Search found 9 matches

by GuidoCram
Mon May 31, 2021 5:45 am
Forum: Not a bug
Topic: [1.1.34] No robots assigned to clear the trees, new construction robots keep hovering
Replies: 4
Views: 1687

Re: [1.1.34] No robots assigned to clear the trees, new construction robots keep hovering

An infinite loop is not a bug?

I would suggest a robot will not recharge at the same roboport untill the job is executed. Alternative option would be a robot will plan it's route when it's recharging at a roboport it has recharged before. Or at least it's next recharging point.
by GuidoCram
Sun May 30, 2021 1:25 pm
Forum: Not a bug
Topic: [1.1.34] No robots assigned to clear the trees, new construction robots keep hovering
Replies: 4
Views: 1687

[1.1.34] No robots assigned to clear the trees, new construction robots keep hovering

I found this on my map, and coming back an hour later it was still the same. Bots just recharge, nothing else happens. It seems there are no robots assigned to remove the trees. 2021-05-30_14-56-50.png I don't know how to reproduce this issue, just found it at some moment on my map. Then I waited an...
by GuidoCram
Thu May 13, 2021 7:28 pm
Forum: Duplicates
Topic: Cosmetic issue: mouse over silo when rocket launch
Replies: 1
Views: 860

Cosmetic issue: mouse over silo when rocket launch

When hovering the mouse over the rocket launch, the brackets showing which inserters are connected, appear above the rocket itself, while the inserter itself is behind the rocket. This only counts for the inserters which are north of the rocket. See image.
rocket launch.png
rocket launch.png (444.75 KiB) Viewed 860 times
by GuidoCram
Sat Oct 12, 2019 11:38 pm
Forum: Not a bug
Topic: [0.17.66] Tree marked for removal does not get removed
Replies: 5
Views: 2316

Re: [0.17.66] Tree marked for removal does not get removed

I got this issue twice today, got a save of both times. First one with two trees, which did got removed when I ran by later. The other I tested to remove the destruction mark and mark it again, then it got removed. The save is where the tree is still there. Both cases the trees are withing my person...
by GuidoCram
Fri Aug 30, 2019 4:59 pm
Forum: Not a bug
Topic: [0.17.66] Tree marked for removal does not get removed
Replies: 5
Views: 2316

Re: [0.17.66] Tree marked for removal does not get removed

Ok, I will save the game when I see it again. You can close the bug report for the time being, I'll create a new one once I have the saved game file.
by GuidoCram
Thu Aug 29, 2019 9:23 pm
Forum: Not a bug
Topic: [0.17.66] Tree marked for removal does not get removed
Replies: 5
Views: 2316

[0.17.66] Tree marked for removal does not get removed

Hi, [TL;DR] 1) Tree is marked for deconstruction with the deconstruction planner 2) Tree degrades / loses leaves (eg from stage 0 to stage 1). This happens before any bot is on his way to actually remove the tree 3) The tree won't get removed, even when there are construction robots free and in rang...
by GuidoCram
Fri Jun 07, 2019 10:10 pm
Forum: Implemented Suggestions
Topic: Search multiplayer games: Option to hide empty and full servers
Replies: 3
Views: 1662

Re: Search multiplayer games: Option to hide empty and full servers

It has been implemented in the latest release, works great! Thank you!
by GuidoCram
Thu Jan 24, 2019 2:44 pm
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 12144

Re: Auto research queue

I've played Civ IV alot, and auto research is really a great feature. You can determine yourself if you want to use it. If so, you give control to the computer in which order technologies are reseached. If you don't like the computer's route, do it yourself. When I open the technology screen, the te...
by GuidoCram
Thu Jan 24, 2019 2:39 pm
Forum: Implemented Suggestions
Topic: Search multiplayer games: Option to hide empty and full servers
Replies: 3
Views: 1662

Search multiplayer games: Option to hide empty and full servers

TL;DR Search multiplayer games: Option to hide empty and full servers What ? I suggest an additional option in the "Multiplayer" > "Browse public games" dialog. The option, when enabled, removes empty and full servers from the list. Could also be done with a 4 option pull down m...

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