Hey Deadlock,
I just started IR and it's really awesome, your work is amazing.
I am in the iron age and my turret no longer gets filled by Fill4Me when I place it after the update to 1.0.3, is this intentional or a bug? Looks like you changed the internal name for it and maybe that causes an issue ...
Search found 40 matches
- Fri Oct 18, 2019 2:10 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 437655
- Wed Mar 27, 2019 2:35 pm
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 77
- Views: 86708
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Looks like with the .21 update that just came out, your mod no longer has any light on the player at all! Makes night very spooky.
- Tue Mar 26, 2019 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] CTD when resizing or minimizing the window.
- Replies: 1
- Views: 920
[0.17.20] CTD when resizing or minimizing the window.
I recently updated to .20 and I noticed when I select another window the game crashes. I have the minimize on focus loss turned on. I also noticed it crashes the same way if I resize the windowed mode.
First bug report, and the detail seems a bit low, but I seem to have followed all the rules.
First bug report, and the detail seems a bit low, but I seem to have followed all the rules.
- Sun Mar 24, 2019 1:13 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 187899
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
I love the UI! I need to get use to the change, I keep looking in the wrong place for where to set the production rate, but I really like it!
I do miss pinning a recipe though, I hope it returns soon!
I do miss pinning a recipe though, I hope it returns soon!
- Fri Mar 22, 2019 6:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Enhanced Map Colors
- Replies: 31
- Views: 22748
Re: [MOD 0.12.x] Enhanced Map Colors
In Bobs he has added a tier 0 for belts, could you update to include a different colour for them?
- Thu Aug 03, 2017 8:45 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 78986
Re: [0.14][0.15] Building Platform v1.0.9 (experimental v1.1.9)
Thanks that worked great!
- Tue Aug 01, 2017 4:09 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 78986
Re: [0.14][0.15] Building Platform v1.0.9 (experimental v1.1.9)
When using Teleportation with building platform, I can only place it on platforms. How can I allow it anywhere?
https://mods.factorio.com/mods/Apriori/Teleportation
https://mods.factorio.com/mods/Apriori/Teleportation
- Fri Jun 09, 2017 12:07 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 78986
Re: [0.14][0.15] Building Platform v1.0.9 (experimental v1.1.9)
I've noticed that the pair of bulk transfer pipes in Factorissimo are only allowed on the platform. As they are pipes it makes sense to allow them anywhere. This isn't a major problem, but it is annoying.
- Wed Jun 07, 2017 8:34 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 63829
Re: [MOD 0.13] EfficienSee : optimise your factory !
I'm still getting the above problem, any idea of what is causing it?
![Image](https://forums.factorio.com/images/ext/ce13eef011ea8c64cd27aadab1b0d1da.png)
![Image](https://forums.factorio.com/images/ext/ce13eef011ea8c64cd27aadab1b0d1da.png)
- Tue May 23, 2017 8:47 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 63829
Re: [MOD 0.13] EfficienSee : optimise your factory !
I'm getting this error when turning on the indicators:
http://i.imgur.com/RXKXvw7.png
Here is the relevant part of the log:
20620.994 Error MainLoop.cpp:850: Exception at tick 1292225: Error while running event EfficienSee::effic_hotkey_on_map (ID 88)
LuaEntity API call when LuaEntity was ...
http://i.imgur.com/RXKXvw7.png
Here is the relevant part of the log:
20620.994 Error MainLoop.cpp:850: Exception at tick 1292225: Error while running event EfficienSee::effic_hotkey_on_map (ID 88)
LuaEntity API call when LuaEntity was ...
- Sun May 21, 2017 5:10 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 78986
Re: [0.14][0.15] Building Platform v1.0.8 (experimental v1.1.8)
Here is a download of my mods folder:
https://my.pcloud.com/publink/show?code=kZCU6aZda7eEM96MFf6KIXbRXQKYmGkix37
Here is my mod settings:
https://1drv.ms/u/s!Av1EdAOGC27Ii7sdwdzjnlO19HkHpQ
Here is the start of my log, with the list of mods:
0.001 2017-05-21 13:05:08; Factorio 0.15.12 (build ...
https://my.pcloud.com/publink/show?code=kZCU6aZda7eEM96MFf6KIXbRXQKYmGkix37
Here is my mod settings:
https://1drv.ms/u/s!Av1EdAOGC27Ii7sdwdzjnlO19HkHpQ
Here is the start of my log, with the list of mods:
0.001 2017-05-21 13:05:08; Factorio 0.15.12 (build ...
