Search found 14 matches

by StrangePan
Wed Jan 11, 2023 12:38 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Can't drag wires in map view when drag map keybind inteferes
Replies: 3
Views: 582

Re: [1.1.74] Can't drag wires in map view when drag map keybind inteferes

Thanks for the report. In the next release, it should be possible to build with wires in Map view, even if the Drag map and Build bindings conflict.
by StrangePan
Thu Dec 08, 2022 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] MacOS - display freezes after minimize/restore
Replies: 5
Views: 831

Re: [1.1.72] MacOS - display freezes after minimize/restore

Thanks for your report! This should be resolved in 1.1.75. As a workaround, Factorio's graphics are frozen after restoring from the macOS Dock, simply resize the window by dragging one of the edges of the window with your cursor. In my testing, I found this to be the fastest way to get the game work...
by StrangePan
Fri Nov 25, 2022 2:14 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 11109

Re: Friday Facts #371 - Apple Silicon

So... Now that Factorio runs on ARM I can have headless Factorio running on an ARM server? If it's an Apple Silicon Mac server, then yeah! I don't think we're preparing ARM binaries for Linux or Windows machines right now. Maybe one day it'll happen, but right now, everyone's pretty focused on the ...
by StrangePan
Fri Nov 25, 2022 2:10 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 11109

Re: Friday Facts #371 - Apple Silicon

I'm now running Factorio on a MacBook Air M2 24 GB under Ventura 13.0.1 thanks to your adaptation now smoothly in silicon wrapping- thank you for your effort to make this possible. Actually I bought the MBAir not the least to run Factorio smoothly :-) You're welcome! How well does a MacBook Air run...
by StrangePan
Fri Nov 25, 2022 2:05 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 11109

Re: Friday Facts #371 - Apple Silicon

Stupid question maybe (Mac newb), can you have multiple standalone installations on mac? There is a dmg file, which lets you install factorio the usual way, but is the a zip version for mac? You can place the factorio.app package contained in the DMG anywhere you want on your computer, and you can ...
by StrangePan
Mon Nov 07, 2022 2:07 pm
Forum: Releases
Topic: Version 1.1.71
Replies: 23
Views: 9838

Re: Version 1.1.71

Optimizations Added native support for M1 Macs. Thank you. Factorio now runs much faster. However, I seems like that the Steam beta version for 1.1.71 is not a universal binary and only runs in x86_64 mode, while the full download from the website is a universal binary and runs as arm64. Anyone els...
by StrangePan
Thu Oct 27, 2022 10:25 am
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 19
Views: 1436

Re: OS X Ventura massive performance improvements (M1)

Thanks for posting this data! These are very interesting results. I'm going to see if I can reproduce these results. Is this the map you used for testing? https://factoriobox.1au.us/map/info/4c5 ... e161705504
by StrangePan
Wed Oct 27, 2021 10:40 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Crash: InventoryGuiSlot.cpp:220: No itemstack found
Replies: 5
Views: 2581

Re: [StrangePan] [1.1.41] Crash: InventoryGuiSlot.cpp:220: No itemstack found

No problem, thanks for the report! I had fun with your mod too.
by StrangePan
Wed Oct 13, 2021 1:07 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Crash: InventoryGuiSlot.cpp:220: No itemstack found
Replies: 5
Views: 2581

Re: [1.1.41] Crash: InventoryGuiSlot.cpp:220: No itemstack found

I suppose that it is (almost if not completely) impossible to trigger this bug in vanilla, hence why it hasnโ€™t come up before now! I was curious about that, so I rigged up a scenario in vanilla that's far more difficult to reproduce consistently, but still works: 1. place an artillery turret & ...
by StrangePan
Tue Oct 12, 2021 9:26 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
Replies: 4
Views: 3557

Re: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus

Thanks for the report! It's true, discharge defenses weren't receiving any bonus damage from Energy Weapons Damage technology. Starting in 1.1.43, they should start receiving bonus damage from Energy Weapons Damage 6 and beyond. (I've never used discharge defenses before working on this bug, and now...
by StrangePan
Tue Oct 12, 2021 6:47 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Crash: InventoryGuiSlot.cpp:220: No itemstack found
Replies: 5
Views: 2581

Re: [1.1.41] Crash: InventoryGuiSlot.cpp:220: No itemstack found

Thanks for the bug report Xorimuth! The attached files and description help a lot. I was able to reproduce the issue consistently with the following steps: 1. enter spidertron mk3 2. move mouse to equipment gui (weapons & ammo) 3. on the same frame a tooltip would pop up, press CTRL+TAB to switc...
by StrangePan
Mon Oct 11, 2021 3:35 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
Replies: 4
Views: 3557

Re: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus

Actually, I think you're right. The damage multiplier is being applied, but that multiplier is 1 (aka no additional damage). Looks like the relevant research doesn't actually apply a bonus to electric-type weapons!
by StrangePan
Fri Oct 08, 2021 7:14 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
Replies: 4
Views: 3557

Re: [1.1.41] Discharge Defense does not recieve damage bonus

Looks like the damage bonus is applied to discharge defenses and lasers correctly, but the bonus amount is not included in the item description.
by StrangePan
Fri Dec 07, 2018 3:43 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 24784

Re: Friday Facts #272 - Mod GUI

Ekevoo wrote: โ†‘
Fri Dec 07, 2018 1:26 pm
The invariants discussion feels truncated. What case it did vary?
I agree, Iโ€™m dying to learn how invariants were implemented successfully!

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