Search found 63 matches

by Stin
Wed Nov 27, 2024 11:50 am
Forum: Gameplay Help
Topic: Output limitation Foundry
Replies: 5
Views: 663

Re: Output limitation Foundry

I've probably connected 100 foundrys to two lines (1x copper 1x iron) and it works perfectly. As far as I can see, this is only a problem if you need pumps.
by Stin
Wed Nov 27, 2024 11:48 am
Forum: Gameplay Help
Topic: Inserter Filter Update Issue
Replies: 3
Views: 334

Re: Inserter Filter Update Issue

The easiest way is to create an isnerter in an empty space and then set it up correctly. This is then copied over the old one and the old one takes over the settings

For my more complex space platforms, I have them all connected to the Circulet network and I have a switch to deactivate them. I ...
by Stin
Wed Nov 27, 2024 7:11 am
Forum: Combinator Creations
Topic: Encoded Planetary Control - EPC
Replies: 5
Views: 1301

Re: Encoded Planetary Control - EPC

My main planet Vulcanos has been completely rebuilt and optimized for EPC. The production of legendary items has been significantly increased. Dynamic control of the recyclers and production chains had a major influence here.

I now produce a double-digit number of legendary level 3 modules and ...
by Stin
Tue Nov 26, 2024 2:21 pm
Forum: Combinator Creations
Topic: Simple Memory Cell, 2 Combinator, Single Tick Delay
Replies: 1
Views: 867

Re: Simple Memory Cell, 2 Combinator, Single Tick Delay

This is an ingenious concept . I like it very much
by Stin
Sun Nov 24, 2024 5:40 am
Forum: Gameplay Help
Topic: Train Car Color Won't Auto-update
Replies: 4
Views: 327

Re: Train Car Color Won't Auto-update

Sorry, I misunderstood you. I actually thought it was about the lomotive. This can adapt to the color of the destination station.

I had overlooked the last wagon in the picture above, which had no color.
by Stin
Sat Nov 23, 2024 4:15 pm
Forum: Gameplay Help
Topic: Train Car Color Won't Auto-update
Replies: 4
Views: 327

Re: Train Car Color Won't Auto-update

Have u tryed to set the color to a fixed value and then change it back to dynamic?
by Stin
Sat Nov 23, 2024 4:13 pm
Forum: Gameplay Help
Topic: Aquilo and further...
Replies: 4
Views: 380

Re: Aquilo and further...

This is the end. Save before the trip.
end.png
end.png (78.6 KiB) Viewed 344 times
by Stin
Sat Nov 23, 2024 3:55 pm
Forum: Gameplay Help
Topic: Can a liquid have quality?
Replies: 1
Views: 506

Re: Can a liquid have quality?

in the foundry only the stone gets quality

liquits have no quality
by Stin
Sat Nov 23, 2024 9:37 am
Forum: Combinator Creations
Topic: Signal Multiplexer
Replies: 6
Views: 903

Re: Signal Multiplexer

I hadn't even thought about the multiplexer when I developed my EPC. It allows you to transfer even more data. I don't think I'll need it, but it looks interesting.

May I ask what you are using it for? I just want to make sure that I haven't overlooked an application and that my solution has ...
by Stin
Sat Nov 23, 2024 7:59 am
Forum: Combinator Creations
Topic: Encoded Planetary Control - EPC
Replies: 5
Views: 1301

Re: Encoded Planetary Control - EPC

Reserved

Recyler Lines new (post 3)
by Stin
Fri Nov 22, 2024 10:31 pm
Forum: Gameplay Help
Topic: Which Recipes are NOT affected by the Productivity Cap of +300%?
Replies: 10
Views: 1234

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Every recipe have a 300% cap so far i know. Only the machines effectet with the mining bonus have no cap.
by Stin
Fri Nov 22, 2024 3:07 pm
Forum: Combinator Creations
Topic: Simple sushi belt automated mall
Replies: 2
Views: 967

Re: Simple sushi belt automated mall

I think the best solution now is to set a amount of items for construction manuelly and then craft items, when there a less then set in the logistic network.
by Stin
Fri Nov 22, 2024 1:43 pm
Forum: Combinator Creations
Topic: Encoded Planetary Control - EPC
Replies: 5
Views: 1301

Re: Encoded Planetary Control - EPC

if someone wants to create designs for production machines that work with normal quality, i would also offer them here (if they work / don't have to be super efficient) as examples, naming the author.
I am no longer interested in normal quality production machines.

My EPC systems do not lose ...
by Stin
Fri Nov 22, 2024 12:21 pm
Forum: Combinator Creations
Topic: Encoded Planetary Control - EPC
Replies: 5
Views: 1301

Re: Encoded Planetary Control - EPC

Recycler Lines

The next add-on module was one of the reasons why I switched from CPC to EPC.
Fulgora was not manageable for me. Many different quality levels are created with quality modules, which then clutter up the logistics network.
There are so many that you can't request them all at the ...
by Stin
Fri Nov 22, 2024 11:37 am
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 8
Views: 1704

Re: Full dynamic bot high speed mall

Thanks

The whole topic is complex.There is a reason why I want to implement automatic production as the last topic in my EPC system.i think the approach is good and nothing in factorio is ever really perfect. That's part of the appeal
by Stin
Thu Nov 21, 2024 8:23 pm
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 8
Views: 1704

Re: Full dynamic bot high speed mall

Ok i found it.

I agree that the approach is really good. You can reset it when there is a green signal and if there are faults and something cannot be created, it is also reset after a certain time. It looks quite stable and failsafe.


If I see this correctly, when the recipe is changed, the new ...
by Stin
Thu Nov 21, 2024 8:06 pm
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 8
Views: 1704

Re: Full dynamic bot high speed mall

OK haven't analysed your design in detail yet. But it is on my list for adaption for my system.

I've only played around a little unmotivated with automatic systems so far. But I have already understood that you can probably only work efficiently if you save values. Otherwise it becomes too chaotic ...
by Stin
Thu Nov 21, 2024 4:39 pm
Forum: Combinator Creations
Topic: Full dynamic bot high speed mall
Replies: 8
Views: 1704

Re: Full dynamic bot high speed mall

In Your Blueprint are infity chest present and your testing pipes

Looks interesting.
A clock build with counting the items needed
I think the best part in this design is the fluid handling.

My long term plan is it to feed the automatic mails with signal lines from my EPC (I have 8 bit free) and ...
by Stin
Thu Nov 21, 2024 10:26 am
Forum: Gameplay Help
Topic: Interupts (Station full/empty) not working?
Replies: 1
Views: 166

Re: Interupts (Station full/empty) not working?

The is not full condition proofs the train limit. Set the Limit to 1. If you want to priorise one Station then just make a negative and logic in the interrupt for your second
by Stin
Thu Nov 21, 2024 10:12 am
Forum: Gameplay Help
Topic: Disabled train station
Replies: 1
Views: 167

Re: Disabled train station

This is my most used Schedule

I Have a central dop off and i activate Provider stations with the circulet

SO my advice is that u should design Stations that can be deactivated as Interrupt: My Load Stations have a Train Limit 1.
Schedule.png
Schedule.png (219.91 KiB) Viewed 149 times

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