It is Japanese.
I confirmed that the Japanese translation of cloudin that reflects the change of the'[/ font]' command is good.
Search found 17 matches
- Mon Jun 22, 2020 7:26 pm
- Forum: Translations
- Topic: [0.18.32] invalid message appears after tutorial ends.
- Replies: 3
- Views: 2022
- Sun Jun 21, 2020 1:28 pm
- Forum: Translations
- Topic: [0.18.32] invalid message appears after tutorial ends.
- Replies: 3
- Views: 2022
[0.18.32] invalid message appears after tutorial ends.
invalid message is:
[font=heading-2]
[font=default]
[/font]
[font=heading-2]
[font=default]
[/font]
- Sun Apr 12, 2020 10:49 am
- Forum: Pending
- Topic: [0.18.18] Crash on train collision: "!this->reservedSignals.empty() was not true"
- Replies: 1
- Views: 1040
[0.18.18] Crash on train collision: "!this->reservedSignals.empty() was not true"
I upload game data by request.
0.18.18(build 50828, win64, steam)
The train was rear-ended by a train coming from behind.
error1.png
I used NO mods.
I want to upload _autosave1.zip, I tried 3 times.
But the server response is:
server-error.png
I start video logging.
If I can reproduce the ...
0.18.18(build 50828, win64, steam)
The train was rear-ended by a train coming from behind.
error1.png
I used NO mods.
I want to upload _autosave1.zip, I tried 3 times.
But the server response is:
server-error.png
I start video logging.
If I can reproduce the ...
- Sun Aug 04, 2019 6:02 am
- Forum: Not a bug
- Topic: [0.17.62] incorrect inserter guideline appears
- Replies: 2
- Views: 1144
Re: [0.17.62] incorrect inserter guideline appears
sorry, It is not a bug.
- Sun Aug 04, 2019 5:33 am
- Forum: Not a bug
- Topic: [0.17.62] incorrect inserter guideline appears
- Replies: 2
- Views: 1144
[0.17.62] incorrect inserter guideline appears
There are duplicate inserter guidelines.
- Tue Jul 23, 2019 5:21 pm
- Forum: Not a bug
- Topic: [0.17.58] Wrong "Tree" information appears in the number of killed field.
- Replies: 1
- Views: 1004
[0.17.58] Wrong "Tree" information appears in the number of killed field.
I am not sure it is a bug or not. Just information.
Bitmap 1, It is a game end view. You can see playtime 07:50:48 on the background.
Bitmap 2, There is a [Tree] message in the number of killed field.
I played normal mode, but I killed NO biters.
Bitmap 3, This is a current [record] view.
I never ...
Bitmap 1, It is a game end view. You can see playtime 07:50:48 on the background.
Bitmap 2, There is a [Tree] message in the number of killed field.
I played normal mode, but I killed NO biters.
Bitmap 3, This is a current [record] view.
I never ...
- Fri Jul 19, 2019 10:19 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.58]Alert message [Missing rail] also saved in save data.
- Replies: 4
- Views: 3316
Re: [0.17.58]Alert message [Missing rail] also saved in save data.
Hi, boskid
Thank you very much.
I confirmed that "use game time to animate".
This case is not a bug.
I thought "game time" and "message animate" are separated.
Thank you very much.
I confirmed that "use game time to animate".
This case is not a bug.
I thought "game time" and "message animate" are separated.
- Fri Jul 19, 2019 5:04 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.58]Alert message [Missing rail] also saved in save data.
- Replies: 4
- Views: 3316
[kovarex] [0.17.58]Alert message [Missing rail] also saved in save data.
1) Open Map editor
2) Show alert message. In my case [Missing rail].
Move somewhere, an alert message also moves like a wallpaper.
I think it is a bug.
3) save the data
4) load the data
You can see alert message still exists at the place.
I think it is a bug also.
2) Show alert message. In my case [Missing rail].
Move somewhere, an alert message also moves like a wallpaper.
I think it is a bug.
3) save the data
4) load the data
You can see alert message still exists at the place.
I think it is a bug also.
- Tue May 07, 2019 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.31] Invalid "Close preview" description appears.
- Replies: 2
- Views: 2673
Re: [kovarex] [0.17.31] Invalid "Close preview" description appears.
Thank you very much for your hard work.
I confirmed that the trouble was fixed by [0.17.36]
I confirmed that the trouble was fixed by [0.17.36]
- Sun Apr 14, 2019 4:50 pm
- Forum: Ideas and Suggestions
- Topic: Rocket launch ranking
- Replies: 0
- Views: 624
Rocket launch ranking
I want to see other user's rocket launch ranking and want to list my name to the ranking.
