Search found 18 matches
- Mon Apr 24, 2017 6:46 pm
- Forum: Not a bug
- Topic: 15.0 High-res sprite setting
- Replies: 5
- Views: 2044
Re: 15.0 High-res sprite setting
Sorry I meant to attach as well. It is attached.
- Mon Apr 24, 2017 6:37 pm
- Forum: Not a bug
- Topic: 15.0 High-res sprite setting
- Replies: 5
- Views: 2044
15.0 High-res sprite setting
Not sure if this is a bug or if I am just SOL. The high res sprite option doesn't play well with my system. I am working with 8G RAM and the Intel Integrated HD graphics. Also an Intel i5 processor, if that is relevant. The menu screens all looked as follows: factorioBug.png I fired up a new map and...
- Fri Oct 14, 2016 6:57 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115389
Re: Friday Facts #160 - Playtesting
Excellent stuff as always. I like the idea of adding mkII versions of some of the things in the game. I would love to see different tiers of walls. Like maybe wood for the very early game, stone as usual, then some sort of metal for late game. I would also love different varieties of pathing, for ae...
- Sat Mar 05, 2016 4:09 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 204841
Re: Friday Facts #128 - Back down to earth
I think as is the loader is overpowered. It will make a lot of complex builds obsolete and it will oversimplify things. The biggest appeal of this game for me is the complexity of it. Perhaps just limit it to a "loader" without the ability to unload. Realistically, I can imagine dumping a ...
- Sun Feb 14, 2016 1:34 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63656
Hold CTRL to mirror your blueprint.
I really thought this would have been suggested already. I apologize if I missed it.
tags: keys, rotate, mirror...
tags: keys, rotate, mirror...
- Sun Feb 14, 2016 1:32 pm
- Forum: Ideas and Suggestions
- Topic: Wooden paths
- Replies: 1
- Views: 3046
Wooden paths
Because what the hell else are we supposed to do with all of that wood?
- Tue Mar 10, 2015 2:42 am
- Forum: Show your Creations
- Topic: Science Packs
- Replies: 7
- Views: 14479
Re: Science Packs
She is a beauty. Nice build my friend.
- Thu Feb 26, 2015 12:42 am
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 26962
Re: Red circuit factory
Oh yeah please do. That is a sexy red circuit factory.
- Wed Feb 25, 2015 10:07 pm
- Forum: Multiplayer
- Topic: Steam
- Replies: 4
- Views: 8087
Re: Steam
Peteza34 on Steam if you guys waana add me too. I have been looking for people to play with.
- Wed Feb 25, 2015 9:43 pm
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 26962
Re: Red circuit factory
Yeah as long as there is enough iron and copper, the green circuits reach the end factories without backing up.Lee_newsum wrote:Dus that work with all the Red circuit factory runing at the same time?
- Wed Feb 25, 2015 4:12 pm
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 26962
Re: Red circuit factory
Geeez tough crowd
- Wed Feb 25, 2015 12:55 am
- Forum: Ideas and Suggestions
- Topic: Aesthetic Objects (plant trees, pavement, etc.)
- Replies: 3
- Views: 1836
Aesthetic Objects (plant trees, pavement, etc.)
I know I am not the only one who values the aesthetics of my factory as well as the functionality. It would be great if we had some options for sprucing up our factory. I think it would give the game a new dynamic that would attract more players and keep people addicted.
- Tue Feb 24, 2015 10:08 pm
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 26962
Red circuit factory
Here is a little jammer I just came up with. I know I have a couple of extra coil factories but symmetry is more important.
- Tue Feb 24, 2015 4:01 pm
- Forum: Show your Creations
- Topic: 20 Map Height Claustrophobia
- Replies: 5
- Views: 9228
Re: 20 Map Height Claustrophobia
I've done this with a 50 height. Eventually it gets tedious, having to walk for miles to find a small patch of iron.
- Mon Feb 23, 2015 7:38 am
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 13742
Re: I am a big fan of this smeltery I just built
I mean it doesn't really matter anyways, it wasn't working as well as it should have. I found out that if I wanna build large robot powered things, I need to do separate logistic networks for everything.
- Sun Feb 22, 2015 10:38 pm
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 13742
Re: I am a big fan of this smeltery I just built
:shock: That thing is huge. Can you post picture from your production screen? Also looking at your minimap seems like it's producing tons of polution :) maybe consider adding efficiency modules or build more tanks :twisted: Here you go: http://i.imgur.com/DbZJZ6I.jpg This doesn't quite do it justic...
- Sun Feb 22, 2015 5:19 pm
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 13742
Re: I am a big fan of this smeltery I just built
So you essentially maximized the output throughput of the smeltery to be able to use four lanes? Seems nice but I bet you'd need to do the same with input belts to deliver enough ore to the furnaces :) It looks nice, but there isn't enough space for electric furnaces. Try leaving space between your...
- Sat Feb 14, 2015 3:20 am
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 13742
I am a big fan of this smeltery I just built
I just whipped this thing up and I really like it. I set it up so I can expand it to the east probably as far as I want. The mini steel and belt factory above it will probably be relocated. (The images got cut off a bit but you get the gist. There is a splitter after every 4 furnaces all the way dow...