Search found 113 matches
- Fri Sep 15, 2023 12:07 pm
- Forum: Ideas and Suggestions
- Topic: All achievements in one playthrough in the expansion
- Replies: 3
- Views: 593
All achievements in one playthrough in the expansion
In Factorio 1.1, it is possible to get every single achievement in one single playthrough session, without any loading or saving or other shenanigans. Example: https://www.speedrun.com/factorio/runs/me0v792z This might be a bit obscure for most players, but I think this is quite a cool property. So ...
- Thu Sep 14, 2023 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Controller suggestions around driving
- Replies: 6
- Views: 743
Re: Controller suggestions around driving
We spend the entire game using WASD to move in the normal, traditional way, but the second we hop into a car, that all changes for no good reason (that I can see The car needs to be able to drive at any angle. That is not possible with the WASD-style movement used for walking. As Twinsen also said....
- Tue Sep 12, 2023 11:18 am
- Forum: Duplicates
- Topic: [Raiguard] Crash after saving game
- Replies: 2
- Views: 480
[Raiguard] Crash after saving game
My Factorio crashed shortly after saving a Space Exploration multiplayer game, and going to the main menu after that.
- Fri Aug 25, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70428
- Tue Dec 06, 2022 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] latest experimental headless link is not updated
- Replies: 0
- Views: 609
[1.1.74] latest experimental headless link is not updated
On https://factorio.com/download , you write: "If you are running a server, you can use this link to always download the latest experimental version." I just did that, and it downloaded 1.1.73. So it does not "always download the latest experimental version". There was the same p...
- Thu Dec 01, 2022 9:34 pm
- Forum: Pending
- Topic: [1.1.73] Desync on joining game
- Replies: 3
- Views: 860
Re: [1.1.73] desync on join game
Mod is "playtime".
- Thu Dec 01, 2022 8:26 pm
- Forum: Not a bug
- Topic: [1.1.73] latest experimental headless link is not updated
- Replies: 4
- Views: 915
Re: [1.1.73] latest experimental headless link is not updated
It is working for me too now. But did not at release. Last release I tried downloading it from 2 different computers, and both gave the old version - it is not local cache.
What I want is for the link to work on release, not at some random time after.
What I want is for the link to work on release, not at some random time after.
- Thu Dec 01, 2022 7:02 pm
- Forum: Not a bug
- Topic: [1.1.73] latest experimental headless link is not updated
- Replies: 4
- Views: 915
[1.1.73] latest experimental headless link is not updated
On https://factorio.com/download , you write: "If you are running a server, you can use this link to always download the latest experimental version." I just did that, and it downloaded 1.1.72. So it does not "always download the latest experimental version". There was the same p...
- Mon Oct 10, 2022 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.69] Underground belt item duplication
- Replies: 3
- Views: 2544
Re: [1.1.69] Underground belt item duplication
Oh, it works without the ghosts too. Using the same upgrade-both-sides-instantly behavior.
- Mon Oct 10, 2022 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.69] Underground belt item duplication
- Replies: 3
- Views: 2544
[boskid][1.1.69] Underground belt item duplication
Ghost a yellow underground connection. Have a pair of blue (or red) undergrounds in inventory, whereof one is damaged. Place one of the blue undergrounds on top of the yellow underground ghost. Now you have 3 blue undergrounds.
- Mon Aug 08, 2022 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.63] Most sounds stop playing after hours of play
- Replies: 6
- Views: 3369
Re: [Donion] [1.1.63] Most sounds stop playing after hours of play
The problem disappeared once I saved-restarted-reloaded, so I don't think a save would be useful? I will take a look at the sound instances if the problem reoccurs.
- Tue Aug 02, 2022 9:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.63] Most sounds stop playing after hours of play
- Replies: 6
- Views: 3369
[Donion] [1.1.63] Most sounds stop playing after hours of play
I am doing a game of the mod Warptorio 2 expansion. After some hours of play, I noticed that most sounds were not playing. Notably the warp countdown alert. This worked well on the old sound engine. Restarting Factorio fixed it - this was not necessary on the old sound engine.
- Mon Aug 30, 2021 11:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Biters run away from activating mines
- Replies: 4
- Views: 3777
Re: Biters run away from activating mines
But lemmings biters are not normally know for their sense of self-preservation, with e.g. single biters running straight at walls of turrets...
- Mon Aug 30, 2021 9:49 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Biters run away from activating mines
- Replies: 4
- Views: 3777
[Oxyd] Biters run away from activating mines
Mines have an activation time, after which they become invisible to enemies. When this happens, biters who were targeting the mine seems to for whatever reason run far away from the mine, instead of trying to acquire a new target. Video demonstration: https://thuejk.dk/factorio_biters_mine_big_2021_...
- Mon May 03, 2021 1:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.32] Blueprint copying ignores planned belt direction changes
- Replies: 1
- Views: 2161
[1.1.32] Blueprint copying ignores planned belt direction changes
So some time ago I made "Blueprints ignore planned upgrades" (https://forums.factorio.com/73287), where I pointed out that a blueprint copy should implement ghosted changes to the thing being copied. This was implemented by Kovarex. However, there is one other case where "ghosted"...
- Wed Mar 24, 2021 5:56 pm
- Forum: Releases
- Topic: Version 1.1.28
- Replies: 14
- Views: 12414
Re: Version 1.1.28
Nice ! No more pixel hunting.FactorioBot wrote: βWed Mar 24, 2021 1:27 pmMinor Features
- The announcement of player death now contains GPS tag with the location.
- Tue Mar 02, 2021 10:13 pm
- Forum: Implemented Suggestions
- Topic: Make the corpse smaller and more ground-colored
- Replies: 15
- Views: 3996
Re: Make the corpse smaller and more ground-colored
@Kyralessa
That is clearly the superior gameplay design. I am surprised they haven't implemented it already. That way you could spend even more time on this the best part of Factorio.
That is clearly the superior gameplay design. I am surprised they haven't implemented it already. That way you could spend even more time on this the best part of Factorio.
- Tue Mar 02, 2021 11:57 am
- Forum: Implemented Suggestions
- Topic: Make the corpse smaller and more ground-colored
- Replies: 15
- Views: 3996
Make the corpse smaller and more ground-colored
I think every Factorio player knows about searching for your corpse, when you are not 100% sure where it is, to reclaim your expensive powerarmor and inventory. Frustrated pixelhunting for your corpse is clearly the best part of the game, central to the Factorio experience. My suggestion is to make ...
- Sun Feb 21, 2021 11:24 am
- Forum: Not a bug
- Topic: [1.1.25] Can't ghost-place in fog of war
- Replies: 1
- Views: 935
[1.1.25] Can't ghost-place in fog of war
The 1.1.15 changelog said: - Allowed to build blueprints anywhere regardless fog of war. However, this seems to be inconsistent. if I hold e.g. a single powerpole in my hand and shift-click with it in the fog of war, I get the error message "Cannot build in fog of war". But if I have a blu...
- Wed Feb 10, 2021 10:54 am
- Forum: Minor issues
- Topic: [kovarex] [1.1.19] Autodrag underground belt removes belt from unconnected beltnetwork
- Replies: 7
- Views: 2811
Re: [1.1.19] Autodrag underground belt removes belt from unconnected beltnetwork
Simpler test case. It seems clear that it just considers all belts going the other way as replaceable. IMO this is a real bug.