Search found 26 matches

by kaijyuu
Tue Dec 03, 2024 2:06 am
Forum: Bug Reports
Topic: [2.0.20] Space platforms not dropping requested items
Replies: 5
Views: 1168

Re: [2.0.20] Space platforms not dropping requested items

I "solved" my problem by force dumping all the items using a request on the platform with a max of 0. Obviously this resulted in the maximum on the landing pad not being respected, so I had to void the excess with recyclers.

Not ideal. And I imagine it might still have the same problem in the long ...
by kaijyuu
Tue Dec 03, 2024 1:52 am
Forum: Not a bug
Topic: Solar panels show default output on Electric network window
Replies: 3
Views: 355

Re: Solar panels show default output on Electric network window

The thing you're hovering over in the second screenshot is the item type. It's not associated with any existent entity; it's the same thing as hovering over a solar panel in your inventory or on the crafting list.

If there's something to be changed, it's perhaps the item description to include ...
by kaijyuu
Sat Nov 30, 2024 3:40 am
Forum: Not a bug
Topic: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time
Replies: 20
Views: 1795

Re: [2.0.23] Recycler returns disproportionate amount of ingredients over a long time

Assuming the pRNG is working correctly, this is expected to some degree. It's a random walk .

A good way to test if the pRNG is NOT working correctly is if this is consistent for the same item times of the same quality. If say, epic inserters always have an excess of one ingredient, tested across ...
by kaijyuu
Fri Nov 29, 2024 11:16 pm
Forum: Bug Reports
Topic: [2.0.20] Space platforms not dropping requested items
Replies: 5
Views: 1168

Re: [2.0.20] Space platforms not dropping requested items

Removing the surface requests that I knew never would work (like quality science, which I decided to never produce) did help. Didn't solve it completely but fewer space platforms are idle.
by kaijyuu
Fri Nov 29, 2024 4:58 am
Forum: Minor issues
Topic: [2.0.21] Locomotive has an additional slot where copper can be placed in
Replies: 6
Views: 743

Re: [2.0.21] Locomotive has an additional slot where copper can be placed in

IMO it'd be more reasonable for the inserter entity to drop the spoil product on the ground and mark it for pickup by construction bots (unless the target can take it normally anyway). In this case there will be some random copper ore occasionally dropped that might confuse some people, but that ...
by kaijyuu
Thu Nov 28, 2024 7:57 pm
Forum: Bug Reports
Topic: [2.0.20] Space platforms not dropping requested items
Replies: 5
Views: 1168

[2.0.20] Space platforms not dropping requested items

- What did you do?

I built a lot of space platforms (~30) to supply my base on nauvis with iron ore, calcite, and space science.

- What happened?

Several of the platforms aren't dropping their items despite the surface requests not being remotely fulfilled, plenty of space being in the cargo ...
by kaijyuu
Mon Nov 25, 2024 4:25 am
Forum: Gameplay Help
Topic: How do I prevent quality nutrients being used as biochamber fuel?
Replies: 10
Views: 1182

Re: How do I prevent quality nutrients being used as biochamber fuel?

Ah I think I misunderstood weareyan. I assumed by "assembler" they meant "biochamber". I guess instead they meant they use an assembler nearby to create nutrients and feed it directly to the biochamber?

I "solved" gleba by using nigh 100% logistic bots, so there are feeder requester chests. The ...
by kaijyuu
Mon Nov 25, 2024 2:58 am
Forum: Gameplay Help
Topic: Max white science from space platform
Replies: 5
Views: 1037

Re: Max white science from space platform

Because of the asteroid productivity research there's no solid answer for this. In the limit, it will be one.

Just make a simple setup and spam multiple copies, imo.
by kaijyuu
Mon Nov 25, 2024 2:54 am
Forum: Gameplay Help
Topic: How do I prevent quality nutrients being used as biochamber fuel?
Replies: 10
Views: 1182

Re: How do I prevent quality nutrients being used as biochamber fuel?

I see no way to get what's in the fuel slot into the circuit network. "Read contents" doesn't include it.
by kaijyuu
Mon Nov 25, 2024 2:27 am
Forum: Gameplay Help
Topic: How do I prevent quality nutrients being used as biochamber fuel?
Replies: 10
Views: 1182

How do I prevent quality nutrients being used as biochamber fuel?

