Search found 323 matches

by Therenas
Thu May 29, 2025 9:16 am
Forum: Resolved Requests
Topic: Add Auxillary page about Multiplayer structure/determinism
Replies: 4
Views: 552

Re: Add Auxillary page about Multiplayer structure/determinism

I'm moving this to completed, if there's anything specific you want documented feel free to let me know.
by Therenas
Thu May 29, 2025 9:11 am
Forum: Resolved Requests
Topic: Filters for DLC-locked API parameters
Replies: 2
Views: 117

Re: Filters for DLC-locked API parameters

Hello, thanks for the friendly request. The status thing has indeed been removed for now. The filter for dlc-only features sounds kinda nice, but that flag is pretty rare in actuality, and implementing a whole feature and taking space for a toggle in the GUI doesn't really seem worth it to me I'm ...
by Therenas
Thu May 29, 2025 8:58 am
Forum: Resolved Requests
Topic: upgrade planner's get_mapper()'s to can return nil
Replies: 4
Views: 227

Re: upgrade planner's get_mapper()'s to can return nil

Alrighty updated the docs for the next release to mention this, and added some missing fields to UpgradeMapperSource and UpgradeMapperDestination . Thanks for the report.
by Therenas
Thu May 29, 2025 8:03 am
Forum: Resolved Requests
Topic: [2.0.27] Surface.create_entitty / InventoryFilter API documentation
Replies: 3
Views: 407

Re: [2.0.27] Surface.create_entitty / InventoryFilter API documentation

Thanks for the report, this is fixed for the next release.
by Therenas
Wed May 28, 2025 10:55 am
Forum: Resolved Requests
Topic: Inconsistent use of "count" and "amount" in modding api
Replies: 4
Views: 353

Re: Inconsistent use of "count" and "amount" in modding api

Hi, thanks for the request. I get the frustration of there being naming inconsistencies, but there are a lot of these all over, and in many cases we don't feel it's worth breaking mods for renames like this.
by Therenas
Wed May 28, 2025 10:43 am
Forum: Resolved Requests
Topic: Migration docs example is out-of-date
Replies: 1
Views: 303

Re: Migration docs example is out-of-date

Thanks for the report, this has been fixed a few releases ago.
by Therenas
Wed May 28, 2025 10:41 am
Forum: Implemented mod requests
Topic: [2.0.28] Furnace interaction with item+fluid ingredients should be clarified
Replies: 4
Views: 563

Re: [2.0.28] Furnace interaction with item+fluid ingredients should be clarified

Moved to interface requests, is this something that might be fixed/changed or should it just be documented?
by Therenas
Mon May 26, 2025 4:17 pm
Forum: Resolved Requests
Topic: GameViewSettings slightly incorrect defaults
Replies: 4
Views: 360

Re: GameViewSettings slightly incorrect defaults

I'm not convinced there is any clarity gained by those changes. It's a simple Type that you can look at all at once, you'll know how it works without mentioning the override a dozen times imo.
by Therenas
Mon May 26, 2025 10:25 am
Forum: Resolved Requests
Topic: Mark some defines.inventory.* as deprecated
Replies: 1
Views: 83

Re: Mark some defines.inventory.* as deprecated

Good point, added for the next release, thanks.
by Therenas
Mon May 26, 2025 8:27 am
Forum: Resolved Requests
Topic: GameViewSettings slightly incorrect defaults
Replies: 4
Views: 360

Re: GameViewSettings slightly incorrect defaults

What you're describing isn't quite how it works. First, a couple of them are false, so they aren't all true by default. Second, they are just their default values, unless default_show_value is set, which then overrides all of them. So saying they take their default from default_show_value isn't ...
by Therenas
Thu May 22, 2025 6:17 am
Forum: Resolved Requests
Topic: Lack of defines.logistic_member_index.logistic_container_trash
Replies: 1
Views: 355

Re: Lack of defines.logistic_member_index.logistic_container_trash

Thanks for the report. This has been fixed since 2.0.44, see here.
by Therenas
Wed May 21, 2025 8:42 am
Forum: Implemented mod requests
Topic: Incorrect Energy Source types are confusingly errored when only Electric is valid
Replies: 5
Views: 628

Re: Incorrect Energy Source types are confusingly errored when only Electric is valid

I really think this should be fixed in the code instead of documenting confusing behavior. Moved to interface requests.
by Therenas
Wed May 21, 2025 8:36 am
Forum: Resolved Requests
Topic: Document event order
Replies: 5
Views: 557

Re: Document event order

After reading through this, I can't really think of any docs changes that would be helpful unfortunately. You just can't write your code with any expectation of event order. And from my experience, it shouldn't really be necessary very often. I think this is the first time I personally saw this ...
by Therenas
Wed May 21, 2025 7:31 am
Forum: Resolved Requests
Topic: consumed_items: how does it work?
Replies: 4
Views: 403

Re: consumed_items: how does it work?

There is quite a lot of confusion here, so let me try to clear it up.

The inventory you get from the event is just for convenient handling of the consumed items. It's ephemeral, meaning it'll only be valid during the event. Manipulating that inventory will not change anything about the player ...
by Therenas
Wed May 21, 2025 6:46 am
Forum: Resolved Requests
Topic: StatelessVisualisation uses expanded definiton of a pre-existing type
Replies: 3
Views: 422

Re: StatelessVisualisation uses expanded definiton of a pre-existing type

Seems all fine, updated the docs for the next release to use StatelessVisualisations for nested_visualisations.
by Therenas
Tue May 20, 2025 7:43 am
Forum: Technical Help
Topic: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
Replies: 7
Views: 1368

Re: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work

This behavior has been noted in the API docs for the next release, please see here for more context. Edit: Actually, Rseding took it upon himself to make it load order-agnostically for the next release!
by Therenas
Tue May 20, 2025 7:41 am
Forum: Resolved Requests
Topic: Required Modifier Order of key_sequence
Replies: 1
Views: 163

Re: Required Modifier Order of key_sequence

Thanks for the detailed and researched report, that's very appreciated. I gave key_sequence as a whole an overhaul for the next release, including noting both your concerns explicitly.

If you want the sequence to be order-agnostic, you could make a feature suggestion in the appropriate subforum ...
by Therenas
Tue May 20, 2025 7:06 am
Forum: Resolved Requests
Topic: Add restriction to LuaEntity.combinator_description
Replies: 1
Views: 130

Re: Add restriction to LuaEntity.combinator_description

Thanks for the report, noted the relevant entity types for the next release.

Go to advanced search