idle and work idle = { filename = "__FMRx__/graphics/worker_drone/idle.png", priority = "high", line_length = 3, width = 36, he...
by FMRx
Mon Jan 22, 2018 10:53 am
Forum: Ideas and Suggestions
Topic: vehicle animation
Replies: 1
Views: 604

vehicle animation

its a small suggestion vehicle animation usually wheels or tracks only when you use 2 frames to animate moving its ok, but when 3 or more some vusial problem: tank moving backwards - wheels animation moving forward can you add option in animation block "backward_animation_when_moving back = tru...
by FMRx
Mon Jan 22, 2018 10:38 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.16] Exit from "large" vehicle
Replies: 3
Views: 2536

[wheybags][0.16.16] Exit from "large" vehicle

i have two tanks size 3x4 (collision_box = {{-1.55, -1.95}, {1.55, 1.95}}, selection_box = {{-1.55, -1.95}, {1.55, 1.95}} ) when tank rotates somewhere about 20-70 degrees player cant exit from tank with Enter key (same with every corner:110-170 dergees etc) so to exit i need rotate tank to 0, 90, 1...
by FMRx
Sat Dec 16, 2017 9:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2] Pollution info
Replies: 4
Views: 1399

Re: [0.16.2] Pollution info

I don't think electric buildings produce pollution. dont say stupid things :) basic electric mining drill: mining_speed = 0.5, energy_source = { type = "electric", -- will produce this much * energy pollution units per tick emissions = 0.15 / 1.5, usage_priority = "secondary-input&qu...
by FMRx
Fri Dec 15, 2017 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2] Pollution info
Replies: 4
Views: 1399

[0.16.2] Pollution info

in some entities no info about pollution

i tried reduce interface scale to 80% - same problem.
pollution.jpg
pollution.jpg (390.94 KiB) Viewed 1399 times
by FMRx
Sun Oct 22, 2017 10:44 am
Forum: Modding help
Topic: Equipment disappear
Replies: 2
Views: 997

Re: Equipment disappear

Is tank item an "item-with-entity-data"? { type = "item-with-entity-data", name = "tank", icon = "__base__/graphics/icons/tank.png", flags = {"goes-to-quickbar"}, subgroup = "transport", order = "b[personal-transport]-b[tank]", p...
by FMRx
Sun Oct 22, 2017 8:49 am
Forum: Modding help
Topic: Equipment disappear
Replies: 2
Views: 997

Equipment disappear

i add tank in my mod, add equipment grid, equipment category, add some equimpment. when tank mined all equipment installed disappears from tank grid i check bobvehicleequipment - all euipment stored in grid, works fine what i do wrong ? in categories { type = "equipment-category", name = &...
by FMRx
Mon Jun 20, 2016 5:48 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1194
Views: 437491

Re: Yuoki Industries - Informations, Suggestions, Questions

can you remove this long description ? (and from other entities)
yoki.jpg
yoki.jpg (650.79 KiB) Viewed 5128 times
by FMRx
Sun Feb 14, 2016 7:21 pm
Forum: Mods
Topic: [MOD 0.14.35] FMRx_mod 0.0.2
Replies: 6
Views: 4717

Re: [MOD 0.12.20+] FMRx_mod 0.0.1

Guest_4544 wrote:This variant got a flamethrower instead of a Coax-MG
i think flamethrower will be another tank (and turret, and i want flame-combat-robot :) )
by FMRx
Sat Feb 13, 2016 9:26 pm
Forum: Mods
Topic: [MOD 0.14.35] FMRx_mod 0.0.2
Replies: 6
Views: 4717

Re: [MOD 0.12.20+] FMRx_mod 0.0.1

Guest_4544 wrote:Heh, figures it. Will you also add coax-mg for the T 55?
What is coax-mg ?
by FMRx
Sat Feb 13, 2016 7:37 pm
Forum: Mods
Topic: [MOD 0.14.35] FMRx_mod 0.0.2
Replies: 6
Views: 4717

Re: [MOD 0.12.20+] FMRx_mod 0.0.1

yes, i love this game :)
by FMRx
Sat Feb 13, 2016 7:08 pm
Forum: Mods
Topic: [MOD 0.14.35] FMRx_mod 0.0.2
Replies: 6
Views: 4717

[MOD 0.14.35] FMRx_mod 0.0.2

Description:

FMRx mod add items. Its like upgraded versions of vanilla stuff
https://mods.factorio.com/mods/FMRx/FMRx
FMRx_0.0.2.zip
(11.15 MiB) Downloaded 103 times

FMRx_ext increase stack size of basic ingridients to 200
https://mods.factorio.com/mods/FMRx/FMRx_ext
FMRx_ext_0.0.1.zip
(1.17 KiB) Downloaded 104 times
by FMRx
Sun Aug 16, 2015 6:59 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1194
Views: 437491

Re: Yuoki Industries - Informations, Suggestions, Questions

Darloth wrote:If you ever get sprite outside errors, first try deleting your crop-cache.dat file.

If you still get it after that, then it's a real problem.
it works with deleting crop-cache! thanks :)

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