Search found 265 matches

by StrangePan
Mon Nov 03, 2025 1:47 pm
Forum: Assigned
Topic: [StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)
Replies: 3
Views: 339

Re: [StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)

Hello,

This is a very strange crash… if you can, could you take a moment and update your OS to the latest version of Sequoia 15.7.1, and see if that fixes the issue?
by StrangePan
Mon Oct 20, 2025 9:55 am
Forum: Technical Help
Topic: [2.0.69] Crash irregular after recent update on 2015 mac (MetalFrameCounters.cpp)
Replies: 1
Views: 377

Re: [2.0.69] Crash irregular after recent update on 2015 mac (MetalFrameCounters.cpp)

Hello, I'm sorry you're encountering such issues. The latest experimental release 2.0.71 should fix this for you. Enrolling into the experimental beta branch on Steam will update your game to this version.

Forcing OpenGL should have worked too; if you edited your config file manually, please double ...
by StrangePan
Wed Oct 15, 2025 8:05 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.69] Crash on Startup, mac os.
Replies: 4
Views: 970

Re: [StrangePan][2.0.69] Crash on Startup, mac os.

Scratch that, the issue should be fixed in the next release.
by StrangePan
Fri Oct 03, 2025 2:34 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.69] Crash on Startup, mac os.
Replies: 4
Views: 970

Re: [StrangePan][2.0.69] Crash on Startup, mac os.

This will hopefully be fixed in the next release. In the mean time, you can force-enable OpenGL by adding force-opengl=true to your config.ini file.
by StrangePan
Fri Oct 03, 2025 2:14 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.69] Crash on Startup, mac os.
Replies: 4
Views: 970

Re: [2.0.69] Crash on Startup, mac os.

Merged topics and moved to bug reports. Same Intel CPU and GPU model, and similar stack traces (regarding device counters).
by StrangePan
Fri Oct 03, 2025 1:47 pm
Forum: Won't fix.
Topic: [StrangePan][2.0.69][Mac] Crash on game launch
Replies: 2
Views: 272

Re: [2.0.69][Mac] Crash on game launch

Is this attached log from when the game crashed, or from the second run when it loaded just fine? I do not see any indicators in the attached log that it crashed.
by StrangePan
Fri Oct 03, 2025 9:55 am
Forum: Technical Help
Topic: [2.0.68] Crash on Mac
Replies: 10
Views: 1041

Re: [2.0.68] Crash on Mac

Also, can you send me a screenshot of your System Information > Graphics/Displays panel? I would like to see a breakdown of all your system's GPUs and the versions of Metal they do support.

 > About This Mac > System Report... > Graphics/Displays
by StrangePan
Fri Oct 03, 2025 9:00 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 10
Views: 2497

Re: [StrangePan][2.0.47] Metal renderer overly saturated

Ok, I was finally able to reproduce the issue on an iMac Pro 2017. I couldn't reproduce on an Apple Silicon machine, which was my oversight. It requires a very specific configuration:

- Non-Apple GPU (maybe, haven't tested an Intel integrated GPU)
- Display with a NON-sRGB color profile (built-in ...
by StrangePan
Fri Oct 03, 2025 8:44 am
Forum: Assigned
Topic: [Strangepan][2.0.60] Black screen on old mac using metal
Replies: 4
Views: 649

Re: [Strangepan][2.0.60] Black screen on old mac using metal

Excellent, this helps a lot, thank you. It's supposed to fall back onto OpenGL in this case automatically, so this is a genuine bug. Thank you for reporting it!

We will never remove the force-opengl hidden config option, so no worries about that! The macos-preferred-graphics-backend setting was ...
by StrangePan
Thu Oct 02, 2025 12:42 pm
Forum: Assigned
Topic: [Strangepan][2.0.60] Black screen on old mac using metal
Replies: 4
Views: 649

Re: [Strangepan][2.0.60] Black screen on old mac using metal

Hey, can you send me a screenshot of your System Information > Graphics/Displays panel? I would like to see a breakdown of all your system's GPUs and the versions of Metal they do support.

