An infinite loop is not a bug?
I would suggest a robot will not recharge at the same roboport untill the job is executed. Alternative option would be a robot will plan it's route when it's recharging at a roboport it has recharged before. Or at least it's next recharging point.
Search found 9 matches
- Mon May 31, 2021 5:45 am
- Forum: Not a bug
- Topic: [1.1.34] No robots assigned to clear the trees, new construction robots keep hovering
- Replies: 4
- Views: 1687
- Sun May 30, 2021 1:25 pm
- Forum: Not a bug
- Topic: [1.1.34] No robots assigned to clear the trees, new construction robots keep hovering
- Replies: 4
- Views: 1687
[1.1.34] No robots assigned to clear the trees, new construction robots keep hovering
I found this on my map, and coming back an hour later it was still the same. Bots just recharge, nothing else happens. It seems there are no robots assigned to remove the trees. 2021-05-30_14-56-50.png I don't know how to reproduce this issue, just found it at some moment on my map. Then I waited an...
- Thu May 13, 2021 7:28 pm
- Forum: Duplicates
- Topic: Cosmetic issue: mouse over silo when rocket launch
- Replies: 1
- Views: 860
Cosmetic issue: mouse over silo when rocket launch
When hovering the mouse over the rocket launch, the brackets showing which inserters are connected, appear above the rocket itself, while the inserter itself is behind the rocket. This only counts for the inserters which are north of the rocket. See image.
- Sat Oct 12, 2019 11:38 pm
- Forum: Not a bug
- Topic: [0.17.66] Tree marked for removal does not get removed
- Replies: 5
- Views: 2316
Re: [0.17.66] Tree marked for removal does not get removed
I got this issue twice today, got a save of both times. First one with two trees, which did got removed when I ran by later. The other I tested to remove the destruction mark and mark it again, then it got removed. The save is where the tree is still there. Both cases the trees are withing my person...
- Fri Aug 30, 2019 4:59 pm
- Forum: Not a bug
- Topic: [0.17.66] Tree marked for removal does not get removed
- Replies: 5
- Views: 2316
Re: [0.17.66] Tree marked for removal does not get removed
Ok, I will save the game when I see it again. You can close the bug report for the time being, I'll create a new one once I have the saved game file.
- Thu Aug 29, 2019 9:23 pm
- Forum: Not a bug
- Topic: [0.17.66] Tree marked for removal does not get removed
- Replies: 5
- Views: 2316
[0.17.66] Tree marked for removal does not get removed
Hi, [TL;DR] 1) Tree is marked for deconstruction with the deconstruction planner 2) Tree degrades / loses leaves (eg from stage 0 to stage 1). This happens before any bot is on his way to actually remove the tree 3) The tree won't get removed, even when there are construction robots free and in rang...
- Fri Jun 07, 2019 10:10 pm
- Forum: Implemented Suggestions
- Topic: Search multiplayer games: Option to hide empty and full servers
- Replies: 3
- Views: 1662
Re: Search multiplayer games: Option to hide empty and full servers
It has been implemented in the latest release, works great! Thank you!
- Thu Jan 24, 2019 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Auto research queue
- Replies: 32
- Views: 12144
Re: Auto research queue
I've played Civ IV alot, and auto research is really a great feature. You can determine yourself if you want to use it. If so, you give control to the computer in which order technologies are reseached. If you don't like the computer's route, do it yourself. When I open the technology screen, the te...
- Thu Jan 24, 2019 2:39 pm
- Forum: Implemented Suggestions
- Topic: Search multiplayer games: Option to hide empty and full servers
- Replies: 3
- Views: 1662
Search multiplayer games: Option to hide empty and full servers
TL;DR Search multiplayer games: Option to hide empty and full servers What ? I suggest an additional option in the "Multiplayer" > "Browse public games" dialog. The option, when enabled, removes empty and full servers from the list. Could also be done with a 4 option pull down m...