Search found 236 matches

by StrangePan
Sat Jun 21, 2025 3:44 pm
Forum: Won't fix.
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 6
Views: 559

Re: [StrangePan][2.0.47] Metal renderer overly saturated


A MacBook Pro with an XDR display would probably suffice, someone's probably got one if there's active development on macOS. The game would look normal with the OpenGL renderer because of certain technologies they've implemented with their own displays, in typical fashion, but you should still be ...
by StrangePan
Sat Jun 21, 2025 11:02 am
Forum: Won't fix.
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 6
Views: 559

Re: [StrangePan][2.0.47] Metal renderer overly saturated


TLDR -- I am able to reproduce the phenomenon described by OP, but I disagree on its classification as a bug. It is due to differences in how the two graphics APIs handle HDR content and displays. I prefer the appearance of the Metal implementation when in HDR mode. If this is ever scheduled to ...
by StrangePan
Thu Jun 19, 2025 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [Strangepan][2.0.7] Undo doesn't undo flipping entities
Replies: 2
Views: 1601

Re: [Strangepan][2.0.7] Undo doesn't undo flipping entities

Hello, this is implemented in 2.0.56. Thanks!
by StrangePan
Thu Jun 19, 2025 12:20 pm
Forum: Won't fix.
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 6
Views: 559

Re: [StrangePan][2.0.47] Metal renderer overly saturated

Gonna mark this as "won't fix" since I can't reproduce the issue and haven't received additional information.
by StrangePan
Wed Jun 18, 2025 9:20 am
Forum: Modding interface requests
Topic: Making it easier to clean up changed LuaPlayer::zoom_limits
Replies: 4
Views: 357

Re: Making it easier to clean up changed LuaPlayer::zoom_limits

Implementation notes:

One challenge with this is that the engine doesn't actually remember all of the zoom limits for all of the different controller types a player can have. For example, if a player switches to the God controller, the character controller's zoom limits may be forgotten and vice ...
by StrangePan
Tue Jun 17, 2025 12:03 pm
Forum: Modding interface requests
Topic: Additions to enable an AI team mate
Replies: 1
Views: 505

Re: Additions to enable an AI team mate

Before I look into the feasibility of this request, I should inform you that development on Factorio 1.110 is stopped, and all future fixes, features, and modding API requests will be applied to Factorio 2.0.+. Thus, any mods seeking to use this feature will also need to be updated to run on ...
by StrangePan
Fri Jun 06, 2025 5:02 pm
Forum: Not a bug
Topic: [2.0.55] M2 Macbook Air UI Blurry
Replies: 5
Views: 573

Re: [2.0.55] M2 Macbook Air UI Blurry

Awesome, no problem!
by StrangePan
Fri Jun 06, 2025 10:52 am
Forum: Not a bug
Topic: [2.0.55] M2 Macbook Air UI Blurry
Replies: 5
Views: 573

Re: [2.0.55] M2 Macbook Air UI Blurry

Hello, I think I know what the problem is.


...
Bugfixes

...
Fixed possible memory management error when initializing GPU device counters with Metal. (https://forums.factorio.com/128505)
Fixed texture initialization on low-memory Macs with the Metal graphics backend. (https://forums ...
by StrangePan
Wed May 14, 2025 10:16 am
Forum: Duplicates
Topic: [2.0.43] Screen jumps when moving camera with mouse
Replies: 3
Views: 373

Re: [2.0.43] Screen jumps when moving camera with mouse

Hello! Thanks for the report, video, logs, and saves. I believe this is a duplicate of https://forums.factorio.com/122891, which should have been fixed in 2.0.44. However, if you're still experiencing this issue in a version >= 2.0.44, please let us know by updating this thread or opening a new bug ...
by StrangePan
Wed May 14, 2025 10:02 am
Forum: Won't fix.
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 6
Views: 559

Re: [2.0.47] Metal renderer overly saturated

Hello, can you share a screenshot (or two or three) and your game's log file, as per these instructions?
by StrangePan
Wed May 14, 2025 9:59 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47] Unexpected map view offset
Replies: 2
Views: 1141

Re: [StrangePan][2.0.47] Unexpected map view offset

Thanks for the report and videos. I'm not sure exactly how your remote view ended up in this state, but I did find one method of reliably reproducing it, which will be fixed in 2.0.50. If it happens again on or after 2.0.50, please let us know by filing a new bug. Also, if it happens again, it ...
by StrangePan
Tue May 13, 2025 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
Replies: 2
Views: 1210

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe

2.0.50 will fix another potential cause of failing demolisher consistency checks and will recover existing saves suffering from such failing checks.
by StrangePan
Tue May 13, 2025 11:50 am
Forum: Resolved Problems and Bugs
Topic: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
Replies: 2
Views: 1468

Re: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated

Hello, thank you for the report and save files. This will be fixed in 2.0.50.
by StrangePan
Tue May 13, 2025 10:09 am
Forum: Won't fix.
Topic: [2.0.48] crash on startup with save
Replies: 7
Views: 598

Re: [2.0.48] crash on startup with save

Thank you for providing the save files and logs; I was able to reproduce the crash on startup with version 2.0.48 and have found the culprit to be some changes related to the modding API and solar panels, which is affecting the "Solar Array Wings" mod that you have installed. 2.0.49 will check mods ...
by StrangePan
Mon May 12, 2025 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
Replies: 2
Views: 1210

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe


Got another instance of the error with below save, Factorio 2.0.47.

[Split from https://forums.factorio.com/126642]


While I look into the cause of the consistency failure, here's a repaired version of your save.

Also, please share your log file containing the consistency failure; it will help ...
by StrangePan
Mon May 12, 2025 3:13 pm
Forum: Won't fix.
Topic: [2.0.48] crash on startup with save
Replies: 7
Views: 598

Re: [2.0.48] crash on startup with save

Hello, yes, please attach your log file and any affected save files so that we can reproduce the issue further, as per these instructions
by StrangePan
Mon May 12, 2025 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [Strangepan] [2.0.46] Magenta game window when using Metal
Replies: 9
Views: 1933

Re: [Strangepan] [2.0.46] Magenta game window when using Metal

0n0w1c wrote: Mon May 12, 2025 12:20 pm With 2.0.48, switching to Metal backend, while making no other changes, works for me now without issue, thank you!
Awesome, thanks for letting me know! If something does crop up, feel free to create another bug report/technical support post or update this thread.
by StrangePan
Mon May 12, 2025 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [Strangepan] [2.0.41] Map blincking while moving
Replies: 4
Views: 361

Re: [Strangepan] [2.0.41] Map blincking while moving

Thanks for the report, video, and logs. I believe this is a duplicate of 122891, which should have been fixed in 2.0.44. However, if you're still experiencing this issue in a version >= 2.0.44, please let us know by updating this thread or opening a new bug report.
by StrangePan
Mon May 12, 2025 11:54 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
Replies: 6
Views: 1669

Re: [Genhis] [2.0.43] OSX only hang in mapgen code

No problem! We were able to reproduce the issue with the new save you sent us.
by StrangePan
Fri May 09, 2025 2:47 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
Replies: 6
Views: 1669

Re: [Strangepan] [2.0.43] OSX only hang in mapgen code

Hi, is this the correct save? It doesn't seem to have any of the mods that are listed in your log file.

Go to advanced search