Search found 282 matches

by ZombieMooose
Mon Dec 28, 2020 3:47 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Domonstration of supply with pull strategy
Replies: 2
Views: 282

Re: Domonstration of supply with pull strategy

Recently saw a post on the subreddit about a Kanban bus but I don't know enough about combinators to try it myself. Love this concept.
by ZombieMooose
Wed Oct 21, 2020 5:38 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 212326

Re: [MOD 0.18] Orbital Ion Cannon 1.8.2

Found an error with Space Exploration. When your mod is installed it changes Assembler mk.3 to be too small to make cargo rockets and they need to be made in Assembler mk.2.
by ZombieMooose
Sun Sep 13, 2020 5:20 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 189
Views: 69074

Re: [MOD 0.18] KRASTORIO^2

redis wrote:
Sat Sep 12, 2020 11:54 pm
Does anyone know why Inserter Capacity Research is not infinite even though Infinite Technology is checked and it is more than 5 upgrade levels (what description says it should be)? bug or feature?
Probably an engine limitation. Moving a thousand items at one time might not be possible.
by ZombieMooose
Mon Aug 31, 2020 5:47 am
Forum: Ideas and Requests For Mods
Topic: Armed Construction Bots.
Replies: 2
Views: 143

Re: Armed Construction Bots.

Mod Mash has Valkyries that do exactly what you want. There's a new mod called Aircraft Drones that are similar but require you to set targets. Actually did a search and this seems to be exactly what you're looking for, though not verbatim. I've not tested it myself so don't know about compatibility...
by ZombieMooose
Fri Aug 14, 2020 9:43 pm
Forum: Ideas and Requests For Mods
Topic: Compilatrons Everywhere!
Replies: 1
Views: 139

Compilatrons Everywhere!

If someone could explain in layman terms how to do this I'd definitely give it a try. I would like to change the graphics for Klonan's mining and transport drone mods to look like Compilatrons instead of PC lookalikes and trucks, respectively. I've looked at similar mods like illiander42's AAI minin...
by ZombieMooose
Mon Jul 13, 2020 5:58 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 5152

Re: IR in 0.18

Adamo wrote:
Mon Jul 13, 2020 2:32 am
ZombieMooose wrote:
Mon Jul 13, 2020 2:15 am
Not having access to a mod means I died of diabetes.
Mark it COVID.
Died of hyperbolic equivalency.
by ZombieMooose
Mon Jul 13, 2020 2:15 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 47
Views: 5152

Re: IR in 0.18

Not having access to a mod means I died of diabetes.
by ZombieMooose
Mon Jun 22, 2020 11:11 pm
Forum: Ideas and Requests For Mods
Topic: Modular Splitters [Exact details and example included.]
Replies: 8
Views: 373

Re: Modular Splitters [Exact details and example included.]

Why not just use miniloaders and put things in chests? There's filters you can use that have white and blacklisting items.
by ZombieMooose
Sun Jun 21, 2020 2:41 am
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 1465

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

I posted this on the mod portal, but I'll copy here also Your mod works with Krastorio 2, in that they load together, but playing with it I've run into a blockage. In order to make steel you need coke, but to make coke you need a refinery which requires steel. Also your coke product seems to overrid...
by ZombieMooose
Thu Jun 18, 2020 5:48 am
Forum: Ideas and Requests For Mods
Topic: Thoughts on a possible "Quality Control" mod.
Replies: 15
Views: 790

Re: Thoughts on a possible "Quality Control" mod.

What would be the penalties for skipping the QC phase? Would it increase the chance of other items if say you have a faulty circuit go through to produce something else? How will this impact entities? Would it stop them from working, or glitch out occasionally? Would this factor into a maintenance s...
by ZombieMooose
Mon Jun 01, 2020 7:40 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 189
Views: 69074

Re: [MOD 0.18] KRASTORIO^2

Can I request being able to enter the shelter you get and have some sort of bonus for being in there? Like increased healing regen or crafting speed?

I like the spawn and chest aspect I wish I could go in the door though.
by ZombieMooose
Tue Mar 17, 2020 3:51 am
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 570

Re: Substation converter thing

The compatibility with other mods may be frustrated by the requiring of electric energy distribution 2

Unless a tier 0 substation was added
by ZombieMooose
Mon Mar 16, 2020 6:24 am
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 570

Re: Substation converter thing

What about starting a fire if small or medium poles are attached to large ones?
by ZombieMooose
Fri Mar 13, 2020 1:05 am
Forum: Ideas and Requests For Mods
Topic: Substation converter thing
Replies: 7
Views: 570

Substation converter thing

Would it possible to restrict long power poles to only connect to substations, but substations connect to any?

I want to try and simulate the conversion of high to low voltage and also thing it would be an interesting logistical challenge.
by ZombieMooose
Fri Feb 21, 2020 7:54 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 762
Views: 88998

Re: pY Alien Life - Discussion

Makes sense to me ranches without animals wouldn't work.
by ZombieMooose
Wed Feb 12, 2020 10:16 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 28
Views: 3525

Re: pY Pollution & Energy (Unofficial)

You mention PyAL will make it harder but shouldn't it have a bunch of buildings that reduce pollution, instead making it easier?
by ZombieMooose
Tue Feb 11, 2020 9:20 am
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 8084

Re: pY Veganism (inofficial)

Very interested in what concepts you come up with for this one lol
by ZombieMooose
Mon Feb 10, 2020 10:00 am
Forum: Ideas and Requests For Mods
Topic: Combinator Wagom
Replies: 2
Views: 232

Combinator Wagom

Would it be possible for a cargo wagon type entity to receive, store, and output a combinator signal? Or even a locomotive? If so I'd like that as an option. Alternatively what about a power armor equipment that does the same? Basically allowing you to collect a signal from a base, and take it with ...
by ZombieMooose
Fri Feb 07, 2020 1:41 am
Forum: Ideas and Requests For Mods
Topic: Pausing + Blueprinting.
Replies: 9
Views: 712

Re: Pausing + Blueprinting.

You can turn off personal roboport. Just go out of your logistic network and turn off personal roboport.

Or take the roboport out while you work on a blueprint.
by ZombieMooose
Wed Feb 05, 2020 4:00 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 356
Views: 137097

Re: [0.17+] Space Exploration WIP

HenryFrood wrote:
Wed Feb 05, 2020 1:17 pm
Has anyone made this mod work with 0.18?
Do you mean has Earendel updated for 0.18? Yes

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