Search found 357 matches
- Sun Apr 14, 2024 10:39 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18736
Re: Friday Facts #406 - Space Age Music
I like all the new tracks I've heard. That misterios one sound like a flora planet to me so I'm thinking since we have some harsh environment planets, we would probably have an earth-like planet somewhere and that would be it's sound - I liked it so much that I downloaded it and plan on adding it (s...
- Wed Feb 07, 2024 3:30 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13376
Re: Friday Facts #396 - Sound improvements in 2.0
I've read through the comments after reading this one because, from experience, sound is very individual - it's a known fact the younger people hear different sound frequencies then older ones and being in my 50th year of life (albeit still playing video games like I'm 15) I know there is a noticeab...
- Wed Feb 07, 2024 3:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13376
Re: Friday Facts #396 - Sound improvements in 2.0
I'd also like to see an "alert mode" added whenever the Radar sees an incoming attack, whether by Biters, players, or other things like asteroids. Something that will sound an audible alarm, switch on red lighting, and automatically power up defenses when an attack starts, and shut the de...
- Wed Feb 07, 2024 2:12 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13376
Re: Friday Facts #396 - Sound improvements in 2.0
BOOM - fact provided, proof madeTheKingOfFailure wrote: βFri Feb 02, 2024 5:49 pmSteve Mould explains it in 3 minutes
https://youtu.be/Ri_4dDvcZeM
- Sun Dec 17, 2023 1:58 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26088
Re: Friday Facts #389 - Train control improvements
This really is a big change - it transcends every thing possible so far in the game - I almost forgot how great it is to play Factorio and started wondering why I had so many hours registered in it and this reminded me - I love playing with your trains !
- Wed Jul 27, 2022 2:01 am
- Forum: Releases
- Topic: Version 1.1.62
- Replies: 18
- Views: 15383
Re: Version 1.1.62
here is the Windows log about it: Name of the faulting application: Factorio.exe, Version: 1.1.62.59925, time stamp: 0x62dfd129 Name of the faulting Moduls: ntdll.dll, Version: 10.0.19041.1806, time stamp: 0x1000a5b9 exception code: 0xc0000374 Error offset: 0x00000000000ff609 ID of the faulty proce...
- Sun Apr 03, 2022 1:07 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 51695
Re: Friday Facts #369 - To the moon
Thanks ! (wobe - nice one...)Kyralessa wrote: βSun Apr 03, 2022 1:01 pmPut it in a hex-to-UTF8 converter like this one:
https://onlinehextools.com/convert-hex-to-utf8
- Sun Apr 03, 2022 12:48 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 51695
- Sun Apr 03, 2022 12:40 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 51695
Re: Friday Facts #369 - To the moon
I enjoyed this April fools day post ! and as someone who was absent from the forums and the game for a long time - I'm happy I checked it
- Thu Feb 25, 2021 7:09 am
- Forum: Releases
- Topic: Version 1.1.25
- Replies: 14
- Views: 19442
Re: Version 1.1.25
I can not buy it in any way in buying mode, is what I wanted most, the country where I live does not have any kind of tarts of those or money from other types ... do not worry, I will not follow anymore for Here ... Good luck to all and greetings ... It was a pleasure to have shared messages with a...
- Thu Feb 04, 2021 10:48 pm
- Forum: Releases
- Topic: Version 1.1.20
- Replies: 8
- Views: 11965
Re: Version 1.1.20
Hmm - I thought we have stable, guess folks found more bugs after it came out
- Mon Jan 25, 2021 7:45 am
- Forum: General discussion
- Topic: Alt-F4 #21 - The Ultimate Modding Honour
- Replies: 8
- Views: 3870
Re: Alt-F4 #21 - The Ultimate Modding Honour
I'm honored and surprised that one of my mods got mentioned in the first paragraph of this ALT-F4 π ( JKIL's KnightRider music while driving ) I'd just like to mention that I also continued fluid barrels mod and made More logistics slots - both of which were very popular, sadly even more than this o...
- Fri Jun 19, 2020 10:28 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 38973
Re: Friday Facts #352 - New website
One concern I have is that some of the images you show imply the new design is going to be a lot more "dark theme" (ie very bright text on very dark background) than the current design, which (FFF pages aside) is currently mostly "bright text on middle gray" or "middle gray...
- Fri Jun 05, 2020 1:09 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 52908
Re: Friday Facts #350 - Electric mining drill redesign
Can I toggle it to old one? I don't really like new one actually, It's top covers a lot in upper tiles... There's always one that's not happy... you can use mods to change the way it looks Myself, I love the new design and looking forward to seeing it in game, even though I was really used to the o...
- Sat May 02, 2020 11:03 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 21214
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Well I've said a hundred times before and I'll say it again - amazing! You guys are the best game developer and no wonder this game it one of the most popular games on steam, is well deserved because of those kind of attentions to details and the way you work with your community Kudos ! BR, Jockeril
- Sun Mar 08, 2020 1:39 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29327
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Add a logarithmic display option for production/consumption graph - I've endorsed that and I think all should read and make a vote on it so Wube knows if is a popular request
- Sun Mar 08, 2020 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Add a logarithmic display option for production/consumption graph.
- Replies: 16
- Views: 6731
Re: Add a logarithmic display option for production/consumption graph.
I mostly use production graph to ensure everything is ok regardless of absolute values, neither linear nor logarithmic. I just want to know whether production is stable or itβs rising, or falling, or stopped at all. If the graph is falling unexpectedly, I go to check production line even without lo...
- Sun Mar 08, 2020 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Add a logarithmic display option for production/consumption graph.
- Replies: 16
- Views: 6731
Re: Add a logarithmic display option for production/consumption graph.
Adding my +1 to this as well - I think it's useful and important cause I get into the same issue of removing the top producers one- by-one tooplanetmaker wrote: βMon Jan 27, 2020 11:18 am+1 from me as well. As an option or toggle button that would definitely help to get a better view of the different production levels
- Wed Jan 15, 2020 3:29 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 48602
Re: Changelog tutorial
@Pi-C - I love your post and use it every time I make a change to my mods (bc I don't do that often and always have a parsing problem somewhere with a new entry in the change log file... :evil: ) @Devs - I think there is a minor issue with ow the change log is presented in the game interface where t...
- Sat Dec 28, 2019 8:52 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53037
Re: Friday Facts #327 - 2020 Vision
Congratulations on reaching 2M sales and is no wonder Steam had that much contribution - as one of the early adopters (thanks to Mangledpork, Klonan and the demo I tried first), I a also a Steam member and was happy to have another game with achievements that I felt I can enjoy and achieve so I too ...