Search found 6 matches
- Tue Nov 07, 2023 5:34 pm
- Forum: Duplicates
- Topic: [1.1.95] Sea block "Pethrochemical refining" icon in inventory and chaches.
- Replies: 1
- Views: 332
[1.1.95] Sea block "Pethrochemical refining" icon in inventory and chaches.
Sea Block. Select "Pethrochemical refining" icon in inventory and game freeze and crashes to desktop.
- Sun Feb 14, 2021 8:15 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 323665
Re: [MOD 1.1] Xander Mod v3.6.0
Let's start good old realistic Xander mod game session. Thank you !
- Sat May 16, 2020 3:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 323665
Re: [MOD 0.18] Xander Mod v3.4.3
Good ! I am just tired of pyHell i am using instead. Hey, you used semiconductor image for active electronic components, but recipe telling me about vacuum tubes. All that axes and bushing gone, so sad. All that coils now made without any isolation, You not afraid of short-circuit ?. Electronic just...
- Mon Apr 15, 2019 6:24 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 323665
Re: [MOD 0.16] Xander Mod v2.1.1
Skarn Type Ore , Evaporite Salts , it is from Xander 2.1.1 for 0.16
In xander-mod-v1 resources in ore.lua
Xander 2.1.1 only have 1-5-1_2-0-0.json file in migrations, strange
xander-mod-v1 is only xander working in 0.17 now.
Original xander author our last hope.
In xander-mod-v1 resources in ore.lua
Xander 2.1.1 only have 1-5-1_2-0-0.json file in migrations, strange
xander-mod-v1 is only xander working in 0.17 now.
Original xander author our last hope.
- Sat Apr 13, 2019 4:49 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 323665
Re: [MOD 0.16] Xander Mod v2.1.1
I am using "Side inserters" instead of bob's. production.lua: "electric-energy-accumulators-1" to "electric-energy-accumulators" rename in Xander's code to compatibility 0.17.23 and later. raw-refining.lua: data.raw.recipe["air-distillation-a"].energy_required...
- Wed Mar 13, 2019 10:59 pm
- Forum: Logistic Train Network
- Topic: Xander-v1 incompatibility crash (problem solved)
- Replies: 1
- Views: 980
Xander-v1 incompatibility crash (problem solved)
LTN crashes when game loading with (alive again) xander-v1 mod. Because small-lamp in xander has upgrade data.raw.lamp["small-lamp"].next_upgrade = "lamp-2" I am solved a problem in LTN "entities.lua" local ltn_stop_in = copyPrototype("lamp", "small-lamp&...