Search found 118 matches

by GlassDeviant
Wed Apr 10, 2019 4:14 pm
Forum: Gameplay Help
Topic: Old chem plant setup...fixable?
Replies: 27
Views: 1222

Re: Old chem plant setup...fixable?

It is neither awkward nor edge case. Not awkward because it was not quite trivial to design, but close enough not to matter. It got the job of allowing two processes to be performed by one chem plant array done simply and in a relatively compact space while allowing for extension at the far end. Tha...
by GlassDeviant
Wed Apr 10, 2019 3:51 pm
Forum: General discussion
Topic: Stop making me download 1GB of assets
Replies: 16
Views: 2225

Re: Stop making me download 1GB of assets

Ranakastrasz wrote:
Fri Mar 01, 2019 9:45 pm
theolderbeholder wrote:
Fri Mar 01, 2019 9:41 pm
I know this sounds strange, but unless you are affected by the fixes, you could ... skip the version? :roll:
And instead play some more?
That would be Cheating.
Oh, do enlighten us. How exactly is playing an older version of a game cheating?
by GlassDeviant
Wed Apr 10, 2019 3:44 pm
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 38
Views: 6737

Re: Why i will never play 0.17

0.17 pros: - better fluid dynamics (no need to put a pump after each underground pipe anymore) You never needed to put a pump after each underground pipe. The new fluid dynamics are a bigger problem than solution. I do agree however on the new quickbar, especially the use of the MMB to clear slots....
by GlassDeviant
Wed Apr 10, 2019 3:18 pm
Forum: General discussion
Topic: Turret creep hypocrisy
Replies: 4
Views: 894

Turret creep hypocrisy

I notice that now the player can't use turret creep, but the bugs are programmed to do it.

Found this out when I got an alert from one corner of my base where the bugs had built a nest and several of their large, long range spitters and began decimating my defensive wall and turrets.
by GlassDeviant
Mon Apr 08, 2019 8:51 pm
Forum: Gameplay Help
Topic: Old chem plant setup...fixable?
Replies: 27
Views: 1222

Re: Old chem plant setup...fixable?

Somehow the chem plants which have a water input and a light oil input while running the cracking recipe, but both as light oil inputs when running the solid fuel recipe, are allowing flow between the two inputs when the latter is running. are you sure about it, that the light oil is really flowing...
by GlassDeviant
Mon Apr 08, 2019 8:37 pm
Forum: Not a bug
Topic: [0.17.16] Wrong "can't mix fluids" message when changing recipe
Replies: 10
Views: 3136

Re: [0.17.16] Wrong "can't mix fluids" message when changing recipe

It's not about inputs. They have put the cart before the horse, by defining pipe contents based on what the machine expects to be coming in, so you can't switch the recipe because the new recipe wants to redefine an input that is being defined by the existing recipe. The more I look at it, the more ...
by GlassDeviant
Mon Apr 08, 2019 7:58 pm
Forum: Not a bug
Topic: Chem plant issue since pipe "fix"
Replies: 2
Views: 125

Re: Chem plant issue since pipe "fix"

A) It breaks something that worked fine before. B) If you mixed inputs in a real chemical plant, I would want to be far, far away. To me, that's a bug, or at the very least a design flaw. Even the premise is ridiculous on the face of it...setting pipe contents based on what the machine expects as an...
by GlassDeviant
Mon Apr 08, 2019 4:16 pm
Forum: Not a bug
Topic: Chem plant issue since pipe "fix"
Replies: 2
Views: 125

Chem plant issue since pipe "fix"

At first I thought it was a problem caused by the fluid handling fix, but this morning I noticed something that revealed the true problem to be in the chemical plants and only revealed by the fluid handling fix: https://forums.factorio.com/viewtopic.php?f=18&t=69207&p=421136#p421136 Essentially, the...
by GlassDeviant
Mon Apr 08, 2019 4:04 pm
Forum: Gameplay Help
Topic: Old chem plant setup...fixable?
Replies: 27
Views: 1222

Re: Old chem plant setup...fixable?

Something I noticed from a fresh perspective this morning is that after I pumped the water out AND disconnected the pipe-to-ground between the pump and the offending water pipes then got the recipe working, said water pipes became light oil pipes, even though the only thing connecting them to the li...
by GlassDeviant
Mon Apr 08, 2019 6:57 am
Forum: Gameplay Help
Topic: Old chem plant setup...fixable?
Replies: 27
Views: 1222

Re: Old chem plant setup...fixable?

