Search found 143 matches

by Ojelle
Fri Feb 14, 2020 6:38 pm
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 25889

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Also, does anybody uses slowdown capsules? To me they are underpowered.
Lovely change btw!
by Ojelle
Sat Aug 03, 2019 12:07 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60615

Re: Friday Facts #306 - Experimental Demo

After reading the FFF: A new world is indeed optional since its the free tutorial level. Also: when clicking the hotbars you still can select any item in the game. Its a hint about what is to come or clutter depending on how you look at it. And I feel sad I didnt get that massive presure attack :O I...
by Ojelle
Sat Aug 03, 2019 12:01 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60615

Re: Friday Facts #306 - Experimental Demo

While playing I was thinking the following: Factoriobots pathfinding is wonky from time to time. Mostly the trembling just before doing something is weird, especially in the beginning A burner inserter does not take an item when a belt takes a corner in front of it and the items are on the 'far' end...
by Ojelle
Sat Aug 03, 2019 8:58 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60615

Re: Friday Facts #306 - Experimental Demo

SPOILER WARNING: If you have not yet played the Introduction Scenario, go play it before you read this.


Goddammit, now I have to play the intro before I can read the FFF!
Alright, it's booting.
by Ojelle
Fri Jul 19, 2019 4:53 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206967

Re: Friday Facts #304 - Small bugs; Big changes

Lovely! I did not know the obstacle avoiding rail builder was removed, glad to hear it stays in the game.
by Ojelle
Fri Mar 22, 2019 3:54 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33022

Re: Friday Facts #286 - Pollution cleanup

Also the grond removes pollution for Free. So not all of the ammo pollution is converted in bitters.
by Ojelle
Sun Mar 17, 2019 12:41 pm
Forum: Pending
Topic: [0.17.14] Loco white/red placerholder grafics limited map
Replies: 2
Views: 1163

[0.17.14] Loco white/red placerholder grafics limited map

Hello, I am playing on a map with a height of 128. When i have my 'defence front' train driving, I select it from the trains menu, then toggle 'show this location on the map' -> when he is driving eastwards along the edge, I see something which should not be there. (plain red or white stripe instead...
by Ojelle
Sat Mar 16, 2019 6:10 pm
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 23
Views: 8895

Re: Temporary Stations = Manual train mode

Yes please!
by Ojelle
Sat Mar 16, 2019 10:22 am
Forum: Ideas and Suggestions
Topic: Feature request - max speed of train (to build them using pers roboport )
Replies: 1
Views: 931

Feature request - max speed of train (to build them using pers roboport )

At the moment, laying long parts of tracks is not really automated (yes, you have mods like farl, I play vanilla atm) A possibility to easily make the job easier is to set a max speed on your train, then use a blueprint, and let your personal robots do the rest. Now its a constant hassle of bracking...
by Ojelle
Wed Feb 27, 2019 5:41 pm
Forum: Not a bug
Topic: [0.17] Compalitron destroyed my assembler (drove over it)
Replies: 5
Views: 2054

Re: [0.17] Compalitron destroyed my assembler (drove over it)

And it got rebuilded automaticly 3 seconds after it being destroyed. I just immediatly made the bug report :)
by Ojelle
Wed Feb 27, 2019 5:40 pm
Forum: Not a bug
Topic: [0.17] Compalitron destroyed my assembler (drove over it)
Replies: 5
Views: 2054

Re: [0.17] Compalitron destroyed my assembler (drove over it)

And he also destroyed 2 mining drils I placed on the iron ore when 'explaining his automation'
Putting them back in my inventory would have been nicer. (= less sadness)
by Ojelle
Wed Feb 27, 2019 5:39 pm
Forum: Not a bug
Topic: [0.17] Compalitron destroyed my assembler (drove over it)
Replies: 5
Views: 2054

[0.17] Compalitron destroyed my assembler (drove over it)

As the title. Quite funny, probably not intended. I was standing very close to it when it ran over the assembler.
Save attatched.
by Ojelle
Wed Feb 27, 2019 3:41 pm
Forum: General discussion
Topic: Worries about losing research in 0.17 when upgrading from 0.16
Replies: 9
Views: 3246

Re: Worries about losing research in 0.17 when upgrading from 0.16

Backup your save, try it out, and if not happy, get back to .16
To your question directly I don't have an anwser.
by Ojelle
Tue Feb 26, 2019 5:11 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 95168

Re: Version 0.16.51

<3

Good Luck guys!
by Ojelle
Tue Feb 26, 2019 5:09 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 95168

Re: Version 0.16.51

Who had a heart attack?
Sorry, really eager to see it comming, i could not resist.
The wait has been long and the last bits are annoying :)
by Ojelle
Mon Feb 25, 2019 11:51 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154598

Re: Friday Facts #283 - Prepare to Launch

Oh, that infinity chest is way more pretty then the steel one, please switch ;D
It would be a shame to nearly never see it!
by Ojelle
Mon Jan 07, 2019 7:55 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 995384

Re: Factorio Roadmap for 0.17 & 0.18

You guys forgot the Golden rule

"Everything takes longer then expected"

Might as well be march, I sincerely hope not ofcourse.
by Ojelle
Fri Sep 21, 2018 1:22 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40469

Re: Friday Facts #261 - Performance + New player interaction

Just don't forget an UI option for guys with to much time to disable the UI reminder/popups :) I can imagine its annoying when you know what happens to see it written down half a million times. (default on ofcourse) (and might be less then half a million. I do misclick often dough)
by Ojelle
Sat Aug 25, 2018 8:23 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 49787

Re: Friday Facts #257 - NPE/Campaign update

Credits: Have you toughd about them? Even just a short list of who has worked on the project? Perfect after the escape-pod launch.

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