 > About This Mac > System Report... > Graphics/Displays

Factorio should be compatible with all versions of ...
by StrangePan
Tue Sep 30, 2025 9:06 am
Forum: Technical Help
Topic: [2.0.68] Crash on Mac
Replies: 10
Views: 1041

Re: [2.0.68] Crash on Mac

Interesting, so you can actually get a picture to display, but it crashes around the sprite loading phase. That gives me a place to start. I’m glad that we found a short-term fix.

If you reproduce the crash again, please send us the factorio-current.log, as it likely contains critical information ...
by StrangePan
Tue Sep 23, 2025 7:37 pm
Forum: Technical Help
Topic: [2.0.68] Crash on Mac
Replies: 10
Views: 1041

Re: [2.0.68] Crash on Mac

It’s difficult to say if this is the cause, but 2.0.68 switched away from OpenGL to Metal for graphics rendering. There’s a chance that the problem lies in there.

There is a hidden setting to force OpenGL. CTRL + ALT + Click on settings > The rest > force-opengl.

If you are willing to test this ...
by StrangePan
Tue Sep 23, 2025 5:59 pm
Forum: Releases
Topic: Version 2.0.68
Replies: 7
Views: 7049

Re: Version 2.0.68




[*]Removed Graphics backend user setting.


IMHO, such settings should stay (at least as hidden) for debugging purpouses.


Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the ...
by StrangePan
Mon Sep 22, 2025 8:50 am
Forum: Technical Help
Topic: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
Replies: 13
Views: 3453

Re: [2.0.60] MacOS Metal Graphics backend 48.0 FPS

To fix this between game versions of 2.0.60 and 2.0.66, do ONE of the following:
Switch to a different Factorio version
Switch back to the OpenGL backend (Settings > Graphics > Graphics backend: OpenGL) (temporarily 🙏🏻)
Disable vsync
Configure your monitor to use 60 HZ or 120 HZ

Edit: the ...
by StrangePan
Sun Sep 21, 2025 8:33 am
Forum: Technical Help
Topic: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
Replies: 13
Views: 3453

Re: [StrangePan][2.0.60] MacOS Metal Graphics backend 48.0 FPS

Ah. I know what’s going on. Thanks for all the reports and logs. This fix will get prioritized. Thanks for testing the Metal backend!
by StrangePan
Wed Sep 17, 2025 2:16 pm
Forum: Assigned
Topic: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.
Replies: 7
Views: 1276

Re: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.

hasanniz wrote: Wed Sep 17, 2025 12:25 pm I just experienced the same screen tearing on macOS Tahoe and looked up to find this post.
Which type of Mac do you have?
by StrangePan
Wed Sep 17, 2025 5:25 am
Forum: Assigned
Topic: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.
Replies: 7
Views: 1276

Re: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.

Glad that fixes it!


Will opengl be fixed?


Will we try to fix it? Certainly. However, we’re planning to replace OpenGL with Metal on Macs soon, so this may only accelerate that decision.

Apple deprecated OpenGL several years ago, so the fact that it works at all is about the best we can expect ...
by StrangePan
Tue Sep 16, 2025 8:07 pm
Forum: Assigned
Topic: [StrangePan][2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.
Replies: 7
Views: 1276

Re: [2.0.66] Significant screen tearing and choppiness of game after updating to macOs 26.

Sorry you’re having issues on the new version of macOS! I didn’t see this problem on beta 4, but something might have changed since then. Can you try enabling the Metal graphics backend in settings and see if that fixes it? Settings > Graphics > Graphics Backend > Metal (experimental)
by StrangePan
Tue Sep 09, 2025 10:15 am
Forum: Resolved Problems and Bugs
Topic: [Strangepan] [2.0.66] All text in UI misaligned after update
Replies: 9
Views: 1873

Re: [Strangepan] [2.0.66] All text in UI misaligned after update

This issue should be fixed in 2.0.67. If you encounter it again on or after 2.0.67, please update this thread or create another!

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