Hello,
I would like to make a turret that shoots just on bases.
Why do I want that:
At the moment I play on a death world and I want to have my outpost surrounded by biters. That means they should be as close as possible so I don't want to use the Artillery Turrets here. With the current turrets ...
Search found 12 matches
- Sun Jun 23, 2019 2:55 pm
- Forum: Modding help
- Topic: Make a turret just shooting at bases
- Replies: 1
- Views: 965
- Tue Mar 05, 2019 12:40 pm
- Forum: Modding help
- Topic: autoplace_controls for new surface doesn't work
- Replies: 1
- Views: 948
autoplace_controls for new surface doesn't work
Hello,
I'm trying to change the MapGenSettings for a new surface. But I don't get it working with 0.17. With 0.16 I didn't had any problem. So I think I need to change something, but I can't find what.
Here is how I create my new surface:
local settings = game.surfaces[1].map_gen_settings ...
I'm trying to change the MapGenSettings for a new surface. But I don't get it working with 0.17. With 0.16 I didn't had any problem. So I think I need to change something, but I can't find what.
Here is how I create my new surface:
local settings = game.surfaces[1].map_gen_settings ...
- Mon Feb 18, 2019 2:16 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 105875
Re: Friday Facts #282 - 0.17 in sight
That are great news.
Will it be still possible to use different terrain for different surfaces? Like disable grass and desert?
Would be great if that is still possible.
Will it be still possible to use different terrain for different surfaces? Like disable grass and desert?
Would be great if that is still possible.
- Mon Feb 11, 2019 12:47 am
- Forum: Won't implement
- Topic: Allow changing of default preset for basic_settings in map-gen-presets
- Replies: 4
- Views: 1984
Re: Allow changing of default preset for basic_settings in map-gen-presets
Is it somehow possible to add a default value at the resource entity itself.
But then it would be also a change of the default value.
Seems like I need to stay with the update of the surface settings after the game start.
Thank you for answering.
But then it would be also a change of the default value.
Seems like I need to stay with the update of the surface settings after the game start.
Thank you for answering.
- Sun Feb 10, 2019 11:34 pm
- Forum: Won't implement
- Topic: Allow changing of default preset for basic_settings in map-gen-presets
- Replies: 4
- Views: 1984
Re: Allow changing of default preset for basic_settings in map-gen-presets
Why not? Sure, it wouldn’t be the Factorio default value anymore.
But it would be nice if I could set the default values for my mod by myself.
To achieve it now, I need to manipulate the presets after starting a game. So it’s already kinda possible to modify the default values. Just that the player ...
But it would be nice if I could set the default values for my mod by myself.
To achieve it now, I need to manipulate the presets after starting a game. So it’s already kinda possible to modify the default values. Just that the player ...
- Sun Feb 10, 2019 7:23 pm
- Forum: Won't implement
- Topic: Allow changing of default preset for basic_settings in map-gen-presets
- Replies: 4
- Views: 1984
Allow changing of default preset for basic_settings in map-gen-presets
Hello,
I tried to change the basic_settings for alle defines map-gen-presets. My intension for this is that I'm implementing a second planet with different terrains and additional resources.
For changing the default settings I tried this:
data.raw["map-gen-presets"].default["default"].basic ...
I tried to change the basic_settings for alle defines map-gen-presets. My intension for this is that I'm implementing a second planet with different terrains and additional resources.
For changing the default settings I tried this:
data.raw["map-gen-presets"].default["default"].basic ...
- Mon Feb 04, 2019 2:04 am
- Forum: Modding help
- Topic: Disable terrain for main world
- Replies: 2
- Views: 1316
Re: Disable terrain for main world
I had some time to look for this again. After changing the MagGenSettings for Nauvis inside the onInit function of my mod I could change the frequency of my new terrain to none.
This worked perfectly outside the spawning area.
Inside my new terrain is still present. I added some logs and the onInit ...
This worked perfectly outside the spawning area.
Inside my new terrain is still present. I added some logs and the onInit ...
- Thu Jan 31, 2019 8:01 pm
- Forum: Modding help
- Topic: Disable terrain for main world
- Replies: 2
- Views: 1316
Disable terrain for main world
Hello,
I created a new terrain to let a new surface looking more like another planet. Now I'm looking for a way to disable that new terrain on the starting world.
It would be possible to disable that terrain in the menu before generating the world, but I would prefer that this is not necessary and ...
I created a new terrain to let a new surface looking more like another planet. Now I'm looking for a way to disable that new terrain on the starting world.
It would be possible to disable that terrain in the menu before generating the world, but I would prefer that this is not necessary and ...
- Thu Jan 31, 2019 7:56 pm
- Forum: Modding help
- Topic: Select minimap of other surface
- Replies: 4
- Views: 1686
Re: Select minimap of other surface
That could be a good Idea, thank you. I will try to add a special button at the fullscreen map view and then teleport the player to the chosen surface. Just need to find out if I can reset that when the fullscreen map is closed. Didn't see any event like that, but I only took a short look.
- Thu Jan 31, 2019 12:20 am
- Forum: Modding help
- Topic: Select minimap of other surface
- Replies: 4
- Views: 1686
Re: Select minimap of other surface
Yes, exactly. Is there any way to change the fullscreen map to a different surface? That would be so great

- Wed Jan 30, 2019 9:05 pm
- Forum: Modding help
- Topic: Select minimap of other surface
- Replies: 4
- Views: 1686
Select minimap of other surface
Hello,
I'm trying to generate another surface to create another world with different resources. The creation itself is no problem and I can teleport myself there already with a start of a rocket.
What I would like to do is to be able to use the minimap of every surface. So that I can still use my ...
I'm trying to generate another surface to create another world with different resources. The creation itself is no problem and I can teleport myself there already with a start of a rocket.
What I would like to do is to be able to use the minimap of every surface. So that I can still use my ...
- Sun Dec 23, 2018 4:18 pm
- Forum: Modding help
- Topic: Limit how often a building can be build
- Replies: 1
- Views: 911
Limit how often a building can be build
Hi all,
I‘m new here and thinking about an idea for a mod.
I want to create a super building with great benefits which for you need to spend enormous amounts of resourses.
But to make it not to much OP I would like to limitize how often it can be build.
Is this possible to do in a mod?
I could‘t ...
I‘m new here and thinking about an idea for a mod.
I want to create a super building with great benefits which for you need to spend enormous amounts of resourses.
But to make it not to much OP I would like to limitize how often it can be build.
Is this possible to do in a mod?
I could‘t ...