Search found 103 matches

by Alekthefirst
Fri Dec 06, 2019 12:24 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 15734

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

that's not an insignificant increase in performance
by Alekthefirst
Mon Sep 19, 2016 8:29 am
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 12597

Re: [MOD 0.14.x] UPS-up

Reduced file size? that makes saving go faster! yeeeeeeeeeeeee :) :)
Also im downloading this
by Alekthefirst
Fri Sep 09, 2016 9:10 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 17226

Re: Friday Facts #155 - Settling into fall

What will happen if I have the current 1x1 pumps in a save when I update to whatever version contains the 1x2 pumps? I'm hoping for something like leaving the old entity in until the player removes it, and dropping the new pump when they do. Probably the same as when turrets got bigger Everything s...
by Alekthefirst
Sat May 21, 2016 8:52 am
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 20752

Re: Friday Facts #139 - Wrapping up multiplayer

Hi. Sorry I don't understand well about networking. But I want to ask about something written in the blog. 1) In the next update (0.13), if we want to play multiplayer, we need to login and verified with a Factorio account (factorio.com)? Well then, will the in-game name changing function be useles...
by Alekthefirst
Fri May 20, 2016 3:04 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 20752

Re: Friday Facts #139 - Wrapping up multiplayer

kovarex wrote:soon
... what ...

EDIT:
THeeere wee goo :P

EDIT 2:
Factorio Friday Facts wrote: NAT punching
This is big, even though IPv6 is a thing we still don't get an adress from our ISP and the likehood of being put behind a NAT increases every day that passes
by Alekthefirst
Fri Apr 15, 2016 11:28 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 21643

Re: Friday Facts #134 - Signal placement indicator

Damn now i need to reassemble my computer as soon as i get home tomorrow. I know this is long in the future, but i want to play factorio regardless of how long the next update is
by Alekthefirst
Thu Mar 10, 2016 4:56 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 489
Views: 389950

Re: Let's see your clever builds

Neotix wrote: It have also simple overflow protection.
https://embed.gyazo.com/475b0184c5b79c5 ... 081127.gif
So this works with lines backed up?
by Alekthefirst
Sun Mar 06, 2016 9:29 pm
Forum: Show your Creations
Topic: WIP: compartmentalized factory
Replies: 7
Views: 6979

Re: WIP: compartmentalized factory

dude i absolutely love your map
by Alekthefirst
Sun Mar 06, 2016 5:41 pm
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

I thouygt this thread was dead by now, then i come home from far away (4 days) and see poeple posting in it. What we are realy doing here is finding out which CPU runs factorio better, but the test i decided on just measures pure CPU integer performance, charts for that can be found elsewhere. As Ko...
by Alekthefirst
Wed Feb 24, 2016 10:56 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 304
Views: 59410

Re: [0.12] Bugs, crashes & other issues

Choumiko wrote: Edit: Oooops, i hit edit instead quote without noticing, sorry Alek :roll: :oops:
by Alekthefirst
Wed Feb 03, 2016 3:27 pm
Forum: Show your Creations
Topic: 8 lane T junction
Replies: 24
Views: 35117

Re: 8 lane T junction

Blue_Lucario wrote:Here is my contribution to the project. :D
Enjoy
I want to build that
I dont need it yet, but i want to have it in my base
by Alekthefirst
Wed Feb 03, 2016 3:13 pm
Forum: General discussion
Topic: I need More power, Do you?
Replies: 13
Views: 27522

Re: I need More power, Do you?

Hydroelectric! ...which would need rivers and waterfalls, the difference in height would require the devs to make the world 3D, which is not an easy change. Of course i want hydroelectric power to, because im norwegian and we get almost all of our electric power from hydro plants, but i do also bel...
by Alekthefirst
Tue Dec 15, 2015 8:20 pm
Forum: Mods
Topic: [MOD 0.12.10+] Crafting equipment
Replies: 8
Views: 27862

Re: [MOD 0.12.10+] Crafting equipment

this, my good sir, is..
AMAZEAING
by Alekthefirst
Mon Dec 07, 2015 7:19 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

Sorry for not being around to update in the weekend that was. I was at my ladyfriends' house and now i've got midterms starting tomorrow. I am going to update the list, because i can do so in less than two minutes. But right now i do not have time to invest into the project of creating a new test to...
by Alekthefirst
Fri Dec 04, 2015 7:35 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

EDIT: edited out the RAM speed values (MHz), I think that cpu-z reports them wrong (or I'm missing something). CPU-z reports the internal data rates for your RAM, DDR stands for double data rate, so your bus speed is double the internal data rate. So if CPU-z reads 800MHz, then you have 1600MHz bus...
by Alekthefirst
Thu Dec 03, 2015 9:00 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

This is a good idea, but I strongly believe, that it should be tested on some specific save with huge factory instead. That was my original idea, yes. But i decided against it as i didn't think everyone would want to download some map. I may have time to make a new test out of another map later ton...
by Alekthefirst
Tue Dec 01, 2015 10:42 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

It would be interesting to see how these results differ on a map with actual things happening (maybe make a simple saved-game with a belt and inserter loop, and a few logistic bots flying around...) I didn't want people to download some map i made, so i went for what i thought to be the easiest opt...
by Alekthefirst
Tue Dec 01, 2015 8:55 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

RAM: 8GB DDR3 (dunno where I can read the actual speed) CPU-z can read the speeds, you don't need to submit yours, but we are currently trying to figure out if "First Steps" on high game speeds are limited by CPU or RAM. Currently my results when comparing to other benchmarks tells me that CPU is r...
by Alekthefirst
Tue Dec 01, 2015 8:05 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

There is not much CPU used in the first map of the campaign, so it makes sense that the bottleneck would be RAM. You need a bigger factory to test CPU. The true test of that will happen when i get my new ram kit in the mail, i have also noted that one user on reddit with 8G RAM (don't know his spee...
by Alekthefirst
Mon Nov 30, 2015 9:23 pm
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 33914

Re: Performance comparison for different computer setups

keyboardhack wrote:
pedter wrote: Factorio would have to fetch from RAM every UPS which could explain why RAM speed is more important.
Im upgrading from my 4G of 1333 MHz to a 8G 1600Mhz kit soon, i can test then to see if there is noticable difference

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