Search found 27 matches

by Acid_Burn9
Mon Mar 04, 2019 8:27 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote:
Mon Mar 04, 2019 7:13 pm
Even if so, it has to splash far enough to hit the pipe...
When it shoots at turret, next to the pipe, it hits pipe as well.
by Acid_Burn9
Mon Mar 04, 2019 5:50 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote:
Mon Mar 04, 2019 3:30 pm
I guess that only affects the biggest spitters?
Small spitter splash damage seems pretty... small (if any !)
as i know all spitters have splash damage right now.
by Acid_Burn9
Mon Mar 04, 2019 11:59 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Just noticed one more issue, which not really directly related to this one, but they both are affecting flameturrets gameplay in 0.17, so im not creating new topic, but updating this one. The issue is - now when spitters have splash acid damage - they are damaging pipes, connected to flame turrets, ...
by Acid_Burn9
Sun Mar 03, 2019 2:07 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Why does everyone say this is hard?
Replies: 2
Views: 282

Re: [0.17.4] Why does everyone say this is hard?

That is an excellent design on your turrets and autoloader. Could you talk a little bit about how the game progressed for you? I love hearing about this stuff. Nothing special actually. I just rushed turrets&walls research (limiting myself with 8 burner drills on iron to not create too much polutio...
by Acid_Burn9
Sat Mar 02, 2019 10:05 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Why does everyone say this is hard?
Replies: 2
Views: 282

[0.17.4] Why does everyone say this is hard?

This 2 hours of relaxing early game experience made my evening! Thank you, i really enjoyed it)
P.S. add this little robot-companion to a free game! He is soooo cute ^-^
by Acid_Burn9
Sat Mar 02, 2019 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.1] mouse cursor has offset when editing blueprints
Replies: 2
Views: 458

Re: [0.17.1] mouse cursor has offset when editing blueprints

same thing for me. it is good to know it, that its already fixed. cant wait for 0.17.5
by Acid_Burn9
Sat Mar 02, 2019 2:36 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Loewchen wrote:
Fri Mar 01, 2019 10:37 pm
Based on viewtopic.php?p=402574#p404052 fixed.
sort of. read the whole topic. as i get it - devs are researching this thing, and for now they just disabled leading as a temporarily solution.
by Acid_Burn9
Thu Feb 28, 2019 3:27 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote:
Thu Feb 28, 2019 3:08 pm
Oh, right, it only autofires on the expansion parties once they start morphing into buildings...
Yup. Artillery auto-targeting works only on spawners and worms.
by Acid_Burn9
Thu Feb 28, 2019 10:21 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Can you upload your saves, please? I am going to disable target leading for flamethrower turrets for 0.17.3, but your saves will be helpfull when researching how to make it better. Here is my save (cant upload here files bigger, than 15MB). Most intense attacks happening in top left corner of the m...
by Acid_Burn9
Wed Feb 27, 2019 10:50 pm
Forum: Gameplay Help
Topic: How to create a world with multiple starting points?
Replies: 0
Views: 123

How to create a world with multiple starting points?

And is that possible in normal game, not only in outside *island* preset?
by Acid_Burn9
Wed Feb 27, 2019 8:10 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Weren't flame turrets designed to be in one line with other turrets? They even were made 3x2 for convenient pipe connection, when they are in this line. So if they damage turrets, that are in same line with them - they are clearly not working as intended. Yea, I'm just point out that technically sp...
by Acid_Burn9
Wed Feb 27, 2019 7:59 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

I don't see the issue range violation there. The center of the flame patch is on the edge, and it's AOE expanded to hit the other turrets. Weren't flame turrets designed to be in one line with other turrets? They even were made 3x2 for convenient pipe connection, when they are in this line. So if t...
by Acid_Burn9
Wed Feb 27, 2019 7:51 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote:
Wed Feb 27, 2019 7:46 pm
I don't see it. Please edit your screenshot to highlight it?
by Acid_Burn9
Wed Feb 27, 2019 7:51 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote:
Wed Feb 27, 2019 7:46 pm
I don't see it. Please edit your screenshot to highlight it?
by Acid_Burn9
Wed Feb 27, 2019 7:39 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

And is the flame stream ever hitting somewhere OUTSIDE the given range? YES. Check the 1st screenshot. (I'm supposing that for the first screenshot it's the turret above the selected one that is responsible for that fire ?) Look at 2nd screenshot. Same place, top turret selected. Some fire is still...
by Acid_Burn9
Wed Feb 27, 2019 7:34 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Ranakastrasz wrote:
Wed Feb 27, 2019 7:32 pm
Acid_Burn9 wrote:
Wed Feb 27, 2019 7:30 pm
And is the flame stream ever hitting somewhere OUTSIDE the given range?
YES. Check the 1st screenshot.
by Acid_Burn9
Wed Feb 27, 2019 7:30 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Ah, I see it now. It leads, but it leads past the wall, thus horrific failure state. Ok, that is going to be difficult to fix. Allow manual minimal range? Or expand minimum range significantly? Have it check the target point for allied units? Sounds expensive to calculate, and I imagine this is why...
by Acid_Burn9
Wed Feb 27, 2019 7:23 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote:
Wed Feb 27, 2019 7:22 pm
Because they are leading their target now.

I don't see any examples in the above screenshots where they are violating their aiming area ?
Please tell me how at least one laser turret from my screenshots is in flame turrets range?
by Acid_Burn9
Wed Feb 27, 2019 7:20 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 9680

Re: [0.17.0] Flamethrower aiming bug. VERY SERIOUS ISSUE. Any base, defended with wall with flamethrowers is unplayable!

Ranakastrasz wrote:
Wed Feb 27, 2019 6:58 pm
BlueTemplar wrote:
Wed Feb 27, 2019 6:39 pm

Those look like 0.16 designs - why do you expect them to work with 0.17 ?
Uhm. Because flame turrets have an aiming area, which they are violating and burning the defense line down?
Because flame turret range hasn't changed?

Why would you expect it to NOT work with 0.17?
true
by Acid_Burn9
Wed Feb 27, 2019 2:01 pm
Forum: Ideas and Suggestions
Topic: Switch to disable logistic slots
Replies: 32
Views: 1959

Re: Switch to disable logistic slots

I have no idea why is that not in the 0.17 release. It should be so easy to do, and it is HUGE QoL improvement we all need.
Edit: all we need is this thing below logistic slots

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