Search found 34 matches

by Acid_Burn9
Mon Nov 25, 2024 1:43 am
Forum: Not a bug
Topic: [2.0.14] Inserting onto splitter no longer saturates both output belts
Replies: 8
Views: 2137

Re: [2.0.14] Inserting onto splitter no longer saturates both output belts

If this would be decided to be an expected behavior i could make this broken again but then it will be broken again. I would appreciate it if you broke it back. (or messed with the splitter logic to re-create this accidental feature properly) It wasn't even OP since you still had to fit a splitter ...
by Acid_Burn9
Fri Mar 01, 2024 8:37 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 18220

Re: Friday Facts #400 - Chart search and Pins

Since we don't expect a crazy amount of pins to exist,
Oh, you poor naive souls...
by Acid_Burn9
Fri Feb 09, 2024 9:41 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 27088

Re: Friday Facts #397 - Factoriopedia

There is one thing i would like to be added in addition to the "Used in" tab. It would be nice to see "Used as fuel in" where it shows which buildings/vehicles can accept this item as fuel. Same goes for other "consumables" for example "Used as ammo for" etc.
by Acid_Burn9
Fri Sep 29, 2023 11:13 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 106944

Re: Friday Facts #378 - Trains on another level

Absolutely huge change. Truly elevates train gameplay. Love it. One small piece of critizism though - i don't really like red colored metal structure on the ramps and supports. On upper level tracks that only have colored safety railings i think it works pretty well and does a good job of distungush...
by Acid_Burn9
Fri Aug 25, 2023 12:31 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 100060

Re: Friday Facts #373 - Factorio: Space Age

Rseding91 wrote: ↑Fri Aug 25, 2023 12:29 pm I can confirm there are plenty of new things to unlock.
Thank you! Looking forward to more FFF! <3
by Acid_Burn9
Fri Aug 25, 2023 12:22 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 100060

Re: Friday Facts #373 - Factorio: Space Age

I shared the same sentiment at first! But knowing that they're now on track to be releasing regular FFFs again, I'm definitely gonna reserve any actual concern until I see what stuff they have to tease in the coming weeks They just announced a years worth of FFF, I wouldn't expect them to show ever...
by Acid_Burn9
Fri Aug 25, 2023 12:06 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 100060

Re: Friday Facts #373 - Factorio: Space Age

I've been waiting for this for a long time and was happy to read it, but having done so i have mixed feelings. The thing that worries is this part: Since the goal was to make the overall expansion experience as good as possible, we have rebalanced the tech tree. This means, that with Space Age enabl...
by Acid_Burn9
Mon Mar 04, 2019 8:27 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote: ↑Mon Mar 04, 2019 7:13 pm Even if so, it has to splash far enough to hit the pipe...
When it shoots at turret, next to the pipe, it hits pipe as well.
by Acid_Burn9
Mon Mar 04, 2019 5:50 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote: ↑Mon Mar 04, 2019 3:30 pm I guess that only affects the biggest spitters?
Small spitter splash damage seems pretty... small (if any !)
as i know all spitters have splash damage right now.
by Acid_Burn9
Mon Mar 04, 2019 11:59 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Just noticed one more issue, which not really directly related to this one, but they both are affecting flameturrets gameplay in 0.17, so im not creating new topic, but updating this one. The issue is - now when spitters have splash acid damage - they are damaging pipes, connected to flame turrets, ...
by Acid_Burn9
Sun Mar 03, 2019 2:07 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Why does everyone say this is hard?
Replies: 2
Views: 1631

Re: [0.17.4] Why does everyone say this is hard?

That is an excellent design on your turrets and autoloader. Could you talk a little bit about how the game progressed for you? I love hearing about this stuff. Nothing special actually. I just rushed turrets&walls research (limiting myself with 8 burner drills on iron to not create too much pol...
by Acid_Burn9
Sat Mar 02, 2019 10:05 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Why does everyone say this is hard?
Replies: 2
Views: 1631

[0.17.4] Why does everyone say this is hard?

This 2 hours of relaxing early game experience made my evening! Thank you, i really enjoyed it)
P.S. add this little robot-companion to a free game! He is soooo cute ^-^
by Acid_Burn9
Sat Mar 02, 2019 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.1] mouse cursor has offset when editing blueprints
Replies: 2
Views: 2418

Re: [0.17.1] mouse cursor has offset when editing blueprints

same thing for me. it is good to know it, that its already fixed. cant wait for 0.17.5
by Acid_Burn9
Sat Mar 02, 2019 2:36 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Loewchen wrote: ↑Fri Mar 01, 2019 10:37 pm Based on viewtopic.php?p=402574#p404052 fixed.
sort of. read the whole topic. as i get it - devs are researching this thing, and for now they just disabled leading as a temporarily solution.
by Acid_Burn9
Thu Feb 28, 2019 3:27 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote: ↑Thu Feb 28, 2019 3:08 pm Oh, right, it only autofires on the expansion parties once they start morphing into buildings...
Yup. Artillery auto-targeting works only on spawners and worms.
by Acid_Burn9
Thu Feb 28, 2019 10:21 am
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Can you upload your saves, please? I am going to disable target leading for flamethrower turrets for 0.17.3, but your saves will be helpfull when researching how to make it better. Here is my save (cant upload here files bigger, than 15MB). Most intense attacks happening in top left corner of the m...
by Acid_Burn9
Wed Feb 27, 2019 10:50 pm
Forum: Gameplay Help
Topic: How to create a world with multiple starting points?
Replies: 0
Views: 759

How to create a world with multiple starting points?

And is that possible in normal game, not only in outside *island* preset?
by Acid_Burn9
Wed Feb 27, 2019 8:10 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

Weren't flame turrets designed to be in one line with other turrets? They even were made 3x2 for convenient pipe connection, when they are in this line. So if they damage turrets, that are in same line with them - they are clearly not working as intended. Yea, I'm just point out that technically sp...
by Acid_Burn9
Wed Feb 27, 2019 7:59 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

I don't see the issue range violation there. The center of the flame patch is on the edge, and it's AOE expanded to hit the other turrets. Weren't flame turrets designed to be in one line with other turrets? They even were made 3x2 for convenient pipe connection, when they are in this line. So if t...
by Acid_Burn9
Wed Feb 27, 2019 7:51 pm
Forum: Won't fix.
Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
Replies: 48
Views: 23829

Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly

BlueTemplar wrote: ↑Wed Feb 27, 2019 7:46 pm I don't see it. Please edit your screenshot to highlight it?

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