Thanks, I missed that. I'll try pumping the water out first, as it's just a simple step rather than having to build an entirely new array and rearrange everything else. Edit: No luck, even with the water sucked out the game still sees them as "water pipes". Why was this change made anyway? It seemed...
by GlassDeviant
Mon Apr 08, 2019 6:27 am
Forum: Gameplay Help
Topic: Old chem plant setup...fixable?
Replies: 27
Views: 1222

Old chem plant setup...fixable?

I have this old array of chem plants that I used to switch between cracking light oil to petroleum and making solid fuel from light oil, simply by changing the 'recipe'. This doesn't work in 0.17. https://imgur.com/a/XPdDeeJ I get an error message when I try to set it to solid fuel, and I can't set ...
by GlassDeviant
Thu Apr 05, 2018 2:21 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 91
Views: 72886

Re: [photos] Factorio in real life

Sending a car to space https://i.imgur.com/yhY6T6P.png Ha ha this is the best, however sending car to the space is still not in game. I wonder beside building and maintain factories, there hold be others exciting option like this should be in game, if we able to do this then it would be the best. h...
by GlassDeviant
Tue Feb 27, 2018 7:21 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 18519

Re: So... Let's talk about bots, and how to fix them properly...

My low effort solution: just don't use logistic bots.

It's each players choice whether to use them or not.

Personally I use only constructions bots, a pile or two for building and clearing and some for maintaining (/repairing) defenses on my perimeter.
by GlassDeviant
Tue Feb 27, 2018 7:11 am
Forum: General discussion
Topic: Using Artillery for exploration
Replies: 12
Views: 3034

Re: Using Artillery for exploration

Late game I can imagine launching a survey satellite that would give you complete map reveal (or within a certain range on infinite maps), adding a further amount per additional satellite launch.
by GlassDeviant
Tue Feb 27, 2018 5:55 am
Forum: General discussion
Topic: Factorio Port for Nintendo Switch?
Replies: 14
Views: 6017

Re: Factorio Port for Nintendo Switch?

Mobile devices don't have the power to handle games like Factorio. There is a big difference between a mobile processor and an Atom, or a laptop or desktop CPU. It has nothing to do with the textures, either, it's the sheer processing power and memory required to manage the massive amount of objects...
by GlassDeviant
Tue Feb 27, 2018 5:45 am
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 1531

Re: Can i see what is made out of an product?

Factorio modding is not like Skyrim modding, you don't spend solid days sorting out, updating, testing compatibility and so on. Most of them just work, and Factorio scans for dependencies and other problems while loading. Unlike Bethesda who just let the chips (and pretzels and whatever else you cho...
by GlassDeviant
Tue Feb 27, 2018 5:35 am
Forum: General discussion
Topic: 3000 hours and Dirty Mining
Replies: 20
Views: 4167

Re: 3000 hours and Dirty Mining

I don't even know how many hours I've played Factorio. Steam says 175, but I got it from the website back in early 2015, possibly late 2014 counting the demo version, and only added it to steam years later.
by GlassDeviant
Tue Feb 27, 2018 5:14 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 393
Views: 129264

Re: Just bought the game; What were Your first impressions?

blindsided, watch the Factorio tutorial videos by Katherine of Sky (and others, but especially hers).

https://www.youtube.com/channel/UCTIV3K ... NjoMoNaGtQ
by GlassDeviant
Tue Feb 27, 2018 4:02 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 18747

Re: Belts vs Bots - A response to FFF #224

I see a lot of opinions about a lot of things that just don't make any sense. First this crap about launching the rocket. Most people have never launched a rocket, or if they have, they did it once and have never done it again. Second, far from "everyone" switches to [implied logistics] bots as soon...
by GlassDeviant
Sat Nov 05, 2016 12:42 am
Forum: Ideas and Suggestions
Topic: Terraforming: Green planet
Replies: 6
Views: 1081

Re: Terraforming: Green planet

don't like the mods that add forest growth for another reason: this game is a technology-based game, so magical fast-growing trees simply don't belong. Some varieties of bamboo can grow at a rate of 4cm per hour (1 inch per 40 minutes). As these trees are alien, who is to say what is a normal growt...

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