Search found 268 matches
- Wed Feb 11, 2026 9:29 am
- Forum: Technical Help
- Topic: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
- Replies: 6
- Views: 324
Re: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
I moved Factorio to my internal SSD, which took a very long time, which made me suspicious. For good measures I killed a back-up program that was (very slowly) running in the background, and rebooted my Mac with the external SSD disconnected. After that the sprites loaded in ±20 seconds ...
- Tue Feb 10, 2026 6:00 pm
- Forum: Technical Help
- Topic: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
- Replies: 6
- Views: 324
Re: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
Where did you see the "Initial atlas bitmap size is 4096"? In both factorio-current-slow.log and factorio-current-fast.log it is reported as 16384. It was indeed set to 4096 in the two other attempts, because 4096 was explicitly suggested in the topic Solving common graphic issues . Unfortunately ...
- Mon Feb 09, 2026 10:10 pm
- Forum: Technical Help
- Topic: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
- Replies: 6
- Views: 324
Re: [2.0.73][mac] Sprite loading takes 450 sec on M2; 40 sec on M1
In addition to changing max-texture-size= 16384 (max for M2), please make sure to enable gpu-accelerated-compression=true and
gpu-accelerated-mipmap-compression=true. Otherwise, the CPU is performing all the sprite compression instead of the GPU, and that takes a very long time for Space Age!
gpu-accelerated-mipmap-compression=true. Otherwise, the CPU is performing all the sprite compression instead of the GPU, and that takes a very long time for Space Age!
- Mon Nov 03, 2025 1:47 pm
- Forum: Assigned
- Topic: [StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)
- Replies: 6
- Views: 874
Re: [StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)
Hello,
This is a very strange crash… if you can, could you take a moment and update your OS to the latest version of Sequoia 15.7.1, and see if that fixes the issue?
This is a very strange crash… if you can, could you take a moment and update your OS to the latest version of Sequoia 15.7.1, and see if that fixes the issue?
- Mon Oct 20, 2025 9:55 am
- Forum: Technical Help
- Topic: [2.0.69] Crash irregular after recent update on 2015 mac (MetalFrameCounters.cpp)
- Replies: 1
- Views: 567
Re: [2.0.69] Crash irregular after recent update on 2015 mac (MetalFrameCounters.cpp)
Hello, I'm sorry you're encountering such issues. The latest experimental release 2.0.71 should fix this for you. Enrolling into the experimental beta branch on Steam will update your game to this version.
Forcing OpenGL should have worked too; if you edited your config file manually, please double ...
Forcing OpenGL should have worked too; if you edited your config file manually, please double ...
- Wed Oct 15, 2025 8:05 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.69] Crash on Startup, mac os.
- Replies: 4
- Views: 2295
Re: [StrangePan][2.0.69] Crash on Startup, mac os.
Scratch that, the issue should be fixed in the next release.
- Fri Oct 03, 2025 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.69] Crash on Startup, mac os.
- Replies: 4
- Views: 2295
Re: [StrangePan][2.0.69] Crash on Startup, mac os.
This will hopefully be fixed in the next release. In the mean time, you can force-enable OpenGL by adding force-opengl=true to your config.ini file.
- Fri Oct 03, 2025 2:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.69] Crash on Startup, mac os.
- Replies: 4
- Views: 2295
Re: [2.0.69] Crash on Startup, mac os.
Merged topics and moved to bug reports. Same Intel CPU and GPU model, and similar stack traces (regarding device counters).
- Fri Oct 03, 2025 1:47 pm
- Forum: Won't fix.
- Topic: [StrangePan][2.0.69][Mac] Crash on game launch
- Replies: 2
- Views: 518
Re: [2.0.69][Mac] Crash on game launch
Is this attached log from when the game crashed, or from the second run when it loaded just fine? I do not see any indicators in the attached log that it crashed.
- Fri Oct 03, 2025 9:55 am
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 10
- Views: 1831
Re: [2.0.68] Crash on Mac
Also, can you send me a screenshot of your System Information > Graphics/Displays panel? I would like to see a breakdown of all your system's GPUs and the versions of Metal they do support.
> About This Mac > System Report... > Graphics/Displays
> About This Mac > System Report... > Graphics/Displays
- Fri Oct 03, 2025 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47] Metal renderer overly saturated
- Replies: 10
- Views: 4002
Re: [StrangePan][2.0.47] Metal renderer overly saturated
Ok, I was finally able to reproduce the issue on an iMac Pro 2017. I couldn't reproduce on an Apple Silicon machine, which was my oversight. It requires a very specific configuration:
- Non-Apple GPU (maybe, haven't tested an Intel integrated GPU)
- Display with a NON-sRGB color profile (built-in ...
