Search found 18 matches

by Peteza34
Mon Apr 24, 2017 6:46 pm
Forum: Not a bug
Topic: 15.0 High-res sprite setting
Replies: 5
Views: 2044

Re: 15.0 High-res sprite setting

Sorry I meant to attach as well. It is attached.
by Peteza34
Mon Apr 24, 2017 6:37 pm
Forum: Not a bug
Topic: 15.0 High-res sprite setting
Replies: 5
Views: 2044

15.0 High-res sprite setting

Not sure if this is a bug or if I am just SOL. The high res sprite option doesn't play well with my system. I am working with 8G RAM and the Intel Integrated HD graphics. Also an Intel i5 processor, if that is relevant. The menu screens all looked as follows: factorioBug.png I fired up a new map and...
by Peteza34
Fri Oct 14, 2016 6:57 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115389

Re: Friday Facts #160 - Playtesting

Excellent stuff as always. I like the idea of adding mkII versions of some of the things in the game. I would love to see different tiers of walls. Like maybe wood for the very early game, stone as usual, then some sort of metal for late game. I would also love different varieties of pathing, for ae...
by Peteza34
Sat Mar 05, 2016 4:09 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204841

Re: Friday Facts #128 - Back down to earth

I think as is the loader is overpowered. It will make a lot of complex builds obsolete and it will oversimplify things. The biggest appeal of this game for me is the complexity of it. Perhaps just limit it to a "loader" without the ability to unload. Realistically, I can imagine dumping a ...
by Peteza34
Sun Feb 14, 2016 1:34 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63656

Hold CTRL to mirror your blueprint.

I really thought this would have been suggested already. I apologize if I missed it.

tags: keys, rotate, mirror...
by Peteza34
Sun Feb 14, 2016 1:32 pm
Forum: Ideas and Suggestions
Topic: Wooden paths
Replies: 1
Views: 3046

Wooden paths

Because what the hell else are we supposed to do with all of that wood?
by Peteza34
Tue Mar 10, 2015 2:42 am
Forum: Show your Creations
Topic: Science Packs
Replies: 7
Views: 14479

Re: Science Packs

She is a beauty. Nice build my friend.
by Peteza34
Thu Feb 26, 2015 12:42 am
Forum: Show your Creations
Topic: Red circuit factory
Replies: 14
Views: 26962

Re: Red circuit factory

Oh yeah please do. That is a sexy red circuit factory.
by Peteza34
Wed Feb 25, 2015 10:07 pm
Forum: Multiplayer
Topic: Steam
Replies: 4
Views: 8087

Re: Steam

Peteza34 on Steam if you guys waana add me too. I have been looking for people to play with.
by Peteza34
Wed Feb 25, 2015 9:43 pm
Forum: Show your Creations
Topic: Red circuit factory
Replies: 14
Views: 26962

Re: Red circuit factory

Lee_newsum wrote:Dus that work with all the Red circuit factory runing at the same time?
Yeah as long as there is enough iron and copper, the green circuits reach the end factories without backing up.
by Peteza34
Wed Feb 25, 2015 4:12 pm
Forum: Show your Creations
Topic: Red circuit factory
Replies: 14
Views: 26962

Re: Red circuit factory

Geeez tough crowd :lol:
by Peteza34
Wed Feb 25, 2015 12:55 am
Forum: Ideas and Suggestions
Topic: Aesthetic Objects (plant trees, pavement, etc.)
Replies: 3
Views: 1836

Aesthetic Objects (plant trees, pavement, etc.)

I know I am not the only one who values the aesthetics of my factory as well as the functionality. It would be great if we had some options for sprucing up our factory. I think it would give the game a new dynamic that would attract more players and keep people addicted.
by Peteza34
Tue Feb 24, 2015 10:08 pm
Forum: Show your Creations
Topic: Red circuit factory
Replies: 14
Views: 26962

Red circuit factory

Here is a little jammer I just came up with. I know I have a couple of extra coil factories but symmetry is more important.

Image
by Peteza34
Tue Feb 24, 2015 4:01 pm
Forum: Show your Creations
Topic: 20 Map Height Claustrophobia
Replies: 5
Views: 9228

Re: 20 Map Height Claustrophobia

I've done this with a 50 height. Eventually it gets tedious, having to walk for miles to find a small patch of iron.
by Peteza34
Mon Feb 23, 2015 7:38 am
Forum: Show your Creations
Topic: I am a big fan of this smeltery I just built
Replies: 9
Views: 13742

Re: I am a big fan of this smeltery I just built

I mean it doesn't really matter anyways, it wasn't working as well as it should have. I found out that if I wanna build large robot powered things, I need to do separate logistic networks for everything.
by Peteza34
Sun Feb 22, 2015 10:38 pm
Forum: Show your Creations
Topic: I am a big fan of this smeltery I just built
Replies: 9
Views: 13742

Re: I am a big fan of this smeltery I just built

:shock: That thing is huge. Can you post picture from your production screen? Also looking at your minimap seems like it's producing tons of polution :) maybe consider adding efficiency modules or build more tanks :twisted: Here you go: http://i.imgur.com/DbZJZ6I.jpg This doesn't quite do it justic...
by Peteza34
Sun Feb 22, 2015 5:19 pm
Forum: Show your Creations
Topic: I am a big fan of this smeltery I just built
Replies: 9
Views: 13742

Re: I am a big fan of this smeltery I just built

So you essentially maximized the output throughput of the smeltery to be able to use four lanes? Seems nice but I bet you'd need to do the same with input belts to deliver enough ore to the furnaces :) It looks nice, but there isn't enough space for electric furnaces. Try leaving space between your...
by Peteza34
Sat Feb 14, 2015 3:20 am
Forum: Show your Creations
Topic: I am a big fan of this smeltery I just built
Replies: 9
Views: 13742

I am a big fan of this smeltery I just built

I just whipped this thing up and I really like it. I set it up so I can expand it to the east probably as far as I want. The mini steel and belt factory above it will probably be relocated. (The images got cut off a bit but you get the gist. There is a splitter after every 4 furnaces all the way dow...

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