Search found 323 matches
- Thu May 29, 2025 9:16 am
- Forum: Resolved Requests
- Topic: Add Auxillary page about Multiplayer structure/determinism
- Replies: 4
- Views: 552
Re: Add Auxillary page about Multiplayer structure/determinism
I'm moving this to completed, if there's anything specific you want documented feel free to let me know.
- Thu May 29, 2025 9:11 am
- Forum: Resolved Requests
- Topic: Filters for DLC-locked API parameters
- Replies: 2
- Views: 117
Re: Filters for DLC-locked API parameters
Hello, thanks for the friendly request. The status thing has indeed been removed for now. The filter for dlc-only features sounds kinda nice, but that flag is pretty rare in actuality, and implementing a whole feature and taking space for a toggle in the GUI doesn't really seem worth it to me I'm ...
- Thu May 29, 2025 8:58 am
- Forum: Resolved Requests
- Topic: upgrade planner's get_mapper()'s to can return nil
- Replies: 4
- Views: 227
Re: upgrade planner's get_mapper()'s to can return nil
Alrighty updated the docs for the next release to mention this, and added some missing fields to UpgradeMapperSource and UpgradeMapperDestination . Thanks for the report.
- Thu May 29, 2025 8:03 am
- Forum: Resolved Requests
- Topic: [2.0.27] Surface.create_entitty / InventoryFilter API documentation
- Replies: 3
- Views: 407
Re: [2.0.27] Surface.create_entitty / InventoryFilter API documentation
Thanks for the report, this is fixed for the next release.
- Wed May 28, 2025 10:55 am
- Forum: Resolved Requests
- Topic: Inconsistent use of "count" and "amount" in modding api
- Replies: 4
- Views: 353
Re: Inconsistent use of "count" and "amount" in modding api
Hi, thanks for the request. I get the frustration of there being naming inconsistencies, but there are a lot of these all over, and in many cases we don't feel it's worth breaking mods for renames like this.
- Wed May 28, 2025 10:43 am
- Forum: Resolved Requests
- Topic: Migration docs example is out-of-date
- Replies: 1
- Views: 303
Re: Migration docs example is out-of-date
Thanks for the report, this has been fixed a few releases ago.
- Wed May 28, 2025 10:41 am
- Forum: Implemented mod requests
- Topic: [2.0.28] Furnace interaction with item+fluid ingredients should be clarified
- Replies: 4
- Views: 563
Re: [2.0.28] Furnace interaction with item+fluid ingredients should be clarified
Moved to interface requests, is this something that might be fixed/changed or should it just be documented?
- Mon May 26, 2025 4:17 pm
- Forum: Resolved Requests
- Topic: GameViewSettings slightly incorrect defaults
- Replies: 4
- Views: 360
Re: GameViewSettings slightly incorrect defaults
I'm not convinced there is any clarity gained by those changes. It's a simple Type that you can look at all at once, you'll know how it works without mentioning the override a dozen times imo.
- Mon May 26, 2025 12:20 pm
- Forum: Resolved Requests
- Topic: defines.entity_status.broken cannot be set through LuaEntity::status
- Replies: 6
- Views: 445
Re: defines.entity_status.broken cannot be set through LuaEntity::status
Fixed for the next release, thanks.
- Mon May 26, 2025 10:25 am
- Forum: Resolved Requests
- Topic: Mark some defines.inventory.* as deprecated
- Replies: 1
- Views: 83
Re: Mark some defines.inventory.* as deprecated
Good point, added for the next release, thanks.
- Mon May 26, 2025 8:44 am
- Forum: Resolved Requests
- Topic: mention that script wire origins don't draw the wires nor connector
- Replies: 1
- Views: 388
Re: mention that script wire origins don't draw the wires nor connector
Noted this on the WireOrigin define, thanks!
- Mon May 26, 2025 8:27 am
- Forum: Resolved Requests
- Topic: GameViewSettings slightly incorrect defaults
- Replies: 4
- Views: 360
Re: GameViewSettings slightly incorrect defaults
What you're describing isn't quite how it works. First, a couple of them are false, so they aren't all true by default. Second, they are just their default values, unless default_show_value is set, which then overrides all of them. So saying they take their default from default_show_value isn't ...
- Thu May 22, 2025 6:17 am
- Forum: Resolved Requests
- Topic: Lack of defines.logistic_member_index.logistic_container_trash
- Replies: 1
- Views: 355
Re: Lack of defines.logistic_member_index.logistic_container_trash
Thanks for the report. This has been fixed since 2.0.44, see here.
- Wed May 21, 2025 8:42 am
- Forum: Implemented mod requests
- Topic: Incorrect Energy Source types are confusingly errored when only Electric is valid
- Replies: 5
- Views: 628
Re: Incorrect Energy Source types are confusingly errored when only Electric is valid
I really think this should be fixed in the code instead of documenting confusing behavior. Moved to interface requests.
- Wed May 21, 2025 8:36 am
- Forum: Resolved Requests
- Topic: Document event order
- Replies: 5
- Views: 557
Re: Document event order
After reading through this, I can't really think of any docs changes that would be helpful unfortunately. You just can't write your code with any expectation of event order. And from my experience, it shouldn't really be necessary very often. I think this is the first time I personally saw this ...
- Wed May 21, 2025 7:31 am
- Forum: Resolved Requests
- Topic: consumed_items: how does it work?
- Replies: 4
- Views: 403
Re: consumed_items: how does it work?
There is quite a lot of confusion here, so let me try to clear it up.
The inventory you get from the event is just for convenient handling of the consumed items. It's ephemeral, meaning it'll only be valid during the event. Manipulating that inventory will not change anything about the player ...
The inventory you get from the event is just for convenient handling of the consumed items. It's ephemeral, meaning it'll only be valid during the event. Manipulating that inventory will not change anything about the player ...
- Wed May 21, 2025 6:46 am
- Forum: Resolved Requests
- Topic: StatelessVisualisation uses expanded definiton of a pre-existing type
- Replies: 3
- Views: 422
Re: StatelessVisualisation uses expanded definiton of a pre-existing type
Seems all fine, updated the docs for the next release to use StatelessVisualisations for nested_visualisations.
- Tue May 20, 2025 7:43 am
- Forum: Technical Help
- Topic: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
- Replies: 7
- Views: 1368
Re: the order of modifiers in custom inputs must be ordered arbitrarily or it doesn't work
- Tue May 20, 2025 7:41 am
- Forum: Resolved Requests
- Topic: Required Modifier Order of key_sequence
- Replies: 1
- Views: 163
Re: Required Modifier Order of key_sequence
Thanks for the detailed and researched report, that's very appreciated. I gave key_sequence as a whole an overhaul for the next release, including noting both your concerns explicitly.
If you want the sequence to be order-agnostic, you could make a feature suggestion in the appropriate subforum ...
If you want the sequence to be order-agnostic, you could make a feature suggestion in the appropriate subforum ...
- Tue May 20, 2025 7:06 am
- Forum: Resolved Requests
- Topic: Add restriction to LuaEntity.combinator_description
- Replies: 1
- Views: 130
Re: Add restriction to LuaEntity.combinator_description
Thanks for the report, noted the relevant entity types for the next release.