Search found 354 matches
- Fri Mar 27, 2020 12:01 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
Re: Friday Facts #339 - Beacon HR + Redesign process
[edit] And if the lightning/Tesla coil idea MUST be kept in the new design, I would suggest to put all the "electricity" inside a ball like those plasma lamps :
plasma-ball-lamp.png
It would make the whole thing look less dangerous and possibly less eye-catching as well, since this is ...
- Sat Mar 21, 2020 10:39 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
- Fri Mar 20, 2020 4:21 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
- Fri Mar 20, 2020 1:39 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
Re: Friday Facts #339 - Beacon HR + Redesign process
No one will ever guess what it does by this visual. It is a weapon, or furnace... The eye in the center is very confusing. Spire doesn't look like a transmitter. It is not associated with area effect.
- Fri Mar 20, 2020 1:00 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106266
Re: Friday Facts #339 - Beacon HR + Redesign process
I [don't] love it!
Admins, don't do it again...
I don't agree it is "integrated in the world of Factorio". It looks very foreign.
May be it's because I don't like beacon itself, as a game mechanic.
Admins, don't do it again...
I don't agree it is "integrated in the world of Factorio". It looks very foreign.
May be it's because I don't like beacon itself, as a game mechanic.
- Fri Mar 20, 2020 11:55 am
- Forum: Ideas and Suggestions
- Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
- Replies: 41
- Views: 11838
Re: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
I have issuse with the idea, as crafting items is in my opionion one of the main features of factorio. If I can use different items without crafting them this feels worong for me. And where will you stop? Do the same with power poles, belts, assembling machines or inserters? No, I don't want this ...
- Thu Mar 19, 2020 12:31 pm
- Forum: Ideas and Suggestions
- Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
- Replies: 41
- Views: 11838
Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.
Where are these "policies" stored, then? How are they defined?
How much work will it be, collectively, for everyone to retrofit their mods to accommodate the new tile definitions?
How much time should the devs spend on working out how to migrate every existing blueprint to reflect this ...
- Thu Mar 19, 2020 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
- Replies: 41
- Views: 11838
Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.
Uh no I explicitely stated that Hazard Concrete stays Hazard Concrete just like it did before but turned 90° like it also did before? Nothing changes for Blueprint Users only Tile Brush changes Rotation Behavior to change to the Design you want.
How would that be actually implemented?
Hazard ...
- Thu Mar 19, 2020 10:16 am
- Forum: Ideas and Suggestions
- Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
- Replies: 41
- Views: 11838
Re: Game Design: Make Hazard Concrete just a "Rotation" of regular Concrete.
1. You will get tired to "rotate" with decorative mods.
2. Why do you use hazard regular concrete at all?
3. It will not be easy to rotate blueprint with concrete.
4. 100% like this idea.
2. Why do you use hazard regular concrete at all?
3. It will not be easy to rotate blueprint with concrete.
4. 100% like this idea.
- Fri Mar 13, 2020 8:29 am
- Forum: General discussion
- Topic: Science Pack Production Speed
- Replies: 6
- Views: 4072
Re: Science Pack Production Speed
Try to play Marathon x100 =Dmergele wrote: Thu Mar 12, 2020 7:16 pm In my experience I research a lot faster than I used that research so I just let it back up on the belt and don't care about synchronizing production speeds. Once the assembly machines sleep 0 is always equal to 0.
- Wed Mar 11, 2020 11:36 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 77166
Re: Optimization idea: abstraction
Blueprint your entire factory)Deadlock989 wrote: Wed Mar 11, 2020 10:16 am One big box that feeds in ore and outputs rockets.
Wow, fun.
- Wed Mar 11, 2020 10:07 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 77166
Re: Optimization idea: abstraction
It all sounds like a generic compound crafting machine. Simply make mega-assembler. But for what?
And I don't see any reason to implement it except for the entertainment of developers, but I'm sure they have other thigs to do.
And I don't see any reason to implement it except for the entertainment of developers, but I'm sure they have other thigs to do.
- Fri Mar 06, 2020 11:20 pm
- Forum: Gameplay Help
- Topic: Reasons not to continue using depleted oil patches?