It supports vanilla environment only to prevent cheat.
In "Production statistics" view, we can see several views
Item - 10 hour
Item - 50 hour
Item - 250 hour
In the view, we can see how many "Space science ...
It supports vanilla environment only to prevent cheat.
In "Production statistics" view, we can see several views
Item - 10 hour
Item - 50 hour
Item - 250 hour
In the view, we can see how many "Space science ...
- Sat Apr 13, 2019 10:40 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.31] Invalid "Close preview" description appears.
- Replies: 2
- Views: 2673
[kovarex] [0.17.31] Invalid "Close preview" description appears.
When I open the preview window. unexpected "close preview" description appears
(close-preview.png)
Then, I move the mouse cursor on "close preview" BUTTON, the description moves to expect position.
(close-preview2.png)
Situation; User may try to click invalid "close preview", but nothing happens.
(close-preview.png)
Then, I move the mouse cursor on "close preview" BUTTON, the description moves to expect position.
(close-preview2.png)
Situation; User may try to click invalid "close preview", but nothing happens.
- Sun Mar 03, 2019 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Frozen biters in Introduction
- Replies: 2
- Views: 2635
[0.17.4] Frozen biters in Introduction
So, the object doesn't get damaged.
(or, (maybe) the object get damaged only first attack)
After I hit the gun, biter starts moving.
My guess:
If the biter can see me directly, the come to me and also they go to the object and start destroying.
But if there is an object outside of the screen, the ...
(or, (maybe) the object get damaged only first attack)
After I hit the gun, biter starts moving.
My guess:
If the biter can see me directly, the come to me and also they go to the object and start destroying.
But if there is an object outside of the screen, the ...
- Fri Mar 01, 2019 7:25 pm
- Forum: Not a bug
- Topic: [0.17.1]Can't ride the train when I push right RETURN key.
- Replies: 4
- Views: 1921
Re: [0.17.1]Can't ride the train when I push right RETURN key.
Because I assigned both "RETURN" and "KEYPAD ENTER" for ride/exit, it works fine now.
I am sorry for any inconvenience that caused.
but why, ENTER and RETURN?
I am sorry for any inconvenience that caused.
but why, ENTER and RETURN?
- Fri Mar 01, 2019 5:58 pm
- Forum: Translations
- Topic: [0.17.3]Corrupted message "[color" appears when I put the mouse cursor on research lab
- Replies: 3
- Views: 2584
[0.17.3]Corrupted message "[color" appears when I put the mouse cursor on research lab
It looks like a tag decorating letters.
[color=1,08,0,]
[/color]"
[color=1,08,0,]
[/color]"
- Fri Mar 01, 2019 5:04 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.3]Damage value "7e+06" is not kindly
- Replies: 2
- Views: 1112
[0.17.3]Damage value "7e+06" is not kindly
Request: Please write not "7e+06" but "7000000".
Note: I marked two places. But please ignore.
The case is already reported as "[0.17.3] Information window out of screen"
Note: I marked two places. But please ignore.
The case is already reported as "[0.17.3] Information window out of screen"
- Wed Feb 27, 2019 12:53 pm
- Forum: Not a bug
- Topic: [0.17.1]Can't ride the train when I push right RETURN key.
- Replies: 4
- Views: 1921
[0.17.1]Can't ride the train when I push right RETURN key.
I can't ride the train when I push right RETURN key(near [Num Lock] key).
I can ride the train when I push center RETURN key(near [Back space] key)
I use a Japanese keyboard. Is it a language issue? But there is no keyboard select menu.
I can ride the train when I push center RETURN key(near [Back space] key)
I use a Japanese keyboard. Is it a language issue? But there is no keyboard select menu.
- Wed Feb 27, 2019 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.1][sound] Alert volume change when I zoom in the map
- Replies: 3
- Views: 2045
[Oxyd] [0.17.1][sound] Alert volume change when I zoom in the map
1: Alert start.
2: I zoom in/zoom out map view by using scroll-button of the mouse.
3: Alert volume also up/down (by scroll-button of the mouse)
I opened only the map view, I never open the alert setting menu.
Request: Please do not change the volume regardless of scaling of the map.
2: I zoom in/zoom out map view by using scroll-button of the mouse.
3: Alert volume also up/down (by scroll-button of the mouse)
I opened only the map view, I never open the alert setting menu.
Request: Please do not change the volume regardless of scaling of the map.