Search found 16 matches

by Dragonchampion
Sun Nov 29, 2015 7:52 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon PFW (obsolete)
Replies: 56
Views: 79675

Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)

Strange, I must have an old version then. Sorry for the confusion!
by Dragonchampion
Sun Nov 29, 2015 7:51 pm
Forum: Yuoki Industries
Topic: Yuoki Modification: Mixed Fuel from Solid Fuel
Replies: 2
Views: 8528

Re: Yuoki Modification: Mixed Fuel from Solid Fuel

i appreciate your enthusiasm so i add some of my thoughts to this. - if you make a addon to Yuoki-Industries you rely/depend on this, also if you like future changes or not (no changes fuel-related planed atm.) - the difference is in the coal-consumption and of course a overflow in green dust per M...
by Dragonchampion
Sun Nov 29, 2015 12:00 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon PFW (obsolete)
Replies: 56
Views: 79675

Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)

For those wanting this with 12.19, be sure to go into the zip file using 7zip, find "control.lua" and edit all lines that say "game.on_load(function()" to say "script.on_load(function()". when you do this, it solves an issue where the game doesn't allow you to generate ...
by Dragonchampion
Sun Nov 29, 2015 11:51 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
Replies: 173
Views: 144857

Re: Yuoki Industries - Addon Engines 0.1.7 (f0.12)

The problem, I have found, is in those two files in the actual mod: new_code.lua, and control.lua. If you go to the lines specified, and replace "game.on_load(function()" with "script.on_load(function()" the mod will work fine.
by Dragonchampion
Sun Nov 29, 2015 10:57 am
Forum: Yuoki Industries
Topic: Yuoki Modification: Mixed Fuel from Solid Fuel
Replies: 2
Views: 8528

Yuoki Modification: Mixed Fuel from Solid Fuel

Hello, everyone! So one thing I never understood is why there were two different types of fuel from the same block )coal to coal stacks, AND mixed fuel) when there was easily a third fuel source to use that actually make sense too. Not to mention the fact that I think the Mixed-fuel is woefully unde...
by Dragonchampion
Sat Feb 14, 2015 7:50 am
Forum: Mods
Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
Replies: 6
Views: 8881

Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)

...then why bother making a thread if you have absolutely no information about it? Wait until you have some screenshots or at least some general concepts.
by Dragonchampion
Sat Feb 14, 2015 7:42 am
Forum: Ideas and Requests For Mods
Topic: [Request] RTS: Soldiers, Barracks, and more!
Replies: 2
Views: 2923

Re: [Request] RTS: Soldiers, Barracks, and more!

My thoughts exactly. if you used the AI from the bots, it wouldn't be that hard; it'd just be a matter of making it so they stand by walls/can be ordered and obey terrain rather than fly.
by Dragonchampion
Sat Feb 14, 2015 5:35 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 116492

Re: [0.11.x] Hardcorio:SC v.1.0.2 now unlocked!

Oh, I don't really care. It's just that i am worried about things. Alright; thanks for quelling the fears!
by Dragonchampion
Sat Feb 14, 2015 3:51 am
Forum: Ideas and Requests For Mods
Topic: [Request] RTS: Soldiers, Barracks, and more!
Replies: 2
Views: 2923

[Request] RTS: Soldiers, Barracks, and more!

So an idea I had watching STarship troopers was to have a ore powerful alternative to turrets after the rocket turret have been completed and the "Eathlings have landed". I know the game ends right after, but eventually, would it be possible to give the player access to military tech, and ...
by Dragonchampion
Sat Feb 14, 2015 2:15 am
Forum: Mods
Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
Replies: 6
Views: 8881

Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)

Any pics? Any information? Anything at all?
by Dragonchampion
Sat Feb 14, 2015 2:04 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 116492

Re: [0.11.x] Hardcorio:SC v.1.0.2 now unlocked!

Can I ask how you are using the starcraft sprites? How is that legal? I have also seen another few mods using them; doesn't Blizzard hold the copyright?
by Dragonchampion
Fri Feb 13, 2015 9:08 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 204220

Re: [MOD 0.11.5+] Cursed Exp - v0.1.11

Can I ask why you penalize the player first starting out? I find it odd that the axe is /so slow/, and upgrades hardly give any bonus at all. The axe is so slow you might as well get an iron one or something.
by Dragonchampion
Fri Feb 13, 2015 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Multiplayer: Connecting clients crash on map load
Replies: 13
Views: 15843

Re: [0.11.15] Multiplayer: Connecting clients crash on map l

Ah, alright. I'm rather new and .15 was the version I came in on. I'll look into reverting.
by Dragonchampion
Fri Feb 13, 2015 3:26 pm
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 63948

Re: Version 0.11.15

Is there any chance whatsoever for a bugfix patch so that those of us with the map loading multiplayer bug can actually play with their family and friends? I understand taking 2 months between each patch for content, but such a glaring multiplayer issue as not being able to connect at all needing a ...
by Dragonchampion
Fri Feb 13, 2015 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Multiplayer: Connecting clients crash on map load
Replies: 13
Views: 15843

Re: [0.11.15] Multiplayer: Connecting clients crash on map l

kovarex wrote:Hello, this bug is hopefully fixed for 0.11.16
So we have to wait two months to play multiplayer with our friends? No chance of a hotfix?
by Dragonchampion
Thu Feb 12, 2015 7:50 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 623093

Re: Yuoki Industries 0.2.24 (11.15)

Hello! I'm rather new (and kinda scared of posting suggestions) so I have been testing out different mods and found this one. I feel it works really well, but there is a bit of a problem; when I place down the Steam Engines (The easiest to make ones) that are power on demand, I realize that while th...

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