
Search found 14 matches
- Wed Oct 19, 2016 10:39 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 125538
Re: Friday Facts #159 - Research revolution
Furnaces and pumpjacks for science packs. OK, so whose brilliant idea is that? 

- Wed Jul 06, 2016 3:06 am
- Forum: Not a bug
- Topic: [0.13.5] Map version cannot be loaded
- Replies: 4
- Views: 4148
[0.13.5] Map version cannot be loaded
Can't load my map after patch 0.13.5. Says "Map version 0.13.0-93 cannot be loaded".
I hope this is just my luck, because it'd be sad if every patch will break saves
I hope this is just my luck, because it'd be sad if every patch will break saves

- Sat Mar 05, 2016 8:31 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 249730
Re: Friday Facts #128 - Back down to earth
Well, since we lack hopper wagons and loaders, i'll say yes - this loader thing will make loading/unloading trains more effective.
- Sun Feb 21, 2016 9:27 am
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 42452
Re: Friday Facts #126 - Steam Status II and Trains Stuff
Steam? Finally! 

- Sat Oct 31, 2015 10:13 am
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 44172
Re: Friday Facts #110 - Tech art finished
Mr.Fusion - thanks, right where it hurts :C
Are "lunchboxes" modules? Looks like something straight out from Fallout verse.
So, are we getting the railgun and... - looks like, uh, melta-pistol to me - in .13?
What do the pipes with balls and cables and metal sheets represent?
Also, i seem to fail in ...
Are "lunchboxes" modules? Looks like something straight out from Fallout verse.
So, are we getting the railgun and... - looks like, uh, melta-pistol to me - in .13?
What do the pipes with balls and cables and metal sheets represent?
Also, i seem to fail in ...
- Thu Sep 24, 2015 3:25 am
- Forum: Show your Creations
- Topic: Oil transporting tips!
- Replies: 13
- Views: 24506
Re: Oil transporting tipps!
Uh, i just use assembly machines on both ends, unload empty and full barrels straight into them.
- Fri Jul 24, 2015 12:22 pm
- Forum: Duplicates
- Topic: [0.12.0] Concrete/Bricks glitches terrain
- Replies: 1
- Views: 3641
[0.12.0] Concrete/Bricks glitches terrain
This is kinda random and hard to reproduce, but sometimes, when you're placing tiles near water, water bodies may shrink. And when removing tiles that covered water/were near water, water may pop up in random formation, or disappear.
EDIT Here are some results
http://i.imgur.com/fLWt3j0m.jpg http ...
EDIT Here are some results
http://i.imgur.com/fLWt3j0m.jpg http ...
- Thu Jul 23, 2015 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Tank doesn't turn when standstill
- Replies: 4
- Views: 4372
[0.12.0] Tank doesn't turn when standstill
Tank does not turn when not moving. Used to be able to in .11
- Mon Jul 20, 2015 5:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [posila] Save won't load in MP
- Replies: 7
- Views: 3230
Re: [0.12.0] Save won't load in MP
Ugh, forgot to attach saves in question.
- Mon Jul 20, 2015 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [posila] Save won't load in MP
- Replies: 7
- Views: 3230
[0.12.0] [posila] Save won't load in MP
0.000 2015-07-20 19:50:07; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: I:/Zed/Factorio/data
0.001 Write data path: C:/Users/Wolfwaffe/AppData/Roaming/Factorio
0.001 Binaries path: I:/Zed/Factorio/bin
0.035 Initialised Direct3D ...
0.001 Operating system: Windows 7 Service Pack 1
0.001 Read data path: I:/Zed/Factorio/data
0.001 Write data path: C:/Users/Wolfwaffe/AppData/Roaming/Factorio
0.001 Binaries path: I:/Zed/Factorio/bin
0.035 Initialised Direct3D ...
- Fri Jul 10, 2015 8:30 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 79795
Re: Friday facts #94 - No 0.12 Release today
I waited a month for Factorio 0.12, and all I got is this lousy T-shirt. 

- Sat May 16, 2015 8:11 am
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 65468
Re: Friday Facts #86 - Trees
Ah, this is what i'd like to see. Nature dying to our machines. Sight for sore eyes.
...Yeah, I'm kinda weird.
...Yeah, I'm kinda weird.
- Tue Apr 21, 2015 3:27 am
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 50583
Re: Friday Facts #82 Optimisations
Steam integration
This is not technically part of 0.12 as we plan to go to the steam when the 0.12 is stable, but this time we decided to postpone it no more.
Finally! Been waiting for this forever. One question though, will there be byers tiers like game has right now (belt repair man and others ...
This is not technically part of 0.12 as we plan to go to the steam when the 0.12 is stable, but this time we decided to postpone it no more.
Finally! Been waiting for this forever. One question though, will there be byers tiers like game has right now (belt repair man and others ...
- Sun Feb 01, 2015 5:03 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 478626
Re: Games Like Factorio
I don't know how to put it... Well i want a game where you build factories in buildings, as is this building is filled with blast furnaces and produces metals, that building has workshops that make construction components, that one makes expendable materials, etc... And you can connect them via ...