Search found 280 matches

by ZombieMooose
Sun Sep 13, 2020 5:20 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 184
Views: 61495

Re: [MOD 0.18] KRASTORIO^2

redis wrote:
Sat Sep 12, 2020 11:54 pm
Does anyone know why Inserter Capacity Research is not infinite even though Infinite Technology is checked and it is more than 5 upgrade levels (what description says it should be)? bug or feature?
Probably an engine limitation. Moving a thousand items at one time might not be possible.
by ZombieMooose
Mon Aug 31, 2020 5:47 am
Forum: Ideas and Requests For Mods
Topic: Armed Construction Bots.
Replies: 2
Views: 94

Re: Armed Construction Bots.

Mod Mash has Valkyries that do exactly what you want. There's a new mod called Aircraft Drones that are similar but require you to set targets. Actually did a search and this seems to be exactly what you're looking for, though not verbatim. I've not tested it myself so don't know about compatibility...
by ZombieMooose
Fri Aug 14, 2020 9:43 pm
Forum: Ideas and Requests For Mods
Topic: Compilatrons Everywhere!
Replies: 1
Views: 99

Compilatrons Everywhere!

If someone could explain in layman terms how to do this I'd definitely give it a try. I would like to change the graphics for Klonan's mining and transport drone mods to look like Compilatrons instead of PC lookalikes and trucks, respectively. I've looked at similar mods like illiander42's AAI minin...
by ZombieMooose
Mon Jul 13, 2020 5:58 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 4392

Re: IR in 0.18

Adamo wrote:
Mon Jul 13, 2020 2:32 am
ZombieMooose wrote:
Mon Jul 13, 2020 2:15 am
Not having access to a mod means I died of diabetes.
Mark it COVID.
Died of hyperbolic equivalency.
by ZombieMooose
Mon Jul 13, 2020 2:15 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 4392

Re: IR in 0.18

Not having access to a mod means I died of diabetes.
by ZombieMooose
Mon Jun 22, 2020 11:11 pm
Forum: Ideas and Requests For Mods
Topic: Modular Splitters [Exact details and example included.]
Replies: 8
Views: 308

Re: Modular Splitters [Exact details and example included.]

Why not just use miniloaders and put things in chests? There's filters you can use that have white and blacklisting items.
by ZombieMooose
Sun Jun 21, 2020 2:41 am
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 1302

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

I posted this on the mod portal, but I'll copy here also Your mod works with Krastorio 2, in that they load together, but playing with it I've run into a blockage. In order to make steel you need coke, but to make coke you need a refinery which requires steel. Also your coke product seems to overrid...
by ZombieMooose
Thu Jun 18, 2020 5:48 am
Forum: Ideas and Requests For Mods
Topic: Thoughts on a possible "Quality Control" mod.
Replies: 15
Views: 583

Re: Thoughts on a possible "Quality Control" mod.

What would be the penalties for skipping the QC phase? Would it increase the chance of other items if say you have a faulty circuit go through to produce something else? How will this impact entities? Would it stop them from working, or glitch out occasionally? Would this factor into a maintenance s...
by ZombieMooose
Mon Jun 01, 2020 7:40 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 184
Views: 61495

Re: [MOD 0.18] KRASTORIO^2

Can I request being able to enter the shelter you get and have some sort of bonus for being in there? Like increased healing regen or crafting speed?

I like the spawn and chest aspect I wish I could go in the door though.
by ZombieMooose
Tue Mar 17, 2020 3:51 am
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 481

Re: Substation converter thing

The compatibility with other mods may be frustrated by the requiring of electric energy distribution 2

Unless a tier 0 substation was added
by ZombieMooose
Mon Mar 16, 2020 6:24 am
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 481

Re: Substation converter thing

What about starting a fire if small or medium poles are attached to large ones?
by ZombieMooose
Fri Mar 13, 2020 1:05 am
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 481

Substation converter thing

Would it possible to restrict long power poles to only connect to substations, but substations connect to any?

I want to try and simulate the conversion of high to low voltage and also thing it would be an interesting logistical challenge.
by ZombieMooose
Fri Feb 21, 2020 7:54 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 697
Views: 74277

Re: pY Alien Life - Discussion

Makes sense to me ranches without animals wouldn't work.
by ZombieMooose
Wed Feb 12, 2020 10:16 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 25
Views: 2486

Re: pY Pollution & Energy (Unofficial)

You mention PyAL will make it harder but shouldn't it have a bunch of buildings that reduce pollution, instead making it easier?
by ZombieMooose
Tue Feb 11, 2020 9:20 am
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 7155

Re: pY Veganism (inofficial)

Very interested in what concepts you come up with for this one lol
by ZombieMooose
Mon Feb 10, 2020 10:00 am
Forum: Ideas and Requests For Mods
Topic: Combinator Wagom
Replies: 2
Views: 184

Combinator Wagom

Would it be possible for a cargo wagon type entity to receive, store, and output a combinator signal? Or even a locomotive? If so I'd like that as an option. Alternatively what about a power armor equipment that does the same? Basically allowing you to collect a signal from a base, and take it with ...
by ZombieMooose
Fri Feb 07, 2020 1:41 am
Forum: Ideas and Requests For Mods
Topic: Pausing + Blueprinting.
Replies: 9
Views: 552

Re: Pausing + Blueprinting.

You can turn off personal roboport. Just go out of your logistic network and turn off personal roboport.

Or take the roboport out while you work on a blueprint.
by ZombieMooose
Wed Feb 05, 2020 4:00 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 350
Views: 120621

Re: [0.17+] Space Exploration WIP

HenryFrood wrote:
Wed Feb 05, 2020 1:17 pm
Has anyone made this mod work with 0.18?
Do you mean has Earendel updated for 0.18? Yes
by ZombieMooose
Mon Jan 27, 2020 6:50 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 697
Views: 74277

Re: pY Alien Life - Discussion

As a joke do you plan on updating A Bug's Life?
by ZombieMooose
Mon Jan 27, 2020 1:21 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 4392

Re: IR in 0.18

tiriscef wrote:
Mon Jan 27, 2020 1:05 am
I'm sure I will regret asking this, but I can't help me.
Why are you always so angry?
Discordians gonna discord.

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