Search found 13 matches
- Fri Nov 15, 2024 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 17
- Views: 2887
Re: Allow blueprint & co to travel with us into space
I do but that annoying I use my inventory as "temporary blueprint that I currently work on or temporary modify" filling my library with random blueprint is annoying. This library is supposed to be my "clean bookmark" place. If the game let me place bookmark into my inventory I w...
- Sun Nov 10, 2024 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 29
- Views: 2673
Re: Gleba science pack research micronmanagement solution
+1 i ve seen friends doing it and even if i dont do it its a lot of chat spam when somebody changes the queue order
must be even more annoying for the people doing the clicks themselves
must be even more annoying for the people doing the clicks themselves
- Sun Nov 10, 2024 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 67
- Views: 5337
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
not being able to connect islands properly is part of the challenge i agree to buff epic power poles instead of early powerpole foundations (rares are easy to get, epic are more expensive but still not long enough given the investment); legendary poles dont matter they are useless because you unlock...
- Mon Oct 28, 2024 1:36 pm
- Forum: Not a bug
- Topic: [2.0.11] Map view does not allow inventory access
- Replies: 1
- Views: 222
Re: [2.0.11] Map view does not allow inventory access
+1 give us back inventory in map view suggestion:add it as a new "inventory" tab in the "set ghost cursor" menu we now have with E in map view i use the blueprint library for cold storage only, all the blueprints i regulary use or i dont plan to keep long term i do it from my inv...
- Tue Oct 22, 2024 12:31 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 5116
Re: Smart Belt Dragging Setting
+1 give it back for a lot of people smart dragging is painful
EDIT:
VICTORYYYYY
(silently) added back in 2.0.15
and thanks to the factorio team for being listening to the community, now i can praise all the marvels of 2.0 instead of grieving over a lost, cherished feature
EDIT:
VICTORYYYYY
(silently) added back in 2.0.15
and thanks to the factorio team for being listening to the community, now i can praise all the marvels of 2.0 instead of grieving over a lost, cherished feature
- Mon Apr 08, 2024 1:32 pm
- Forum: Ideas and Suggestions
- Topic: More Signals, cable colors
- Replies: 3
- Views: 1656
Re: More Signals, cable colors
+1 the base game needs more colors for wires no need to change the combinators, they would still use only 2 different colors at a time in input but more colors for cables are needed, where there is some complex crap with tons of red and green wires from way more than 2 different circuits intersectin...
- Thu Sep 07, 2023 1:03 am
- Forum: Ideas and Suggestions
- Topic: tank more tank weapons grenade rocket artillery
- Replies: 0
- Views: 307
tank more tank weapons grenade rocket artillery
TL;DR The tank has many weapons. It still needs more. Give it a grenade launcher and a rocket launcher. (and maybe an artillery weapon upon researching artillery? with massive recoil and/or starcraft-like siege mode?) (completely serious about this last one) What ? everything is in the TL;DR edit:i...
- Sun Jun 16, 2019 11:22 am
- Forum: Modding help
- Topic: accessing global table from outside of the mod
- Replies: 4
- Views: 2496
Re: accessing global table from outside of the mod
Hello, so, in mod A (in control.lua) there is Something.somethingelse = 10 i want, through mod B in control.lua, to overwrite the value of Something.somethingelse to 20 instead of 10 i ve tried what you wrote but i don't manage to make it work, the only code that doesn't make an error while loading ...
- Sat May 25, 2019 4:18 am
- Forum: Ideas and Suggestions
- Topic: Control Power Connections by Coloring Power Poles (with Lamps)
- Replies: 50
- Views: 14676
Re: Control Power Connections by Coloring Power Poles (with Lamps)
i don't know how you intend to do this, but here is a case where it got messed up by automatic copper cable placement with blueprints: one network is producing power and the other consuming it, and if the network consuming power consumes too much, it won't gradually reduce the pumpjacks, refineries ...
- Sun Apr 28, 2019 10:52 pm
- Forum: Modding interface requests
- Topic: Reimplement fluid flow parameters for .17
- Replies: 8
- Views: 3262
Re: Reimplement fluid flow parameters for .17
+1 for the same reason (encourage fluid consumer where fluid is produced but allowing low-efficiency transport for the stubborn)
- Sun Apr 28, 2019 10:42 pm
- Forum: Won't implement
- Topic: mining hardness mining power and tool
- Replies: 2
- Views: 1428
Re: mining hardness mining power and tool
yes thats what i tried during my failed nap attempt and it's a suitable solution.
i'm still upset about a lot of changes, but for now, your game is still the best with the best staff so i'll just discharge my boiling rage on LoL forums, again.
Problem solved, thanks.
i'm still upset about a lot of changes, but for now, your game is still the best with the best staff so i'll just discharge my boiling rage on LoL forums, again.
Problem solved, thanks.
- Sun Apr 28, 2019 1:35 pm
- Forum: Won't implement
- Topic: mining hardness mining power and tool
- Replies: 2
- Views: 1428
mining hardness mining power and tool
Please give us back the mining hardness for ores, and the mining power for drills (as optional properties, with the default values required to get the desired effect in the vanilla game) my respawnable ores don't work anymore without this property (when depleted new ones with higher hardness pop out...
- Sun Apr 28, 2019 8:50 am
- Forum: Ideas and Suggestions
- Topic: Toggle Filter rebind
- Replies: 1
- Views: 909
Toggle Filter rebind
When i try to rebind this control (default is middle mouse) i get the message "Notice: The control has to be mouse related". Suggestion: make it possible to rebind it to a keyboard key. Edit: It looks like we have to explain why in this board, so: -because my middle mouse button is broken ...