Search found 121 matches

by thuejk
Sun Nov 10, 2024 8:35 pm
Forum: Pending
Topic: [2.0.15] Map shows red dots where nothing exists
Replies: 29
Views: 2278

Re: [2.0.15] Map shows red dots where nothing exists

Yeah, I have seen this too. There is no enemy or deconstruction request at the eternal red dot.
by thuejk
Sat Nov 09, 2024 7:47 pm
Forum: Duplicates
Topic: [2.0.15] Smart belt fails to replace ghost underground
Replies: 2
Views: 267

[2.0.15] Smart belt fails to replace ghost underground

Dragging a smart belt on top of a ghosted belt fails to place the trailing underground.

Video demonstration: https://www.twitch.tv/antielitz/clip/Te ... j49JCwFd8S
by thuejk
Sat Nov 09, 2024 6:46 pm
Forum: Assigned
Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
Replies: 8
Views: 2519

Re: [Pard] [2.0] "Quality probabilities" tip is misleading

@BlueTemplar From https://factorio.com/blog/post/fff-375 : "On top of that, the quality increase can be not only one level at a time, but you can get lucky and get more steps at a time, each additional step has 10 times lower chance of happening, so for our previous examples, out of the 1000 gears ...
by thuejk
Sat Nov 09, 2024 4:47 pm
Forum: Duplicates
Topic: [2.0.15] Smart belt places spurious unnecessary undergrounds
Replies: 1
Views: 180

[2.0.15] Smart belt places spurious unnecessary undergrounds

Smart belt sometimes places an extra underground, when dragging a belt backwards onto an existing belt to extend it. This is a new-ish bug I think.

Twitch video clips showing the bug:
* https://www.twitch.tv/antielitz/clip/EasyInspiringSwordNinjaGrumpy-Z9wQ30mAW5n47MQm
* https://www.twitch.tv ...
by thuejk
Sat Nov 09, 2024 4:10 pm
Forum: Ideas and Suggestions
Topic: Add probability of each resulting quality to the info window
Replies: 4
Views: 555

Re: Add probability of each resulting quality to the info window

Just to add context, the right formula is described here: 116078
by thuejk
Sat Nov 09, 2024 4:08 pm
Forum: Assigned
Topic: [Pard] [2.0] "Quality probabilities" tip is misleading
Replies: 8
Views: 2519

Re: [Pard] [2.0] "Quality probabilities" tip is misleading

I also suggest changing the example to use 4 quality1 modules, total 4% chance -> 0.4, 0.04, 0.004

I very much agree. There are two percentages in play here: %quality and %extrauplift. As you say, the formula is %quality*(%extrauplift^N-1). The current help text uses an example where %quality ...
by thuejk
Tue Oct 29, 2024 8:43 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.11]Heating tower temperature text flicker
Replies: 2
Views: 908

Re: [2.0.11]Heating tower temperature text flicker

Yup, I were going to report this too. It is flickering because the string format doesn't have 2 fixed decimals. So every 10 frames on average, 6 times per second on average, it will display one decimal less, which causes the flickering.

YouTube video of the bug: https://www.youtube.com/watch?v ...
by thuejk
Sat Oct 26, 2024 10:45 am
Forum: Releases
Topic: Version 2.0.11
Replies: 25
Views: 14263

Re: Version 2.0.11

BlueTemplar wrote: Sat Oct 26, 2024 10:25 am P.S.: Nope, it's stable too, what made you think it wasn't ?
The release message above does say "check experimental updates in other settings", so it was a reasonable assumption.
by thuejk
Fri Sep 15, 2023 12:07 pm
Forum: Ideas and Suggestions
Topic: All achievements in one playthrough in the expansion
Replies: 3
Views: 1175

All achievements in one playthrough in the expansion

In Factorio 1.1, it is possible to get every single achievement in one single playthrough session, without any loading or saving or other shenanigans. Example: https://www.speedrun.com/factorio/runs/me0v792z

