Search found 196 matches

by StrangePan
Fri Apr 11, 2025 7:06 am
Forum: Assigned
Topic: [StrangePan][2.0.41] Shoot on <Enter> triggers in text fields
Replies: 7
Views: 1826

Re: [2.0.41] Shoot on <Enter> triggers in text fields

Keyboard events are intercepted by the GUI as long as a text is focused and are not propagated to the rest of the game. Some controls such as driving controls, walking controls, and shooting controls check the keyboard state every frame instead of only listening for key press and key release events ...
by StrangePan
Fri Apr 11, 2025 6:44 am
Forum: Resolved for the next release
Topic: [StrangePan][1.1.101] Hang after switching macOS user
Replies: 6
Views: 1108

Re: [StrangePan][1.1.101] Hang after switching macOS user

2.0.45 adds Metal as a supported graphics backend on all Macs running OS X 10.11 or later. In addition to improved loading and runtime performance, enabling the Metal backend should fix a few OpenGL-related issues, including this one.

To enable the Metal graphics backend, go to Settings > Graphics ...
by StrangePan
Fri Apr 11, 2025 6:24 am
Forum: Resolved for the next release
Topic: [StrangePan][1.1.87] VSync not applied
Replies: 11
Views: 3245

Re: [StrangePan][1.1.87] VSync not applied

2.0.45 adds Metal as a supported graphics backend on all Macs running OS X 10.11 or later. In addition to improved loading and runtime performance, enabling the Metal backend should fix a few OpenGL-related issues, including this one.

To enable the Metal graphics backend, go to Settings > Graphics ...
by StrangePan
Tue Apr 08, 2025 10:20 am
Forum: Resolved for the next release
Topic: [StrangePan][2.0.14] Upgrade planner not inserting modules
Replies: 3
Views: 505

Re: [StrangePan][2.0.14] Upgrade planner not inserting modules

Thank you for the report. This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
by StrangePan
Tue Apr 08, 2025 10:19 am
Forum: Resolved for the next release
Topic: [StrangePan][2.0.21] Manually upgrading building cancels module ghosts
Replies: 1
Views: 305

Re: [StrangePan][2.0.21] Manually upgrading building cancels module ghosts

Thank you for the report. This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
by StrangePan
Tue Apr 08, 2025 10:19 am
Forum: Resolved for the next release
Topic: [StrangePan][2.0.11] Unable to insert more than 2 modules remotely using upgrade planner (MR)
Replies: 3
Views: 783

Re: [StrangePan][2.0.11] Unable to insert more than 2 modules remotely using upgrade planner (MR)

Thank you for the report. This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
by StrangePan
Tue Apr 08, 2025 10:18 am
Forum: Resolved for the next release
Topic: [StrangePan][2.0.21] Upgrade planers with ANY quality filter can't be canceled
Replies: 2
Views: 392

Re: [StrangePan][2.0.21] Upgrade planers with ANY quality filter can't be canceled

This and several other upgrade-planner and item request issues will be fixed in 2.0.45.
by StrangePan
Wed Apr 02, 2025 12:35 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)
Replies: 2
Views: 213

Re: [2.0.33] Cannot remove train interrupts (clicktrough / clicking behind it)

Aye, this seems to be fixed in 2.0.44. I didn't test in 2.0.39, but it probably was indeed fixed in that version.
by StrangePan
Mon Mar 31, 2025 12:40 pm
Forum: Minor issues
Topic: [2.0.14] Biters drop aggro against coastlines
Replies: 5
Views: 478

Re: [StrangePan][2.0.14] Biters drop aggro against coastlines

After further review, I don't think we'll be fixing this one, at least not for a while. This behavior is a consequence of how pathfinding, biter navigation, unit AI, and player movement is designed, so a lot of stuff would have to be carefully changed to fix this. So I'll move this to minor issues ...
by StrangePan
Thu Mar 27, 2025 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.37] Display Panel map tag has lowest priority
Replies: 3
Views: 1342

Re: [StrangePan][2.0.37] Display Panel map tag has lowest priority

The layering issue will be fixed in 2.0.44. Also starting in 2.0.44, the "Tags" map view option will also toggle display panel chart tags.
by StrangePan
Thu Mar 27, 2025 10:31 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.37] Display Panel map tag has lowest priority
Replies: 3
Views: 1342

Re: [2.0.37] Display Panel map tag has lowest priority

Hares wrote: Thu Feb 27, 2025 9:38 pm Question: Is it a bug that toggling "Tags" draw layer on the Map view does not affect Display panels? If yes, should be a separate report?
No I don't think it's a bug, but you can add it as a suggestion you want.
by StrangePan
Wed Mar 26, 2025 3:35 pm
Forum: Won't fix.
Topic: [StrangePan] Sound disabled on MacOS after waking from sleep
Replies: 1
Views: 237

Re: [StrangePan] Sound disabled on MacOS after waking from sleep

Testing on my machine using macOS 15.3.2, it seems Factorio audio recovers on its own after several seconds. After digging into this for a while, I believe this to be an SDL issue, and so we will wait for an upstream fix.
by StrangePan
Wed Mar 26, 2025 11:13 am
Forum: Won't fix.
Topic: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu
Replies: 2
Views: 727

Re: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu

After looking into this thoroughly, it seems this macOS' fault. The operating system simply stops sending keyboard and mouse events to the game window while Mission Control is opened, but it also doesn't notify the window through normal channels that it is no longer receiving such events. I was ...
by StrangePan
Tue Mar 25, 2025 3:04 pm
Forum: Won't fix.
Topic: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu
Replies: 2
Views: 727

Re: [StrangePan][1.1.100][macOS] stuck inputs when entering one menu

This menu is called "Mission Control". It can be invoked by default on macOS with a 3-finger swipe up on the trackpad or by pressing Control+UP on the keyboard; both methods can reliably reproduce the bug on 1.1.104, 1.1.110, and 2.0.43 on the latest version of macOS Sequoia 15.3.2.
by StrangePan
Tue Mar 25, 2025 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS
Replies: 1
Views: 491

Re: [StrangePan] [1.1.104] Modifier keys stuck after screenshot on macOS

I was able to reproduce the issue on 1.1.104 and 1.1.110, but not after internal versions 1.2.9 and 2.0.34, so I believe the issue was fixed when we upgraded SDL in 1.2.2.
by StrangePan
Tue Mar 25, 2025 2:24 pm
Forum: Minor issues
Topic: [2.0.14] Biters drop aggro against coastlines
Replies: 5
Views: 478

Re: [StrangePan][2.0.14] Biters drop aggro against coastlines

I've verified my suspicions. The biters are losing agro when the player is standing on shorelines because the pathfinder is technically failing to find a valid path because shorelines are for all intents and purposes counted as "water", even though the player can technically traverse partway into it ...
by StrangePan
Tue Mar 25, 2025 11:36 am
Forum: Resolved for the next release
Topic: [StrangePan][1.1.87] VSync not applied
Replies: 11
Views: 3245

Re: [StrangePan][1.1.87] VSync not applied

Investigating further, it seems that macOS's implementation of OpenGL vsync had issues in macOS versions 10.14, 10.15, 12, and possibly other versions. Various SDL changes tried to patch and work around the issues, but sometimes even those weren't enough. It seems that OS updates may eventually fix ...

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