I'm making legendary biochambers and one of the ingredients is nutrients. Sometimes they stick in the quality nutrients in the fuel slot, wasting it... Any setups that prevent this?
by kaijyuu
Tue Nov 19, 2024 3:58 am
Forum: Gameplay Help
Topic: Asteroid physical resistance: 2000/10%?
Replies: 5
Views: 1983

Re: Asteroid physical resistance: 2000/10%?

Check out the railgun ammo's damage too.
by kaijyuu
Sat Nov 16, 2024 4:05 pm
Forum: General discussion
Topic: Feedback from the wife and I's playing of space age so far
Replies: 3
Views: 1370

Re: Feedback from the wife and I's playing of space age so far

Okay so we got the "you win!" message after reaching the solar system edge, so I guess that mean's we've completed the expansion. We're not gonna bother to go to the shattered planet thing together, though I might do so solo.


Aquilo: Pretty great actually. A bit overwhelming at first with all the ...
by kaijyuu
Thu Nov 14, 2024 5:24 am
Forum: Ideas and Suggestions
Topic: Ice platform needs a shorter crafting time.
Replies: 5
Views: 966

Ice platform needs a shorter crafting time.

Aquilo is overall pretty great, but the initial setup phase is excruciating. It's basically half an hour (if you're doing it right) of making an ice platform production so you have enough ice platforms to expand the ice platform production. Only when you finally get the darn things to post scarcity ...
by kaijyuu
Mon Nov 11, 2024 3:29 pm
Forum: Ideas and Suggestions
Topic: You should be able to toss the ice back into the ocean of Aquilo
Replies: 8
Views: 4013

Re: You should be able to toss the ice back into the ocean of Aquilo

Hard mode aquilo: No recyclers. You must send things to space to void them.


On topic, yeah it'd make sense. Same for dumping ammonia back into the ocean. And if fluid dumping is allowed, that might solve ice too, though we'd have to melt it first.

And if y'all are concerned about lakes/etc ...
by kaijyuu
Sun Nov 10, 2024 12:18 pm
Forum: General discussion
Topic: Dissapointed Space Age doesn't do Space correctly
Replies: 35
Views: 5529

Re: Dissapointed Space Age doesn't do Space correctly

Yeah I found space drag to be really silly. It's no more silly than the asteroid density though.

Space in factorio is really, really cluttered.



IMO instead of drag they should've had the risk of overshooting the planet if you don't have enough thrust to brake in time. What happens if you ...
by kaijyuu
Thu Nov 07, 2024 11:30 pm
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 41
Views: 15012

Re: Allow logistics transfers between space platforms

I also expected this to be in the game and was surprised when I found out it wasn't.
by kaijyuu
Thu Nov 07, 2024 11:23 pm
Forum: Ideas and Suggestions
Topic: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests
Replies: 8
Views: 2488

Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests

Currently space platforms will wait for rockets to arrive before they leave (this is fine) but they will also keep requesting more rockets even if all the departure conditions are met (this is not fine).

Easy way to show this:

Set space platform to a simple departure condition like "wait 10 ...
by kaijyuu
Sun Nov 03, 2024 4:42 pm
Forum: General discussion
Topic: Feedback from the wife and I's playing of space age so far
Replies: 3
Views: 1370

Feedback from the wife and I's playing of space age so far

(I couldn't find a generic feedback forum, so move this if it's not in the right place.)


We've been duoing the expansion together and have done the first three new planets. Haven't gotten to the ice one yet. Our thoughts are thus, in order of visited planet:

If you're just interested in space age ...
by kaijyuu
Mon Jan 13, 2020 10:26 am
Forum: Modding help
Topic: [SOLVED] Increase train impact damage?
Replies: 6
Views: 2018

Re: Increase train impact damage?

Negative resistances! Yes, that will work. Thank you :D

EDIT: If anyone else tries this, I got weird crashing behavior with absurdly high negative resistances (-100000 or so). Instantly killing behemoth biters seems to cause problems (trains jittering around/etc). So, I set "decrease" to -500 and ...
by kaijyuu
Mon Jan 13, 2020 2:43 am
Forum: Modding help
Topic: [SOLVED] Increase train impact damage?
Replies: 6
Views: 2018

Re: Increase train impact damage?

Oooh, I see. Yeah that makes sense now.

Still, if I just copy/paste that train's stats to locomotives/cargo wagons, won't that affect acceleration? Was hoping for a way without that.

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