Search found 155 matches

by StrangePan
Thu Jan 30, 2025 8:47 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 35
Views: 12327

Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time


I'm unsure this worth creating a separate post, but it seems that this optimization may have introduced an animation problem for things such a Factoriopedia preview.

Factorio_SpaceAge2.0.332025-01-3018-50-41-ezgif.com-video-to-gif-converter.gif


Yeah, the fix for this is already implemented ...
by StrangePan
Wed Jan 29, 2025 3:36 pm
Forum: Duplicates
Topic: [StrangePan][1.1.107] Enemies abandon attack short of target
Replies: 1
Views: 505

Re: [StrangePan][1.1.107] Enemies abandon attack short of target

This issue appears to be related to 118082, which should be fixed in 2.0.34. Going to mark this one as a duplicate (even though it came first). Please let me know if this is an error and the issue persists on 2.0.34.
by StrangePan
Wed Jan 29, 2025 3:34 pm
Forum: Won't fix.
Topic: [StrangePan][1.1.100] Path finding find suboptimal path and entities don't follow their path
Replies: 1
Views: 573

Re: [StrangePan][1.1.100] Path finding find suboptimal path and entities don't follow their path

The biter pathfinding algorithm uses a combination of caching, reverse-path lookups, and path concatenation to efficiently produce paths at some cost to accuracy and path length. Without looking into why these specific paths are forming in your game, the issues appear to be minor enough as to be ...
by StrangePan
Wed Jan 29, 2025 3:27 pm
Forum: Resolved for the next release
Topic: [StrangePan] [2.0.11] Unit commands seems not behaving properly.
Replies: 4
Views: 575

Re: [StrangePan] [2.0.11] Unit commands seems not behaving properly.


I added a few more tests to test other command. Flee and build base failed too. Using compound command with wandering, then go to location work fine.

Here are the updated tests.
https://drive.google.com/file/d/1jFh72I70IuekgIIoI8FGfhVADg4ZlDVu/view?usp=drive_link


Thank you for the report and ...
by StrangePan
Tue Jan 28, 2025 11:27 am
Forum: Resolved for the next release
Topic: [StrangePan][2.0.32] Demolisher is targeting the same force structures.
Replies: 2
Views: 336

Re: [StrangePan][2.0.32] Demolisher is targeting the same force structures.

I think this is happening because changing the force of a singular segment entity is not in fact changing the force of the demolisher, whose AI and navigation live outside of the entity in a separate controller that is (currently) inaccessible to mods. So the AI/controller still belongs to the enemy ...
by StrangePan
Fri Jan 24, 2025 10:47 am
Forum: Technical Help
Topic: Mac downloads impaired?
Replies: 4
Views: 213

Re: Mac downloads impaired?

Is this issue still affecting you?
by StrangePan
Fri Jan 24, 2025 10:16 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.17] "it stinks and they DO like it" achievement without attack
Replies: 2
Views: 1022

Re: [StrangePan][2.0.17] "it stinks and they DO like it" achievement without attack

Hello, thank you for this report. This is actually a longstanding bug from before 2.0 and also affects biters. Good news though: it'll be fixed in 2.0.33.
by StrangePan
Thu Jan 23, 2025 2:50 pm
Forum: Not a bug
Topic: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures
Replies: 1
Views: 510

Re: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures

I think I'm going to categorize this as not a bug. While not configurable, enemies are required to expand some minimum distance from other bases to prevent areas from becoming overly dense.
by StrangePan
Thu Jan 23, 2025 2:43 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] Map moving when research tree opens
Replies: 1
Views: 174

Re: [StrangePan] Map moving when research tree opens

Looks like this was fixed at some point and is no longer reproducible in 2.0.33.
by StrangePan
Thu Jan 23, 2025 2:36 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
Replies: 2
Views: 851

Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action

Looks like this issue is resolved in 2.0.33, so I'll move this to resolved. I think the UI still tries to open, but RemoteView overrides it and closes the UI, so the end result is the same.
by StrangePan
Thu Jan 23, 2025 12:59 pm
Forum: Resolved for the next release
Topic: [Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
Replies: 4
Views: 529

Re: [StrangePan] [2.0.7] Curved tracks has a yellow tint on empty areas

I can reproduce the issue consistently on Macs with both arm64 and x64 builds and Apple Silicon chipsets. I was unable to reproduce the issue on a PC with a discrete GPU using both DX11 and OpenGL backends. I haven't tested on an older Intel-based Mac.

Given this is a comparatively minor issue, I ...
by StrangePan
Thu Jan 23, 2025 11:58 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
Replies: 3
Views: 651

Re: [2.0.28] Spidertron in viewport zooms in and out nauseatingly

Hello, sorry about the miscategorization and thank you for the bug report. This issue will be fixed in 2.0.33.
by StrangePan
Wed Jan 22, 2025 2:12 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 35
Views: 12327

Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time

2.0.33 will contain significant optimizations for SegmentedUnits/demolishers that should noticeably improve update times for saves with many irrelevant demolishers. We may look into additional optimizations if necessary, depending on how effective the 2.0.33 optimizations are.
by StrangePan
Mon Jan 20, 2025 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered
Replies: 2
Views: 985

Re: [StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered

There was a rewrite to how damage causes were tracked throughout the engine, and the changes to reactor meltdowns don't really make gameplay sense. This will be fixed in 2.0.33.
by StrangePan
Thu Jan 16, 2025 2:31 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Replies: 26
Views: 4049

Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)


Just making sure this is the same bug.
You guys mentioned that they don't stop gathering, well some of the pentapods on my world just stop mid attack :D

PLEASE GIVE AMPLE WARNING WHEN YOU PATCH AND UNSTUCK THEM , otherwise they will just nuke my base :(

https://forums.factorio.com/download ...
by StrangePan
Fri Jan 10, 2025 12:34 pm
Forum: Not a bug
Topic: [2.0.28] "Get Off My Lawn" Achievement Not Triggering
Replies: 2
Views: 5014

Re: [2.0.28] "Get Off My Lawn" Achievement Not Triggering

To prevent confusion about this in the future, the achievements "Get off my lawn", "It stinks and they don't like it", and "It stinks and they do like it" will be disabled in peaceful mode in 2.0.31.
by StrangePan
Wed Jan 08, 2025 2:08 pm
Forum: Pending
Topic: [2.0.28] Research Queue can't be interacted with
Replies: 6
Views: 443

Re: [2.0.28] Research Queue can't be interacted with

We did some multiplayer and singleplayer testing with and without Discord with and without the overlay and were unable to reproduce the issue. It might be an issue with specific settings, specific OS and software versions, or some other setup I'm not aware of. If anyone else encounters this issue ...
by StrangePan
Wed Dec 11, 2024 10:22 am
Forum: Pending
Topic: [StrangePan][1.1.85][macOS] Inconsistent UI load (mac/graphics/menu/GUI/incomplete)
Replies: 5
Views: 907

Re: [2.0.21] MacOS All menus have some sprites that have disappeared.


Please excuse my bad english. In the photos shown, most icons have disappeared. I have encountered this bug a while ago on other versions, but verifying the integrity of the files in steam usually fixes problem. it happened to me, I took screenshots and then quit game then verified files then ...

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