- Non-Apple GPU (maybe, haven't tested an Intel integrated GPU)
- Display with a NON-sRGB color profile (built-in ...
- Fri Oct 03, 2025 8:44 am
- Forum: Assigned
- Topic: [Strangepan][2.0.60] Black screen on old mac using metal
- Replies: 4
- Views: 1093
Re: [Strangepan][2.0.60] Black screen on old mac using metal
Excellent, this helps a lot, thank you. It's supposed to fall back onto OpenGL in this case automatically, so this is a genuine bug. Thank you for reporting it!
We will never remove the force-opengl hidden config option, so no worries about that! The macos-preferred-graphics-backend setting was ...
We will never remove the force-opengl hidden config option, so no worries about that! The macos-preferred-graphics-backend setting was ...
- Thu Oct 02, 2025 12:42 pm
- Forum: Assigned
- Topic: [Strangepan][2.0.60] Black screen on old mac using metal
- Replies: 4
- Views: 1093
Re: [Strangepan][2.0.60] Black screen on old mac using metal
Hey, can you send me a screenshot of your System Information > Graphics/Displays panel? I would like to see a breakdown of all your system's GPUs and the versions of Metal they do support.
> About This Mac > System Report... > Graphics/Displays
Factorio should be compatible with all versions of ...
> About This Mac > System Report... > Graphics/Displays
Factorio should be compatible with all versions of ...
- Tue Sep 30, 2025 9:06 am
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 10
- Views: 1831
Re: [2.0.68] Crash on Mac
Interesting, so you can actually get a picture to display, but it crashes around the sprite loading phase. That gives me a place to start. I’m glad that we found a short-term fix.
If you reproduce the crash again, please send us the factorio-current.log, as it likely contains critical information ...
If you reproduce the crash again, please send us the factorio-current.log, as it likely contains critical information ...
- Tue Sep 23, 2025 7:37 pm
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 10
- Views: 1831
Re: [2.0.68] Crash on Mac
It’s difficult to say if this is the cause, but 2.0.68 switched away from OpenGL to Metal for graphics rendering. There’s a chance that the problem lies in there.
There is a hidden setting to force OpenGL. CTRL + ALT + Click on settings > The rest > force-opengl.
If you are willing to test this ...
There is a hidden setting to force OpenGL. CTRL + ALT + Click on settings > The rest > force-opengl.
If you are willing to test this ...
- Tue Sep 23, 2025 5:59 pm
- Forum: Releases
- Topic: Version 2.0.68
- Replies: 7
- Views: 10565
Re: Version 2.0.68
[*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the ...
- Mon Sep 22, 2025 8:50 am
- Forum: Technical Help
- Topic: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
- Replies: 13
- Views: 5297
Re: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
To fix this between game versions of 2.0.60 and 2.0.66, do ONE of the following:
Switch to a different Factorio version
Switch back to the OpenGL backend (Settings > Graphics > Graphics backend: OpenGL) (temporarily 🙏🏻)
Disable vsync
Configure your monitor to use 60 HZ or 120 HZ
Edit: the ...
Switch to a different Factorio version
Switch back to the OpenGL backend (Settings > Graphics > Graphics backend: OpenGL) (temporarily 🙏🏻)
Disable vsync
Configure your monitor to use 60 HZ or 120 HZ
Edit: the ...
- Sun Sep 21, 2025 8:33 am
- Forum: Technical Help
- Topic: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
- Replies: 13
- Views: 5297
Re: [StrangePan][2.0.60] MacOS Metal Graphics backend 48.0 FPS
Ah. I know what’s going on. Thanks for all the reports and logs. This fix will get prioritized. Thanks for testing the Metal backend!
- Wed Sep 17, 2025 2:16 pm
- Forum: Assigned
- Topic: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.
- Replies: 7
- Views: 1876
Re: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.
Which type of Mac do you have?hasanniz wrote: Wed Sep 17, 2025 12:25 pm I just experienced the same screen tearing on macOS Tahoe and looked up to find this post.
- Wed Sep 17, 2025 5:25 am
- Forum: Assigned
- Topic: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.
- Replies: 7
- Views: 1876
Re: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.
Glad that fixes it!
Will opengl be fixed?
Will we try to fix it? Certainly. However, we’re planning to replace OpenGL with Metal on Macs soon, so this may only accelerate that decision.
Apple deprecated OpenGL several years ago, so the fact that it works at all is about the best we can expect ...
Will opengl be fixed?
Will we try to fix it? Certainly. However, we’re planning to replace OpenGL with Metal on Macs soon, so this may only accelerate that decision.
Apple deprecated OpenGL several years ago, so the fact that it works at all is about the best we can expect ...