Search found 12 matches

by Raelf
Sun Jun 23, 2019 2:55 pm
Forum: Modding help
Topic: Make a turret just shooting at bases
Replies: 1
Views: 965

Make a turret just shooting at bases

Hello,

I would like to make a turret that shoots just on bases.

Why do I want that:
At the moment I play on a death world and I want to have my outpost surrounded by biters. That means they should be as close as possible so I don't want to use the Artillery Turrets here. With the current turrets ...
by Raelf
Tue Mar 05, 2019 12:40 pm
Forum: Modding help
Topic: autoplace_controls for new surface doesn't work
Replies: 1
Views: 948

autoplace_controls for new surface doesn't work

Hello,

I'm trying to change the MapGenSettings for a new surface. But I don't get it working with 0.17. With 0.16 I didn't had any problem. So I think I need to change something, but I can't find what.
Here is how I create my new surface:

local settings = game.surfaces[1].map_gen_settings ...
by Raelf
Mon Feb 18, 2019 2:16 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 105875

Re: Friday Facts #282 - 0.17 in sight

That are great news.

Will it be still possible to use different terrain for different surfaces? Like disable grass and desert?

Would be great if that is still possible.
by Raelf
Mon Feb 11, 2019 12:47 am
Forum: Won't implement
Topic: Allow changing of default preset for basic_settings in map-gen-presets
Replies: 4
Views: 1984

Re: Allow changing of default preset for basic_settings in map-gen-presets

Is it somehow possible to add a default value at the resource entity itself.
But then it would be also a change of the default value.
Seems like I need to stay with the update of the surface settings after the game start.
Thank you for answering.
by Raelf
Sun Feb 10, 2019 11:34 pm
Forum: Won't implement
Topic: Allow changing of default preset for basic_settings in map-gen-presets
Replies: 4
Views: 1984

Re: Allow changing of default preset for basic_settings in map-gen-presets

Why not? Sure, it wouldn’t be the Factorio default value anymore.
But it would be nice if I could set the default values for my mod by myself.

To achieve it now, I need to manipulate the presets after starting a game. So it’s already kinda possible to modify the default values. Just that the player ...
by Raelf
Sun Feb 10, 2019 7:23 pm
Forum: Won't implement
Topic: Allow changing of default preset for basic_settings in map-gen-presets
Replies: 4
Views: 1984

Allow changing of default preset for basic_settings in map-gen-presets

Hello,

I tried to change the basic_settings for alle defines map-gen-presets. My intension for this is that I'm implementing a second planet with different terrains and additional resources.
For changing the default settings I tried this:

data.raw["map-gen-presets"].default["default"].basic ...
by Raelf
Mon Feb 04, 2019 2:04 am
Forum: Modding help
Topic: Disable terrain for main world
Replies: 2
Views: 1316

Re: Disable terrain for main world

I had some time to look for this again. After changing the MagGenSettings for Nauvis inside the onInit function of my mod I could change the frequency of my new terrain to none.
This worked perfectly outside the spawning area.
Inside my new terrain is still present. I added some logs and the onInit ...
by Raelf
Thu Jan 31, 2019 8:01 pm
Forum: Modding help
Topic: Disable terrain for main world
Replies: 2
Views: 1316

Disable terrain for main world

Hello,

I created a new terrain to let a new surface looking more like another planet. Now I'm looking for a way to disable that new terrain on the starting world.
It would be possible to disable that terrain in the menu before generating the world, but I would prefer that this is not necessary and ...
by Raelf
Thu Jan 31, 2019 7:56 pm
Forum: Modding help
Topic: Select minimap of other surface
Replies: 4
Views: 1686

Re: Select minimap of other surface

That could be a good Idea, thank you. I will try to add a special button at the fullscreen map view and then teleport the player to the chosen surface. Just need to find out if I can reset that when the fullscreen map is closed. Didn't see any event like that, but I only took a short look.
by Raelf
Thu Jan 31, 2019 12:20 am
Forum: Modding help
Topic: Select minimap of other surface
Replies: 4
Views: 1686

Re: Select minimap of other surface

mrvn wrote: Wed Jan 30, 2019 11:15 pm I think you mean the fullscreen map, not the minimap.
Yes, exactly. Is there any way to change the fullscreen map to a different surface? That would be so great :D
by Raelf
Wed Jan 30, 2019 9:05 pm
Forum: Modding help
Topic: Select minimap of other surface
Replies: 4
Views: 1686

Select minimap of other surface

Hello,

I'm trying to generate another surface to create another world with different resources. The creation itself is no problem and I can teleport myself there already with a start of a rocket.
What I would like to do is to be able to use the minimap of every surface. So that I can still use my ...
by Raelf
Sun Dec 23, 2018 4:18 pm
Forum: Modding help
Topic: Limit how often a building can be build
Replies: 1
Views: 911

Limit how often a building can be build

Hi all,

I‘m new here and thinking about an idea for a mod.
I want to create a super building with great benefits which for you need to spend enormous amounts of resourses.
But to make it not to much OP I would like to limitize how often it can be build.

Is this possible to do in a mod?
I could‘t ...

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