Search found 16 matches

by Cyonic
Fri Jun 07, 2019 1:40 pm
Forum: Duplicates
Topic: [0.17.46] Game crashes when manually driving a train
Replies: 7
Views: 263

Re: [0.17.46] Game crashes when manually driving a train

I'm experiencing the same crash, manually drive the train a short distance and the game crashes.
by Cyonic
Mon Feb 25, 2019 3:00 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72512

Re: Friday Facts #283 - Prepare to Launch

irbork wrote:
Mon Feb 25, 2019 2:54 pm
Cyonic wrote:
Mon Feb 25, 2019 2:18 pm

This is my day off and its passing agonizingly slowly due to repeated f5 presses with disappointing results lol.
I would be happy enough with a simple statement: "no 0.17 today", at around noon time.
Well, not actually happy but it would be more relaxing.
by Cyonic
Mon Feb 25, 2019 2:18 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72512

Re: Friday Facts #283 - Prepare to Launch

irbork wrote:
Mon Feb 25, 2019 1:08 pm
Is the launch button's safety cover up. Will it be pressed today :?: :?: :?:
This is my day off and its passing agonizingly slowly due to repeated f5 presses with disappointing results lol.
by Cyonic
Fri Feb 15, 2019 6:06 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32929

Re: Friday Facts #282 - 0.17 in sight

I have a question regarding the map generation and specifically the water generation. Currently, in 0.16, as you get further from spawn the bodies of water appear to be increasing until you get massive lakes even if you selected low water settings. Has this changed for 0.17 so that water doesn't ove...
by Cyonic
Tue Feb 12, 2019 6:44 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 11417

Re: Lategame mining options are lacking

One possibility is asteroid mining to remove the need for late-game outposting. Get your stuff from the asteroid belt. A mod that already implements this is 'expanded rocket payloads', it also includes a bunch of other stuff that can be pretty OP in the lategame. I feel that the solar power and aste...
by Cyonic
Sat Jan 26, 2019 6:23 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23836

Re: Friday Facts #279 - Train GUI & Modern Spitter

This has already been mentioned, in this thread and others, but if the Train GUI looked like this in 0.17, I would be very, very happy. (This is a mockup for Conditional Goto Orders, ala OpenTTD.) conditional-goto.png Of course, I'm already going to be happy. But this would be even better. :D Also,...
by Cyonic
Fri Jan 25, 2019 6:18 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23836

Re: Friday Facts #279 - Train GUI & Modern Spitter

Will it be possible to hide the waiting conditions in the new train gui? (something like a little checkbox expande/ fold up) So the gui for trains with a lot of stations in their schedule (e.g. Some sort of supply train) is more organized and near and it is easier to find a station to make changes ...
by Cyonic
Fri Jan 25, 2019 5:59 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23836

Re: Friday Facts #279 - Train GUI & Modern Spitter

I love the personal train transport and train GUI. I like the spitters and really enjoy the whole minigame of dodging the spit attacks, are you also scaling up damage a tad to compensate for the increased dodging? The new worm design does look a bit bland and textureless. I'd also like a bit more vi...
by Cyonic
Fri Jan 11, 2019 3:53 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 720607

Re: Factorio Roadmap for 0.17 & 0.18

Koub wrote:
Fri Jan 11, 2019 2:19 pm
Adi32 wrote:
Fri Jan 11, 2019 1:01 pm
@Klonan Say something more about the date of release if you can, so that I do not have to check every day... :)
Come back only once a week, and read the FFF :)
Instructions unclear, I've been checking all day...
by Cyonic
Wed Jan 09, 2019 9:04 am
Forum: This Forum
Topic: Re: Friday Facts #266 Censorship/Moderation Behaviour
Replies: 14
Views: 1515

Re: Friday Facts #266 Censorship/Moderation Behaviour

Update: I had a post deleted from this location without any notification. That's the end of it. There is really no point in me ever logging into this forum again. It is a complete waste of my time with this happening. I know what post you are referring to and I reported it as being needlessly infla...
by Cyonic
Mon Jan 07, 2019 12:17 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 59574

Re: Friday Facts #266 - Cleanup of mechanics

featherwinglove wrote:
Mon Jan 07, 2019 11:07 am
Cyonic wrote:
Mon Jan 07, 2019 10:51 am
Regardless my main point is that comparing factorio to AAA games is deeply insulting to factorio. I'm not here to argue stocks.
It should be. I'm hoping they will once again start proving that it actually is.
They don't have anything to prove to you.
by Cyonic
Mon Jan 07, 2019 10:51 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 59574

Re: Friday Facts #266 - Cleanup of mechanics

As to the censorship rants, those are silly and stupid. This is a forum run by a gaming company, they have every right to moderate it as they see fit, including removing or merging posts. Especially if the topic has been bleeding all over the place... That doesn't mean it's good for their business,...
by Cyonic
Mon Jan 07, 2019 10:22 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 59574

Re: Friday Facts #266 - Cleanup of mechanics

As to the censorship rants, those are silly and stupid. This is a forum run by a gaming company, they have every right to moderate it as they see fit, including removing or merging posts. Especially if the topic has been bleeding all over the place... That doesn't mean it's good for their business,...
by Cyonic
Mon Jan 07, 2019 7:17 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 59574

Re: Friday Facts #266 - Cleanup of mechanics

The removal of the axe is nothing compared to this disgusting and insulting censorious behaviour. Closing topics when they become off-topic is not the same as censorship. You are welcome to continue discussing the axe removal and other changes in the appropriate topics, such as this FFF thread, and...
by Cyonic
Sun Jan 06, 2019 5:30 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 59574

Re: Friday Facts #266 - Cleanup of mechanics

I'd just like to add my support to the removing the axe from the game. Its an utterly redundant game play mechanic for factorio and I've only every felt frustration and annoyance in relation to the axe. When I'm in the flow designing and working on my factory and my axe breaks it interrupts my flow....
by Cyonic
Wed Jan 02, 2019 4:31 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 42363

Re: Friday Facts #275 - 0.17 Science changes

To bring back to discussion to the science pack changes; A question regarding the blue science recipe time to craft. I've read in this topic and on the #FFF275 reddit topic that its the intention to reduce the crafting time for blue science. I fully support this as the current crafting time roughly ...

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