Also, does anybody uses slowdown capsules? To me they are underpowered.
Lovely change btw!
Search found 143 matches
- Fri Feb 14, 2020 6:38 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 30899
- Sat Aug 03, 2019 12:07 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 75708
Re: Friday Facts #306 - Experimental Demo
After reading the FFF: A new world is indeed optional since its the free tutorial level.
Also: when clicking the hotbars you still can select any item in the game. Its a hint about what is to come or clutter depending on how you look at it.
And I feel sad I didnt get that massive presure attack :O ...
Also: when clicking the hotbars you still can select any item in the game. Its a hint about what is to come or clutter depending on how you look at it.
And I feel sad I didnt get that massive presure attack :O ...
- Sat Aug 03, 2019 12:01 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 75708
Re: Friday Facts #306 - Experimental Demo
While playing I was thinking the following:
Factoriobots pathfinding is wonky from time to time. Mostly the trembling just before doing something is weird, especially in the beginning
A burner inserter does not take an item when a belt takes a corner in front of it and the items are on the 'far ...
Factoriobots pathfinding is wonky from time to time. Mostly the trembling just before doing something is weird, especially in the beginning
A burner inserter does not take an item when a belt takes a corner in front of it and the items are on the 'far ...
- Sat Aug 03, 2019 8:58 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 75708
Re: Friday Facts #306 - Experimental Demo
SPOILER WARNING: If you have not yet played the Introduction Scenario, go play it before you read this.
Goddammit, now I have to play the intro before I can read the FFF!
Alright, it's booting.
Goddammit, now I have to play the intro before I can read the FFF!
Alright, it's booting.
- Fri Jul 19, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 285448
Re: Friday Facts #304 - Small bugs; Big changes
Lovely! I did not know the obstacle avoiding rail builder was removed, glad to hear it stays in the game.
- Wed Mar 27, 2019 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Albert] [Oxyd] [0.17.5] GUI right of toolbelt misaligned
- Replies: 6
- Views: 6501
Re: [Albert] [Oxyd] [0.17.5] GUI right of toolbelt misaligned
#WeAreHardCoreAboutAligningStuff
- Fri Mar 22, 2019 3:54 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 39650
Re: Friday Facts #286 - Pollution cleanup
Also the grond removes pollution for Free. So not all of the ammo pollution is converted in bitters.
- Sun Mar 17, 2019 12:41 pm
- Forum: Pending
- Topic: [0.17.14] Loco white/red placerholder grafics limited map
- Replies: 2
- Views: 1480
[0.17.14] Loco white/red placerholder grafics limited map
Hello,
I am playing on a map with a height of 128. When i have my 'defence front' train driving, I select it from the trains menu, then toggle 'show this location on the map' -> when he is driving eastwards along the edge, I see something which should not be there. (plain red or white stripe ...
I am playing on a map with a height of 128. When i have my 'defence front' train driving, I select it from the trains menu, then toggle 'show this location on the map' -> when he is driving eastwards along the edge, I see something which should not be there. (plain red or white stripe ...
- Sat Mar 16, 2019 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Temporary Stations = Manual train mode
- Replies: 25
- Views: 11958
Re: Temporary Stations = Manual train mode
Yes please!
- Sat Mar 16, 2019 10:22 am
- Forum: Ideas and Suggestions
- Topic: Feature request - max speed of train (to build them using pers roboport )
- Replies: 1
- Views: 1310
Feature request - max speed of train (to build them using pers roboport )
At the moment, laying long parts of tracks is not really automated (yes, you have mods like farl, I play vanilla atm) A possibility to easily make the job easier is to set a max speed on your train, then use a blueprint, and let your personal robots do the rest. Now its a constant hassle of bracking ...
- Wed Feb 27, 2019 5:41 pm
- Forum: Not a bug
- Topic: [0.17] Compalitron destroyed my assembler (drove over it)
- Replies: 5
- Views: 2589
Re: [0.17] Compalitron destroyed my assembler (drove over it)
And it got rebuilded automaticly 3 seconds after it being destroyed. I just immediatly made the bug report 

- Wed Feb 27, 2019 5:40 pm
- Forum: Not a bug
- Topic: [0.17] Compalitron destroyed my assembler (drove over it)
- Replies: 5
- Views: 2589
Re: [0.17] Compalitron destroyed my assembler (drove over it)
And he also destroyed 2 mining drils I placed on the iron ore when 'explaining his automation'
Putting them back in my inventory would have been nicer. (= less sadness)
Putting them back in my inventory would have been nicer. (= less sadness)
- Wed Feb 27, 2019 5:39 pm
- Forum: Not a bug
- Topic: [0.17] Compalitron destroyed my assembler (drove over it)
- Replies: 5
- Views: 2589
[0.17] Compalitron destroyed my assembler (drove over it)
As the title. Quite funny, probably not intended. I was standing very close to it when it ran over the assembler.
Save attatched.
Save attatched.
- Wed Feb 27, 2019 3:41 pm
- Forum: General discussion
- Topic: Worries about losing research in 0.17 when upgrading from 0.16
- Replies: 9
- Views: 4073
Re: Worries about losing research in 0.17 when upgrading from 0.16
Backup your save, try it out, and if not happy, get back to .16
To your question directly I don't have an anwser.
To your question directly I don't have an anwser.
- Tue Feb 26, 2019 5:11 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 106854
Re: Version 0.16.51
<3
Good Luck guys!
Good Luck guys!
- Tue Feb 26, 2019 5:09 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 106854
Re: Version 0.16.51
Who had a heart attack?
Sorry, really eager to see it comming, i could not resist.
The wait has been long and the last bits are annoying
Sorry, really eager to see it comming, i could not resist.
The wait has been long and the last bits are annoying

- Mon Feb 25, 2019 11:51 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 188149
Re: Friday Facts #283 - Prepare to Launch
Oh, that infinity chest is way more pretty then the steel one, please switch ;D
It would be a shame to nearly never see it!
It would be a shame to nearly never see it!
- Mon Jan 07, 2019 7:55 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145079
Re: Factorio Roadmap for 0.17 & 0.18
You guys forgot the Golden rule
"Everything takes longer then expected"
Might as well be march, I sincerely hope not ofcourse.
"Everything takes longer then expected"
Might as well be march, I sincerely hope not ofcourse.
- Fri Sep 21, 2018 1:22 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 50427
Re: Friday Facts #261 - Performance + New player interaction
Just don't forget an UI option for guys with to much time to disable the UI reminder/popups
I can imagine its annoying when you know what happens to see it written down half a million times. (default on ofcourse) (and might be less then half a million. I do misclick often dough)

- Sat Aug 25, 2018 8:23 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 62235
Re: Friday Facts #257 - NPE/Campaign update
Credits: Have you toughd about them? Even just a short list of who has worked on the project? Perfect after the escape-pod launch.