THANK YOU SO MUCH for putting back the "intelligent belting" option back!
It may sounds frivolous to most, but i've been forced to spend 200h with it and i still don't like it at all, i'm very glad a complain of a few people is enough to get a feature back, that's really a dev team who listen to ...
Search found 20 matches
- Thu Dec 26, 2024 3:48 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 374981
- Thu Nov 21, 2024 3:59 am
- Forum: Duplicates
- Topic: [2.0.14] Moving Spidertrons
- Replies: 3
- Views: 407
Re: Moving Spidertrons
Same issue here.
Left click-> select/unselect, Left click->move spidertron (should be right click). Now i have a spidertron blocked by water trying to reach a waypoint and it's stuck there until i hop in to remove the waypoint queue.- Fri Oct 25, 2024 11:37 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9873
Re: Smart Belt Dragging Setting
So, i have to unlearn 10 000 hours of belt laying because someone decided "they will get used to it"?
That's very frustrating. 1 hour in the space age extension and first rage quit, really not cool.
That's very frustrating. 1 hour in the space age extension and first rage quit, really not cool.
- Sat Oct 07, 2023 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Special skins rewards based on playtime
- Replies: 8
- Views: 1687
Re: Special skins rewards based on playtime
Tbh, I'm not fond of rewards based on (excessive) playtime. Playing the game should be the reward in itself, the game shouldn't be turned into something one is mandated to endure in order to earn a reward.
Achievements are a similar thing : I have a better gaming experience when there are no ...
- Fri Oct 06, 2023 1:09 am
- Forum: Ideas and Suggestions
- Topic: Special skins rewards based on playtime
- Replies: 8
- Views: 1687
Special skins rewards based on playtime
Gives a crown to players who totalled 10k+ hours playing the game, a purple aura for 50k+, and golden armor for 100k+ 

- Mon Jul 31, 2023 3:22 am
- Forum: Ideas and Suggestions
- Topic: [1.1.87] Server hangs on very long chat messages
- Replies: 5
- Views: 1358
Re: [1.1.87] Server hangs on very long chat messages
Yes indeed, it don't solve the root issue. It's an endless race protecting players versus people who seek for glitch to troll them. But i'm very glad if a solution like that could be implemented, because this exploit is very damaging. Thanks
- Sun Jul 30, 2023 7:57 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.87] Server hangs on very long chat messages
- Replies: 5
- Views: 1358
Re: [1.1.87] Server hangs on very long chat messages
What about giving the choice? A check button in server config "allow unlimited chat/restrict chat message size" would solve the issue for public server with large traffic who endure malicious people, while not impacting the other who want to keep pasting BP in chat.
- Sat Jul 29, 2023 2:00 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.87] Server hangs on very long chat messages
- Replies: 5
- Views: 1358
[1.1.87] Server hangs on very long chat messages
Hello,
We encouter an issue with malicious people griefing server by pasting in the chat extremly long messages, which make the server very laggy or freeze indefinitly every players' client if message is long enough. Last case (attached log) was a game with about 30 players, everyone got frozen and ...
We encouter an issue with malicious people griefing server by pasting in the chat extremly long messages, which make the server very laggy or freeze indefinitly every players' client if message is long enough. Last case (attached log) was a game with about 30 players, everyone got frozen and ...
- Tue Oct 26, 2021 2:26 pm
- Forum: Technical Help
- Topic: Player griefing with infinite accounts
- Replies: 18
- Views: 5749
Re: Player griefing with infinite accounts
Thank you for the answer.
- Tue Oct 26, 2021 1:24 pm
- Forum: Technical Help
- Topic: Player griefing with infinite accounts
- Replies: 18
- Views: 5749
Player griefing with infinite accounts
Hello,
I'm one of the admin of a popular multiplayer game (Free biter battle). We recently encoutered an issue with one toxic player who get banned but constantly rejoin server with new account names. We recognise him from behavior, way of playing and similar toxic talk and playing. Banning him is ...
I'm one of the admin of a popular multiplayer game (Free biter battle). We recently encoutered an issue with one toxic player who get banned but constantly rejoin server with new account names. We recognise him from behavior, way of playing and similar toxic talk and playing. Banning him is ...
- Thu Jul 01, 2021 6:59 pm
- Forum: Pending
- Topic: [1.1.35] Crash quiting server
- Replies: 2
- Views: 1714
Re: [1.1.35] Crash quiting server
No idea, I will try to get a auto-save file next time it happens
- Mon Jun 21, 2021 7:08 pm
- Forum: Pending
- Topic: [1.1.35] Crash quiting server
- Replies: 2
- Views: 1714
[1.1.35] Crash quiting server
Biter battle scenario server, crash when soft reset the map (maybe due to or maybe causing the "server is saving map" stuck issue). Seems to happen only since last update (1.1.35).
- Wed Oct 14, 2020 8:13 am
- Forum: General discussion
- Topic: Requesting fps test on your machine
- Replies: 10
- Views: 4521
Re: Requesting fps test on your machine
Here are the promised benchmark results:
I7 10700KF
T force Xtreem 4500Mhz cas18 (here ram is set to 4300Mhz because i can't manage to make it work at higher speed, still working on it)
Msi Z490 tomahahwk
112 UPS
46 minutes ago
Map: Stevetrov's 10k belt megabase
Factorio 1.0.0 (build 54889, win64 ...
I7 10700KF
T force Xtreem 4500Mhz cas18 (here ram is set to 4300Mhz because i can't manage to make it work at higher speed, still working on it)
Msi Z490 tomahahwk
112 UPS
46 minutes ago
Map: Stevetrov's 10k belt megabase
Factorio 1.0.0 (build 54889, win64 ...
- Sun Aug 09, 2020 4:16 pm
- Forum: General discussion
- Topic: Requesting fps test on your machine
- Replies: 10
- Views: 4521
Re: Requesting fps test on your machine
10700KF I think will be at the level of 9700KF, but you can see for yourself that 9900KS is the leader.
The i7 10700 KF is basically a i9 9900 K with few more mhz and support 2900mhz max ram instead of 2666mhz for the same price, so i'll go for i7. Sure i'll benchmark it and post here the ...
- Sun Aug 09, 2020 12:42 pm
- Forum: General discussion
- Topic: Requesting fps test on your machine
- Replies: 10
- Views: 4521
Re: Requesting fps test on your machine
Thanks all for your answers.
Regarding official benchmarking, i tried it already but i got results that don't match my experience, that's why i conduct my own.
1)(39)
84 UPS
1 day ago
Map: Stevetrov's 10k belt megabase
Factorio 0.18.38 (build 53953, win64, steam)
AMD Ryzen 7 3700X 8-Core ...
Regarding official benchmarking, i tried it already but i got results that don't match my experience, that's why i conduct my own.
1)(39)
84 UPS
1 day ago
Map: Stevetrov's 10k belt megabase
Factorio 0.18.38 (build 53953, win64, steam)
AMD Ryzen 7 3700X 8-Core ...
- Sat Aug 08, 2020 10:37 pm
- Forum: General discussion
- Topic: Requesting fps test on your machine
- Replies: 10
- Views: 4521
Requesting fps test on your machine
I'm looking for people to test one of my old map, non UPS-friendly and share their results. I got some disappointing results on differents machines so i would like to get more data.
Here's are my tests:
1)35UPS/FPS
I7 4770 K 3.4ghz
ddr3-2133 Mhz cas 11 dual channel
2)39UPS/FPS
Ryzen 7 3770X 4.3Ghz ...
Here's are my tests:
1)35UPS/FPS
I7 4770 K 3.4ghz
ddr3-2133 Mhz cas 11 dual channel
2)39UPS/FPS
Ryzen 7 3770X 4.3Ghz ...
- Tue Nov 27, 2018 2:30 pm
- Forum: Ideas and Requests For Mods
- Topic: Indestructible and unstoppable train and wagon
- Replies: 7
- Views: 3112
Re: Indestructible and unstoppable train and wagon
I've updated it to work with current version
Here's the link:
https://mods.factorio.com/mod/invincible-trains



