Will any of these be pilot-able? lolpyanodon wrote: Wed Apr 14, 2021 11:37 pm
Aerial Turbines. Better than stay on ground, higher altitudes have best winds. They will roam around collecting wind and deliver to the platform the energy collected.
Search found 289 matches
- Sat Apr 17, 2021 6:37 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 106179
Re: pY Alternative Energy - Discussion
- Mon Mar 15, 2021 9:17 am
- Forum: Ideas and Requests For Mods
- Topic: Damage to player when hand crafting
- Replies: 2
- Views: 1861
Re: Damage to player when hand crafting
This hasn't been updated for 1.1 yet. Maybe give the mod author a poke?
https://mods.factorio.com/mod/Stamina
https://mods.factorio.com/mod/Stamina
- Mon Mar 08, 2021 9:28 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 106179
Re: pY Alternative Energy - Discussion
- Sun Mar 07, 2021 7:29 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 106179
Re: pY Alternative Energy - Discussion
Mk. 04 has evolved beyond the need for blades.immortal_sniper1 wrote: Sun Mar 07, 2021 7:14 am nice
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?

- Sat Feb 27, 2021 6:21 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Lighthouse mod?
- Replies: 2
- Views: 2053
Re: [Request] Lighthouse mod?
There's also Searchlight that could follow players and vehicles I instead.darkfrei wrote: Fri Feb 26, 2021 10:12 pmMaybe something like Torch Light, but for light, not for player.
- Mon Feb 15, 2021 5:23 am
- Forum: Ideas and Requests For Mods
- Topic: Weapon dispersion and inaccuracy
- Replies: 3
- Views: 1956
Re: Weapon dispersion and inaccuracy
Krastorio 2 and Earendel's Combat Mechanics Overhaul do it with standard character weapons but I don't know of any that do it with artillery.
- Fri Feb 05, 2021 7:15 pm
- Forum: Ideas and Requests For Mods
- Topic: request mod wear factorio1.1
- Replies: 2
- Views: 1653
- Mon Dec 28, 2020 3:47 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Domonstration of supply with pull strategy
- Replies: 2
- Views: 3026
Re: Domonstration of supply with pull strategy
Recently saw a post on the subreddit about a Kanban bus but I don't know enough about combinators to try it myself. Love this concept.
- Wed Oct 21, 2020 5:38 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 362893
Re: [MOD 0.18] Orbital Ion Cannon 1.8.2
Found an error with Space Exploration. When your mod is installed it changes Assembler mk.3 to be too small to make cargo rockets and they need to be made in Assembler mk.2.
- Sun Sep 13, 2020 5:20 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 166088
Re: [MOD 0.18] KRASTORIO^2
Probably an engine limitation. Moving a thousand items at one time might not be possible.redis wrote: Sat Sep 12, 2020 11:54 pm Does anyone know why Inserter Capacity Research is not infinite even though Infinite Technology is checked and it is more than 5 upgrade levels (what description says it should be)? bug or feature?
- Mon Aug 31, 2020 5:47 am
- Forum: Ideas and Requests For Mods
- Topic: Armed Construction Bots.
- Replies: 2
- Views: 1569
Re: Armed Construction Bots.
Mod Mash has Valkyries that do exactly what you want. There's a new mod called Aircraft Drones that are similar but require you to set targets.
Actually did a search and this seems to be exactly what you're looking for, though not verbatim.
I've not tested it myself so don't know about ...
Actually did a search and this seems to be exactly what you're looking for, though not verbatim.
I've not tested it myself so don't know about ...
- Fri Aug 14, 2020 9:43 pm
- Forum: Ideas and Requests For Mods
- Topic: Compilatrons Everywhere!
- Replies: 1
- Views: 1370
Compilatrons Everywhere!
If someone could explain in layman terms how to do this I'd definitely give it a try.
I would like to change the graphics for Klonan's mining and transport drone mods to look like Compilatrons instead of PC lookalikes and trucks, respectively.
I've looked at similar mods like illiander42's AAI ...
I would like to change the graphics for Klonan's mining and transport drone mods to look like Compilatrons instead of PC lookalikes and trucks, respectively.
I've looked at similar mods like illiander42's AAI ...
- Mon Jul 13, 2020 5:58 am
- Forum: Modding discussion
- Topic: IR in 0.18
- Replies: 47
- Views: 21690
Re: IR in 0.18
Died of hyperbolic equivalency.
- Mon Jul 13, 2020 2:15 am
- Forum: Modding discussion
- Topic: IR in 0.18
- Replies: 47
- Views: 21690
Re: IR in 0.18
Not having access to a mod means I died of diabetes.
- Mon Jun 22, 2020 11:11 pm
- Forum: Ideas and Requests For Mods
- Topic: Modular Splitters [Exact details and example included.]
- Replies: 8
- Views: 4010
Re: Modular Splitters [Exact details and example included.]
Why not just use miniloaders and put things in chests? There's filters you can use that have white and blacklisting items.
- Sun Jun 21, 2020 2:41 am
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4826
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
I posted this on the mod portal, but I'll copy here also
Your mod works with Krastorio 2, in that they load together, but playing with it I've run into a blockage.
In order to make steel you need coke, but to make coke you need a refinery which requires steel. Also your coke product seems to ...
Your mod works with Krastorio 2, in that they load together, but playing with it I've run into a blockage.
In order to make steel you need coke, but to make coke you need a refinery which requires steel. Also your coke product seems to ...
- Thu Jun 18, 2020 5:48 am
- Forum: Ideas and Requests For Mods
- Topic: Thoughts on a possible "Quality Control" mod.
- Replies: 15
- Views: 5020
Re: Thoughts on a possible "Quality Control" mod.
What would be the penalties for skipping the QC phase? Would it increase the chance of other items if say you have a faulty circuit go through to produce something else?
How will this impact entities? Would it stop them from working, or glitch out occasionally?
Would this factor into a maintenance ...
How will this impact entities? Would it stop them from working, or glitch out occasionally?
Would this factor into a maintenance ...
- Mon Jun 01, 2020 7:40 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 166088
Re: [MOD 0.18] KRASTORIO^2
Can I request being able to enter the shelter you get and have some sort of bonus for being in there? Like increased healing regen or crafting speed?
I like the spawn and chest aspect I wish I could go in the door though.
I like the spawn and chest aspect I wish I could go in the door though.
- Tue Mar 17, 2020 3:51 am
- Forum: Ideas and Requests For Mods
- Topic: Substation converter thing
- Replies: 7
- Views: 2690
Re: Substation converter thing
The compatibility with other mods may be frustrated by the requiring of electric energy distribution 2
Unless a tier 0 substation was added
Unless a tier 0 substation was added
- Mon Mar 16, 2020 6:24 am
- Forum: Ideas and Requests For Mods
- Topic: Substation converter thing
- Replies: 7
- Views: 2690
Re: Substation converter thing
What about starting a fire if small or medium poles are attached to large ones?