Search found 11 matches

by TackleMcClean
Wed Jan 22, 2020 4:16 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 108253

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Hey there, any chance of an update for 0.18?

I tried changing the number myself in the mod, but there's something off with some core file reference that breaks it.
by TackleMcClean
Fri Aug 09, 2019 2:48 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 40220

Re: Friday Facts #307 - 0.17 stable candidate

There were fluid mechanic updates planned for 0.17 that were put on hold.
I'm curious if these will eventually come into play or if they are abandoned.
by TackleMcClean
Fri Mar 08, 2019 2:42 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 32113

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

What's the mood like in the office?
Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating?

That's all the questions I had.
by TackleMcClean
Wed Feb 27, 2019 6:11 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 36084

Re: Version 0.17.2

What does this mean:
  • Reverted default renderer on Windows to Direct3D on all configurations.
Something happened with the rendering?
by TackleMcClean
Sat Feb 09, 2019 2:08 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 46749

Re: Friday Facts #281 - For a Few Frames More

Also was wondering is there any plans to rework this part of the UI? Im not able to see everything, stored in my network. It just goes below the screen. Making UI smaller isnt helping much - everything becomes too small. Maybe some slider to let us scroll this list or something like that? You can a...
by TackleMcClean
Sun Jan 27, 2019 2:34 pm
Forum: Ideas and Suggestions
Topic: Control movement with mouse
Replies: 21
Views: 11245

Ability for player to autorun without holding movement key

I made a mod (I wasn't the first one either although other mods are outdated) that lets the player autorun. The need came from having some wrist/hand problems and running long distances is a bit annoying when you have to hold down a movement key during that time. What I really want to do is somethin...
by TackleMcClean
Sun Jan 27, 2019 11:24 am
Forum: Pending
Topic: [0.16.51] Desync on entering server map (no mods)
Replies: 2
Views: 1351

Re: [0.16.51] Desync on entering server map (no mods)

Hey - I don't really have that influence on the server owners. What happened is I managed to contact them on Discord and asked why it was happening. Reply: "weird, should be ok now I have restarted the server" And as mentioned, a server restart seemed to have fixed it, I could play after t...
by TackleMcClean
Sat Jan 26, 2019 5:08 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 72244

Re: Friday Facts #278 - The new quickbar

Wouldn't it be a useful solution if you could somehow compare what you've built on the ground, to a blueprint you hold in your hand?

Overlay the blueprint, make it show a diff between what's on ground and what's supposedly required to build it?
by TackleMcClean
Sat Jan 26, 2019 12:30 pm
Forum: Pending
Topic: [0.16.51] Desync on entering server map (no mods)
Replies: 2
Views: 1351

[0.16.51] Desync on entering server map (no mods)

I played yesterday on a server. Vanilla, 0.16.51, no mods. No mods on my installation either (I have one mod that is disabled, otherwise I couldn't join). It went fine! Trying to connect today, it puts me in the server and I spawn and I'm there for half a second and then the desync happens. Desync l...
by TackleMcClean
Fri Jan 25, 2019 8:14 pm
Forum: Gameplay Help
Topic: Is there an 'auto-run' key?
Replies: 2
Views: 5432

Re: Is there an 'auto-run' key?

Sorry for thread necro - it's the one I found when looking for autorun functionality.

Unsatisfied with current offerings I made a new one that works with 0.16:
https://mods.factorio.com/mod/tackleautorun

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