Search found 155 matches
- Thu Jan 30, 2025 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
- Replies: 35
- Views: 12327
Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
I'm unsure this worth creating a separate post, but it seems that this optimization may have introduced an animation problem for things such a Factoriopedia preview.
Factorio_SpaceAge2.0.332025-01-3018-50-41-ezgif.com-video-to-gif-converter.gif
Yeah, the fix for this is already implemented ...
- Wed Jan 29, 2025 3:56 pm
- Forum: Resolved for the next release
- Topic: [StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
- Replies: 3
- Views: 427
Re: [StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
Hello, this will indeed also be fixed in 2.0.34 along with 118082.
- Wed Jan 29, 2025 3:36 pm
- Forum: Duplicates
- Topic: [StrangePan][1.1.107] Enemies abandon attack short of target
- Replies: 1
- Views: 505
Re: [StrangePan][1.1.107] Enemies abandon attack short of target
This issue appears to be related to 118082, which should be fixed in 2.0.34. Going to mark this one as a duplicate (even though it came first). Please let me know if this is an error and the issue persists on 2.0.34.
- Wed Jan 29, 2025 3:34 pm
- Forum: Won't fix.
- Topic: [StrangePan][1.1.100] Path finding find suboptimal path and entities don't follow their path
- Replies: 1
- Views: 573
Re: [StrangePan][1.1.100] Path finding find suboptimal path and entities don't follow their path
The biter pathfinding algorithm uses a combination of caching, reverse-path lookups, and path concatenation to efficiently produce paths at some cost to accuracy and path length. Without looking into why these specific paths are forming in your game, the issues appear to be minor enough as to be ...
- Wed Jan 29, 2025 3:27 pm
- Forum: Resolved for the next release
- Topic: [StrangePan] [2.0.11] Unit commands seems not behaving properly.
- Replies: 4
- Views: 575
Re: [StrangePan] [2.0.11] Unit commands seems not behaving properly.
I added a few more tests to test other command. Flee and build base failed too. Using compound command with wandering, then go to location work fine.
Here are the updated tests.
https://drive.google.com/file/d/1jFh72I70IuekgIIoI8FGfhVADg4ZlDVu/view?usp=drive_link
Thank you for the report and ...
- Tue Jan 28, 2025 11:27 am
- Forum: Resolved for the next release
- Topic: [StrangePan][2.0.32] Demolisher is targeting the same force structures.
- Replies: 2
- Views: 336
Re: [StrangePan][2.0.32] Demolisher is targeting the same force structures.
I think this is happening because changing the force of a singular segment entity is not in fact changing the force of the demolisher, whose AI and navigation live outside of the entity in a separate controller that is (currently) inaccessible to mods. So the AI/controller still belongs to the enemy ...
- Fri Jan 24, 2025 10:47 am
- Forum: Technical Help
- Topic: Mac downloads impaired?
- Replies: 4
- Views: 213
Re: Mac downloads impaired?
Is this issue still affecting you?
- Fri Jan 24, 2025 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.17] "it stinks and they DO like it" achievement without attack
- Replies: 2
- Views: 1022
Re: [StrangePan][2.0.17] "it stinks and they DO like it" achievement without attack
Hello, thank you for this report. This is actually a longstanding bug from before 2.0 and also affects biters. Good news though: it'll be fixed in 2.0.33.
- Thu Jan 23, 2025 2:50 pm
- Forum: Not a bug
- Topic: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures
- Replies: 1
- Views: 510
Re: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures
I think I'm going to categorize this as not a bug. While not configurable, enemies are required to expand some minimum distance from other bases to prevent areas from becoming overly dense.
- Thu Jan 23, 2025 2:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] Map moving when research tree opens
- Replies: 1
- Views: 174
Re: [StrangePan] Map moving when research tree opens
Looks like this was fixed at some point and is no longer reproducible in 2.0.33.
