Search found 5 matches

by WonderDog
Sat Jul 22, 2017 11:31 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311896

Re: MOD [ 0.15.x] Bio-Industries 1.7.5

I have been thinking about what Veni said and saplings. I believe that Saplings could be created in a 'Nursery' not an assembler which could be the greenhouse or resized green house or other building. I have seen a little 3x3 greenhouse in someones mod (can't remember) which is what I imagine would ...
by WonderDog
Thu May 18, 2017 1:52 am
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28003

Re: [MOD 0.15.x] NPUtils 2.23

I have just started liquid smelting tier 03 and it seems that it is a big increase in Power / Polution / Space than the T2. The 50% increase in production per ore (3 plates vs 2) may not be worth it when production speed is half of the improved T2 furnaces. T3 is 1 plate/s and T2 is 2 plates/s I hav...
by WonderDog
Sat May 13, 2017 1:38 am
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28003

Re: [MOD 0.15.x] NPUtils 2.21

Using version NPUtils_0.2.21 DELETED polution stuff - :roll: I cant add up correctly Your copper boiler seems to be missing. Copper Boiler is deleted :( what is wrong with pollution? I was playing about with the Alicane production chain as a power source and thought that the pollution was a high be...
by WonderDog
Wed May 10, 2017 11:19 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28003

Re: [MOD 0.15.x] NPUtils 2.21

Using version NPUtils_0.2.21

DELETED polution stuff - :roll: I cant add up correctly

Your copper boiler seems to be missing.
by WonderDog
Fri Feb 06, 2015 10:51 pm
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 47992

Re: [0.11.x] Belt Utilities

Here is a quick fix for 11.15 build.

As kovarex's post added migration code and removed control.lua

Edit: Updated from FreeER's code and removed lubricant (copy paste error)

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