Here's the link:
https://mods.factorio.com/mod/invincible-trains
- Tue Nov 27, 2018 1:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Indestructible and unstoppable train and wagon
- Replies: 7
- Views: 3112
Re: Indestructible and unstoppable train and wagon
I have finally found it
https://mods.factorio.com/mod/invincibl ... -and-power
but it's not supported anymore...

https://mods.factorio.com/mod/invincibl ... -and-power
but it's not supported anymore...
- Tue Nov 27, 2018 1:03 pm
- Forum: Ideas and Requests For Mods
- Topic: Indestructible and unstoppable train and wagon
- Replies: 7
- Views: 3112
Re: Indestructible and unstoppable train and wagon
Thanks for answering this fast :D
I've tested this one, which is indeed the closest one from what i'm looking for. Therefore it's not enough lol. I'm using natural evolution mod so biter are quite hard to kill. Eventually, i could try to change life values of the mod's wagon. If anyone knows how to ...
I've tested this one, which is indeed the closest one from what i'm looking for. Therefore it's not enough lol. I'm using natural evolution mod so biter are quite hard to kill. Eventually, i could try to change life values of the mod's wagon. If anyone knows how to ...
- Tue Nov 27, 2018 5:59 am
- Forum: Ideas and Requests For Mods
- Topic: Indestructible and unstoppable train and wagon
- Replies: 7
- Views: 3112
Indestructible and unstoppable train and wagon
I can't stand a train getting stopped by hitting a biter.
I want a train that run over everything. :twisted:
I want a train that can go trough fields of biter to join an advanced base surrounded by ennemy fire.
No more cleaning rail path or defenses along rail.
I cannot find a mod doing this so i'm ...
I want a train that run over everything. :twisted:
I want a train that can go trough fields of biter to join an advanced base surrounded by ennemy fire.
No more cleaning rail path or defenses along rail.
I cannot find a mod doing this so i'm ...