Search found 123 matches

by TheBloke
Mon Oct 14, 2019 7:40 pm
Forum: Modding help
Topic: Formula for zooming at a constant speed through arbitrary zoom range?
Replies: 3
Views: 1236

Re: Formula for zooming at a constant speed through arbitrary zoom range?

Thanks so much guys! That's perfect. This is what I have now, which gives a smooth, consistently paced zoom: local zoom_step if waypoint.target_zoom > cutscene.current_zoom then zoom_step = ( waypoint.target_zoom / cutscene.current_zoom ) ^ ( 1 / ( waypoint.duration - waypoint.current_step ) ) cutsc...
by TheBloke
Mon Oct 14, 2019 5:19 pm
Forum: Modding help
Topic: Formula for zooming at a constant speed through arbitrary zoom range?
Replies: 3
Views: 1236

Formula for zooming at a constant speed through arbitrary zoom range?

Hi all Maths question: what formula/calculation will enable me to zoom a player over any arbitrary range of zoom values, at a consistent, linear speed? For example, being able to zoom from player.zoom = 0.0001 to 1.7 over 200 ticks, or 2.5 to 0.5 in 240 ticks, or any other from->to values and durati...
by TheBloke
Thu Oct 10, 2019 9:38 pm
Forum: Modding interface requests
Topic: LuaPlayer::set_controller -> cutscene: Option to remove or control movement 'curve', eg to make movement speed linear.
Replies: 3
Views: 2065

Re: LuaPlayer::set_controller -> cutscene: Option to remove or control movement 'curve', eg to make movement speed linea

Hi posila, Thanks a lot for taking the time to reply. Advice from you is never unsolicited :) Yes of course, this is what I should have already tried. For some reason I thought it wouldn't be as smooth as the cutscene controller provides, and that replicating chart_mode_cutoff might be a problem. Bu...
by TheBloke
Wed Oct 09, 2019 11:29 pm
Forum: Modding interface requests
Topic: LuaPlayer::set_controller -> cutscene: Option to remove or control movement 'curve', eg to make movement speed linear.
Replies: 3
Views: 2065

LuaPlayer::set_controller -> cutscene: Option to remove or control movement 'curve', eg to make movement speed linear.

I'm enjoying using LuaPlayer::set_controller { type = defines.controllers.custscene ... } to create movements around the map. I'm currently using it to create transitions and visual effects for some video tutorials. I'm running into one issue: the cutscene controller always applies a 'curve' to the ...
by TheBloke
Tue Oct 01, 2019 10:47 am
Forum: Implemented Suggestions
Topic: More than 12 shortcuts
Replies: 9
Views: 4320

Re: More than 12 shortcuts

That's really awesome, thanks for the implementation, and for letting us know.
by TheBloke
Sat Sep 28, 2019 2:08 pm
Forum: Ideas and Suggestions
Topic: [0.17.69] Scenario with unusable spawn point cannot be edited without complicated workaround
Replies: 2
Views: 1346

[0.17.69] Scenario with unusable spawn point cannot be edited without complicated workaround

Background: A player on Reddit posted that they had been working on a Scenario in the Map Editor, but that they were now unable to open it. They now received the error: "Couldn't find suitable position to put the player in the perimeter of 200 tiles from the point (0.0000000000. 0.0000000000)....
by TheBloke
Thu Sep 12, 2019 8:24 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 3221

Re: Map/minimap sprites messed up

I saw something like this 8 months ago, Jan 2019, in 0.16.51. I was exploring the map at the time, driving around to areas far from my normal base, in a car (or tank, can't remember), and on several occasions had a situation where the map/minimap would corrupt, exactly as the OP describes - although...
by TheBloke
Fri Sep 06, 2019 1:27 pm
Forum: General discussion
Topic: Who handles macOS stuff now?
Replies: 4
Views: 2067

Re: Who handles macOS stuff now?

As a user who spends 90% of their Factorio time in the macOS version, I can say that you're doing an excellent job. I honestly can tell no difference between the game on macOS vs Windows. And the couple of minor (and niche) issues I've raised have been fixed very promptly. From my side of the fence,...
by TheBloke
Fri Aug 30, 2019 10:26 am
Forum: Modding help
Topic: Cutscene Controller : using chart_mode_cutoff to switch into map?
Replies: 2
Views: 1221

Re: Cutscene Controller : using chart_mode_cutoff to switch into map?

