Hey there, any chance of an update for 0.18?
I tried changing the number myself in the mod, but there's something off with some core file reference that breaks it.
Search found 11 matches
- Wed Jan 22, 2020 4:16 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 117969
- Fri Aug 09, 2019 2:48 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 43209
Re: Friday Facts #307 - 0.17 stable candidate
There were fluid mechanic updates planned for 0.17 that were put on hold.
I'm curious if these will eventually come into play or if they are abandoned.
I'm curious if these will eventually come into play or if they are abandoned.
- Fri Mar 08, 2019 2:42 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 34104
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
What's the mood like in the office?
Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating?
That's all the questions I had.
Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating?
That's all the questions I had.
- Fri Mar 01, 2019 12:28 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 58
- Views: 20847
Re: [0.17.x] Save and Load Quickbar Layouts like blueprints
Yes most def this!
- Wed Feb 27, 2019 6:11 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 38262
Re: Version 0.17.2
What does this mean:
- Reverted default renderer on Windows to Direct3D on all configurations.
- Sat Feb 09, 2019 2:08 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 49904
Re: Friday Facts #281 - For a Few Frames More
Also was wondering is there any plans to rework this part of the UI? Im not able to see everything, stored in my network. It just goes below the screen. Making UI smaller isnt helping much - everything becomes too small. Maybe some slider to let us scroll this list or something like that?
You ...
- Sun Jan 27, 2019 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Control movement with mouse
- Replies: 21
- Views: 12649
Ability for player to autorun without holding movement key
I made a mod (I wasn't the first one either although other mods are outdated) that lets the player autorun.
The need came from having some wrist/hand problems and running long distances is a bit annoying when you have to hold down a movement key during that time. What I really want to do is ...
The need came from having some wrist/hand problems and running long distances is a bit annoying when you have to hold down a movement key during that time. What I really want to do is ...
- Sun Jan 27, 2019 11:24 am
- Forum: Pending
- Topic: [0.16.51] Desync on entering server map (no mods)
- Replies: 2
- Views: 1461
Re: [0.16.51] Desync on entering server map (no mods)
Hey - I don't really have that influence on the server owners.
What happened is I managed to contact them on Discord and asked why it was happening.
Reply:
"weird, should be ok now I have restarted the server"
And as mentioned, a server restart seemed to have fixed it, I could play after that ...
What happened is I managed to contact them on Discord and asked why it was happening.
Reply:
"weird, should be ok now I have restarted the server"
And as mentioned, a server restart seemed to have fixed it, I could play after that ...
- Sat Jan 26, 2019 5:08 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 78012
Re: Friday Facts #278 - The new quickbar
Wouldn't it be a useful solution if you could somehow compare what you've built on the ground, to a blueprint you hold in your hand?
Overlay the blueprint, make it show a diff between what's on ground and what's supposedly required to build it?
Overlay the blueprint, make it show a diff between what's on ground and what's supposedly required to build it?
- Sat Jan 26, 2019 12:30 pm
- Forum: Pending
- Topic: [0.16.51] Desync on entering server map (no mods)
- Replies: 2
- Views: 1461
[0.16.51] Desync on entering server map (no mods)
I played yesterday on a server. Vanilla, 0.16.51, no mods. No mods on my installation either (I have one mod that is disabled, otherwise I couldn't join).
It went fine!
Trying to connect today, it puts me in the server and I spawn and I'm there for half a second and then the desync happens.
Desync ...
It went fine!
Trying to connect today, it puts me in the server and I spawn and I'm there for half a second and then the desync happens.
Desync ...
- Fri Jan 25, 2019 8:14 pm
- Forum: Gameplay Help
- Topic: Is there an 'auto-run' key?
- Replies: 2
- Views: 6203
Re: Is there an 'auto-run' key?
Sorry for thread necro - it's the one I found when looking for autorun functionality.
Unsatisfied with current offerings I made a new one that works with 0.16:
https://mods.factorio.com/mod/tackleautorun
Unsatisfied with current offerings I made a new one that works with 0.16:
https://mods.factorio.com/mod/tackleautorun