Search found 10 matches

by Nusty
Sat Dec 21, 2019 8:20 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 704360

Re: [0.17] Sea Block Pack 0.3.7

While I can understand that the mod might be working fine, but the IN GAME part is NOT. I have done ALL that the IN GAME has asked me to do , which is what it's there for and the mod does not work. Having played the game for a while now and reading every FFF I know that the staff are perfectionists ...
by Nusty
Fri Dec 20, 2019 3:06 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 704360

Re: [0.17] Sea Block Pack 0.3.7

Your list is missing quite a number of mods from the SeaBlock Pack; I count 30 mods referenced. If you click on the Sea BLock Pack in the mod loader, are any of the referenced mods red? That means they aren't loaded but are required. I am running some additional mods, but what is working for me: Wh...
by Nusty
Sun Dec 15, 2019 7:52 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 704360

Re: [0.17] Sea Block Pack 0.3.7

Greetings, Thanks for the reply, I am running Angel's Bio Processing 0.6.2 Angel's Petro Chem Proc 0.8.6 Angel's Refining 0.10.14 Angel's Smelting 0.5.7 Base mod 0.17.79 Bob's Electronics mod 0.17.7 Bob's Functions Lib mod 0.17.5 Bob's Logistics mod 0.17.17 Sea Block 0.3.7 (which is disabled because...
by Nusty
Fri Dec 13, 2019 3:40 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 704360

Re: [0.17] Sea Block Pack 0.3.7

Greetings, Trying to install the mod pack from inside the game and getting the same error as a few posts ago, Failed to load mods: __SeaBlock__/data-updates.lua:626: attempt to index field '?' (a nil value) stack traceback: __SeaBlock__/data-updates;lua:626: in main chunk Mods to be disable: SeaBloc...
by Nusty
Fri Jun 01, 2018 8:07 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 33516

Re: Friday Facts #245 - Campaign concept

Greetings, Love the changes, One thing I am wondering if it's possible to do. When you click or hover over an icon to research if the lines that lead out of it could change colour or turn dotted? (for coulour blind) so it's easier to see where they lead to. The top part of the tree (with the green s...
by Nusty
Sat Mar 31, 2018 6:05 am
Forum: News
Topic: Price change
Replies: 108
Views: 23634

Re: Price change

meganothing wrote:
brunzenstein wrote: I propose a subscription model with a unchanged price covering 12 months gaming starting with version 0.17.00 and securing subscribers all further updates.
...
This is satire, right? ;)


I think this is early April Fools
by Nusty
Mon May 01, 2017 8:52 am
Forum: Duplicates
Topic: Land fill giving extra land 0.15.5
Replies: 1
Views: 479

Land fill giving extra land 0.15.5

Greetings, Playing a Ribbon World (80 tiles high) Vanilla Factorio. As I was adding landfill to the bottom part of the map it added an extra bit above me several tiles as I went along. I saved, exited and was still adding it and should do so in the file provided. Recreate from this save. Head east. ...
by Nusty
Fri Apr 01, 2016 4:13 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 42155

Re: Friday Facts #132 - Side Project

The joke is that there is no real FF? <sniff>
by Nusty
Wed Feb 24, 2016 11:42 am
Forum: General discussion
Topic: You sell yourself short...
Replies: 6
Views: 2370

Re: You sell yourself short...

90 hours is still 10's of hours, but I agree with your point, Factorio is a badass game and shouldn't sell it's self short at all!
by Nusty
Sat Feb 21, 2015 7:11 am
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 53233

Re: Version 0.11.16

woot! great job!

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