Hello. The max pressure(throughput) of a working fluid network with two pumps depend on the order of how new nodes are connected:
Search found 158 matches
- Sun Jan 31, 2021 7:05 am
- Forum: Won't fix.
- Topic: [1.1.19] Inconsistent max pressure
- Replies: 1
- Views: 1462
- Thu Jan 14, 2021 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
- Replies: 13
- Views: 8650
Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
I have uploaded it externally because can't be attached:Twinsen wrote: Thu Jan 14, 2021 11:14 am Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?
https://www.mediafire.com/file/wefbmjz0 ... e.dat/file
- Thu Jan 14, 2021 1:23 pm
- Forum: Duplicates
- Topic: [1.1.9] Crash opening the Editor
- Replies: 1
- Views: 922
[1.1.9] Crash opening the Editor
Hi. Loading in the editor a map saved from the version 1.1.8, will return this crash:
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ijrzsv\src\circuitnetwork\circuitconnector.cpp (655): CircuitConnector::checkConsistency
c:\cygwin64\tmp\factorio ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ijrzsv\src\circuitnetwork\circuitconnector.cpp (655): CircuitConnector::checkConsistency
c:\cygwin64\tmp\factorio ...
- Sat Jan 09, 2021 1:59 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 62706
Re: Industrial Revolution 2 discussion
Hi guys. I want to say some special thanks to Deadlock too.
Normal Factorio users don't know how much work is this, and this is A LOT of work (I know it well),
and give me the chance to play again Factorio with friends. I suggest to all to try it at least once.
So without enter into misunderstood ...
Normal Factorio users don't know how much work is this, and this is A LOT of work (I know it well),
and give me the chance to play again Factorio with friends. I suggest to all to try it at least once.
So without enter into misunderstood ...
- Fri Dec 25, 2020 5:53 pm
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
- Replies: 19
- Views: 9702
Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
The ruby creation recipe is similar in nature to the Uranium Enrichment recipe in that; it allows you to create more of something with less of something; but it is not the actual way you get Uranium 235.
Basically, the recipe lets you /duplicate/ rubies, but it is not how you get them initially ...
- Fri Dec 25, 2020 12:13 am
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
- Replies: 19
- Views: 9702
Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Also did u encounter this?
- To make Laser item is needed a Ruby Item
- (That seems is) produced by the Cubic Press
- (But) lasers are in the among the ancestors of prerequisites of Cubic Press technology
https://puu.sh/H0H6v/6b337311aa.png
https://puu.sh/H0H5U/5e1e98549a.png
https://puu ...
- To make Laser item is needed a Ruby Item
- (That seems is) produced by the Cubic Press
- (But) lasers are in the among the ancestors of prerequisites of Cubic Press technology
https://puu.sh/H0H6v/6b337311aa.png
https://puu.sh/H0H5U/5e1e98549a.png
https://puu ...
- Wed Dec 09, 2020 4:04 am
- Forum: Not a bug
- Topic: [1.1.5] Menu simulations work differently in modded Factorio
- Replies: 3
- Views: 1762
- Fri Nov 27, 2020 7:04 pm
- Forum: Modding interface requests
- Topic: [1.1.1] tips-and-tricks-item prototype - Scale Image Property
- Replies: 0
- Views: 839
[1.1.1] tips-and-tricks-item prototype - Scale Image Property
Hi, can be possible add a sort of "scale-image" property or "no-stretchable-image" to the new tips-and-tricks-item prototype?
This is an image of width 382 and height 400 in the K2 wiki without any scale property:
https://i.imgur.com/cOYLrDn.png
This is how is shown the same image in the tips-and ...
This is an image of width 382 and height 400 in the K2 wiki without any scale property:
https://i.imgur.com/cOYLrDn.png
This is how is shown the same image in the tips-and ...
- Mon Nov 23, 2020 11:15 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 162285
- Mon Nov 23, 2020 10:43 pm
- Forum: Modding interface requests
- Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
- Replies: 19
- Views: 5747
Re: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
Cheap?
-Each time an entity is mined ->
--Check if have a get_burnt_result_inventory() valid, if true->
---Check if the current energy is greater than 0->
----Give the burnt result of the last consumed item
Excluding that " give the burnt result of the last consumed item " I'm not sure ...
