Search found 16 matches
- Sun Nov 29, 2015 7:52 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon PFW (obsolete)
- Replies: 56
- Views: 79675
Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)
Strange, I must have an old version then. Sorry for the confusion!
- Sun Nov 29, 2015 7:51 pm
- Forum: Yuoki Industries
- Topic: Yuoki Modification: Mixed Fuel from Solid Fuel
- Replies: 2
- Views: 8528
Re: Yuoki Modification: Mixed Fuel from Solid Fuel
i appreciate your enthusiasm so i add some of my thoughts to this. - if you make a addon to Yuoki-Industries you rely/depend on this, also if you like future changes or not (no changes fuel-related planed atm.) - the difference is in the coal-consumption and of course a overflow in green dust per M...
- Sun Nov 29, 2015 12:00 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon PFW (obsolete)
- Replies: 56
- Views: 79675
Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)
For those wanting this with 12.19, be sure to go into the zip file using 7zip, find "control.lua" and edit all lines that say "game.on_load(function()" to say "script.on_load(function()". when you do this, it solves an issue where the game doesn't allow you to generate ...
- Sun Nov 29, 2015 11:51 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 144857
Re: Yuoki Industries - Addon Engines 0.1.7 (f0.12)
The problem, I have found, is in those two files in the actual mod: new_code.lua, and control.lua. If you go to the lines specified, and replace "game.on_load(function()" with "script.on_load(function()" the mod will work fine.
- Sun Nov 29, 2015 10:57 am
- Forum: Yuoki Industries
- Topic: Yuoki Modification: Mixed Fuel from Solid Fuel
- Replies: 2
- Views: 8528
Yuoki Modification: Mixed Fuel from Solid Fuel
Hello, everyone! So one thing I never understood is why there were two different types of fuel from the same block )coal to coal stacks, AND mixed fuel) when there was easily a third fuel source to use that actually make sense too. Not to mention the fact that I think the Mixed-fuel is woefully unde...
- Sat Feb 14, 2015 7:50 am
- Forum: Mods
- Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
- Replies: 6
- Views: 8881
Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
...then why bother making a thread if you have absolutely no information about it? Wait until you have some screenshots or at least some general concepts.
- Sat Feb 14, 2015 7:42 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] RTS: Soldiers, Barracks, and more!
- Replies: 2
- Views: 2923
Re: [Request] RTS: Soldiers, Barracks, and more!
My thoughts exactly. if you used the AI from the bots, it wouldn't be that hard; it'd just be a matter of making it so they stand by walls/can be ordered and obey terrain rather than fly.
- Sat Feb 14, 2015 5:35 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 116492
Re: [0.11.x] Hardcorio:SC v.1.0.2 now unlocked!
Oh, I don't really care. It's just that i am worried about things. Alright; thanks for quelling the fears!
- Sat Feb 14, 2015 3:51 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] RTS: Soldiers, Barracks, and more!
- Replies: 2
- Views: 2923
[Request] RTS: Soldiers, Barracks, and more!
So an idea I had watching STarship troopers was to have a ore powerful alternative to turrets after the rocket turret have been completed and the "Eathlings have landed". I know the game ends right after, but eventually, would it be possible to give the player access to military tech, and ...
- Sat Feb 14, 2015 2:15 am
- Forum: Mods
- Topic: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
- Replies: 6
- Views: 8881
Re: [MOD 0.11.15+] Davv's Grand Overhaul (DGO)
Any pics? Any information? Anything at all?
- Sat Feb 14, 2015 2:04 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 116492
Re: [0.11.x] Hardcorio:SC v.1.0.2 now unlocked!
Can I ask how you are using the starcraft sprites? How is that legal? I have also seen another few mods using them; doesn't Blizzard hold the copyright?
- Fri Feb 13, 2015 9:08 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 204220
Re: [MOD 0.11.5+] Cursed Exp - v0.1.11
Can I ask why you penalize the player first starting out? I find it odd that the axe is /so slow/, and upgrades hardly give any bonus at all. The axe is so slow you might as well get an iron one or something.
- Fri Feb 13, 2015 5:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Multiplayer: Connecting clients crash on map load
- Replies: 13
- Views: 15843
Re: [0.11.15] Multiplayer: Connecting clients crash on map l
Ah, alright. I'm rather new and .15 was the version I came in on. I'll look into reverting.
- Fri Feb 13, 2015 3:26 pm
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 63948
Re: Version 0.11.15
Is there any chance whatsoever for a bugfix patch so that those of us with the map loading multiplayer bug can actually play with their family and friends? I understand taking 2 months between each patch for content, but such a glaring multiplayer issue as not being able to connect at all needing a ...
- Fri Feb 13, 2015 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Multiplayer: Connecting clients crash on map load
- Replies: 13
- Views: 15843
Re: [0.11.15] Multiplayer: Connecting clients crash on map l
So we have to wait two months to play multiplayer with our friends? No chance of a hotfix?kovarex wrote:Hello, this bug is hopefully fixed for 0.11.16
- Thu Feb 12, 2015 7:50 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623093
Re: Yuoki Industries 0.2.24 (11.15)
Hello! I'm rather new (and kinda scared of posting suggestions) so I have been testing out different mods and found this one. I feel it works really well, but there is a bit of a problem; when I place down the Steam Engines (The easiest to make ones) that are power on demand, I realize that while th...