- Sun May 21, 2017 1:04 am
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 78986
Re: [0.14][0.15] Building Platform v1.0.8 (experimental v1.1.8)
I just started using your mod 1.1.8 with Factorissimo2, but I just noticed I can place it's buildings anywhere even though I have that option turned off.
- Tue May 16, 2017 12:17 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 220538
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
I am missing this mod! The stock version in 15 tells you how much, but doesn't help you find it!
- Fri May 12, 2017 2:51 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Assembly Bots
- Replies: 9
- Views: 7905
Re: [MOD 0.15.x] Assembly Bots
Here is a link to the save for how much progress I made. I am frustrated with the huge difficulty with controlling the number of bots. I think 10% chance of replication is way too high because it makes it impossible to made any kind of sustainable build. Maybe consider a tech to drop it to 0 ...
- Fri May 12, 2017 2:12 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Assembly Bots
- Replies: 9
- Views: 7905
Re: [MOD 0.15.x] Assembly Bots
Yeah I'm using the chest management tech now. It's more efficient material wise or not? I thought it was at first, but in writing this it isn't more efficient is it? The recipes seem to imply that the gear recipes needs 1/10th of an assembly machine 1, but that costs 22 iron and some copper, making ...
- Thu May 11, 2017 5:49 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Assembly Bots
- Replies: 9
- Views: 7905
Re: [MOD 0.15.x] Assembly Bots
I am starting a game with your mod, but I am having a lot of trouble managing how many bots I have, I just have boxes and boxes of them now and I can't get ahead of the curve. What am I suppose to do with the bots once I have too many?
- Wed May 10, 2017 8:54 pm
- Forum: Angels Mods
- Topic: Trying to migrate save from 0.14 giving an error
- Replies: 1
- Views: 1398
Trying to migrate save from 0.14 giving an error
I am getting this when I try to load my save after updating mods, what have I done wrong?
![Image](https://forums.factorio.com/images/ext/d523dba11001c6d059b711646f96cd96.png)
![Image](https://forums.factorio.com/images/ext/d523dba11001c6d059b711646f96cd96.png)
- Wed May 10, 2017 1:41 pm
- Forum: Angels Mods
- Topic: Angels Pressure tanks?
- Replies: 3
- Views: 2656
Angels Pressure tanks?
I appears the only thing holding me back from loading my bobsangels 0.14 game in 0.15 is the pressure tanks mod, as without it my base would break epicly.
Should I attempt a manual update on it by editing the json or would it be best to wait for an official update?
https://mods.factorio.com/mods ...
Should I attempt a manual update on it by editing the json or would it be best to wait for an official update?
https://mods.factorio.com/mods ...
- Tue May 02, 2017 3:48 pm
- Forum: Mods
- Topic: [0.15, 0.16] Nuclear Locomotives
- Replies: 36
- Views: 15729
Re: [0.15] Nuclear Locomotives
Have you tested with cargo/fluid wagons, and not on empty trains?
We did a test loop of the nuke train vs the rocket train, and they are the same speed without load.
I assume you mean that the two have the same max speed, but underload the nuke can accelerate faster? How would it compare having ...
We did a test loop of the nuke train vs the rocket train, and they are the same speed without load.
I assume you mean that the two have the same max speed, but underload the nuke can accelerate faster? How would it compare having ...
- Fri Apr 28, 2017 1:53 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 344424
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
I'm getting this error when loading my server, any of the cause? Started since I updated to 0.15.3
18.423 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Error while running the on_load: Unknown virtual signal name: LTN-fluid-wagon
stack traceback:
__LogisticTrainNetwork ...
18.423 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Error while running the on_load: Unknown virtual signal name: LTN-fluid-wagon
stack traceback:
__LogisticTrainNetwork ...