Search found 355 matches

by leadraven
Fri Mar 27, 2020 12:01 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23702

Re: Friday Facts #339 - Beacon HR + Redesign process

[edit] And if the lightning/Tesla coil idea MUST be kept in the new design, I would suggest to put all the "electricity" inside a ball like those plasma lamps : plasma-ball-lamp.png It would make the whole thing look less dangerous and possibly less eye-catching as well, since this is something man...
by leadraven
Fri Mar 20, 2020 1:39 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23702

Re: Friday Facts #339 - Beacon HR + Redesign process

No one will ever guess what it does by this visual. It is a weapon, or furnace... The eye in the center is very confusing. Spire doesn't look like a transmitter. It is not associated with area effect.
by leadraven
Fri Mar 20, 2020 1:00 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23702

Re: Friday Facts #339 - Beacon HR + Redesign process

I [don't] love it!
Admins, don't do it again...

I don't agree it is "integrated in the world of Factorio". It looks very foreign.
May be it's because I don't like beacon itself, as a game mechanic.
by leadraven
Fri Mar 20, 2020 11:55 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 38
Views: 1233

Re: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.

I have issuse with the idea, as crafting items is in my opionion one of the main features of factorio. If I can use different items without crafting them this feels worong for me. And where will you stop? Do the same with power poles, belts, assembling machines or inserters? No, I don't want this. ...
by leadraven
Thu Mar 19, 2020 12:31 pm
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 38
Views: 1233

Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.

Where are these "policies" stored, then? How are they defined? How much work will it be, collectively, for everyone to retrofit their mods to accommodate the new tile definitions? How much time should the devs spend on working out how to migrate every existing blueprint to reflect this completely d...
by leadraven
Thu Mar 19, 2020 12:06 pm
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 38
Views: 1233

Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.

Uh no I explicitely stated that Hazard Concrete stays Hazard Concrete just like it did before but turned 90° like it also did before? Nothing changes for Blueprint Users only Tile Brush changes Rotation Behavior to change to the Design you want. How would that be actually implemented? Hazard concre...
by leadraven
Thu Mar 19, 2020 10:16 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 38
Views: 1233

Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.

1. You will get tired to "rotate" with decorative mods.
2. Why do you use hazard regular concrete at all?
3. It will not be easy to rotate blueprint with concrete.
4. 100% like this idea.
by leadraven
Fri Mar 13, 2020 8:29 am
Forum: General discussion
Topic: Science Pack Production Speed
Replies: 6
Views: 697

Re: Science Pack Production Speed

mergele wrote:
Thu Mar 12, 2020 7:16 pm
In my experience I research a lot faster than I used that research so I just let it back up on the belt and don't care about synchronizing production speeds. Once the assembly machines sleep 0 is always equal to 0.
Try to play Marathon x100 =D
by leadraven
Wed Mar 11, 2020 11:36 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 101
Views: 3757

Re: Optimization idea: abstraction

Deadlock989 wrote:
Wed Mar 11, 2020 10:16 am
One big box that feeds in ore and outputs rockets.

Wow, fun.
Blueprint your entire factory)
by leadraven
Wed Mar 11, 2020 10:07 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 101
Views: 3757

Re: Optimization idea: abstraction

It all sounds like a generic compound crafting machine. Simply make mega-assembler. But for what?
And I don't see any reason to implement it except for the entertainment of developers, but I'm sure they have other thigs to do.
by leadraven
Fri Mar 06, 2020 11:20 pm
Forum: Gameplay Help
Topic: Reasons not to continue using depleted oil patches?
Replies: 2
Views: 330

Re: Reasons not to continue using depleted oil patches?

As even depleted oil patch powers itself, pollution might be the only reason.
So, short answer is no.
by leadraven
Fri Mar 06, 2020 11:17 pm
Forum: Ideas and Suggestions
Topic: Increase rail cost
Replies: 11
Views: 508

Re: Increase rail cost

In Factorio any building cost is negligible.
by leadraven
Thu Mar 05, 2020 12:43 pm
Forum: Ideas and Suggestions
Topic: More Oil Processing
Replies: 0
Views: 119

More Oil Processing

Hello, factorians. Although I like new simplified oil processing entry recipe, I miss balancing between two oil cracking recipes (in addition to coal liquefaction). Sulfuric Acid would be an interesting ingredient for late-game oil management, as it involves iron. Also it is used IRL. So, I suggest ...
by leadraven
Tue Mar 03, 2020 10:30 am
Forum: Ideas and Suggestions
Topic: Replace Pistol for SMG when upgrading to Military 1
Replies: 6
Views: 313

Re: Replace Pistol for SMG when upgrading to Military 1

Pickaxe was removed because it has no alternatives.
Player has a lot of wepons to choose from. He can not to use pistol/smg at all.

P.S. OMG, I want a chainsaw...
by leadraven
Tue Mar 03, 2020 10:17 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Aligned miner/smelter template
Replies: 0
Views: 1383

Aligned miner/smelter template

factorio-miner.png factorio-smelter.png 0eJylmNGumzAMht8l11QiCYG2l3uNaZpom3MUiQYUwrSq6rsvlO6oI0GOvStUGj5jGzv+c2enbtKDM9az452Zc29Hdvx+Z6P5tG033/O3QbMjM15fWcFse51/6U6fvTPn3cfkbHvW7FEwYy/6Nzvyx4+CaeuNN3phbT1TsKEfw7LeznbCo7t9wW7hIgPtYlxY/vyvfPFuP+10PWk32ygwWLFgBYQVKCzPpEoUtckMQfVG/WhHv5tC+N2n68N1d9KdT8...
by leadraven
Mon Mar 02, 2020 12:20 pm
Forum: Ideas and Suggestions
Topic: Offshore rework
Replies: 7
Views: 349

Re: Offshore rework

What's wrong with having the (electric) offshore pump start with some power when placed so it pumps enough water to get boilers going? It will be very frustrating in early game, while here are no other sorces of electric power. To reset factory after blackout you'll have to mine and rebuild pump. O...
by leadraven
Mon Mar 02, 2020 10:01 am
Forum: Ideas and Suggestions
Topic: Offshore rework
Replies: 7
Views: 349

Offshore rework

Draw up my post in FFF discussion as a suggestion. Pump can transform into Fluid Wagon Crane for free. New Offshore Pump looks like Pump. 2+2=4. Make "Offshore Pump" an another form of regular Pump. To solve once and for all the problem of energy-free pump, add Offshore Power Generator as initial te...
by leadraven
Sun Mar 01, 2020 9:24 am
Forum: Ideas and Suggestions
Topic: "Stacks" circuit mode for chests
Replies: 3
Views: 168

Re: "Stacks" circuit mode for chests

ssilk wrote:
Sun Mar 01, 2020 6:36 am
Or https://mods.factorio.com/mod/StackSizeCombinator

It’s for 0.17, but I think that should be upgradeable “by hand” (normally need to upgrade the version number in info.json). Not tested, so you can blame me. ;)
This one is better, thx.
But suggestion is still relevant.

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