Search found 196 matches
- Fri Apr 11, 2025 7:06 am
- Forum: Assigned
- Topic: [StrangePan][2.0.41] Shoot on <Enter> triggers in text fields
- Replies: 7
- Views: 1826
Re: [2.0.41] Shoot on <Enter> triggers in text fields
Keyboard events are intercepted by the GUI as long as a text is focused and are not propagated to the rest of the game. Some controls such as driving controls, walking controls, and shooting controls check the keyboard state every frame instead of only listening for key press and key release events ...
- Fri Apr 11, 2025 6:44 am
- Forum: Resolved for the next release
- Topic: [StrangePan][1.1.101] Hang after switching macOS user
- Replies: 6
- Views: 1108
Re: [StrangePan][1.1.101] Hang after switching macOS user
2.0.45 adds Metal as a supported graphics backend on all Macs running OS X 10.11 or later. In addition to improved loading and runtime performance, enabling the Metal backend should fix a few OpenGL-related issues, including this one.
To enable the Metal graphics backend, go to Settings > Graphics ...
To enable the Metal graphics backend, go to Settings > Graphics ...
- Fri Apr 11, 2025 6:24 am
- Forum: Resolved for the next release
- Topic: [StrangePan][1.1.87] VSync not applied
- Replies: 11
- Views: 3245
Re: [StrangePan][1.1.87] VSync not applied
2.0.45 adds Metal as a supported graphics backend on all Macs running OS X 10.11 or later. In addition to improved loading and runtime performance, enabling the Metal backend should fix a few OpenGL-related issues, including this one.
To enable the Metal graphics backend, go to Settings > Graphics ...
To enable the Metal graphics backend, go to Settings > Graphics ...
- Wed Apr 09, 2025 2:35 pm
- Forum: Resolved for the next release
- Topic: [StrangePan][2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand
- Replies: 7
- Views: 789
Re: [StrangePan][2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand
Thank you for the feedback. This will be changed in 2.0.45 to always select normal-quality items when pipetting a tile.
- Tue Apr 08, 2025 10:20 am
- Forum: Resolved for the next release
- Topic: [StrangePan][2.0.14] Upgrade planner not inserting modules
- Replies: 3
- Views: 505
Re: [StrangePan][2.0.14] Upgrade planner not inserting modules
Thank you for the report. This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
- Tue Apr 08, 2025 10:19 am
- Forum: Resolved for the next release
- Topic: [StrangePan][2.0.21] Manually upgrading building cancels module ghosts
- Replies: 1
- Views: 305
Re: [StrangePan][2.0.21] Manually upgrading building cancels module ghosts
Thank you for the report. This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
- Tue Apr 08, 2025 10:19 am
- Forum: Resolved for the next release
- Topic: [StrangePan][2.0.11] Unable to insert more than 2 modules remotely using upgrade planner (MR)
- Replies: 3
- Views: 783
Re: [StrangePan][2.0.11] Unable to insert more than 2 modules remotely using upgrade planner (MR)
Thank you for the report. This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
- Tue Apr 08, 2025 10:18 am
- Forum: Resolved for the next release
- Topic: [StrangePan][2.0.21] Upgrade planers with ANY quality filter can't be canceled
- Replies: 2
- Views: 392
Re: [StrangePan][2.0.21] Upgrade planers with ANY quality filter can't be canceled
This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
- Wed Apr 02, 2025 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)
- Replies: 2
- Views: 213
Re: [2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)
Aye, this seems to be fixed in 2.0.44. I didn't test in 2.0.39, but it probably was indeed fixed in that version.
- Tue Apr 01, 2025 9:22 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
- Replies: 6
- Views: 1446
Re: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
This will be significantly improved in 2.0.44.
