Searching for mods in-game is a nightmare, keywords don't work correctly in multiple ways.
Example: Search in mods for the word warehouse, you get nothing, but there are actually several mods with the word warehouse in the name. This is the main issue.
Example 2: Search for the word armor, you get ...
Search found 167 matches
- Thu Nov 23, 2023 7:03 pm
- Forum: General discussion
- Topic: Is there a reason why in-game mod searching is not a proper search?
- Replies: 2
- Views: 1162
- Fri Nov 25, 2022 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Unnecessary pop-up reuse
- Replies: 3
- Views: 1530
Unnecessary pop-up reuse
This pop-up is perfectly good and in the first use, more or less necessary:
https://i.postimg.cc/PxHFzGHq/confirm.png
However, it appears every single time I load the game now. I am also assuming that it is a part of Factorio, not Steam (though clearly interacting with Steam), since it is inside ...
https://i.postimg.cc/PxHFzGHq/confirm.png
However, it appears every single time I load the game now. I am also assuming that it is a part of Factorio, not Steam (though clearly interacting with Steam), since it is inside ...
- Sat Jun 05, 2021 11:39 am
- Forum: Technical Help
- Topic: Multiple versions...
- Replies: 4
- Views: 1945
Re: Multiple versions...
My bad, I did not read it carefully enough.
Thanks.
Thanks.
- Sat Jun 05, 2021 11:12 am
- Forum: Technical Help
- Topic: Multiple versions...
- Replies: 4
- Views: 1945
Re: Multiple versions...
I did that. But the version 0.17 install I downloaded is using the same mods and saves folders as the steam version*. All the mods are red because they're the wrong versions, but they're present. I need completely separate mods folders (saves would be nice too but are not necessary), which I had ...
- Sat Jun 05, 2021 10:42 am
- Forum: Technical Help
- Topic: Multiple versions...
- Replies: 4
- Views: 1945
Multiple versions...
I have a new steam Factorio game, but I need to access some old 0.17 files, so I've grabbed the last version of 0.17 and installed it, but this has left me one problem:
I have completely forgotten how to configure parallel installs so that the mod and save folders are completely separate.
Can ...
I have completely forgotten how to configure parallel installs so that the mod and save folders are completely separate.
Can ...
- Tue Nov 10, 2020 6:50 am
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 9272
Re: wow...oops
[Koub] Fixed the images for you :). Pro tip : upload you images directly to the forum, they'll never get deleted, and they are so much easier to insert inline.
Never say never ! I've already had my files deleted by several forums because they didn't want/couldn't afford the server costs any ...
- Wed Mar 18, 2020 1:54 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 166185
Re: [MOD 0.18] KRASTORIO^2
Wow, I was avoiding this mod because of how much I hate big, complicated overhaul mods like Bobs, Angels and Pyanadons where everything you do requires 14 other things to be done to make it work, and then each of those require 14 other things. If it weren't for being featured in the Friday Facts I ...
- Thu Jan 16, 2020 11:19 am
- Forum: General discussion
- Topic: Roboports
- Replies: 24
- Views: 7671
Re: Roboports
This setup makes sense if you use roboports only occasionally for construction or personal deliveries. With that you can still build a lot fast or get a lot of stuff quickly for a short time while getting away with the minimum amount of roboports to cover the whole area. If their batteries are ...
- Mon Jan 13, 2020 9:33 pm
- Forum: General discussion
- Topic: Find a machine by what it is building?
- Replies: 3
- Views: 2251
- Mon Jan 13, 2020 7:47 pm
- Forum: General discussion
- Topic: Wish Merchandising : Stickers...
- Replies: 5
- Views: 2949
Re: Wish Merchandising : Stickers...
You'll never get your life back. the rest of it, maybe. 

- Mon Jan 13, 2020 7:33 pm
- Forum: General discussion
- Topic: Find a machine by what it is building?
- Replies: 3
- Views: 2251
Find a machine by what it is building?
Is there a way to do that in game, or a mod?
- Mon Jan 13, 2020 7:29 pm
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3967
Re: Military and Chemical Science
That's what is amazing about Factorio. Even things that don't really need fixing are fixed. 

- Thu Jan 09, 2020 11:10 am
- Forum: Gameplay Help
- Topic: Set all Requester Chests to "Request From Buffer Chests"?
- Replies: 4
- Views: 3470
Re: Set all Requester Chests to "Request From Buffer Chests"?
To place things with particular settings, set one up the way you like then blueprint it. You can overwrite settings (and add wiring) by building a blueprint on top of matching existing entities, no robots needed.
To do a global replace takes setting one of them up correctly then using a console ...
- Thu Jan 09, 2020 1:18 am
- Forum: Gameplay Help
- Topic: Set all Requester Chests to "Request From Buffer Chests"?
- Replies: 4
- Views: 3470
Set all Requester Chests to "Request From Buffer Chests"?
Is there a way to set every Requester Chest on a map to "Request From Buffer Chests", either in the base game or a mod?
Also would be great if the box was ticked by default on newly placed Requester Chests and Angel's Requester Warehouses.
Also would be great if the box was ticked by default on newly placed Requester Chests and Angel's Requester Warehouses.
- Wed Jan 08, 2020 10:39 pm
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 135121
Re: [MOD 0.17] Squeak Through 1.4.0
The most awesome mod I never knew I absolutely needed!
- Sun Jan 05, 2020 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)
- Replies: 2
- Views: 3243
[0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)
Happened just after I installed Invisible Robots mod, so I will be testing it while on a couple more times, then with it off for a few times.
Log: https://pastebin.com/XeZNu9Ch
Edit: It was definitely Invisible Worker Robots (https://mods.factorio.com/mod/invisible-robots).
Log: https://pastebin.com/XeZNu9Ch
Edit: It was definitely Invisible Worker Robots (https://mods.factorio.com/mod/invisible-robots).
- Sun Jan 05, 2020 9:42 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 90218
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Thanks for clearing that up. I've asked TheSAguy about the crusher doing the job and am awaiting his response. Maybe it's time I actually made a mod myself, which I would have either modify the Bio Industries crusher or add my own custom crusher. I'm a little dubious in the art department though ...
- Sun Jan 05, 2020 1:40 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 90218
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Hmm...it's made in an assembly machine, so I assumed it should be unmade in a reverse assembly machine. Maybe I can talk to TheSAguy about adding recipes to his stone crushers in Bio Industries, that would seem appropriate.
- Sat Jan 04, 2020 10:47 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 90218
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Is there a recycling recipe for Concrete and Hazard Concrete? I can't find one.
Even one that yielded only crushed stone would be ok, as long as I can get rid of dozens of stacks of the stuff without having to destroy them one stack at a time.
Even one that yielded only crushed stone would be ok, as long as I can get rid of dozens of stacks of the stuff without having to destroy them one stack at a time.
- Sat Jan 04, 2020 8:49 pm
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3967
Re: Military and Chemical Science
It bothered you for the same reason it bothers a lot of Factorio players. We all tend to be on the OCD end of things.

