Search found 63 matches
- Wed Nov 27, 2024 11:50 am
- Forum: Gameplay Help
- Topic: Output limitation Foundry
- Replies: 5
- Views: 663
Re: Output limitation Foundry
I've probably connected 100 foundrys to two lines (1x copper 1x iron) and it works perfectly. As far as I can see, this is only a problem if you need pumps.
- Wed Nov 27, 2024 11:48 am
- Forum: Gameplay Help
- Topic: Inserter Filter Update Issue
- Replies: 3
- Views: 334
Re: Inserter Filter Update Issue
The easiest way is to create an isnerter in an empty space and then set it up correctly. This is then copied over the old one and the old one takes over the settings
For my more complex space platforms, I have them all connected to the Circulet network and I have a switch to deactivate them. I ...
For my more complex space platforms, I have them all connected to the Circulet network and I have a switch to deactivate them. I ...
- Wed Nov 27, 2024 7:11 am
- Forum: Combinator Creations
- Topic: Encoded Planetary Control - EPC
- Replies: 5
- Views: 1301
Re: Encoded Planetary Control - EPC
My main planet Vulcanos has been completely rebuilt and optimized for EPC. The production of legendary items has been significantly increased. Dynamic control of the recyclers and production chains had a major influence here.
I now produce a double-digit number of legendary level 3 modules and ...
I now produce a double-digit number of legendary level 3 modules and ...
- Tue Nov 26, 2024 2:21 pm
- Forum: Combinator Creations
- Topic: Simple Memory Cell, 2 Combinator, Single Tick Delay
- Replies: 1
- Views: 867
Re: Simple Memory Cell, 2 Combinator, Single Tick Delay
This is an ingenious concept . I like it very much
- Sun Nov 24, 2024 5:40 am
- Forum: Gameplay Help
- Topic: Train Car Color Won't Auto-update
- Replies: 4
- Views: 327
Re: Train Car Color Won't Auto-update
Sorry, I misunderstood you. I actually thought it was about the lomotive. This can adapt to the color of the destination station.
I had overlooked the last wagon in the picture above, which had no color.
I had overlooked the last wagon in the picture above, which had no color.
- Sat Nov 23, 2024 4:15 pm
- Forum: Gameplay Help
- Topic: Train Car Color Won't Auto-update
- Replies: 4
- Views: 327
Re: Train Car Color Won't Auto-update
Have u tryed to set the color to a fixed value and then change it back to dynamic?
- Sat Nov 23, 2024 4:13 pm
- Forum: Gameplay Help
- Topic: Aquilo and further...
- Replies: 4
- Views: 380
Re: Aquilo and further...
This is the end. Save before the trip.
- Sat Nov 23, 2024 3:55 pm
- Forum: Gameplay Help
- Topic: Can a liquid have quality?
- Replies: 1
- Views: 506
Re: Can a liquid have quality?
in the foundry only the stone gets quality
liquits have no quality
liquits have no quality
- Sat Nov 23, 2024 9:37 am
- Forum: Combinator Creations
- Topic: Signal Multiplexer
- Replies: 6
- Views: 903
Re: Signal Multiplexer
I hadn't even thought about the multiplexer when I developed my EPC. It allows you to transfer even more data. I don't think I'll need it, but it looks interesting.
May I ask what you are using it for? I just want to make sure that I haven't overlooked an application and that my solution has ...
May I ask what you are using it for? I just want to make sure that I haven't overlooked an application and that my solution has ...
- Sat Nov 23, 2024 7:59 am
- Forum: Combinator Creations
- Topic: Encoded Planetary Control - EPC
- Replies: 5
- Views: 1301
Re: Encoded Planetary Control - EPC
Reserved
Recyler Lines new (post 3)
Recyler Lines new (post 3)
- Fri Nov 22, 2024 10:31 pm
- Forum: Gameplay Help
- Topic: Which Recipes are NOT affected by the Productivity Cap of +300%?
- Replies: 10
- Views: 1234
Re: Which Recipes are NOT affected by the Productivity Cap of +300%?
Every recipe have a 300% cap so far i know. Only the machines effectet with the mining bonus have no cap.
