Search found 256 matches

by ZombieMooose
Sun Nov 17, 2019 4:55 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 203
Views: 17113

Re: pY Alien Life - Discussion

pyanodon wrote:
Fri Nov 15, 2019 11:08 pm
Dhilmos. A dumb oversized crustacean, good for blood extraction.

Image
They're so cute lol
by ZombieMooose
Thu Nov 07, 2019 5:26 pm
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 8
Views: 184

Re: Machine scaffolding

If I'm understanding correctly, something like this but for all buildings?

https://mods.factorio.com/mod/Rocket-Silo-Construction
by ZombieMooose
Wed Nov 06, 2019 7:06 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 837
Views: 83001

Re: [MOD 0.17] Industrial Revolution

Deadlock989 wrote:
Wed Nov 06, 2019 9:05 am
Not everything has to be an automatically superior upgrade that makes the previous incarnation 100% obsolete.
100% agree. Lasers aren't even like that for vanilla.
by ZombieMooose
Mon Sep 23, 2019 4:16 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1640

Re: Solar farm with perfect ratio.

BrainlessTeddy wrote:
Mon Sep 23, 2019 9:38 am
ZombieMooose wrote:
Mon Sep 23, 2019 7:46 am
Could remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
I don't see how that would fix the symmetry issue...
Cause there's 11 roboports.
by ZombieMooose
Mon Sep 23, 2019 7:46 am
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1640

Re: Solar farm with perfect ratio.

Could remove the one in the middle and replace it with a radar. That'll fix the symetry issue.
by ZombieMooose
Sun Sep 22, 2019 3:08 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 837
Views: 83001

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Loaders are inherently better than inserters, unloading a full belt at a time. It makes a kind of sense they're a step behind the rest of logistics.
by ZombieMooose
Thu Sep 19, 2019 12:31 am
Forum: Ideas and Requests For Mods
Topic: Various mining options
Replies: 6
Views: 243

Re: Various mining options

I've toyed with the idea of mineral processing that focuses on gangue, tailings, and overburden but I'm nowhere near proficient enough of a modder to pull that off.
by ZombieMooose
Wed Sep 18, 2019 7:36 am
Forum: Ideas and Requests For Mods
Topic: Tanker Truck
Replies: 5
Views: 213

Re: Tanker Truck

What about using a system like this?

https://mods.factorio.com/mod/PlaceRoadsLikeRails

At that point you could just use trains unless you like the aesthetic.
by ZombieMooose
Sun Sep 15, 2019 9:17 pm
Forum: Ideas and Requests For Mods
Topic: Various mining options
Replies: 6
Views: 243

Re: Various mining options

The developers mentioned in a recent Friday facts they'd like to implement more "discovery" options like full mountain ranges and the like, so this may be vanilla soon enough. KingArthur revitalized a dirty mining mod recently, where after a while resources become dirty then trace and require separa...
by ZombieMooose
Sat Sep 14, 2019 8:42 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 837
Views: 83001

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I'd like to say the sounds you've picked for this mod are phenomenal. I've found myself sitting in silence listening to machines run a few times.

I don't have much else to offer besides that other than great work.
by ZombieMooose
Tue Sep 03, 2019 7:16 pm
Forum: Mods
Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
Replies: 2
Views: 257

Re: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots

There is this mod https://mods.factorio.com/mod/BlueprintLab_Credomane

But it would be nice to not have to leave the base so you can get dimensions.
by ZombieMooose
Sun Sep 01, 2019 5:26 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 203
Views: 17113

Re: pY Alien Life - Discussion

pyanodon wrote:
Sun Sep 01, 2019 4:30 pm
Also..what 8 mods? I dont have 8 mods.
Maybe PyFunctional and KingArthurs HighTech addon.
by ZombieMooose
Sat Aug 17, 2019 4:31 pm
Forum: Ideas and Requests For Mods
Topic: "heat furnace", new furnace using heat from nuclear reactor
Replies: 13
Views: 507

Re: "heat furnace", new furnace using heat from nuclear reactor

There's this furnace using nuclear fuel. Not exactly what you wanted, but just added to the thread in case.

https://mods.factorio.com/mod/NuclearFurnace
by ZombieMooose
Thu Aug 01, 2019 4:04 am
Forum: PyMods
Topic: Tailings ponds can overflow?
Replies: 17
Views: 919

Re: Tailings ponds can overflow?

Overflowing tailing ponds is probably the feature I liked most. Keep them managed and you won't heavily pollute the land, just like the real deal. Land reclamation and decontamination is an involved process though. It would be neat to see that restoration added to the mod someday. Especially in ali...
by ZombieMooose
Mon Jul 22, 2019 4:09 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 341

Re: decoration removing consumable or tool

There was this mod from a while ago that hasn't been updated if anyone wants to give it a go.

https://mods.factorio.com/mod/flamethrower-weeding
by ZombieMooose
Wed Jul 17, 2019 12:53 am
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 68
Views: 4042

Re: pY Veganism (WIP)(unofficial)

koun wrote:
Tue Jul 16, 2019 11:59 pm
I've got tulips. :)

Image

I don't know what they could be useful for. I just wanted to try the pictures-feature. (Also they look too uniform up to now.)

What are they even used for in the real world? O.o
Planting for decorations?
by ZombieMooose
Tue Jul 16, 2019 7:11 pm
Forum: Mods
Topic: [0.17] Data Science
Replies: 5
Views: 617

Re: [0.16] Data Science

I would like to formally request an update to 0.17.

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