Search found 12 matches
- Mon Apr 22, 2019 7:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Player controlled Biters vs Human builders
- Replies: 2
- Views: 2182
Re: Player controlled Biters vs Human builders
Oh cool, thats really neat. I wonder if it was worked on before i made a topic about or if the topic helped out
- Fri Mar 29, 2019 9:46 pm
- Forum: Ideas and Requests For Mods
- Topic: Player controlled Biters vs Human builders
- Replies: 2
- Views: 2182
Player controlled Biters vs Human builders
So i was thinking of this new mode for multiplayer in Factorio. Basically you play normally as you would do in multiplayer with your friends building the base, but 1 player that is enemy and has "god vision" is controlling the biter army. The player who controlls the biters can controll th...
- Sun Mar 10, 2019 8:26 pm
- Forum: Balancing
- Topic: 0.16 -> 0.17 Yellow tech science
- Replies: 8
- Views: 4167
Re: 0.16 -> 0.17 Yellow tech science
Hmm maybe it is to bridge the gap...But i feel that this change is just wow... If you take a look at how a yellow setup looks like in 0.16 "https://imgur.com/viqbRaI" And compare that how the yellow setup looks like in 0.17 "https://imgur.com/HixahIZ" If a new player is gonna mak...
- Sun Mar 10, 2019 10:05 am
- Forum: Balancing
- Topic: 0.16 -> 0.17 Yellow tech science
- Replies: 8
- Views: 4167
0.16 -> 0.17 Yellow tech science
Hello. Is it only me that thinks the new yellow change is abit much? In 0.16 you have a relatively neat and compact yellow layout but with the 0.17 you need a monster of a layout to match it. The amount of assembling machines you need for the low density structures are over the roof and you also nee...
- Mon Mar 04, 2019 4:02 pm
- Forum: Multiplayer
- Topic: There is no spoon achievement
- Replies: 2
- Views: 1765
Re: There is no spoon achievement
I have already done it solo now, but i can still help you out if you want too.
- Fri Mar 01, 2019 10:00 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 is becoming too cartoonish looking?
- Replies: 1
- Views: 725
0.17 is becoming too cartoonish looking?
Hello. My concern about the 0.17 is all the new fancy looking colors and HD remakes of different models. I feel that all these new additions make the game look "happier and more cartoonish" which for me is a bad thing. The steampunk/apocalyptic feel of factorio is what made me like the gra...
- Sat Feb 09, 2019 6:28 pm
- Forum: Multiplayer
- Topic: There is no spoon achievement
- Replies: 2
- Views: 1765
There is no spoon achievement
Hey, anyone wanna try to do this achievement with me?
I have around 400 hours in factorio and its the only achievement i dont have so far and it seems so tedious to do this one alone.
I live in Norway GMT+1
Give a notice if you wanna join me to get this achievement.
I have around 400 hours in factorio and its the only achievement i dont have so far and it seems so tedious to do this one alone.
I live in Norway GMT+1
Give a notice if you wanna join me to get this achievement.
- Sat Feb 02, 2019 6:57 pm
- Forum: General discussion
- Topic: Micro Factory/Blueprints
- Replies: 1
- Views: 1579
Micro Factory/Blueprints
Hi, lately i have been fascinated by Micro factories. I have only seen a small amount of videos of this: https://www.youtube.com/watch?v=U-qs_Kscrfw And it seems like there is not much information or blueprints about these small fantastic creations. My goal is produce everything in the smallest poss...
- Sat Feb 02, 2019 6:31 pm
- Forum: Gameplay Help
- Topic: Bluepring Sorting
- Replies: 2
- Views: 1507
Bluepring Sorting
Hi, is there a way to sort blueprints and blueprint books efficiently? For example: I am making a book with 10 blueprints inside...I want red science to be shown before green and so on. The only solution i have found to this so far is naming the blueprints by numbers: "1.1 Red Science 1.2 Green...
- Sat Feb 02, 2019 12:34 pm
- Forum: Implemented in 2.0
- Topic: Warning icons for drills with depleted resources
- Replies: 15
- Views: 3904
Re: Warning icons for drills with depleted resources
Sure there are mods for these things, but wouldnt it not be awesome if this was implemented into the game :) I have this YARM mod where you have to put a beacon to the ores you are mining then it tells you % and time left until ore is depleted. Sure this is a fantastic mod but it would be better if ...
- Sat Jan 19, 2019 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Transport Planes
- Replies: 4
- Views: 2611
Re: Transport Planes
Oh, i do not mean personal transport. I must have phrased myself abit wrong.
I mean planes for transporting resources/Cargo plane.
I mean planes for transporting resources/Cargo plane.
- Sat Jan 19, 2019 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Transport Planes
- Replies: 4
- Views: 2611
Transport Planes
I wonder if player controller planes will be added in the future? I see the final campaign mission has a plane you have to build and fly away but this is not implemented in the sandbox mode. It would be neat to have Transport Planes in combination with Transport Trains. Planes could be used in far a...