Search found 12 matches
- Sat Mar 21, 2020 4:13 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101748
Re: Friday Facts #339 - Beacon HR + Redesign process
This... Doesn't look like it belongs with the rest of the machines. It's cool! I like it! But it doesn't belong and that bothers me. I already hate using beacons because of how they push you into making boxes of them freakin' everywhere, trying to imagine what that looks like with this design makes ...
- Sat Mar 21, 2020 4:05 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 33270
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
If kills is merging into production statistics, why not go all the way and have one unified statistics window with a single keybind? This was my inital thought as well, but on reflection, it's possible to have multiple different electrical networks and you need to click a pole on the network you wa...
- Sat Mar 07, 2020 6:35 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 33270
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
The only slight tweak I would make here. Satisfaction shoude change to Demand. It should be the electric network is demanding 38.7 GW of power, and producing 38.7 GW of power. I believe this is the standard wording for power networks. It always confuses me what satisfaction is when i initally look,...
- Sat Mar 07, 2020 6:22 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 33270
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
If kills is merging into production statistics, why not go all the way and have one unified statistics window with a single keybind?
- Sat Jul 27, 2019 8:04 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 330087
Re: Friday Facts #305 - The Oil Changes
The more I think about this, the more I think the problem that you're trying to solve is somewhat disingenuous or at the very least, not the right problem. Most of the stuff you listed as oil products have technologies of their own. If a player has every single one of those things but hasn't built a...
- Sat Jul 20, 2019 6:16 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243472
Re: Friday Facts #304 - Small bugs; Big changes
As an experienced player, the oil changes make me cringe. While the ability to lock off the individual fluid ports is awesome and closing the water port is a good idea for basic processing (although you should probably also try to prevent the player running a crude oil pipe next to that port so that...
- Tue Mar 19, 2019 7:47 pm
- Forum: Ideas and Suggestions
- Topic: Roboport like a Provider/Requester chest for bots/tools
- Replies: 9
- Views: 6043
Re: 0.17 Roboport Provider/Requester
Use a Buffer Chest instead. Roboports function like Storage Chests so a Requestor Chest will take from them, but a Buffer Chest will ask for items from a Provider Chest instead.
- Wed Mar 13, 2019 10:22 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.5] It's not hard folks... >.>
- Replies: 5
- Views: 2585
- Thu Mar 07, 2019 9:57 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.5] It's not hard folks... >.>
- Replies: 5
- Views: 2585
Re: [0.17.5] It's not hard folks... >.>
Thank you! =^.^=
- Tue Mar 05, 2019 3:52 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.5] It's not hard folks... >.>
- Replies: 5
- Views: 2585
Re: [0.17.5] It's not hard folks... >.>
Gave it another go for funsies, trying to pollute harder without making things simply for the sake thereof. I think I'm getting the hang of this "no underneathies and splitters" thing. =^.^=
- Mon Mar 04, 2019 11:11 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.5] It's not hard folks... >.>
- Replies: 5
- Views: 2585
[0.17.5] It's not hard folks... >.>
So, I read FFF #284 and the line "Actually no, it isnβt so hard for new players. It is hard for veteran players," prompted me to say, "Challenge accepted!" So I updated (would love it if you fixed the updater sooner than later, please and thank you!) and settled in to give this a...
- Sun Dec 30, 2018 11:45 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176728
Re: Friday Facts #275 - 0.17 Science changes
I like everything described in this FFF, except some of the names. A lot of people have complained about red and green already but I can see where you're going with them. Utility, however, is an awful name. Hi-tech is perfectly fine for what it covers and meets the design goal of having a unique fir...