Search found 158 matches

by Linver
Sun Jan 31, 2021 7:05 am
Forum: Won't fix.
Topic: [1.1.19] Inconsistent max pressure
Replies: 1
Views: 1161

[1.1.19] Inconsistent max pressure

Hello. The max pressure(throughput) of a working fluid network with two pumps depend on the order of how new nodes are connected:
by Linver
Thu Jan 14, 2021 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
Replies: 13
Views: 6755

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Twinsen wrote:
Thu Jan 14, 2021 11:14 am
Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?
I have uploaded it externally because can't be attached:
https://www.mediafire.com/file/wefbmjz0 ... e.dat/file
by Linver
Thu Jan 14, 2021 1:23 pm
Forum: Duplicates
Topic: [1.1.9] Crash opening the Editor
Replies: 1
Views: 659

[1.1.9] Crash opening the Editor

Hi. Loading in the editor a map saved from the version 1.1.8, will return this crash: Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-build-ijrzsv\src\circuitnetwork\circuitconnector.cpp (655): CircuitConnector::checkConsistency c:\cygwin64\tmp\factorio-b...
by Linver
Sat Jan 09, 2021 1:59 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 46623

Re: Industrial Revolution 2 discussion

Hi guys. I want to say some special thanks to Deadlock too. Normal Factorio users don't know how much work is this, and this is A LOT of work (I know it well), and give me the chance to play again Factorio with friends. I suggest to all to try it at least once. So without enter into misunderstood sp...
by Linver
Fri Dec 25, 2020 5:53 pm
Forum: Mods
Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Replies: 19
Views: 7617

Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid

The ruby creation recipe is similar in nature to the Uranium Enrichment recipe in that; it allows you to create more of something with less of something; but it is not the actual way you get Uranium 235. Basically, the recipe lets you /duplicate/ rubies, but it is not how you get them initially. Ru...
by Linver
Fri Dec 25, 2020 12:13 am
Forum: Mods
Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Replies: 19
Views: 7617

Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid

Also did u encounter this? - To make Laser item is needed a Ruby Item - (That seems is) produced by the Cubic Press - (But) lasers are in the among the ancestors of prerequisites of Cubic Press technology https://puu.sh/H0H6v/6b337311aa.png https://puu.sh/H0H5U/5e1e98549a.png https://puu.sh/H0H72/9a...
by Linver
Wed Dec 09, 2020 4:04 am
Forum: Not a bug
Topic: [1.1.5] Menu simulations work differently in modded Factorio
Replies: 3
Views: 1281

Re: [1.1.5] Menu simulations work differently in modded Factorio

Image
Tested on Factorio 1.1.5 K2 1.0.13
Probably ur other mods installed that make something look better in ur modpack
by Linver
Fri Nov 27, 2020 7:04 pm
Forum: Modding interface requests
Topic: [1.1.1] tips-and-tricks-item prototype - Scale Image Property
Replies: 0
Views: 597

[1.1.1] tips-and-tricks-item prototype - Scale Image Property

Hi, can be possible add a sort of "scale-image" property or "no-stretchable-image" to the new tips-and-tricks-item prototype? This is an image of width 382 and height 400 in the K2 wiki without any scale property: https://i.imgur.com/cOYLrDn.png This is how is shown the same imag...
by Linver
Mon Nov 23, 2020 11:15 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 126761

Re: Version 1.1.0

Modders tomorrow:
Image
Ahahahah
by Linver
Mon Nov 23, 2020 10:43 pm
Forum: Modding interface requests
Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
Replies: 19
Views: 3854

Re: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process

Cheap? -Each time an entity is mined -> --Check if have a get_burnt_result_inventory() valid, if true-> ---Check if the current energy is greater than 0-> ----Give the burnt result of the last consumed item Excluding that " give the burnt result of the last consumed item " I'm not sure ho...
by Linver
Mon Nov 23, 2020 5:53 pm
Forum: Modding interface requests
Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
Replies: 19
Views: 3854

Re: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process

Cheap? -Each time an entity is mined -> --Check if have a get_burnt_result_inventory() valid, if true-> ---Check if the current energy is greater than 0-> ----Give the burnt result of the last consumed item Excluding that " give the burnt result of the last consumed item " I'm not sure ho...
by Linver
Mon Nov 23, 2020 5:40 pm
Forum: Modding interface requests
Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
Replies: 19
Views: 3854

Re: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process

I agree too that a flag like return_ingredients_on_change/return_ingredients_on_mining (maybe default true? I dunno if this is equal to ingredients better leave this decision to devs) will be the best solution, in any case both problems that we are discussing are glitches , specially in the actual s...
by Linver
Mon Nov 23, 2020 5:21 pm
Forum: Modding interface requests
Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
Replies: 19
Views: 3854

Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process

Hi, I noticed from many mod user reports, that Vehicle and BurnerGenerator prototypes, have a glitch about the burnt result. When a vehicle or a burner generator consume an item, and they use as a fuel an item that should return a burnt result item, if they are mined before they complete the consump...
by Linver
Fri Oct 30, 2020 8:55 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76983

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Thanks for the answers. Any idea about when will be out?
by Linver
Fri Oct 30, 2020 8:46 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76983

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Hi all. The new randomly rotated menu backgrounds, at modding level, will change the behaviour of main_menu_background_image_location field? Or will implement new fields like "main_menu_background_image_locations"?
by Linver
Sun Aug 16, 2020 7:02 am
Forum: Won't implement
Topic: autopilot_destination property discussion
Replies: 2
Views: 1028

Re: autopilot_destination property discussion

Make sense, thanks for the answer
by Linver
Sun Aug 16, 2020 6:51 am
Forum: Modding interface requests
Topic: Burner-EnergySource NoPowerIcon Position
Replies: 0
Views: 505

Burner-EnergySource NoPowerIcon Position

Hi all! This is the first prototype where I encountered this problem: https://i.imgur.com/A7tlPhT.png Spidertron seems to doesn't collide with anything, and I'm not sure which of two, selection box or collision box are gulty of this, but I'm sure that exist a reason for this, my guess is that the ic...
by Linver
Sat Aug 15, 2020 10:25 pm
Forum: Won't implement
Topic: autopilot_destination property discussion
Replies: 2
Views: 1028

autopilot_destination property discussion

Hi again, and wishes again to all dev for the release! A question, why don't insert autopilot_destination with a sort of autopilot_enabled property under vehicle prototype instead of enable it only in the spidervehicle prototype if inhert vehicle prototype? That would have left more open possibility...
by Linver
Sun Jul 19, 2020 6:16 pm
Forum: Resolved Problems and Bugs
Topic: Error 500 on website
Replies: 1
Views: 1020

Error 500 on website

On link:

https://mods.factorio.com/trending/2

Error 500:
Internal Server Error
The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.
by Linver
Fri Jul 17, 2020 12:15 pm
Forum: Already exists
Topic: Weird ElectricEnergyInterface behaviour and drain property behaviour
Replies: 1
Views: 1409

Re: Weird ElectricEnergyInterface behaviour and drain property behaviour

Solved reducing the ElectricEnergyInterface animation speed.

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