Search found 229 matches

by TGS
Sun May 10, 2015 10:48 pm
Forum: This Forum
Topic: Suggestion: Update
Replies: 0
Views: 2620

Suggestion: Update

Just wanted to put the suggestion that it would be really nice if the forum was updated to phpbb 3.1 at some stage. 3.1 offers some nice improvements and while definitely not required by any stretch it would be good. As far as I know the board isn't modified so the update process shouldn't be too ha...
by TGS
Fri Nov 21, 2014 12:54 am
Forum: This Forum
Topic: This forum needs an easy way back to factorio.com
Replies: 21
Views: 15557

Re: This forum needs an easy way back to factorio.com

This is actually a phpBB issue not a "Factorio" or even "Factorio Forum" issue. Without modification all phpBB forums header logo links back to the main forum page. This is actually standard practice on most CMS/Forum software with a few variations/deviations. What I would recommend is that a forum ...
by TGS
Tue Sep 02, 2014 8:06 pm
Forum: Ideas and Suggestions
Topic: Mmoctorio
Replies: 4
Views: 756

Re: Mmoctorio

Interesting idea, but really that's nothing more than a metagame. That sort of thing could actually be built on top of Factorio without actually being built into Factorio. Though I don't really know that it would be particularly worth it in the long run. Keeping in mind that "trade" really requires ...
by TGS
Tue Sep 02, 2014 7:57 pm
Forum: Ideas and Suggestions
Topic: IHMS (In-Helmet-Music-System)
Replies: 4
Views: 783

Re: IHMS (In-Helmet-Music-System)

Interesting idea. I love in-game mechanics for adding custom music. Even if it's just in the form of a built in MP3 player. It's nice when games have things like that. Even if the game itself has good music, sometimes it's nice to just be able to listen to your own.
by TGS
Wed Jul 30, 2014 2:22 pm
Forum: General discussion
Topic: Alternate game win conditions?
Replies: 10
Views: 1812

Re: Alternate game win conditions?

I really hope this wasn't a serious suggestion lol. But if it was. There is a game you should look into called Star Ruler. It has very interesting scaling and this is an example of a game that makes large scale work. Factorio... not so much. For it to work you'd have to significantly increase the ab...
by TGS
Wed Jul 30, 2014 2:19 pm
Forum: General discussion
Topic: Current content vs Final content
Replies: 15
Views: 2272

Re: Current content vs Final content

The main problem I see with the concept of content is that it almost always equates to hours in game play/time and that is a bad way to look at things. Furthermore a game can have 10,000 tiers and still be boring. Or it can have 10 tiers and be awesome. Or even 5 tiers and be awesome. The game certa...
by TGS
Thu Jun 12, 2014 3:22 pm
Forum: Ideas and Suggestions
Topic: World Domination (Multiplayer)
Replies: 17
Views: 2911

Re: World Domination (Multiplayer)

Persistence doesn't necessarily equate to 'mmo' or even massive amounts of people. So there really isn't anything wrong with this and the logic that you have to be around to protect your base 24/7 is also flawed given that the game has very good defensive systems. A well designed defensive base woul...
by TGS
Thu Jun 12, 2014 9:59 am
Forum: Resolved Problems and Bugs
Topic: 0.10.0 fast replacing pipe with boiler
Replies: 3
Views: 845

Re: 0.10.0 fast replacing pipe with boiler

Just want to add on that all the pipe related fast replacing seems broken. IE the pump cannot be fast placed over pipes either. Just wanting to make sure that if it is fixed that it isn't just fixed for boilers ;)
by TGS
Tue May 13, 2014 11:20 pm
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 6294

Re: Resource depletion or infinite resources?