- Mon Nov 23, 2020 5:53 pm
- Forum: Modding interface requests
- Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
- Replies: 19
- Views: 5747
Re: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
Cheap?
-Each time an entity is mined ->
--Check if have a get_burnt_result_inventory() valid, if true->
---Check if the current energy is greater than 0->
----Give the burnt result of the last consumed item
Excluding that " give the burnt result of the last consumed item " I'm not sure how ...
-Each time an entity is mined ->
--Check if have a get_burnt_result_inventory() valid, if true->
---Check if the current energy is greater than 0->
----Give the burnt result of the last consumed item
Excluding that " give the burnt result of the last consumed item " I'm not sure how ...
- Mon Nov 23, 2020 5:40 pm
- Forum: Modding interface requests
- Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
- Replies: 19
- Views: 5747
Re: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
I agree too that a flag like return_ingredients_on_change/return_ingredients_on_mining (maybe default true? I dunno if this is equal to ingredients better leave this decision to devs) will be the best solution, in any case both problems that we are discussing are glitches , specially in the actual ...
- Mon Nov 23, 2020 5:21 pm
- Forum: Modding interface requests
- Topic: Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
- Replies: 19
- Views: 5747
Get BurntResult on Vehicle and BurnerGenerator while mined interrupting a consumption process
Hi, I noticed from many mod user reports, that Vehicle and BurnerGenerator prototypes, have a glitch about the burnt result.
When a vehicle or a burner generator consume an item, and they use as a fuel an item that should return a burnt result item, if they are mined before they complete the ...
When a vehicle or a burner generator consume an item, and they use as a fuel an item that should return a burnt result item, if they are mined before they complete the ...
- Fri Oct 30, 2020 8:55 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 93612
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Thanks for the answers. Any idea about when will be out?
- Fri Oct 30, 2020 8:46 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 93612
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Hi all. The new randomly rotated menu backgrounds, at modding level, will change the behaviour of main_menu_background_image_location field? Or will implement new fields like "main_menu_background_image_locations"?
- Sun Aug 16, 2020 7:02 am
- Forum: Won't implement
- Topic: autopilot_destination property discussion
- Replies: 2
- Views: 1339
Re: autopilot_destination property discussion
Make sense, thanks for the answer
- Sun Aug 16, 2020 6:51 am
- Forum: Modding interface requests
- Topic: Burner-EnergySource NoPowerIcon Position
- Replies: 0
- Views: 702
Burner-EnergySource NoPowerIcon Position
Hi all!
This is the first prototype where I encountered this problem:
https://i.imgur.com/A7tlPhT.png
Spidertron seems to doesn't collide with anything, and I'm not sure which of two, selection box or collision box are gulty of this, but I'm sure that exist a reason for this, my guess is that ...
This is the first prototype where I encountered this problem:
https://i.imgur.com/A7tlPhT.png
Spidertron seems to doesn't collide with anything, and I'm not sure which of two, selection box or collision box are gulty of this, but I'm sure that exist a reason for this, my guess is that ...
- Sat Aug 15, 2020 10:25 pm
- Forum: Won't implement
- Topic: autopilot_destination property discussion
- Replies: 2
- Views: 1339
autopilot_destination property discussion
Hi again, and wishes again to all dev for the release!
A question, why don't insert autopilot_destination with a sort of autopilot_enabled property under vehicle prototype instead of enable it only in the spidervehicle prototype if inhert vehicle prototype? That would have left more open possibility ...
A question, why don't insert autopilot_destination with a sort of autopilot_enabled property under vehicle prototype instead of enable it only in the spidervehicle prototype if inhert vehicle prototype? That would have left more open possibility ...
- Sun Jul 19, 2020 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: Error 500 on website
- Replies: 1
- Views: 1344
Error 500 on website
On link:
https://mods.factorio.com/trending/2
Error 500:
https://mods.factorio.com/trending/2
Error 500:
Internal Server Error
The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.
- Fri Jul 17, 2020 12:15 pm
- Forum: Already exists
- Topic: Weird ElectricEnergyInterface behaviour and drain property behaviour
- Replies: 1
- Views: 1835
Re: Weird ElectricEnergyInterface behaviour and drain property behaviour
Solved reducing the ElectricEnergyInterface animation speed.