- Mon Mar 31, 2025 12:40 pm
- Forum: Minor issues
- Topic: [2.0.14] Biters drop aggro against coastlines
- Replies: 5
- Views: 478
Re: [StrangePan][2.0.14] Biters drop aggro against coastlines
After further review, I don't think we'll be fixing this one, at least not for a while. This behavior is a consequence of how pathfinding, biter navigation, unit AI, and player movement is designed, so a lot of stuff would have to be carefully changed to fix this. So I'll move this to minor issues ...
- Thu Mar 27, 2025 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.37] Display Panel map tag has lowest priority
- Replies: 3
- Views: 1342
Re: [StrangePan][2.0.37] Display Panel map tag has lowest priority
The layering issue will be fixed in 2.0.44. Also starting in 2.0.44, the "Tags" map view option will also toggle display panel chart tags.
- Thu Mar 27, 2025 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.37] Display Panel map tag has lowest priority
- Replies: 3
- Views: 1342
Re: [2.0.37] Display Panel map tag has lowest priority
No I don't think it's a bug,Hares wrote: Thu Feb 27, 2025 9:38 pm Question: Is it a bug that toggling "Tags" draw layer on the Map view does not affect Display panels? If yes, should be a separate report?
- Wed Mar 26, 2025 3:35 pm
- Forum: Won't fix.
- Topic: [StrangePan] Sound disabled on MacOS after waking from sleep
- Replies: 1
- Views: 237
Re: [StrangePan] Sound disabled on MacOS after waking from sleep
Testing on my machine using macOS 15.3.2, it seems Factorio audio recovers on its own after several seconds. After digging into this for a while, I believe this to be an SDL issue, and so we will wait for an upstream fix.
- Wed Mar 26, 2025 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [strangepan] [2.0.13] Spider-vehicle legs remain stuck after colliding obstacle is gone
- Replies: 2
- Views: 1417
Re: [strangepan] [2.0.13] Spider-vehicle legs remain stuck after colliding obstacle is gone
Thanks for the report, and for your patience. This will be fixed in 2.0.44.
- Wed Mar 26, 2025 11:13 am
- Forum: Won't fix.
- Topic: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu
- Replies: 2
- Views: 727
Re: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu
After looking into this thoroughly, it seems this macOS' fault. The operating system simply stops sending keyboard and mouse events to the game window while Mission Control is opened, but it also doesn't notify the window through normal channels that it is no longer receiving such events. I was ...
- Tue Mar 25, 2025 3:04 pm
- Forum: Won't fix.
- Topic: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu
- Replies: 2
- Views: 727
Re: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu
This menu is called "Mission Control". It can be invoked by default on macOS with a 3-finger swipe up on the trackpad or by pressing Control+UP on the keyboard; both methods can reliably reproduce the bug on 1.1.104, 1.1.110, and 2.0.43 on the latest version of macOS Sequoia 15.3.2.
- Tue Mar 25, 2025 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS
- Replies: 1
- Views: 491
Re: [StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS
I was able to reproduce the issue on 1.1.104 and 1.1.110, but not after internal versions 1.2.9 and 2.0.34, so I believe the issue was fixed when we upgraded SDL in 1.2.2.
- Tue Mar 25, 2025 2:24 pm
- Forum: Minor issues
- Topic: [2.0.14] Biters drop aggro against coastlines
- Replies: 5
- Views: 478
Re: [StrangePan][2.0.14] Biters drop aggro against coastlines
I've verified my suspicions. The biters are losing agro when the player is standing on shorelines because the pathfinder is technically failing to find a valid path because shorelines are for all intents and purposes counted as "water", even though the player can technically traverse partway into it ...
- Tue Mar 25, 2025 11:36 am
- Forum: Resolved for the next release
- Topic: [StrangePan][1.1.87] VSync not applied
- Replies: 11
- Views: 3245
Re: [StrangePan][1.1.87] VSync not applied
Investigating further, it seems that macOS's implementation of OpenGL vsync had issues in macOS versions 10.14, 10.15, 12, and possibly other versions. Various SDL changes tried to patch and work around the issues, but sometimes even those weren't enough. It seems that OS updates may eventually fix ...