Now that is a nifty idea. I have had to abandon a few games because I never got enough resources to survive leaving my base, and I upped the resources. Then I ended up with so many resources I maxed out the tech tree without moving, so restarted again. Currently looks like I will end up stuck again...
by TGS
Mon May 12, 2014 4:22 am
Forum: This Forum
Topic: Tapatalk
Replies: 49
Views: 21266

Re: Tapatalk

It would be really good if it wasn't built around it's own 'portal' system. I would suggest this instead.
by TGS
Mon May 12, 2014 3:48 am
Forum: Gameplay Help
Topic: How to generate energy early game?
Replies: 11
Views: 1992

Re: How to generate energy early game?

okay, so i just need to add a power line next to the steam engine? Find a body of water. Put a pump on a horizontal or vertical shoreline. Connect boilers to pump. Connect steam engines to boilers (or pipes) put fuel (coal/solid fuel) into the boilers. Put power lines (wood+copper bars) next to the...
by TGS
Mon May 12, 2014 1:15 am
Forum: General discussion
Topic: Resource depletion or infinite resources?
Replies: 27
Views: 6294

Re: Resource depletion or infinite resources?

The main issue here is that the only thing you can really produce 'infinitely' out of oil is solid fuel. Fuel is then used to power everything. Which can also be essentially unlimited through solar. So the 'unlimited' aspect of oil isn't actually unlimited because every recipe that produces some for...
by TGS
Thu May 08, 2014 11:53 am
Forum: Gameplay Help
Topic: Recipe for tier 3 modules
Replies: 5
Views: 1088

Re: Recipe for tier 3 modules

Hmm it could be that FreeER is right and that the value was based off the potential of productivity modules. Which might have been a 'pre-nerf' factor. Maybe it should be re-examined given that the productivity modules were nerfed and that now that cost might be a bit too high.
by TGS
Sat May 03, 2014 6:39 am
Forum: News
Topic: Friday Facts #32
Replies: 33
Views: 18117

Re: Friday Facts #32

Hahaha that trailer is awesome and hilarious. I want that save!!!

Seriously... great job guys. It is awesome!
by TGS
Thu Apr 03, 2014 7:16 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 121701

Re: Electric energy

Yeah, I totaly agree on the fact that gameplay should be the biggest factor. For me, Factorio is more about automation. So I won't mind making a complex setup for nuclear energy. I mean, automating processors or modules takes time. I really like the difficult set up. But once set up, I want the fac...
by TGS
Thu Apr 03, 2014 7:04 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 121701

Re: Electric energy

Complexity of nuclear power is good. But don`t overdo it . If it will become "micromanagement hell", then no, no and no. Yea. we need steam as liquid. Yea, we need 2 separate lines (1 for cooling and 1 for making steam) yea. Nuclear plant should be complex (though reactor could be with built-in ste...
by TGS
Thu Apr 03, 2014 2:06 pm
Forum: Ideas and Suggestions
Topic: Galactic Market
Replies: 13
Views: 1861

Re: Galactic Market

This idea is awesome, unfortunately it doesn't really work within the context of the game. The game mechanics simply don't lend themselves to this sort of feature. There are what, six core resources. Everyone needs them in every game to progress. Everything is ultimately produced from these resource...
by TGS
Sun Mar 23, 2014 12:45 am
Forum: Ideas and Suggestions
Topic: Alchemy !
Replies: 11
Views: 1804

Re: Alchemy !

I agree with you to a degree slay_mithos, the main thing is that there really should be variety in your approaches to things. Really the *only* way to buff/enhance the player is weapons and power armor. Basically... you have one path. That's it. There isn't any alternative what so ever. This could j...
by TGS
Sun Mar 23, 2014 12:14 am
Forum: Ideas and Suggestions
Topic: Alchemy !
Replies: 11
Views: 1804

Re: Alchemy !

...While I don't think it really fits with the theme of the game per say... That's why Moreover the game is designed to keep main character weak, his strength comes from factories and complexes or similar large constructs. Except that we just had the liquid/oil content added. Alchemy isn't necessar...
by TGS
Sat Mar 22, 2014 11:56 pm
Forum: Ideas and Suggestions
Topic: Alchemy !
Replies: 11
Views: 1804

Re: Alchemy !

i think this is for mod, not for vanilla game. I'm curious, why? Why does it have to be for a mod and not the base game? While I don't think it really fits with the theme of the game per say. I think the game could use consumables in some form. This would be... a form of that. I mean we have fish, ...

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