Search found 6 matches
- Mon Jan 15, 2018 11:37 pm
- Forum: Ideas and Suggestions
- Topic: No more building plopping, no more building crafting
- Replies: 10
- Views: 3432
Re: No more building plopping, no more building crafting
Perhaps this will be better as a mod, cause I personally only see this as additional tedium.
- Sun Nov 26, 2017 4:51 pm
- Forum: Ideas and Suggestions
- Topic: Survival, new mobs and functions
- Replies: 9
- Views: 3846
Re: Survival, new mobs and functions
nor a puzzle game Factorio is one giant logistics puzzle. :roll: I mean, if you really want to relate this game to a puzzle game, then by all means go ahead. However this game has more in common with starcraft than any puzzle game I've seen. Ontop of that, right on the front page declares that they...
- Sun Nov 26, 2017 2:37 am
- Forum: Ideas and Suggestions
- Topic: Survival, new mobs and functions
- Replies: 9
- Views: 3846
Re: Survival, new mobs and functions
It neither a survival nor a puzzle game. It a strategy game where the enemy is the environment, an for a strategy game to be successful, you require a way to constantly challenge the player.eradicator wrote:
Reasoning:
Factorio is a (puzzle) game about automation.
- Sat Nov 25, 2017 11:31 pm
- Forum: Bob's mods
- Topic: Classes + Extra bodies
- Replies: 58
- Views: 32328
Re: Classes + Extra bodies
Going to be honest with you, this sounds like an amazing thing if you want to make hyper specialized modular suits... Not so much as extra bodies.
- Wed Nov 08, 2017 5:08 am
- Forum: Ideas and Suggestions
- Topic: Survival, new mobs and functions
- Replies: 9
- Views: 3846
Re: Survival, new mobs and functions
Personally I would love to see a weather system that allows for different bonus an negetives to happen based on the biome you are in, like for example, in the desert. The chance of sandstorms could happen which greatly decrease visibility, but say certain bonus like you have a bonus to heating to bo...
- Tue Feb 03, 2015 11:44 am
- Forum: Ideas and Suggestions
- Topic: Science Pack Redo - What would you do?
- Replies: 3
- Views: 1671
Re: Science Pack Redo - What would you do?
Honestly, I would go for more of an exploration method. We need more random in this game. Forcing players to set up outposts so that they find "research" basically items they can break down to research things, I know this game is about automation and all, but doing more things with the pla...