Search found 268 matches

by leadraven
Wed May 01, 2019 1:16 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 794

Re: Tileable exchanger setup for 2xN reactor

Have you tried overlapping the blueprint when you tile it horizontally? I have a hunch that you could shave off a column or two of heat pipe between exchanger columns without stifling the heat flow (though it would mess with the alignment with the reactors). Yes, here is too many heat pipes, but I ...
by leadraven
Sun Apr 28, 2019 10:00 pm
Forum: General discussion
Topic: Whatever happened to the new fluid system?
Replies: 5
Views: 642

Re: Whatever happened to the new fluid system?

New fluid system still not implemented.
by leadraven
Fri Apr 26, 2019 6:06 am
Forum: Show your Creations
Topic: My first Factory
Replies: 6
Views: 714

Re: My first Factory

[Moderated by Koub] This subforum is appropriate for such posts, please don't be offensive.
by leadraven
Wed Apr 24, 2019 10:44 pm
Forum: Not a bug
Topic: [0.17.32] Coal liquefaction underproduces heavy oil
Replies: 10
Views: 453

Re: Coal liquefaction underproduces heavy oil

66.6 * (90-25) * 1.3 = 5627.7 ~ 5.6k
I assume 25 of 90 resulting heavy oil is treated as catalyst and isn't affected by productivity bonus.
by leadraven
Wed Apr 24, 2019 7:38 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 794

Re: Tileable exchanger setup for 2xN reactor

It's not a 160MW/reactor since reactor on sides have less bonuses : - 160MW for each in the middle and 120MW for each on sides, so 2.4GW not 2.560GW (check by yourself in-game : 200% on sides, 300% on middle ones) - Turbines are easier indeed ;) - Heat pipes are still too numerous, you can do bette...
by leadraven
Wed Apr 24, 2019 6:28 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 794

Re: Tileable exchanger setup for 2xN reactor

It's not tileable at all since you don't include 2 parameters : If you add 4 reactors, the gain from proximity is not taken in account, so you lost many energy You didn't add Turbines which in an 8 core scenario would need around 194 Turbines for 112 Heat exchanger Plus, you use to many lost copper...
by leadraven
Wed Apr 24, 2019 5:53 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 794

Tileable exchanger setup for 2xN reactor

I hope I finally did it : precise, compact, tileable steam exchanger setup for big 2xN nuclear power plant. Here how it looks : 2019-04-24.png Blueprint contains 16 exchangers - exactly for 1 full adjacency reactor. Blueprint is exactly 20 tiles width - 4 reactors. So it must be repeated 4 times ver...
by leadraven
Wed Apr 24, 2019 2:12 pm
Forum: Gameplay Help
Topic: 1 week playing need advice - screen shot included
Replies: 5
Views: 348

Re: 1 week playing need advice - screen shot included

Steam is great to launch first rocket. After that uranium is preferable. You are always free to place some solar panels if you like, but it is not mandatory. Make sure that entire iron patch is covered with miners, and all ore is smelted without bottleneck. If yes, found mining outpost - it is alwa...
by leadraven
Wed Apr 24, 2019 6:32 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 13379

Re: Version 0.17.32

BlueTemplar wrote:
Wed Apr 24, 2019 5:27 am
Yeah, shouldn't we be able to equally split using a tank, two pumps, and a two-states timer ?
I'd say, two pumps connected to one segment must split 50/50, but you know, building order...
by leadraven
Tue Apr 23, 2019 9:35 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 13379

Re: Version 0.17.32

In my opinion it is not only correct assumption that they should behave identically. They should behave predictably. Practically all machines are individuals. Manufacturers give certain acceptable range for performance and other properties. Of course most virtual worlds behave more perfect way, but...
by leadraven
Tue Apr 23, 2019 9:18 am
Forum: Gameplay Help
Topic: Train stacker not working
Replies: 8
Views: 327

Re: Train stacker not working

Nilixen wrote:
Tue Apr 23, 2019 9:14 am
I don't know if that would help. Putting chain signals at each entrance would break the stacker.
Usually the stacker works fine, but this problem occurs only occasionally.
No-no-no, put 1 chain signal on overall entrance, before the fork. Where second loko of red-science train stands.
by leadraven
Tue Apr 23, 2019 9:05 am
Forum: Gameplay Help
Topic: Train stacker not working
Replies: 8
Views: 327

Re: Train stacker not working

Try to place chain signal on the entrance.
P.S. And let me know if it helps.
by leadraven
Tue Apr 23, 2019 9:02 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 13379

Re: Version 0.17.32

How could you play Factorio without perfectionism? Very well. I have engineering background and I have used to plan and build technical things from imperfect parts, rules and restrictions and knowledge. Actually, it is very hard to understand for me that so many players get their enjoyment from ach...
by leadraven
Tue Apr 23, 2019 8:39 am
Forum: Balancing
Topic: [0.17] Low density structure with expensive recipe seems greatly out of alignment
Replies: 4
Views: 544

Re: [0.17] Low density structure with expensive recipe seems greatly out of alignment

a 6 times increase is pretty extreme. I'd be up for a reduction to about 15 as an upper limit. Well, green circuits are ~3 times more expensive. LDS takes is 20 copper + 5 plastic + 2 steel (10 iron) = 35 plates in normal, and 20 copper + 30 plastic + 2 sreel (20 iron) = 70 plates in expensive. Yes...
by leadraven
Tue Apr 23, 2019 8:33 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 13379

Re: Version 0.17.32

Why it is major problem? Did you find some configuration which do not work? How could you play Factorio without perfectionism? And yes, I have throughput bugs in nuclear plants and fluid stations. I can't even measure throughput because it changes unpredictably. It is one of core game mechanics. An...
by leadraven
Tue Apr 23, 2019 7:59 am
Forum: Railway Setups
Topic: How to load 4 blue belts per wagon?
Replies: 48
Views: 4772

Re: How to load 4 blue belts per wagon?

I like belt designs, but dealing with bigger stations I came to the conclusion that it's better to separate wagon<->chests and chests<->belts stages using bots. Rails become too scattered if they are mixed with belts bus. The main problem I currently have is fluid [un]loader - it takes at least 5 ce...
by leadraven
Tue Apr 23, 2019 6:42 am
Forum: Ideas and Suggestions
Topic: Resource library for modders
Replies: 3
Views: 164

Re: Resource library for modders

DaleStan wrote:
Mon Apr 22, 2019 9:02 pm
Every sprite in the entire game is available for use, as-is or edited
They are in low resolution. I also want vanilla resources in high resolution for modding.
by leadraven
Mon Apr 22, 2019 2:05 pm
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 4258

Re: When do YOU give up and start fresh?

I like to start over. Beginning is the most interesting part. I rarely launch rockets. Automation of Production and Utility science packs is usually my final step.

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