Search found 12 matches

by Darkehart
Sat Mar 21, 2020 4:13 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90060

Re: Friday Facts #339 - Beacon HR + Redesign process

This... Doesn't look like it belongs with the rest of the machines. It's cool! I like it! But it doesn't belong and that bothers me. I already hate using beacons because of how they push you into making boxes of them freakin' everywhere, trying to imagine what that looks like with this design makes ...
by Darkehart
Sat Mar 21, 2020 4:05 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29347

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

If kills is merging into production statistics, why not go all the way and have one unified statistics window with a single keybind? This was my inital thought as well, but on reflection, it's possible to have multiple different electrical networks and you need to click a pole on the network you wa...
by Darkehart
Sat Mar 07, 2020 6:35 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29347

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

The only slight tweak I would make here. Satisfaction shoude change to Demand. It should be the electric network is demanding 38.7 GW of power, and producing 38.7 GW of power. I believe this is the standard wording for power networks. It always confuses me what satisfaction is when i initally look,...
by Darkehart
Sat Mar 07, 2020 6:22 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29347

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

If kills is merging into production statistics, why not go all the way and have one unified statistics window with a single keybind?
by Darkehart
Sat Jul 27, 2019 8:04 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 281619

Re: Friday Facts #305 - The Oil Changes

The more I think about this, the more I think the problem that you're trying to solve is somewhat disingenuous or at the very least, not the right problem. Most of the stuff you listed as oil products have technologies of their own. If a player has every single one of those things but hasn't built a...
by Darkehart
Sat Jul 20, 2019 6:16 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208563

Re: Friday Facts #304 - Small bugs; Big changes

As an experienced player, the oil changes make me cringe. While the ability to lock off the individual fluid ports is awesome and closing the water port is a good idea for basic processing (although you should probably also try to prevent the player running a crude oil pipe next to that port so that...
by Darkehart
Tue Mar 19, 2019 7:47 pm
Forum: Ideas and Suggestions
Topic: Roboport like a Provider/Requester chest for bots/tools
Replies: 9
Views: 5457

Re: 0.17 Roboport Provider/Requester

Use a Buffer Chest instead. Roboports function like Storage Chests so a Requestor Chest will take from them, but a Buffer Chest will ask for items from a Provider Chest instead.
by Darkehart
Wed Mar 13, 2019 10:22 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.5] It's not hard folks... >.>
Replies: 5
Views: 2330

Re: [0.17.5] It's not hard folks... >.>

abregado wrote: ↑
Tue Mar 12, 2019 12:32 pm
Actually this was an issue in Focus Testing when explaining that pollution makes more biters. Guess what the reaction was? "Well Id better make less pollution then!" *facepalm*
<facepalm> I mean, that's technically correct but completely suboptimal. ^.^;
by Darkehart
Thu Mar 07, 2019 9:57 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.5] It's not hard folks... >.>
Replies: 5
Views: 2330

Re: [0.17.5] It's not hard folks... >.>

Thank you! =^.^=
by Darkehart
Tue Mar 05, 2019 3:52 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.5] It's not hard folks... >.>
Replies: 5
Views: 2330

Re: [0.17.5] It's not hard folks... >.>

Gave it another go for funsies, trying to pollute harder without making things simply for the sake thereof. I think I'm getting the hang of this "no underneathies and splitters" thing. =^.^=
by Darkehart
Mon Mar 04, 2019 11:11 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.5] It's not hard folks... >.>
Replies: 5
Views: 2330

[0.17.5] It's not hard folks... >.>

So, I read FFF #284 and the line "Actually no, it isn’t so hard for new players. It is hard for veteran players," prompted me to say, "Challenge accepted!" So I updated (would love it if you fixed the updater sooner than later, please and thank you!) and settled in to give this a...
by Darkehart
Sun Dec 30, 2018 11:45 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153860

Re: Friday Facts #275 - 0.17 Science changes

I like everything described in this FFF, except some of the names. A lot of people have complained about red and green already but I can see where you're going with them. Utility, however, is an awful name. Hi-tech is perfectly fine for what it covers and meets the design goal of having a unique fir...

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