Search found 23 matches

by afr33sl4ve
Sat Nov 23, 2024 4:38 am
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

Could be related? viewtopic.php?f=7&t=122454

Tested, definitely related.

Removed all my read all belts and the 250+ transport line updates dropped to 10, immediately.
by afr33sl4ve
Sat Nov 23, 2024 4:14 am
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

I'm back.

Unfortunately, with the same issue. Is there a way to determine where (which planet) this lag is happening, aside from just blindly guessing?

Because this is the first time I have encountered this and it's honestly quite off-putting.
by afr33sl4ve
Thu Nov 21, 2024 6:44 pm
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

Ok, I'm sorry for the multi posts, but I think I solved the mystery. I decided to clean out my perimeter defense belt from explosives to regular rockets. I, then, noticed that the random lag spikes went away almost immediately. Huh. Then, I decided to add a maximum limit of ammo on the belt, and pic...
by afr33sl4ve
Thu Nov 21, 2024 5:11 pm
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

Ok, I refactored significant portions of my base on Nauvis, cutting out effectively ~20k belts. The lag spikes persist.

Latest save attached, using 2.0.20.
by afr33sl4ve
Tue Nov 19, 2024 5:54 pm
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

Oh, I might need to refactor some parts of this base...
by afr33sl4ve
Tue Nov 19, 2024 5:19 pm
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

Could it be this? This is the first time I'm playing with biters, so it's also the first time I have a defensive perimeter on both Nauvis and now Gleba.
by afr33sl4ve
Tue Nov 19, 2024 4:38 pm
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

Sure. I already have one in the OP. I'll take a new one shortly.

EDIT: Here they are. The one with frame cycle 18 was taken just as it was happening, but the numbers hadn't rendered yet. Used Steam to capture it.
by afr33sl4ve
Tue Nov 19, 2024 2:02 pm
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

Updated to 2.0.20 again as a troubleshooting measure. Still cannot explain these lag spikes.
by afr33sl4ve
Tue Nov 19, 2024 1:09 am
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

Re: [2.0.15] Lag spikes, just started and are now crashing the game

I found it.

It's the offshore pumps controlling my nuclear power on Nauvis.

Absolutely wild how it brought the entire game to a halt, and actually caused a crash.


Nvm, lag spikes are persisting.
by afr33sl4ve
Mon Nov 18, 2024 7:26 pm
Forum: Technical Help
Topic: [2.0.15] Lag spikes, just started and are now crashing the game
Replies: 11
Views: 690

[2.0.15] Lag spikes, just started and are now crashing the game

I started noticing lag spikes in the last couple of hours or so, and 1 such spike caused the game to crash. I did disable mods (factory planner + max rate calculator + PUMPS), as a troubleshooting measure, and the lag spikes persist. I captured a performance log and have attached my latest save, as ...
by afr33sl4ve
Tue Jan 26, 2021 5:24 am
Forum: Not a bug
Topic: [1.1.6] Steam - Restore backups when changing versions.
Replies: 6
Views: 3230

Re: [1.1.6] Steam - Restore backups when changing versions.

I did further digging. What I found is... interesting. I'll explain. First, I found how to see what's saved in my Steam Cloud. URL: https://store.steampowered.com/account/remotestorageapp/?appid=427520 I found a blueprint-storage.dat.zstd file with a size of 1KB there. (No screenshot, because I didn...
by afr33sl4ve
Thu Jan 07, 2021 4:30 am
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 3102

Re: [1.1.6] Spidertron assembly machine requester chest problem

Set up multiple requesters with manually defined filters. This is one way to get around the "limitation", and not have to intervene at regular intervals.
by afr33sl4ve
Sun Jan 03, 2021 4:00 am
Forum: Not a bug
Topic: [1.1.6] Steam - Restore backups when changing versions.
Replies: 6
Views: 3230

[1.1.6] Steam - Restore backups when changing versions.

It happened to me. There is no, from what I can see, definitive guide on how to restore lost backups when changing versions. ** I am using the Steam variant of the game. ** I went down from Latest Experimental (at the time of this writing, 1.1.6), to 0.17.79 to load an old save from Nilaus. Game did...
by afr33sl4ve
Sun May 24, 2020 3:20 pm
Forum: Logistic Train Network
Topic: [SOLVED: I derped] [1.13.5] Train stops are not outputting correct fluid amount
Replies: 2
Views: 1489

Re: [1.13.5] Train stops are not outputting correct fluid amount

Huh. Looks like that did the trick. I swear it worked like the original setup I shared in my Factorio Extended playthrough.
by afr33sl4ve
Sun May 24, 2020 2:32 am
Forum: Logistic Train Network
Topic: [SOLVED: I derped] [1.13.5] Train stops are not outputting correct fluid amount
Replies: 2
Views: 1489

[SOLVED: I derped] [1.13.5] Train stops are not outputting correct fluid amount

This breaks precise fluid loading with combinators. Per my screenshots, constant with provide threshold of 20k is going into input. Output is reporting correct 20k for loading. However, hovering over the arithmetic, it's only reporting 400 units. I am using LTN Manager by raigaurd, version 0.1.10. L...
by afr33sl4ve
Sun Feb 02, 2020 6:16 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 119
Views: 130179

Re: [MOD 0.18] Squeak Through 1.8.0

I'm getting a failed to load on 0.18.3: Error while running setup for entity prototype "roboport-interface-scanner" (radar): Entity must be minable when next_upgrade is set. This is true for Nanobots, Enhanced_Map_Colors, and ST. I'll let the others know as well. Thank you for this awesome...
by afr33sl4ve
Sat Nov 09, 2019 5:07 pm
Forum: Ideas and Requests For Mods
Topic: Ender Chest functionality from Minecraft?
Replies: 0
Views: 1113

Ender Chest functionality from Minecraft?

Does the game currently allow for functionality where the inventory is shared with N chests/tanks? I know mods exist to teleport items, but I want a shared inventory where I can access from multiple places. I'm currently playing Space Exploration and I'm at the point where I have to go into space no...

Go to advanced search