Search found 36 matches
- Fri Aug 23, 2024 2:52 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 16114
Re: Friday Facts #425 - Behind the legs
I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
- Fri Aug 23, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 16114
Re: Friday Facts #425 - Behind the legs
Yep! All Spidertron and Pentapod legs that have the same collision mask and bounding box will share exclusion zones. Some details might not have made it into the FFF.
- Fri May 24, 2024 1:58 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 12239
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Please support CTRL+Shift+Z redo for Windows and Linux as well. Not only is it a very common shortcut for redo but it is also one-handable which is very useful for a game like Factorio where you are often using the mouse in the other hand while building. We generally try to make all controls config...
- Sat Oct 07, 2023 6:47 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35509
Re: Friday Facts #379 - Abstract rewiring
I believe the remaining shadow issue is that overlapping shadows recursively darken the graphics behind them, when realistically there should only be one darker shade. You can't block more sunlight when it has all already been blocked! This is the one! And a few people have noticed other issues tha...
- Sat Oct 07, 2023 6:34 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35509
Re: Friday Facts #379 - Abstract rewiring
Pop quiz: can you spot the shadow problem I want to fix next? Inserter claw shadows don't seem to line up with the direction of the sun. If I compare the angle of the power pole shadow and the angle of the claw shadow there seems to be a mismatch. Oh no! I hadn’t noticed, but you’re right. That’ll ...
- Sat Oct 07, 2023 6:30 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 35509
- Mon Jul 31, 2023 11:55 am
- Forum: Assigned
- Topic: [StrangePan][1.1.87] VSync not applied
- Replies: 8
- Views: 2360
Re: [1.1.87] VSync not applied
Thanks for the videos! This definitely look like some form of screen tearing. Regarding upgrading your own machine, feel free to do as you see fit. It would be interesting for me to learn whether or not an OS upgrade fixes the problem. Otherwise, it may be a few weeks before you'd be able to verify ...
- Tue Jul 25, 2023 3:06 pm
- Forum: Assigned
- Topic: [StrangePan][1.1.87] VSync not applied
- Replies: 8
- Views: 2360
Re: [1.1.87] VSync not applied
Hello litty, Thank you for the information you've provided so far. We did update SDL in 1.1.81, and SDL indeed changed how it implemented vsync. However, I'm still having difficulty reproducing this issue. Could you provide a little bit more information? 1. Since you are unable to record the tearing...
- Tue Jul 11, 2023 1:32 pm
- Forum: Minor issues
- Topic: [1.1.41] Japanese chat input on Mac does not work
- Replies: 3
- Views: 2007
Re: [1.1.41] Japanese chat input on Mac does not work
Thank you for the report! After looking into this, it seems that we never really brought full IME support to macOS or Linux. It also appears that the Windows implementation could use an upgrade and a unification with the other platforms. This looks like it'll be a larger project, so I'm adding it to...
- Fri Jun 16, 2023 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.84] MacOS 10.13 High Sierra- Application cannot be opened
- Replies: 2
- Views: 1402
Re: [1.1.84] MacOS 10.13 High Sierra- Application cannot be opened
Thank you for the report, looking into this now.
- Mon Apr 24, 2023 1:30 pm
- Forum: Implemented Suggestions
- Topic: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving
- Replies: 11
- Views: 4867
Re: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving
The "Close window" shortcut (Cmd+W) will be disabled starting from 1.1.82. Cmd+Q (Quit Factorio) and Cmd+Opt+W (Close all windows) will continue to work.
- Mon Apr 24, 2023 12:11 pm
- Forum: Pending
- Topic: [1.1.76][mac-arm] Crash after quitting
- Replies: 3
- Views: 1250
Re: [1.1.76][mac-arm] Crash after quitting
Very well. As the issue appears to be transient, we'll leave this here in pending until more information is discovered. The stack trace appears to reveal that a macOS framework threw an exception that SDL failed to handle or account for. It's possible that SDL and macOS updates will fix this permane...
- Wed Apr 12, 2023 9:11 am
- Forum: Pending
- Topic: [1.1.53] Crash on startup M1 MBA with external monitor
- Replies: 1
- Views: 1164
Re: [1.1.53] Crash on startup M1 MBA with external monitor
Hello, is this problem still affecting you with the latest versions of macOS and Factorio? I've been unable to reproduce this problem with my own devices.
- Wed Apr 12, 2023 9:10 am
- Forum: Pending
- Topic: [1.1.74][mac-arm] Crash before initializing OpenGL (no stacktrace)
- Replies: 1
- Views: 905
Re: [1.1.74][mac-arm] Crash before initializing OpenGL (no stacktrace)
Hello, sorry to hear you are having problems with the game. More recent versions of Factorio (1.1.76+) should have fixed stack traces on Macs. Is this problem still affecting you, and if so, could you send another log file from Factorio version 1.1.76 or later?
- Wed Apr 12, 2023 9:05 am
- Forum: Pending
- Topic: [1.1.74][mac-arm] Crashes on start sometimes
- Replies: 1
- Views: 902
Re: [1.1.74][mac-arm] Crashes on start sometimes
Hey, sorry to hear you're having trouble. Is this issue still affecting you? Would you be willing to share examples of other applications open at the same time that may be triggering this crash? More recent versions of Factorio (1.1.76+) have improved stack trace reporting for crashes. If you're sti...
- Wed Apr 12, 2023 9:02 am
- Forum: Pending
- Topic: [1.1.76][mac-arm] Crash after quitting
- Replies: 3
- Views: 1250
Re: [1.1.76][mac-arm] Crash after quitting
Hello, I'm having difficulty reproducing this. Is this a consistent crash, or did it only happen this one time? Did you close Factorio from the menu's "Exit" button, or in some other way?
- Wed Apr 12, 2023 8:58 am
- Forum: Technical Help
- Topic: Mac M1 Escape key does not work!
- Replies: 7
- Views: 2509
Re: Mac M1 Escape key does not work!
I was also unable to reproduce this problem. Is this problem still affecting you? Are other applications on your machine recognising the ESC key?
- Thu Apr 06, 2023 1:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Graphical artefacts on MacOS with arm builds
- Replies: 11
- Views: 4636
Re: [1.1.72] Graphical artefacts on MacOS with arm builds
I'm able to reproduce this on 1.1.76 (and 1.1.81) under specific conditions: 1. Must be the arm64 build of the game. I haven't observed the issue on x86 builds. 2. Must be the release build of the game. I haven't observed the issue on debug builds. 3. Settings > Graphics > Video memory usage must be...
- Wed Apr 05, 2023 10:26 am
- Forum: Pending
- Topic: [1.1.39] Error on start with Sidecar (Failed to create OpenGL context: Failed creating OpenGL pixel format)
- Replies: 1
- Views: 1423
Re: [1.1.39] Error on start with Sidecar (Failed to create OpenGL context: Failed creating OpenGL pixel format)
Hello again Xorimuth, are you still encountering this issue? I've been unable to reproduce this problems with the latest versions of macOS with a MacBook and an iPad in sidecar. I tested both a recent version of Factorio (1.1.76) and the aforementioned one (1.1.39). I seem to recall that macOS was e...
- Thu Mar 30, 2023 8:57 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] pathfinder issue
- Replies: 4
- Views: 2548
Re: [1.1.74] pathfinder issue
Ok, this should be fixed in 1.1.79. I verified that the fix works using a unit test and the Lua commands you included in this post, but if your use case isn't fixed with that release, please let me know.