Search found 121 matches
- Sun Nov 10, 2024 8:35 pm
- Forum: Pending
- Topic: [2.0.15] Map shows red dots where nothing exists
- Replies: 29
- Views: 2278
Re: [2.0.15] Map shows red dots where nothing exists
Yeah, I have seen this too. There is no enemy or deconstruction request at the eternal red dot.
- Sat Nov 09, 2024 7:47 pm
- Forum: Duplicates
- Topic: [2.0.15] Smart belt fails to replace ghost underground
- Replies: 2
- Views: 267
[2.0.15] Smart belt fails to replace ghost underground
Dragging a smart belt on top of a ghosted belt fails to place the trailing underground.
Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S
Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S
- Sat Nov 09, 2024 6:46 pm
- Forum: Assigned
- Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
- Replies: 8
- Views: 2519
Re: [Pard] [2.0] "Quality probabilities" tip is misleading
@BlueTemplar From https://factorio.com/blog/post/fff-375 : "On top of that, the quality increase can be not only one level at a time, but you can get lucky and get more steps at a time, each additional step has 10 times lower chance of happening, so for our previous examples, out of the 1000 gears ...
- Sat Nov 09, 2024 4:47 pm
- Forum: Duplicates
- Topic: [2.0.15] Smart belt places spurious unnecessary undergrounds
- Replies: 1
- Views: 180
[2.0.15] Smart belt places spurious unnecessary undergrounds
Smart belt sometimes places an extra underground, when dragging a belt backwards onto an existing belt to extend it. This is a new-ish bug I think.
Twitch video clips showing the bug:
* https://www.twitch.tv/antielitz/clip/EasyInspiringSwordNinjaGrumpy-Z9wQ30mAW5n47MQm
* https://www.twitch.tv ...
Twitch video clips showing the bug:
* https://www.twitch.tv/antielitz/clip/EasyInspiringSwordNinjaGrumpy-Z9wQ30mAW5n47MQm
* https://www.twitch.tv ...
- Sat Nov 09, 2024 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Add probability of each resulting quality to the info window
- Replies: 4
- Views: 555
Re: Add probability of each resulting quality to the info window
Just to add context, the right formula is described here: 116078
- Sat Nov 09, 2024 4:08 pm
- Forum: Assigned
- Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
- Replies: 8
- Views: 2519
Re: [Pard] [2.0] "Quality probabilities" tip is misleading
I also suggest changing the example to use 4 quality1 modules, total 4% chance -> 0.4, 0.04, 0.004
I very much agree. There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1). The current help text uses an example where %quality ...
I very much agree. There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1). The current help text uses an example where %quality ...
- Tue Oct 29, 2024 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.11]Heating tower temperature text flicker
- Replies: 2
- Views: 908
Re: [2.0.11]Heating tower temperature text flicker
Yup, I were going to report this too. It is flickering because the string format doesn't have 2 fixed decimals. So every 10 frames on average, 6 times per second on average, it will display one decimal less, which causes the flickering.
YouTube video of the bug: https://www.youtube.com/watch?v ...
YouTube video of the bug: https://www.youtube.com/watch?v ...
- Sat Oct 26, 2024 10:45 am
- Forum: Releases
- Topic: Version 2.0.11
- Replies: 25
- Views: 14263
Re: Version 2.0.11
The release message above does say "check experimental updates in other settings", so it was a reasonable assumption.BlueTemplar wrote: Sat Oct 26, 2024 10:25 am P.S.: Nope, it's stable too, what made you think it wasn't ?
- Fri Sep 15, 2023 12:07 pm
- Forum: Ideas and Suggestions
- Topic: All achievements in one playthrough in the expansion
- Replies: 3
- Views: 1175
All achievements in one playthrough in the expansion
In Factorio 1.1, it is possible to get every single achievement in one single playthrough session, without any loading or saving or other shenanigans. Example: https://www.speedrun.com/factorio/runs/me0v792z
This might be a bit obscure for most players, but I think this is quite a cool property. So ...
This might be a bit obscure for most players, but I think this is quite a cool property. So ...