Ahhh! That works perfectly, thanks so much.
by TheBloke
Thu Aug 29, 2019 10:41 pm
Forum: Modding help
Topic: Cutscene Controller : using chart_mode_cutoff to switch into map?
Replies: 2
Views: 1221

Cutscene Controller : using chart_mode_cutoff to switch into map?

Hi guys Not sure if this is a bug or if I'm just misunderstanding something here. I'm trying to make use of LuaPlayer::set_controller type=cutscene to do a smooth zoom from fully zoomed-out map into fully zoomed-in normal view, using chart_mode_cutoff. waypoints (optional): List of waypoints for the...
by TheBloke
Wed Aug 28, 2019 2:26 pm
Forum: Minor issues
Topic: [0.17.66] Blueprint tooltip always includes loco and wagons, which is incorrect when BP Editor does not appear
Replies: 3
Views: 1507

Re: [0.17.66] Blueprint tooltip always includes loco and wagons, which is incorrect when BP Editor does not appear

Thanks for the report. I tried to see if it could be easily adjusted to fit the expectation, but it can't be done without some non-trivial changes and since I don't consider this to be an issue to begin with, I am moving it to the minor issues. OK, thanks checking and for the reply. What about havi...
by TheBloke
Mon Aug 26, 2019 10:56 pm
Forum: Implemented mod requests
Topic: Map Editor: ability to trigger /editor via Lua
Replies: 2
Views: 1365

Map Editor: ability to trigger /editor via Lua

I use Map Editor extensively, and would love to have the ability to enter in and out even more quickly. A vanilla Map Editor hotkey would be help a lot, and I hope that might be added at some point, however there would regardless also be benefit from having this be mod controllable. For example, the...
by TheBloke
Sat Aug 24, 2019 9:54 am
Forum: Ideas and Suggestions
Topic: Keyboard shortcut for "Entity tooltip on the side"
Replies: 3
Views: 1711

Re: Keyboard shortcut for "Entity tooltip on the side"

Neither of these mods provide the ability to adjust tooltip settings via hotkeys?
by TheBloke
Fri Aug 23, 2019 5:21 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111588

Re: Friday Facts #309 - Controversial opinions

with the release of WoW Classic, it might get slowed down a bit. I took this to mean that the release might be slowed by devs playing WoW Classic? But that made me think: is perhaps the release of WoW Classic a reason in itself to delay 0.17 stable a little longer? WoW Classic launches on Aug 27, T...
by TheBloke
Fri Aug 23, 2019 4:08 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111588

Re: Friday Facts #309 - Controversial opinions

I think if we changed our attitude towards default keybindings we could go nuts with adding new shortcuts and there would be little bit for everyone. I mean, how many people use hotkeys for connecting or disconnecting trains, and how many people would use a shortcut for toggling manual driving in t...
by TheBloke
Fri Aug 23, 2019 3:29 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111588

Re: Friday Facts #309 - Controversial opinions

Regarding theoretical removal of Blueprint Import/Export: Speaking purely selfishly, having the feature only as a mod would of course not prevent me using it. It would reduce the total number of available blueprints, but likely not to a huge significance for me personally, on the basis that the play...
by TheBloke
Tue Aug 20, 2019 11:19 pm
Forum: Minor issues
Topic: [0.17.66] Blueprint tooltip always includes loco and wagons, which is incorrect when BP Editor does not appear
Replies: 3
Views: 1507

[0.17.66] Blueprint tooltip always includes loco and wagons, which is incorrect when BP Editor does not appear

Train locos and wagons are not included in blueprints by default, including in Copy blueprints. However, the blueprint tooltip will always show locomotives and wagons as being included in the blueprint. https://i.imgur.com/biq0ogrm.png results in: https://i.imgur.com/ZKo5Iokm.png This is not a probl...
by TheBloke
Fri Aug 16, 2019 1:47 pm
Forum: Minor issues
Topic: [0.17.65] [macOS] Freeze or crash when Mission Control used to put game in/out Full Screen, if Full Screen=off on launch
Replies: 3
Views: 1496

Re: [0.17.65] [macOS] Freeze or crash when Mission Control used to put game in/out Full Screen, if Full Screen=off on la

Hey posila, just to add that I can no longer re-create the crash in .66. The pause is short enough that I don't have a chance to pull the window back out of full screen using Mission Control, before it's recovered. So this seems fine now. I suppose technically it's still an issue that it has that pa...

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