Search found 17 matches

by _italics_
Fri Oct 18, 2024 12:29 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 28035

Re: Friday Facts #433 - Liftoff Initiated

Exciting, but the background of the video is stuttering horribly. Painful to watch.
stutter.gif
stutter.gif (2.6 MiB) Viewed 3249 times
Look at the spaceship (smooth) vs. the background.
by _italics_
Sat Mar 09, 2019 7:55 pm
Forum: Implemented mod requests
Topic: Midnight darkness
Replies: 5
Views: 2046

Re: Midnight darkness

Cool, completely dark. I'm making a small mod for it.

edit: Alone in the Dark
by _italics_
Fri Mar 08, 2019 10:06 pm
Forum: Not a bug
Topic: NPE doesn't support Multiplayer
Replies: 2
Views: 1134

Re: NPE doesn't support Multiplayer

I am introducing a friend to Factorio, and we made plans to do the intro together. So we set up a server and transferred a save. We connected, cheered, then timed out with "Server not responding". We tried several times, "Server not responding" every time. Eventually I got this e...
by _italics_
Fri Mar 08, 2019 6:21 pm
Forum: Implemented mod requests
Topic: Midnight darkness
Replies: 5
Views: 2046

Re: Midnight darkness

And those who wants it absolutely dark can turn down the monitor brightness? :P

Playing with RimWorld's Realistic Darkness mod is an interesting challenge and makes lights much more important.
by _italics_
Fri Mar 08, 2019 7:30 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 67050

Re: Satisfactory alpha

You know, I'm going to install the Epic launcher just because the Steam 30% cut is so high and I'd like the devs to get more of the money instead of the distributor. Apparently Epic takes 12%: https://www.gameinformer.com/2018/12/03/tim-sweeney-answers-questions-about-the-new-epic-games-store How di...
by _italics_
Wed Mar 06, 2019 2:44 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 34066

Re: Removing fluid temperature - thoughts?

Could even get rid of nuclear steam entirely, replacing the current nuclear setups with something else, perhaps some expensive, huge self-contained buildings more like the ones in the real world? Using this logic, wouldn't you also want to "replace the current [boiler + steam engine] setups wi...
by _italics_
Wed Mar 06, 2019 8:06 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 34066

Re: Removing fluid temperature - thoughts?

After playing a bit more with nuclear I've realized that the heat pipe/steam/turbine part is not that uninteresting, it was my designs that were uninteresting.
by _italics_
Tue Mar 05, 2019 11:56 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 206
Views: 70138

Re: Personal robots prioritizing nearest first

Try out the Closest First mod: https://mods.factorio.com/mod/ClosestFirst You can see a little demo here: https://www.reddit.com/r/factorio/comments/afx4ih/closest_first_release_announcement One of these days I'll get around to making it a bit tighter, but it does the job without noticeable performa...
by _italics_
Sat Mar 02, 2019 10:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 31276

Re: [0.17.4] [MacOS] Delays in control

Wow, I can also confirm there's no lag using an external mouse.
by _italics_
Sat Mar 02, 2019 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 31276

Re: [0.17.4] [MacOS] Delays in control

I attached a log made with --verbose, where I opened a game, made it lag like hell by zooming in and out, then exited. I have tried many different settings and compared with my Windows machine. I assume you don't have access to a Mac? Here's a few clues: 1. When I run it on Windows with V-Sync off a...
by _italics_
Fri Mar 01, 2019 7:55 am
Forum: Not a bug
Topic: Manually clearing inventory clears too much
Replies: 8
Views: 3661

Re: Manually clearing inventory clears too much

Perhaps it could be possible to lock some of the inventory slots?
by _italics_
Thu Feb 28, 2019 8:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 31276

Re: [0.17][Mac] Delays in control

With V-Sync off it's playable, but with a lot of tearing. Whenever the frame rate drops (e.g. when zooming in on a bunch of active labs), it stops responding to input until it has caught up.

No such issues on my Windows machine.
by _italics_
Sat Jan 26, 2019 3:43 am
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 94
Views: 34066

Re: Removing fluid temperature - thoughts?

My main gripe is that hot things should get colder. It shouldn't be possible to store steam in tanks indefinitely, or transport it long distance in pipes/trains without any temperature loss. However, I don't see that implementing more realism here would improve the game. Cooling steam would quickly ...
by _italics_
Sat Jan 12, 2019 5:22 pm
Forum: Modding interface requests
Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Replies: 4
Views: 1596

Re: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered

More careful profiling showed that it was the to_be_deconstructed(player.force) call that took the most amount of time: 00001.758: 00:14:08.00: Tick: 50880 00000.276: 00:14:08.00: finding entities 00090.411: 00:14:08.00: done finding 32406 entities 00019.670: 00:14:08.00: filtering loops 00027.862: ...
by _italics_
Sat Jan 12, 2019 2:14 pm
Forum: Modding interface requests
Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Replies: 4
Views: 1596

Re: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered

Yep, but it's a quite time-consuming step for me. I expect using a filter will be faster, presumably avoiding creating a lot of LuaEntities that will be discarded garbage anyway. Here's a profile log from a large search area: 00001.630: 00:14:08.00: Tick: 50880 00000.159: 00:14:08.00: finding entiti...
by _italics_
Fri Jan 11, 2019 7:10 am
Forum: Modding interface requests
Topic: Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered
Replies: 4
Views: 1596

Filter that returns all bot (de)constructible entities in LuaSurface.find_entities_filtered

Instead of using LuaSurface.find_entities and looping through the entire set of results to see if they are deconstructible or a ghost, I'd like to use find_entities_filtered. local entities = player.surface.find_entities(area) for index,entity in pairs(entities) do if entity.to_be_deconstructed(play...
by _italics_
Sat Jan 05, 2019 3:31 pm
Forum: Modding help
Topic: Send construction bot to specific ghost entity
Replies: 0
Views: 875

Send construction bot to specific ghost entity

Hello!

I have tried to go through the api docs, but I cannot see a way to control the construction bots.

Am I missing something?

Thanks in advance

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