Search found 18 matches
- Mon Apr 24, 2017 6:46 pm
- Forum: Not a bug
- Topic: 15.0 High-res sprite setting
- Replies: 5
- Views: 2430
Re: 15.0 High-res sprite setting
Sorry I meant to attach as well. It is attached.
- Mon Apr 24, 2017 6:37 pm
- Forum: Not a bug
- Topic: 15.0 High-res sprite setting
- Replies: 5
- Views: 2430
15.0 High-res sprite setting
Not sure if this is a bug or if I am just SOL. The high res sprite option doesn't play well with my system. I am working with 8G RAM and the Intel Integrated HD graphics. Also an Intel i5 processor, if that is relevant.
The menu screens all looked as follows:
factorioBug.png
I fired up a new map ...
The menu screens all looked as follows:
factorioBug.png
I fired up a new map ...
- Fri Oct 14, 2016 6:57 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 137305
Re: Friday Facts #160 - Playtesting
Excellent stuff as always. I like the idea of adding mkII versions of some of the things in the game. I would love to see different tiers of walls. Like maybe wood for the very early game, stone as usual, then some sort of metal for late game. I would also love different varieties of pathing, for ...
- Sat Mar 05, 2016 4:09 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 241212
Re: Friday Facts #128 - Back down to earth
I think as is the loader is overpowered. It will make a lot of complex builds obsolete and it will oversimplify things. The biggest appeal of this game for me is the complexity of it.
Perhaps just limit it to a "loader" without the ability to unload. Realistically, I can imagine dumping a bunch of ...
Perhaps just limit it to a "loader" without the ability to unload. Realistically, I can imagine dumping a bunch of ...
- Sun Feb 14, 2016 1:34 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 94207
Hold CTRL to mirror your blueprint.
I really thought this would have been suggested already. I apologize if I missed it.
tags: keys, rotate, mirror...
tags: keys, rotate, mirror...
- Sun Feb 14, 2016 1:32 pm
- Forum: Ideas and Suggestions
- Topic: Wooden paths
- Replies: 1
- Views: 3306
Wooden paths
Because what the hell else are we supposed to do with all of that wood?
- Tue Mar 10, 2015 2:42 am
- Forum: Show your Creations
- Topic: Science Packs
- Replies: 7
- Views: 15039
Re: Science Packs
She is a beauty. Nice build my friend.
- Thu Feb 26, 2015 12:42 am
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 28369
Re: Red circuit factory
Oh yeah please do. That is a sexy red circuit factory.
- Wed Feb 25, 2015 10:07 pm
- Forum: Multiplayer
- Topic: Steam
- Replies: 4
- Views: 8519
Re: Steam
Peteza34 on Steam if you guys waana add me too. I have been looking for people to play with.
- Wed Feb 25, 2015 9:43 pm
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 28369
Re: Red circuit factory
Yeah as long as there is enough iron and copper, the green circuits reach the end factories without backing up.Lee_newsum wrote:Dus that work with all the Red circuit factory runing at the same time?
- Wed Feb 25, 2015 4:12 pm
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 28369
Re: Red circuit factory
Geeez tough crowd ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Wed Feb 25, 2015 12:55 am
- Forum: Ideas and Suggestions
- Topic: Aesthetic Objects (plant trees, pavement, etc.)
- Replies: 3
- Views: 2215
Aesthetic Objects (plant trees, pavement, etc.)
I know I am not the only one who values the aesthetics of my factory as well as the functionality. It would be great if we had some options for sprucing up our factory. I think it would give the game a new dynamic that would attract more players and keep people addicted.
- Tue Feb 24, 2015 10:08 pm
- Forum: Show your Creations
- Topic: Red circuit factory
- Replies: 14
- Views: 28369
Red circuit factory
Here is a little jammer I just came up with. I know I have a couple of extra coil factories but symmetry is more important.
![Image](https://forums.factorio.com/images/ext/042f83f230ae687b01eec70853353728.jpg)
![Image](https://forums.factorio.com/images/ext/042f83f230ae687b01eec70853353728.jpg)
- Tue Feb 24, 2015 4:01 pm
- Forum: Show your Creations
- Topic: 20 Map Height Claustrophobia
- Replies: 5
- Views: 9679
Re: 20 Map Height Claustrophobia
I've done this with a 50 height. Eventually it gets tedious, having to walk for miles to find a small patch of iron.
- Mon Feb 23, 2015 7:38 am
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 14447
Re: I am a big fan of this smeltery I just built
I mean it doesn't really matter anyways, it wasn't working as well as it should have. I found out that if I wanna build large robot powered things, I need to do separate logistic networks for everything.
- Sun Feb 22, 2015 10:38 pm
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 14447
Re: I am a big fan of this smeltery I just built
:shock: That thing is huge. Can you post picture from your production screen?
Also looking at your minimap seems like it's producing tons of polution :) maybe consider adding efficiency modules or build more tanks :twisted:
Here you go:
http://i.imgur.com/DbZJZ6I.jpg
This doesn't quite do it ...
Also looking at your minimap seems like it's producing tons of polution :) maybe consider adding efficiency modules or build more tanks :twisted:
Here you go:
http://i.imgur.com/DbZJZ6I.jpg
This doesn't quite do it ...
- Sun Feb 22, 2015 5:19 pm
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 14447
Re: I am a big fan of this smeltery I just built
So you essentially maximized the output throughput of the smeltery to be able to use four lanes? Seems nice but I bet you'd need to do the same with input belts to deliver enough ore to the furnaces :)
It looks nice, but there isn't enough space for electric furnaces. Try leaving space between ...
It looks nice, but there isn't enough space for electric furnaces. Try leaving space between ...
- Sat Feb 14, 2015 3:20 am
- Forum: Show your Creations
- Topic: I am a big fan of this smeltery I just built
- Replies: 9
- Views: 14447
I am a big fan of this smeltery I just built
I just whipped this thing up and I really like it. I set it up so I can expand it to the east probably as far as I want. The mini steel and belt factory above it will probably be relocated.
(The images got cut off a bit but you get the gist. There is a splitter after every 4 furnaces all the way ...
(The images got cut off a bit but you get the gist. There is a splitter after every 4 furnaces all the way ...