- Thu Jan 23, 2025 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
- Replies: 2
- Views: 851
Re: [StrangePan] [1.1.70] Clicking a chat tag runs both mouse action and tag action
Looks like this issue is resolved in 2.0.33, so I'll move this to resolved. I think the UI still tries to open, but RemoteView overrides it and closes the UI, so the end result is the same.
- Thu Jan 23, 2025 12:59 pm
- Forum: Resolved for the next release
- Topic: [Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
- Replies: 4
- Views: 529
Re: [StrangePan] [2.0.7] Curved tracks has a yellow tint on empty areas
I can reproduce the issue consistently on Macs with both arm64 and x64 builds and Apple Silicon chipsets. I was unable to reproduce the issue on a PC with a discrete GPU using both DX11 and OpenGL backends. I haven't tested on an older Intel-based Mac.
Given this is a comparatively minor issue, I ...
Given this is a comparatively minor issue, I ...
- Thu Jan 23, 2025 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.28] Spidertron in viewport zooms in and out nauseatingly
- Replies: 3
- Views: 651
Re: [2.0.28] Spidertron in viewport zooms in and out nauseatingly
Hello, sorry about the miscategorization and thank you for the bug report. This issue will be fixed in 2.0.33.
- Wed Jan 22, 2025 2:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
- Replies: 35
- Views: 12327
Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
2.0.33 will contain significant optimizations for SegmentedUnits/demolishers that should noticeably improve update times for saves with many irrelevant demolishers. We may look into additional optimizations if necessary, depending on how effective the 2.0.33 optimizations are.
- Mon Jan 20, 2025 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered
- Replies: 2
- Views: 985
Re: [StrangePan][2.0.25] Demolisher kill by nuclear reactor not registered
There was a rewrite to how damage causes were tracked throughout the engine, and the changes to reactor meltdowns don't really make gameplay sense. This will be fixed in 2.0.33.
- Thu Jan 16, 2025 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
- Replies: 26
- Views: 4049
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Just making sure this is the same bug.
You guys mentioned that they don't stop gathering, well some of the pentapods on my world just stop mid attack :D
PLEASE GIVE AMPLE WARNING WHEN YOU PATCH AND UNSTUCK THEM , otherwise they will just nuke my base :(
https://forums.factorio.com/download ...
- Thu Jan 16, 2025 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
- Replies: 26
- Views: 4049
Re: [StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Thank you for all the save files and logs! This should be fixed in 2.0.31.
- Fri Jan 10, 2025 12:34 pm
- Forum: Not a bug
- Topic: [2.0.28] "Get Off My Lawn" Achievement Not Triggering
- Replies: 2
- Views: 5014
Re: [2.0.28] "Get Off My Lawn" Achievement Not Triggering
To prevent confusion about this in the future, the achievements "Get off my lawn", "It stinks and they don't like it", and "It stinks and they do like it" will be disabled in peaceful mode in 2.0.31.
- Wed Jan 08, 2025 2:08 pm
- Forum: Pending
- Topic: [2.0.28] Research Queue can't be interacted with
- Replies: 6
- Views: 443
Re: [2.0.28] Research Queue can't be interacted with
We did some multiplayer and singleplayer testing with and without Discord with and without the overlay and were unable to reproduce the issue. It might be an issue with specific settings, specific OS and software versions, or some other setup I'm not aware of. If anyone else encounters this issue ...
- Wed Dec 11, 2024 10:22 am
- Forum: Pending
- Topic: [StrangePan][1.1.85][macOS] Inconsistent UI load (mac/graphics/menu/GUI/incomplete)
- Replies: 5
- Views: 907
Re: [2.0.21] MacOS All menus have some sprites that have disappeared.
Please excuse my bad english. In the photos shown, most icons have disappeared. I have encountered this bug a while ago on other versions, but verifying the integrity of the files in steam usually fixes problem. it happened to me, I took screenshots and then quit game then verified files then ...