This might be a bit obscure for most players, but I think this is quite a cool property. So ...
by thuejk
Thu Sep 14, 2023 2:23 pm
Forum: Ideas and Suggestions
Topic: Controller suggestions around driving
Replies: 6
Views: 1467

Re: Controller suggestions around driving

We spend the entire game using WASD to move in the normal, traditional way, but the second we hop into a car, that all changes for no good reason (that I can see

The car needs to be able to drive at any angle. That is not possible with the WASD-style movement used for walking. As Twinsen also ...
by thuejk
Tue Sep 12, 2023 11:18 am
Forum: Duplicates
Topic: [Raiguard] Crash after saving game
Replies: 2
Views: 762

[Raiguard] Crash after saving game

My Factorio crashed shortly after saving a Space Exploration multiplayer game, and going to the main menu after that.
by thuejk
Fri Aug 25, 2023 3:26 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 109441

Re: Friday Facts #373 - Factorio: Space Age

AntiElitz wrote: Fri Aug 25, 2023 1:46 pm [...] Hard to see even for non colorblind people :)

Image
I am not sure I agree. Can you point to a pair of flasks you think are hard to distinguish, for non-colorblind people?
by thuejk
Tue Dec 06, 2022 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] latest experimental headless link is not updated
Replies: 0
Views: 849

[1.1.74] latest experimental headless link is not updated

On https://factorio.com/download , you write: "If you are running a server, you can use this link to always download the latest experimental version."

I just did that, and it downloaded 1.1.73. So it does not "always download the latest experimental version". There was the same problem when 1.1.72 ...
by thuejk
Thu Dec 01, 2022 9:34 pm
Forum: Pending
Topic: [1.1.73] Desync on joining game
Replies: 3
Views: 1167

Re: [1.1.73] desync on join game

Mod is "playtime".
by thuejk
Thu Dec 01, 2022 8:26 pm
Forum: Not a bug
Topic: [1.1.73] latest experimental headless link is not updated
Replies: 4
Views: 1329

Re: [1.1.73] latest experimental headless link is not updated

It is working for me too now. But did not at release. Last release I tried downloading it from 2 different computers, and both gave the old version - it is not local cache.

What I want is for the link to work on release, not at some random time after.
by thuejk
Thu Dec 01, 2022 7:02 pm
Forum: Not a bug
Topic: [1.1.73] latest experimental headless link is not updated
Replies: 4
Views: 1329

[1.1.73] latest experimental headless link is not updated

On https://factorio.com/download , you write: "If you are running a server, you can use this link to always download the latest experimental version."

I just did that, and it downloaded 1.1.72. So it does not "always download the latest experimental version". There was the same problem when 1.1.72 ...
by thuejk
Mon Oct 10, 2022 10:44 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.69] Underground belt item duplication
Replies: 3
Views: 3162

Re: [1.1.69] Underground belt item duplication

Oh, it works without the ghosts too. Using the same upgrade-both-sides-instantly behavior.
by thuejk
Mon Oct 10, 2022 10:06 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.69] Underground belt item duplication
Replies: 3
Views: 3162

[boskid][1.1.69] Underground belt item duplication

Ghost a yellow underground connection. Have a pair of blue (or red) undergrounds in inventory, whereof one is damaged. Place one of the blue undergrounds on top of the yellow underground ghost. Now you have 3 blue undergrounds.

by thuejk
Mon Aug 08, 2022 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.63] Most sounds stop playing after hours of play
Replies: 6
Views: 4120

Re: [Donion] [1.1.63] Most sounds stop playing after hours of play

The problem disappeared once I saved-restarted-reloaded, so I don't think a save would be useful? I will take a look at the sound instances if the problem reoccurs.
by thuejk
Tue Aug 02, 2022 9:55 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.63] Most sounds stop playing after hours of play
Replies: 6
Views: 4120

[Donion] [1.1.63] Most sounds stop playing after hours of play

I am doing a game of the mod Warptorio 2 expansion. After some hours of play, I noticed that most sounds were not playing. Notably the warp countdown alert. This worked well on the old sound engine. Restarting Factorio fixed it - this was not necessary on the old sound engine.

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