Search found 3 matches
- Thu Jun 20, 2019 3:06 pm
- Forum: Duplicates
- Topic: Game crash on saving
- Replies: 2
- Views: 1126
Re: Game crash on saving
Looks like a duplicate of: https://forums.factorio.com/72168
PS: A method pointer+an object pointer. Don't tell me thats a std::bind/lambda workaround :shock:
You mean the std::_LaunchPad line? That's some internal STL call ... we use constructor(3) https://en.cppreference.com/w/cpp/thread ...
- Wed Jun 19, 2019 8:19 pm
- Forum: Duplicates
- Topic: Game crash on saving
- Replies: 2
- Views: 1126
Game crash on saving
Hi there,
My game crashes randomly in the event of saving - in like 20% off all cases. Vanilla 0.17.50.
Seems to be a access violation.
PS: First guess: train related, changing signals a lot.
PS: A method pointer+an object pointer. Don't tell me thats a std::bind/lambda workaround :shock:
0.000 ...
My game crashes randomly in the event of saving - in like 20% off all cases. Vanilla 0.17.50.
Seems to be a access violation.
PS: First guess: train related, changing signals a lot.
PS: A method pointer+an object pointer. Don't tell me thats a std::bind/lambda workaround :shock:
0.000 ...
- Wed Jan 09, 2019 12:24 pm
- Forum: Technical Help
- Topic: [SOLVED] Headless Server + Login Credentials? (Connection Problems)
- Replies: 13
- Views: 6233
Re: Headless Server + Login Credentials?
Using the same account for server and client is standard practice for factorio servers afaik and any restrictions would not make sense anyway since account authentication for clients is purely optional and keep in mind that your client successfully connected to the server already, the issue arises ...