Also, does anybody uses slowdown capsules? To me they are underpowered.
Lovely change btw!
Search found 143 matches
- Fri Feb 14, 2020 6:38 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 28598
- Sat Aug 03, 2019 12:07 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 68100
Re: Friday Facts #306 - Experimental Demo
After reading the FFF: A new world is indeed optional since its the free tutorial level. Also: when clicking the hotbars you still can select any item in the game. Its a hint about what is to come or clutter depending on how you look at it. And I feel sad I didnt get that massive presure attack :O I...
- Sat Aug 03, 2019 12:01 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 68100
Re: Friday Facts #306 - Experimental Demo
While playing I was thinking the following: Factoriobots pathfinding is wonky from time to time. Mostly the trembling just before doing something is weird, especially in the beginning A burner inserter does not take an item when a belt takes a corner in front of it and the items are on the 'far' end...
- Sat Aug 03, 2019 8:58 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 68100
Re: Friday Facts #306 - Experimental Demo
SPOILER WARNING: If you have not yet played the Introduction Scenario, go play it before you read this.
Goddammit, now I have to play the intro before I can read the FFF!
Alright, it's booting.
Goddammit, now I have to play the intro before I can read the FFF!
Alright, it's booting.
- Fri Jul 19, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242696
Re: Friday Facts #304 - Small bugs; Big changes
Lovely! I did not know the obstacle avoiding rail builder was removed, glad to hear it stays in the game.
- Wed Mar 27, 2019 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Albert] [Oxyd] [0.17.5] GUI right of toolbelt misaligned
- Replies: 6
- Views: 6060
Re: [Albert] [Oxyd] [0.17.5] GUI right of toolbelt misaligned
#WeAreHardCoreAboutAligningStuff
- Fri Mar 22, 2019 3:54 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 36510
Re: Friday Facts #286 - Pollution cleanup
Also the grond removes pollution for Free. So not all of the ammo pollution is converted in bitters.
- Sun Mar 17, 2019 12:41 pm
- Forum: Pending
- Topic: [0.17.14] Loco white/red placerholder grafics limited map
- Replies: 2
- Views: 1347
[0.17.14] Loco white/red placerholder grafics limited map
Hello, I am playing on a map with a height of 128. When i have my 'defence front' train driving, I select it from the trains menu, then toggle 'show this location on the map' -> when he is driving eastwards along the edge, I see something which should not be there. (plain red or white stripe instead...
- Sat Mar 16, 2019 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Temporary Stations = Manual train mode
- Replies: 24
- Views: 10554
Re: Temporary Stations = Manual train mode
Yes please!
- Sat Mar 16, 2019 10:22 am
- Forum: Ideas and Suggestions
- Topic: Feature request - max speed of train (to build them using pers roboport )
- Replies: 1
- Views: 1099
Feature request - max speed of train (to build them using pers roboport )
At the moment, laying long parts of tracks is not really automated (yes, you have mods like farl, I play vanilla atm) A possibility to easily make the job easier is to set a max speed on your train, then use a blueprint, and let your personal robots do the rest. Now its a constant hassle of bracking...
- Wed Feb 27, 2019 5:41 pm
- Forum: Not a bug
- Topic: [0.17] Compalitron destroyed my assembler (drove over it)
- Replies: 5
- Views: 2367
Re: [0.17] Compalitron destroyed my assembler (drove over it)
And it got rebuilded automaticly 3 seconds after it being destroyed. I just immediatly made the bug report
- Wed Feb 27, 2019 5:40 pm
- Forum: Not a bug
- Topic: [0.17] Compalitron destroyed my assembler (drove over it)
- Replies: 5
- Views: 2367
Re: [0.17] Compalitron destroyed my assembler (drove over it)
And he also destroyed 2 mining drils I placed on the iron ore when 'explaining his automation'
Putting them back in my inventory would have been nicer. (= less sadness)
Putting them back in my inventory would have been nicer. (= less sadness)
- Wed Feb 27, 2019 5:39 pm
- Forum: Not a bug
- Topic: [0.17] Compalitron destroyed my assembler (drove over it)
- Replies: 5
- Views: 2367
[0.17] Compalitron destroyed my assembler (drove over it)
As the title. Quite funny, probably not intended. I was standing very close to it when it ran over the assembler.
Save attatched.
Save attatched.
- Wed Feb 27, 2019 3:41 pm
- Forum: General discussion
- Topic: Worries about losing research in 0.17 when upgrading from 0.16
- Replies: 9
- Views: 3729
Re: Worries about losing research in 0.17 when upgrading from 0.16
Backup your save, try it out, and if not happy, get back to .16
To your question directly I don't have an anwser.
To your question directly I don't have an anwser.
- Tue Feb 26, 2019 5:11 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 101559
Re: Version 0.16.51
<3
Good Luck guys!
Good Luck guys!
- Tue Feb 26, 2019 5:09 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 101559
Re: Version 0.16.51
Who had a heart attack?
Sorry, really eager to see it comming, i could not resist.
The wait has been long and the last bits are annoying
Sorry, really eager to see it comming, i could not resist.
The wait has been long and the last bits are annoying
- Mon Feb 25, 2019 11:51 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 170789
Re: Friday Facts #283 - Prepare to Launch
Oh, that infinity chest is way more pretty then the steel one, please switch ;D
It would be a shame to nearly never see it!
It would be a shame to nearly never see it!
- Mon Jan 07, 2019 7:55 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049315
Re: Factorio Roadmap for 0.17 & 0.18
You guys forgot the Golden rule
"Everything takes longer then expected"
Might as well be march, I sincerely hope not ofcourse.
"Everything takes longer then expected"
Might as well be march, I sincerely hope not ofcourse.
- Fri Sep 21, 2018 1:22 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 45199
Re: Friday Facts #261 - Performance + New player interaction
Just don't forget an UI option for guys with to much time to disable the UI reminder/popups I can imagine its annoying when you know what happens to see it written down half a million times. (default on ofcourse) (and might be less then half a million. I do misclick often dough)
- Sat Aug 25, 2018 8:23 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 55160
Re: Friday Facts #257 - NPE/Campaign update
Credits: Have you toughd about them? Even just a short list of who has worked on the project? Perfect after the escape-pod launch.