Resolved this too: viewtopic.php?f=49&t=121997
Ty, boskid and yuu6883dev.
Search found 23 matches
- Sat Nov 23, 2024 4:44 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Read full belt content on very long belt loop halts the game when the belt is cut
- Replies: 6
- Views: 1101
- Sat Nov 23, 2024 4:38 am
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
Could be related? viewtopic.php?f=7&t=122454
Tested, definitely related.
Removed all my read all belts and the 250+ transport line updates dropped to 10, immediately.
Tested, definitely related.
Removed all my read all belts and the 250+ transport line updates dropped to 10, immediately.
- Sat Nov 23, 2024 4:14 am
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
I'm back.
Unfortunately, with the same issue. Is there a way to determine where (which planet) this lag is happening, aside from just blindly guessing?
Because this is the first time I have encountered this and it's honestly quite off-putting.
Unfortunately, with the same issue. Is there a way to determine where (which planet) this lag is happening, aside from just blindly guessing?
Because this is the first time I have encountered this and it's honestly quite off-putting.
- Thu Nov 21, 2024 6:44 pm
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
Ok, I'm sorry for the multi posts, but I think I solved the mystery. I decided to clean out my perimeter defense belt from explosives to regular rockets. I, then, noticed that the random lag spikes went away almost immediately. Huh. Then, I decided to add a maximum limit of ammo on the belt, and pic...
- Thu Nov 21, 2024 5:11 pm
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
Ok, I refactored significant portions of my base on Nauvis, cutting out effectively ~20k belts. The lag spikes persist.
Latest save attached, using 2.0.20.
Latest save attached, using 2.0.20.
- Tue Nov 19, 2024 5:54 pm
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
Oh, I might need to refactor some parts of this base...
- Tue Nov 19, 2024 5:19 pm
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
Could it be this? This is the first time I'm playing with biters, so it's also the first time I have a defensive perimeter on both Nauvis and now Gleba.
- Tue Nov 19, 2024 4:38 pm
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
Sure. I already have one in the OP. I'll take a new one shortly.
EDIT: Here they are. The one with frame cycle 18 was taken just as it was happening, but the numbers hadn't rendered yet. Used Steam to capture it.
EDIT: Here they are. The one with frame cycle 18 was taken just as it was happening, but the numbers hadn't rendered yet. Used Steam to capture it.
- Tue Nov 19, 2024 2:02 pm
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
Updated to 2.0.20 again as a troubleshooting measure. Still cannot explain these lag spikes.
- Tue Nov 19, 2024 1:09 am
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
Re: [2.0.15] Lag spikes, just started and are now crashing the game
It's the offshore pumps controlling my nuclear power on Nauvis.
Absolutely wild how it brought the entire game to a halt, and actually caused a crash.
Nvm, lag spikes are persisting.
- Mon Nov 18, 2024 7:26 pm
- Forum: Technical Help
- Topic: [2.0.15] Lag spikes, just started and are now crashing the game
- Replies: 11
- Views: 690
[2.0.15] Lag spikes, just started and are now crashing the game
I started noticing lag spikes in the last couple of hours or so, and 1 such spike caused the game to crash. I did disable mods (factory planner + max rate calculator + PUMPS), as a troubleshooting measure, and the lag spikes persist. I captured a performance log and have attached my latest save, as ...
- Tue Jan 26, 2021 5:24 am
- Forum: Not a bug
- Topic: [1.1.6] Steam - Restore backups when changing versions.
- Replies: 6
- Views: 3230
Re: [1.1.6] Steam - Restore backups when changing versions.
I did further digging. What I found is... interesting. I'll explain. First, I found how to see what's saved in my Steam Cloud. URL: https://store.steampowered.com/account/remotestorageapp/?appid=427520 I found a blueprint-storage.dat.zstd file with a size of 1KB there. (No screenshot, because I didn...
- Thu Jan 07, 2021 4:30 am
- Forum: Not a bug
- Topic: [1.1.6] Spidertron assembly machine requester chest problem
- Replies: 10
- Views: 3102
Re: [1.1.6] Spidertron assembly machine requester chest problem
Set up multiple requesters with manually defined filters. This is one way to get around the "limitation", and not have to intervene at regular intervals.
- Mon Jan 04, 2021 1:52 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas
- Replies: 5
- Views: 2174
Re: [1.1.6] Power pole connections will be dropped randomly and cause isolated power polesas
I thought I was going crazy. Glad to know I'm not the only one.
- Sun Jan 03, 2021 4:00 am
- Forum: Not a bug
- Topic: [1.1.6] Steam - Restore backups when changing versions.
- Replies: 6
- Views: 3230
[1.1.6] Steam - Restore backups when changing versions.
It happened to me. There is no, from what I can see, definitive guide on how to restore lost backups when changing versions. ** I am using the Steam variant of the game. ** I went down from Latest Experimental (at the time of this writing, 1.1.6), to 0.17.79 to load an old save from Nilaus. Game did...
- Sun May 24, 2020 3:20 pm
- Forum: Logistic Train Network
- Topic: [SOLVED: I derped] [1.13.5] Train stops are not outputting correct fluid amount
- Replies: 2
- Views: 1489
Re: [1.13.5] Train stops are not outputting correct fluid amount
Huh. Looks like that did the trick. I swear it worked like the original setup I shared in my Factorio Extended playthrough.
- Sun May 24, 2020 2:32 am
- Forum: Logistic Train Network
- Topic: [SOLVED: I derped] [1.13.5] Train stops are not outputting correct fluid amount
- Replies: 2
- Views: 1489
[SOLVED: I derped] [1.13.5] Train stops are not outputting correct fluid amount
This breaks precise fluid loading with combinators. Per my screenshots, constant with provide threshold of 20k is going into input. Output is reporting correct 20k for loading. However, hovering over the arithmetic, it's only reporting 400 units. I am using LTN Manager by raigaurd, version 0.1.10. L...
- Sun Feb 02, 2020 6:16 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 130179
Re: [MOD 0.18] Squeak Through 1.8.0
I'm getting a failed to load on 0.18.3: Error while running setup for entity prototype "roboport-interface-scanner" (radar): Entity must be minable when next_upgrade is set. This is true for Nanobots, Enhanced_Map_Colors, and ST. I'll let the others know as well. Thank you for this awesome...
- Sat Nov 09, 2019 5:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Ender Chest functionality from Minecraft?
- Replies: 0
- Views: 1113
Ender Chest functionality from Minecraft?
Does the game currently allow for functionality where the inventory is shared with N chests/tanks? I know mods exist to teleport items, but I want a shared inventory where I can access from multiple places. I'm currently playing Space Exploration and I'm at the point where I have to go into space no...
- Tue Mar 26, 2019 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Game crashes when you enter the blueprint menu.
- Replies: 1
- Views: 907
Re: [0.17.20] Game crashes when you enter the blueprint menu.
It's been resolved for the next update.