When i try to join first time there is no problem.
When i try to join the second time on the server i get this errors.
I have to make a new Map to redo this procedere.
Search found 11 matches
- Fri Jul 17, 2015 8:42 pm
- Forum: Won't fix.
- Topic: [0.12.0] Dedicatet Server Key 'reloadscript'+'isdemo'
- Replies: 1
- Views: 5547
- Fri Nov 07, 2014 1:20 pm
- Forum: General discussion
- Topic: Forum: more languages?!.
- Replies: 7
- Views: 3627
Re: Forum: more languages?!.
I want a Factorio forum in my language.
I made a Factorio Fan forum in my language!
I made factorio[dot]at for all German Users. ^^
I made a Factorio Fan forum in my language!
I made factorio[dot]at for all German Users. ^^
- Fri Nov 07, 2014 12:06 pm
- Forum: Multiplayer
- Topic: [GER] German-speaking MP Games
- Replies: 16
- Views: 7604
Re: [GER] Deutschsprachiger Server (German-speaking server)
I've changed start thread, i hope it's better now.ssilk wrote:Hm. I don't wanted this thread to be split by this off-topic discussion, sorry for that.
I recommend to continue this discussion in this thread: https://forums.factorio.com/forum/vie ... f=5&t=6532
- Mon Nov 03, 2014 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] couldn't create atlas bitmap (size 512X413)
- Replies: 11
- Views: 10139
Re: [0.11.1] couldn't create atlas bitmap (size 512X413)
Workaround: 1. Open "%appdata%\Factorio\config\config.ini" with a texteditor. 2. Past " graphics-quality=very-low bitmap_cache_enabled=true bitmap_cache_priority_threshold=very-low " in it. 3. Close the texteditor. 4. Open Factorio 5. Try a higher resolution 6. if (brocke) {goto ...
- Sat Nov 01, 2014 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1][kovarex] We didn't do the train movement right.
- Replies: 11
- Views: 6161
[0.11.1][kovarex] We didn't do the train movement right.
... right let us know when this happens.
Reproduce: Drive with a train i a dead end. (End of the Track or to fast in a closed Gate)
Reproduce: Drive with a train i a dead end. (End of the Track or to fast in a closed Gate)
- Sat Nov 01, 2014 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: __1__ Username in German
- Replies: 1
- Views: 1061
__1__ Username in German
In German when a Player is Joining the game it says: "__1__ joined the Game" instead of the Username
Solve: Play in English
Solve: Play in English
- Sat Nov 01, 2014 11:17 am
- Forum: Multiplayer
- Topic: [GER] German-speaking MP Games
- Replies: 16
- Views: 7604
[GER] German-speaking MP Games
Please don't comment on German
If you are interestet to play with us come to TS³.
Web: https://chrometech.at/category/factorio/
TS³: chrometech.at (Scroll Down to Factorio)
I hope i see you,
If you are interestet to play with us come to TS³.
Web: https://chrometech.at/category/factorio/
TS³: chrometech.at (Scroll Down to Factorio)
I hope i see you,
- Geartwo
- Wed Jul 31, 2013 1:22 pm
- Forum: Not a bug
- Topic: [0.5.3] Problem when queueing two related products
- Replies: 9
- Views: 8193
Re: [0.5.3] Problem when queueing two related products
You should Update the current Version is 0.6.1
- Sat Jul 27, 2013 8:45 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 347958
Re: [MOD 0.5.x] Treefarm v0.7.0
Thanks for the fix instruction. Can you confirm that the mod works correctly after theses changes? Yes, all things shold work. At the moment we havn't seen any problem. But you shold make a backap only to be on the save side. ^^ German: Wir haben das ganze auf einer Großen bestehenden Map getestet ...
- Fri Jul 26, 2013 6:07 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 347958
Re: [MOD 0.5.x] Treefarm v0.7.0
Fast Up Date for 6.0. You have to do it yourself. 1. Go to "%appdata%\Factorio\mods\Treefarm-Mod\prototypes\item" 2. Edit the "treefarm-mod.lua" with NotePad++ or something similar 3. Edit the following lines: "fuel_value = 0.75," --> "fuel_value = "6KJ",...
- Tue Jul 23, 2013 8:02 pm
- Forum: Ideas and Suggestions
- Topic: Light Sensor
- Replies: 1
- Views: 6492
Light Sensor
It would be great if you put a day/light sensor in the game for better use of solar engines.
These Sensor cold be between two electricity pylon and during the night it woldnt conduct electricity.
Thanks for read my Post
These Sensor cold be between two electricity pylon and during the night it woldnt conduct electricity.
Thanks for read my Post