- Replies: 2
- Views: 1732
Re: Reasons not to continue using depleted oil patches?
As even depleted oil patch powers itself, pollution might be the only reason.
So, short answer is no.
So, short answer is no.
- Fri Mar 06, 2020 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Increase rail cost
- Replies: 11
- Views: 3489
Re: Increase rail cost
In Factorio any building cost is negligible.
- Thu Mar 05, 2020 12:43 pm
- Forum: Ideas and Suggestions
- Topic: More Oil Processing
- Replies: 0
- Views: 848
More Oil Processing
Hello, factorians.
Although I like new simplified oil processing entry recipe, I miss balancing between two oil cracking recipes (in addition to coal liquefaction).
Sulfuric Acid would be an interesting ingredient for late-game oil management, as it involves iron. Also it is used IRL.
So, I suggest ...
Although I like new simplified oil processing entry recipe, I miss balancing between two oil cracking recipes (in addition to coal liquefaction).
Sulfuric Acid would be an interesting ingredient for late-game oil management, as it involves iron. Also it is used IRL.
So, I suggest ...
- Tue Mar 03, 2020 10:30 am
- Forum: Ideas and Suggestions
- Topic: Replace Pistol for SMG when upgrading to Military 1
- Replies: 6
- Views: 2487
Re: Replace Pistol for SMG when upgrading to Military 1
Pickaxe was removed because it has no alternatives.
Player has a lot of wepons to choose from. He can not to use pistol/smg at all.
P.S. OMG, I want a chainsaw...
Player has a lot of wepons to choose from. He can not to use pistol/smg at all.
P.S. OMG, I want a chainsaw...
- Tue Mar 03, 2020 10:17 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Aligned miner/smelter template
- Replies: 0
- Views: 3070
Aligned miner/smelter template
factorio-miner.png
factorio-smelter.png
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factorio-smelter.png
0eJylmNGumzAMht8l11QiCYG2l3uNaZpom3MUiQYUwrSq6rsvlO6oI0GOvStUGj5jGzv+c2enbtKDM9az452Zc29Hdvx+Z6P5tG033/O3QbMjM15fWcFse51/6U6fvTPn3cfkbHvW7FEwYy/6Nzvyx4+CaeuNN3phbT1TsKEfw7LeznbCo7t9wW7hIgPtYlxY/vyvfPFuP+10PWk32ygwWLFgBYQVKCzPpEoUtckMQfVG/WhHv5tC ...
- Mon Mar 02, 2020 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Offshore rework
- Replies: 7
- Views: 2794
Re: Offshore rework
What's wrong with having the (electric) offshore pump start with some power when placed so it pumps enough water to get boilers going?
It will be very frustrating in early game, while here are no other sorces of electric power. To reset factory after blackout you'll have to mine and rebuild ...
- Mon Mar 02, 2020 10:01 am
- Forum: Ideas and Suggestions
- Topic: Offshore rework
- Replies: 7
- Views: 2794
Offshore rework
Draw up my post in FFF discussion as a suggestion.
Pump can transform into Fluid Wagon Crane for free.
New Offshore Pump looks like Pump.
2+2=4. Make "Offshore Pump" an another form of regular Pump.
To solve once and for all the problem of energy-free pump, add Offshore Power Generator as ...
Pump can transform into Fluid Wagon Crane for free.
New Offshore Pump looks like Pump.
2+2=4. Make "Offshore Pump" an another form of regular Pump.
To solve once and for all the problem of energy-free pump, add Offshore Power Generator as ...
- Sun Mar 01, 2020 9:24 am
- Forum: Ideas and Suggestions
- Topic: "Stacks" circuit mode for chests
- Replies: 3
- Views: 1462
Re: "Stacks" circuit mode for chests
This one is better, thx.ssilk wrote: Sun Mar 01, 2020 6:36 am Or https://mods.factorio.com/mod/StackSizeCombinator
It’s for 0.17, but I think that should be upgradeable “by hand” (normally need to upgrade the version number in info.json). Not tested, so you can blame me.
But suggestion is still relevant.