Search found 326 matches

by leadraven
Fri Feb 21, 2020 10:54 am
Forum: Ideas and Requests For Mods
Topic: Fuel burning rate
Replies: 2
Views: 49

Re: Fuel burning rate

I don't think this is possible with the current API, or if it is just about hackable, it would be horrible. At the moment, the "burning rate" of a fuel is simply the fuel's energy value divided by the energy consumption rate of the machine burning it. The speed of the machine isn't actually factore...
by leadraven
Fri Feb 21, 2020 9:16 am
Forum: Ideas and Requests For Mods
Topic: Double Inserter
Replies: 8
Views: 163

Re: Double Inserter

Inserter akimbo)
by leadraven
Fri Feb 21, 2020 9:04 am
Forum: Ideas and Requests For Mods
Topic: Fuel burning rate
Replies: 2
Views: 49

Fuel burning rate

Hello. I have idea to increase deapth of fuel management : add "burning rate" property for fuels. This multiplier will apply to power consumption and working speed of burner devices. For example, currently power capacity of coal is twice that of wood. With burning rate 2, coal will burn in the same ...
by leadraven
Thu Feb 20, 2020 12:54 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 60
Views: 907

Re: Lubricant: The only Flaw in the Fluid System.

The OP described a very specific circumstance, where there is indeed a dead end regarding lubricant production. Where I disagree is his suggestion for solving the problem. Another recipe for lubricant, wich has to be more inefficient than the original, if the proposition is to keep the original one...
by leadraven
Thu Feb 20, 2020 6:48 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 60
Views: 907

Re: Lubricant: The only Flaw in the Fluid System.

As nobody seems to have mentioned it already: Humans traditionally solved the unused byproduct problem by just burning or dumping the undesired "waste" products. Factorio devs seem to not like the concept of wasting stuff (apart from pumping ammunition into biters to make both magically disappear)....
by leadraven
Wed Feb 19, 2020 10:19 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 60
Views: 907

Re: Lubricant: The only Flaw in the Fluid System.

IMHO the required balancing of oil consumption is one of the challenges which would reduce the difficulty of the game a lot if they were removed. Probably everyone was at least once in the beginning at a point where s/he found out that refineries ceased to work as there was an overload on one of th...
by leadraven
Wed Feb 19, 2020 6:44 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 60
Views: 907

Re: Lubricant: The only Flaw in the Fluid System.

Duplicate: https://forums.factorio.com/viewtopic.php?f=16&t=64674 Ans yes, I totally agree with TS. The difference between theorists and practitioners is clearly visible in this example. Practitioners say : increase storages, use Coal Liquefaction, usually gas is most demanded... Theorists say : non...
by leadraven
Tue Feb 18, 2020 12:26 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 3 belts balancers
Replies: 0
Views: 116

3 belts balancers

Not very useful, but fun. And inline balancer was challenging.
All present balancers use the same architecture (the only possible, I guess) : classic 4 belts balancer with 1 belt cycled (this is best seen in example 2).
Alas, (5) requires at least red belts and (6) requiers blue belts.
3x3.png
3x3.png (587 KiB) Viewed 116 times
by leadraven
Tue Feb 18, 2020 6:27 am
Forum: Ideas and Suggestions
Topic: Cover ore with bricks/concrete
Replies: 18
Views: 3809

Re: Cliff explosives should undo placed landfill destroy ores

I'd like concrete to hide ores.
by leadraven
Mon Feb 17, 2020 7:59 am
Forum: General discussion
Topic: Whats the point?
Replies: 13
Views: 917

Re: Whats the point?

Let's be honest, Factorio isn't a game, its an engine with gameplay demo. Any suggestions to extend provided demo end in the mods section.
It is true for many sandboxes.
by leadraven
Mon Feb 17, 2020 6:47 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 125
Views: 327464

Re: Accumulator / Solar panel ratio

ownlyme wrote:
Sun Feb 16, 2020 7:29 pm
from my ingame tests (0.18) it seems to be slightly more than 0.84, more like 0.8407 ...
and your base may only consume 69.99% of your solar panel's production
Tests vs Math... Good luck.
by leadraven
Wed Feb 12, 2020 10:21 am
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 37
Views: 8502

Biters signaling

Allow Radar to raise circuit signal if here are Biters in sight range.
by leadraven
Wed Feb 12, 2020 10:10 am
Forum: Ideas and Suggestions
Topic: smart logistic and storage
Replies: 4
Views: 131

Re: smart logistic and storage

From Wiki: "To place items into storage chests, the bots search for a storage chest that already stores items of the same type, then for one which has its filter set to the item type. If that can't be found, they choose the first storage chest with a free slot from the list, which is sorted by the o...
by leadraven
Wed Feb 12, 2020 9:29 am
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 74
Views: 3541

Re: We need alien tech back!

It might be not a new Science Pack, but alternative recipes for existing ones.
Something like " *** Science Pack + xxx Alien Artifacts -> 2x *** Science Packs".

Also allow drones to automatically pick Alien Artifacts from the ground, to automate artifacts harvesting in defences range.
by leadraven
Tue Feb 11, 2020 11:36 am
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 32
Views: 19586

Re: Water as limited ressource

darkfrei wrote:
Tue Feb 11, 2020 11:26 am
leadraven wrote:
Tue Feb 11, 2020 8:18 am
Each water tile generates X water every tick. Pumps gather up to XXX water every tick from nearby water tiles.
What if we have two pumps in the same lake?
That's the point, overall output is determined not by pumps amount, but by covered water area.
by leadraven
Tue Feb 11, 2020 8:18 am
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 32
Views: 19586

Re: Water as limited ressource

Each water tile generates X water every tick. Pumps gather up to XXX water every tick from nearby water tiles.
by leadraven
Mon Feb 10, 2020 7:56 am
Forum: General discussion
Topic: Interesting to try your own ways of doing things
Replies: 5
Views: 527

Re: Interesting to try your own ways of doing things

I suggest to go further : you compressed ore into plates, but you can compress Iron Plates into Steel Plates, Iron Gears and Engines right in mining outposts. I mean each mining outpost to produce one of those pseudo-basic resources. I'm trying it right now and like it very much. Especially in marat...
by leadraven
Sat Feb 08, 2020 9:45 am
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 38
Views: 5577

Re: Friday Facts #333 - Terrain scrolling

All ingenious is simple. Really impressive optimization.
by leadraven
Fri Feb 07, 2020 12:25 pm
Forum: General discussion
Topic: Speaking of playing the game the way you want ...
Replies: 12
Views: 685

Re: Speaking of playing the game the way you want ...

Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value. Well, what I meant was specifically landfill - i.e. land ...
by leadraven
Fri Feb 07, 2020 6:43 am
Forum: General discussion
Topic: Speaking of playing the game the way you want ...
Replies: 12
Views: 685

Re: Speaking of playing the game the way you want ...

Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value. Well, what I meant was specifically landfill - i.e. land ...

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