Search found 32 matches

by TBog
Mon May 29, 2017 8:54 pm
Forum: Pending
Topic: [0.15.16] desync report
Replies: 2
Views: 254

[0.15.16] desync report

While placing inserters for a train station (not sure this is the cause)
https://www.dropbox.com/s/obalncmqekh0u ... t.rar?dl=0
by TBog
Mon May 29, 2017 8:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.16] [posila] server crash when exiting
Replies: 2
Views: 577

[0.15.16] [posila] server crash when exiting

On Windows
1. start server
2. disconnect network
3. stop server (Ctrl+C)
4. crash
Log is attached
by TBog
Sat May 27, 2017 1:55 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 36
Views: 5340

Re: Free service to run your server: Factorio Zone

I wanted to play the game from home and work but have the game run while I was offline.
by TBog
Sat May 27, 2017 8:55 am
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 36
Views: 5340

Re: Free service to run your server: Factorio Zone

How can I add --no-auto-pause to the server config?
by TBog
Fri May 26, 2017 4:47 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 36
Views: 5340

Re: Free service to run your server: Factorio Zone

Why is there no login? How do I change the setup once I change the PC?
by TBog
Tue Nov 22, 2016 6:42 am
Forum: General discussion
Topic: Just 3-4 more Ressources?
Replies: 12
Views: 1792

Re: Just 3-4 more Ressources?

Maybe try Bio-Industries mod.
It doesn't add any new ore but it does add a lot of new materials and a way to generate and use wood.
by TBog
Wed Nov 02, 2016 1:27 pm
Forum: Show your Creations
Topic: my best start zone VER
Replies: 4
Views: 1684

Re: my best start zone VER

Can you share the string for this map?
by TBog
Tue Oct 25, 2016 5:40 pm
Forum: Gameplay Help
Topic: How to solve main belt running into water?
Replies: 10
Views: 1826

Re: How to solve main belt running into water?

Move base
by TBog
Wed Aug 10, 2016 6:37 am
Forum: Gameplay Help
Topic: What is wrong with this setup?
Replies: 22
Views: 2426

Re: What is wrong with this setup?

I tried another belt balancer from here https://www.reddit.com/r/factorio/comments/3fq3cc/count_perfect_n_to_m_belt_balancers/ Used the one that has 3 inputs and 2 outputs so I could have a double blue belt. Still had some issues with it so as a last resort I used a smart unloader. It sometimes has ...
by TBog
Tue Aug 09, 2016 12:42 pm
Forum: 1 / 0 magic
Topic: Update 13.13 > 13.14 failed: "Result too large"
Replies: 3
Views: 507

Re: Update 13.13 > 13.14 failed: "Result too large"

Loewchen wrote:Please post the log-file.
here it is, sorry!
by TBog
Mon Aug 08, 2016 6:32 am
Forum: 1 / 0 magic
Topic: Update 13.13 > 13.14 failed: "Result too large"
Replies: 3
Views: 507

Update 13.13 > 13.14 failed: "Result too large"

When I try to update the game to 0.13.15 I get the following error https://s9.postimg.org/ympyxpb2z/failed_update.jpg Error opening update package: Opening zip E:\TBog\Games\Factorio_0.13.13\temp\core-win64-0.13.13-0.13.14-update.zip failed: Result too large In the temp folder, the file core-win64-0...
by TBog
Thu Jul 14, 2016 12:02 pm
Forum: Gameplay Help
Topic: What is wrong with this setup?
Replies: 22
Views: 2426

Re: What is wrong with this setup?

I will try to upgrade to express belt and splitter and see if it's resolved.
Still I would expect to have the same amount of items taken from each regular belt.
by TBog
Thu Jul 14, 2016 9:12 am
Forum: Gameplay Help
Topic: What is wrong with this setup?
Replies: 22
Views: 2426

Re: What is wrong with this setup?

Harkonnen604 wrote:Are you 100% sure chests were full to same capacity by the time train stopped?
I made sure the train and the chests were full before testing. Over time the difference grows. It's not a big issue, just wanted to make sure I was not doing smth stupid.
by TBog
Thu Jul 14, 2016 6:24 am
Forum: Gameplay Help
Topic: What is wrong with this setup?
Replies: 22
Views: 2426

What is wrong with this setup?

I expect to have the same amount of resources in each wagon. What I get is 887 in the first wagon (as shown in the picture) and 1.3k in each of the other wagons.
Is the splitter not merging equally or is my design using them wrong?
Image
by TBog
Thu Dec 10, 2015 7:52 am
Forum: Releases
Topic: Version 0.12.20
Replies: 32
Views: 42870

Re: Version 0.12.20

ske wrote:
kovarex wrote: There are no new rail tiles.
I am disappoint :(
You are confused, not "disappoint".
by TBog
Thu Nov 19, 2015 10:24 am
Forum: 1 / 0 magic
Topic: [0.12.17] Crash on startup
Replies: 2
Views: 5390

Re: [0.12.17] Crash on startup

kovarex wrote:Hm, this seems like a 1/0 magic problem.
I posted this crash because it's not the first time it happened. Do you need more info or it it not that important right now?
by TBog
Wed Nov 18, 2015 7:54 am
Forum: 1 / 0 magic
Topic: [0.12.17] Crash on startup
Replies: 2
Views: 5390

[0.12.17] Crash on startup

While simultaneously starting Factorio and VirtualBox I get this crash: 0.183 2015-11-18 09:46:20; Factorio 0.12.17 (Build 17307, win64) 0.183 Operating system: Windows 7 Service Pack 1 0.183 Program arguments: "C:\Temp\Games\Factorio_0.12.17\bin\x64\Factorio.exe" 0.183 Read data path: C:/Temp/Games...
by TBog
Fri Nov 13, 2015 12:06 pm
Forum: Mods
Topic: [MOD 0.12.x] Large, filterable chests
Replies: 32
Views: 37201

Re: [MOD 0.12.x] Large, filterable chests

I get this error when starting factorio with this mod 0.245 Loading mod core 0.0.0 (data.lua) 0.249 Loading mod base 0.12.16 (data.lua) 0.332 Loading mod LongLargeChests 0.12.7 (data.lua) 0.341 Error Util.cpp:49: __LongLargeChests__/data.lua:1: __LongLargeChests__/prototypes/entity/entities.lua:14: ...
by TBog
Tue Oct 27, 2015 2:34 pm
Forum: Releases
Topic: Version 0.12.12
Replies: 17
Views: 29329

Re: Version 0.12.12

how can i fix this line in upgrade planner? ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name) ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it Maybe something like this? ruleset_grid["upgrade-planner-"...
by TBog
Tue Oct 20, 2015 3:36 pm
Forum: Releases
Topic: Version 0.12.12
Replies: 17
Views: 29329

Re: Version 0.12.12

Maybe I am dumb, but how do I use this: game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item. to fix my mods? I tried replacing game.get_localised_item_name with LuaEntityPrototype::localised_name and instead I am just gett...

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