- Thu Sep 14, 2023 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Controller suggestions around driving
- Replies: 6
- Views: 1467
Re: Controller suggestions around driving
We spend the entire game using WASD to move in the normal, traditional way, but the second we hop into a car, that all changes for no good reason (that I can see
The car needs to be able to drive at any angle. That is not possible with the WASD-style movement used for walking. As Twinsen also ...
The car needs to be able to drive at any angle. That is not possible with the WASD-style movement used for walking. As Twinsen also ...
- Tue Sep 12, 2023 11:18 am
- Forum: Duplicates
- Topic: [Raiguard] Crash after saving game
- Replies: 2
- Views: 762
[Raiguard] Crash after saving game
My Factorio crashed shortly after saving a Space Exploration multiplayer game, and going to the main menu after that.
- Fri Aug 25, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 109441
Re: Friday Facts #373 - Factorio: Space Age
I am not sure I agree. Can you point to a pair of flasks you think are hard to distinguish, for non-colorblind people?
- Tue Dec 06, 2022 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] latest experimental headless link is not updated
- Replies: 0
- Views: 849
[1.1.74] latest experimental headless link is not updated
On https://factorio.com/download , you write: "If you are running a server, you can use this link to always download the latest experimental version."
I just did that, and it downloaded 1.1.73. So it does not "always download the latest experimental version". There was the same problem when 1.1.72 ...
I just did that, and it downloaded 1.1.73. So it does not "always download the latest experimental version". There was the same problem when 1.1.72 ...
- Thu Dec 01, 2022 9:34 pm
- Forum: Pending
- Topic: [1.1.73] Desync on joining game
- Replies: 3
- Views: 1167
Re: [1.1.73] desync on join game
Mod is "playtime".
- Thu Dec 01, 2022 8:26 pm
- Forum: Not a bug
- Topic: [1.1.73] latest experimental headless link is not updated
- Replies: 4
- Views: 1329
Re: [1.1.73] latest experimental headless link is not updated
It is working for me too now. But did not at release. Last release I tried downloading it from 2 different computers, and both gave the old version - it is not local cache.
What I want is for the link to work on release, not at some random time after.
What I want is for the link to work on release, not at some random time after.
- Thu Dec 01, 2022 7:02 pm
- Forum: Not a bug
- Topic: [1.1.73] latest experimental headless link is not updated
- Replies: 4
- Views: 1329
[1.1.73] latest experimental headless link is not updated
On https://factorio.com/download , you write: "If you are running a server, you can use this link to always download the latest experimental version."
I just did that, and it downloaded 1.1.72. So it does not "always download the latest experimental version". There was the same problem when 1.1.72 ...
I just did that, and it downloaded 1.1.72. So it does not "always download the latest experimental version". There was the same problem when 1.1.72 ...
- Mon Oct 10, 2022 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.69] Underground belt item duplication
- Replies: 3
- Views: 3162
Re: [1.1.69] Underground belt item duplication
Oh, it works without the ghosts too. Using the same upgrade-both-sides-instantly behavior.
- Mon Oct 10, 2022 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.69] Underground belt item duplication
- Replies: 3
- Views: 3162
[boskid][1.1.69] Underground belt item duplication
Ghost a yellow underground connection. Have a pair of blue (or red) undergrounds in inventory, whereof one is damaged. Place one of the blue undergrounds on top of the yellow underground ghost. Now you have 3 blue undergrounds.
- Mon Aug 08, 2022 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.63] Most sounds stop playing after hours of play
- Replies: 6
- Views: 4120
Re: [Donion] [1.1.63] Most sounds stop playing after hours of play
The problem disappeared once I saved-restarted-reloaded, so I don't think a save would be useful? I will take a look at the sound instances if the problem reoccurs.
- Tue Aug 02, 2022 9:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.63] Most sounds stop playing after hours of play
- Replies: 6
- Views: 4120
[Donion] [1.1.63] Most sounds stop playing after hours of play
I am doing a game of the mod Warptorio 2 expansion. After some hours of play, I noticed that most sounds were not playing. Notably the warp countdown alert. This worked well on the old sound engine. Restarting Factorio fixed it - this was not necessary on the old sound engine.