Search found 165 matches

by GlassDeviant
Sat Jun 05, 2021 11:39 am
Forum: Technical Help
Topic: Multiple versions...
Replies: 4
Views: 247

Re: Multiple versions...

My bad, I did not read it carefully enough.

Thanks.
by GlassDeviant
Sat Jun 05, 2021 11:12 am
Forum: Technical Help
Topic: Multiple versions...
Replies: 4
Views: 247

Re: Multiple versions...

I did that. But the version 0.17 install I downloaded is using the same mods and saves folders as the steam version*. All the mods are red because they're the wrong versions, but they're present. I need completely separate mods folders (saves would be nice too but are not necessary), which I had bef...
by GlassDeviant
Sat Jun 05, 2021 10:42 am
Forum: Technical Help
Topic: Multiple versions...
Replies: 4
Views: 247

Multiple versions...

I have a new steam Factorio game, but I need to access some old 0.17 files, so I've grabbed the last version of 0.17 and installed it, but this has left me one problem: I have completely forgotten how to configure parallel installs so that the mod and save folders are completely separate. Can someon...
by GlassDeviant
Tue Nov 10, 2020 6:50 am
Forum: General discussion
Topic: wow...oops
Replies: 17
Views: 3933

Re: wow...oops

[Koub] Fixed the images for you :). Pro tip : upload you images directly to the forum, they'll never get deleted, and they are so much easier to insert inline. Never say never ! I've already had my files deleted by several forums because they didn't want/couldn't afford the server costs any more......
by GlassDeviant
Wed Mar 18, 2020 1:54 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 79976

Re: [MOD 0.18] KRASTORIO^2

Wow, I was avoiding this mod because of how much I hate big, complicated overhaul mods like Bobs, Angels and Pyanadons where everything you do requires 14 other things to be done to make it work, and then each of those require 14 other things. If it weren't for being featured in the Friday Facts I w...
by GlassDeviant
Thu Jan 16, 2020 11:19 am
Forum: General discussion
Topic: Roboports
Replies: 24
Views: 2345

Re: Roboports

This setup makes sense if you use roboports only occasionally for construction or personal deliveries. With that you can still build a lot fast or get a lot of stuff quickly for a short time while getting away with the minimum amount of roboports to cover the whole area. If their batteries are enou...
by GlassDeviant
Mon Jan 13, 2020 7:47 pm
Forum: General discussion
Topic: Wish Merchandising : Stickers...
Replies: 5
Views: 798

Re: Wish Merchandising : Stickers...

You'll never get your life back. the rest of it, maybe. :lol:
by GlassDeviant
Mon Jan 13, 2020 7:33 pm
Forum: General discussion
Topic: Find a machine by what it is building?
Replies: 3
Views: 899

Find a machine by what it is building?

Is there a way to do that in game, or a mod?
by GlassDeviant
Mon Jan 13, 2020 7:29 pm
Forum: General discussion
Topic: Military and Chemical Science
Replies: 6
Views: 1560

Re: Military and Chemical Science

That's what is amazing about Factorio. Even things that don't really need fixing are fixed. :)
by GlassDeviant
Thu Jan 09, 2020 11:10 am
Forum: Gameplay Help
Topic: Set all Requester Chests to "Request From Buffer Chests"?
Replies: 4
Views: 815

Re: Set all Requester Chests to "Request From Buffer Chests"?

To place things with particular settings, set one up the way you like then blueprint it. You can overwrite settings (and add wiring) by building a blueprint on top of matching existing entities, no robots needed. To do a global replace takes setting one of them up correctly then using a console com...
by GlassDeviant
Thu Jan 09, 2020 1:18 am
Forum: Gameplay Help
Topic: Set all Requester Chests to "Request From Buffer Chests"?
Replies: 4
Views: 815

Set all Requester Chests to "Request From Buffer Chests"?

Is there a way to set every Requester Chest on a map to "Request From Buffer Chests", either in the base game or a mod?

Also would be great if the box was ticked by default on newly placed Requester Chests and Angel's Requester Warehouses.
by GlassDeviant
Wed Jan 08, 2020 10:39 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 113
Views: 79431

Re: [MOD 0.17] Squeak Through 1.4.0

The most awesome mod I never knew I absolutely needed!
by GlassDeviant
Sun Jan 05, 2020 11:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)
Replies: 2
Views: 1030

[0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)

Happened just after I installed Invisible Robots mod, so I will be testing it while on a couple more times, then with it off for a few times.

Log: https://pastebin.com/XeZNu9Ch


Edit: It was definitely Invisible Worker Robots (https://mods.factorio.com/mod/invisible-robots).
by GlassDeviant
Sun Jan 05, 2020 9:42 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 180
Views: 34259

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Thanks for clearing that up. I've asked TheSAguy about the crusher doing the job and am awaiting his response. Maybe it's time I actually made a mod myself, which I would have either modify the Bio Industries crusher or add my own custom crusher. I'm a little dubious in the art department though, un...
by GlassDeviant
Sun Jan 05, 2020 1:40 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 180
Views: 34259

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Hmm...it's made in an assembly machine, so I assumed it should be unmade in a reverse assembly machine. Maybe I can talk to TheSAguy about adding recipes to his stone crushers in Bio Industries, that would seem appropriate.
by GlassDeviant
Sat Jan 04, 2020 10:47 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 180
Views: 34259

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Is there a recycling recipe for Concrete and Hazard Concrete? I can't find one.

Even one that yielded only crushed stone would be ok, as long as I can get rid of dozens of stacks of the stuff without having to destroy them one stack at a time.
by GlassDeviant
Sat Jan 04, 2020 8:49 pm
Forum: General discussion
Topic: Military and Chemical Science
Replies: 6
Views: 1560

Re: Military and Chemical Science

It bothered you for the same reason it bothers a lot of Factorio players. We all tend to be on the OCD end of things.
:mrgreen:
by GlassDeviant
Sat Jan 04, 2020 8:47 pm
Forum: General discussion
Topic: wow...oops
Replies: 17
Views: 3933

Re: wow...oops

halloween20 wrote:
Fri Jan 03, 2020 7:14 pm
"wtf did i do her, and why?"
A truly great typo...
by GlassDeviant
Wed Jan 01, 2020 8:46 am
Forum: General discussion
Topic: wow...oops
Replies: 17
Views: 3933

Re: wow...oops

Those little, hidden problems are the bane of Factorio players I think, and your mod has become indispensable already! It should be in the base game.

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