Search found 3 matches

by McMaster
Mon Apr 15, 2019 6:24 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.0.0
Replies: 645
Views: 98436

Re: [MOD 0.16] Xander Mod v2.1.1

Skarn Type Ore , Evaporite Salts , it is from Xander 2.1.1 for 0.16
In xander-mod-v1 resources in ore.lua
Xander 2.1.1 only have 1-5-1_2-0-0.json file in migrations, strange
xander-mod-v1 is only xander working in 0.17 now.
Original xander author our last hope.
by McMaster
Sat Apr 13, 2019 4:49 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.0.0
Replies: 645
Views: 98436

Re: [MOD 0.16] Xander Mod v2.1.1

I am using "Side inserters" instead of bob's. production.lua: "electric-energy-accumulators-1" to "electric-energy-accumulators" rename in Xander's code to compatibility 0.17.23 and later. raw-refining.lua: data.raw.recipe["air-distillation-a"].energy_required = data.raw.recipe["air-distillation-a"]...
by McMaster
Wed Mar 13, 2019 10:59 pm
Forum: Logistic Train Network
Topic: Xander-v1 incompatibility crash (problem solved)
Replies: 1
Views: 123

Xander-v1 incompatibility crash (problem solved)

LTN crashes when game loading with (alive again) xander-v1 mod. Because small-lamp in xander has upgrade data.raw.lamp["small-lamp"].next_upgrade = "lamp-2" I am solved a problem in LTN "entities.lua" local ltn_stop_in = copyPrototype("lamp", "small-lamp","logistic-train-stop-input") ltn_stop_in.ico...

Go to advanced search