- Fri Nov 22, 2024 3:07 pm
- Forum: Combinator Creations
- Topic: Simple sushi belt automated mall
- Replies: 2
- Views: 967
Re: Simple sushi belt automated mall
I think the best solution now is to set a amount of items for construction manuelly and then craft items, when there a less then set in the logistic network.
- Fri Nov 22, 2024 1:43 pm
- Forum: Combinator Creations
- Topic: Encoded Planetary Control - EPC
- Replies: 5
- Views: 1301
Re: Encoded Planetary Control - EPC
if someone wants to create designs for production machines that work with normal quality, i would also offer them here (if they work / don't have to be super efficient) as examples, naming the author.
I am no longer interested in normal quality production machines.
My EPC systems do not lose ...
I am no longer interested in normal quality production machines.
My EPC systems do not lose ...
- Fri Nov 22, 2024 12:21 pm
- Forum: Combinator Creations
- Topic: Encoded Planetary Control - EPC
- Replies: 5
- Views: 1301
Re: Encoded Planetary Control - EPC
Recycler Lines
The next add-on module was one of the reasons why I switched from CPC to EPC.
Fulgora was not manageable for me. Many different quality levels are created with quality modules, which then clutter up the logistics network.
There are so many that you can't request them all at the ...
The next add-on module was one of the reasons why I switched from CPC to EPC.
Fulgora was not manageable for me. Many different quality levels are created with quality modules, which then clutter up the logistics network.
There are so many that you can't request them all at the ...
- Fri Nov 22, 2024 11:37 am
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 8
- Views: 1704
Re: Full dynamic bot high speed mall
Thanks
The whole topic is complex.There is a reason why I want to implement automatic production as the last topic in my EPC system.i think the approach is good and nothing in factorio is ever really perfect. That's part of the appeal
The whole topic is complex.There is a reason why I want to implement automatic production as the last topic in my EPC system.i think the approach is good and nothing in factorio is ever really perfect. That's part of the appeal
- Thu Nov 21, 2024 8:23 pm
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 8
- Views: 1704
Re: Full dynamic bot high speed mall
Ok i found it.
I agree that the approach is really good. You can reset it when there is a green signal and if there are faults and something cannot be created, it is also reset after a certain time. It looks quite stable and failsafe.
If I see this correctly, when the recipe is changed, the new ...
I agree that the approach is really good. You can reset it when there is a green signal and if there are faults and something cannot be created, it is also reset after a certain time. It looks quite stable and failsafe.
If I see this correctly, when the recipe is changed, the new ...
- Thu Nov 21, 2024 8:06 pm
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 8
- Views: 1704
Re: Full dynamic bot high speed mall
OK haven't analysed your design in detail yet. But it is on my list for adaption for my system.
I've only played around a little unmotivated with automatic systems so far. But I have already understood that you can probably only work efficiently if you save values. Otherwise it becomes too chaotic ...
I've only played around a little unmotivated with automatic systems so far. But I have already understood that you can probably only work efficiently if you save values. Otherwise it becomes too chaotic ...
- Thu Nov 21, 2024 4:39 pm
- Forum: Combinator Creations
- Topic: Full dynamic bot high speed mall
- Replies: 8
- Views: 1704
Re: Full dynamic bot high speed mall
In Your Blueprint are infity chest present and your testing pipes
Looks interesting.
A clock build with counting the items needed
I think the best part in this design is the fluid handling.
My long term plan is it to feed the automatic mails with signal lines from my EPC (I have 8 bit free) and ...
Looks interesting.
A clock build with counting the items needed
I think the best part in this design is the fluid handling.
My long term plan is it to feed the automatic mails with signal lines from my EPC (I have 8 bit free) and ...
- Thu Nov 21, 2024 10:26 am
- Forum: Gameplay Help
- Topic: Interupts (Station full/empty) not working?
- Replies: 1
- Views: 166
Re: Interupts (Station full/empty) not working?
The is not full condition proofs the train limit. Set the Limit to 1. If you want to priorise one Station then just make a negative and logic in the interrupt for your second
- Thu Nov 21, 2024 10:12 am
- Forum: Gameplay Help
- Topic: Disabled train station
- Replies: 1
- Views: 167
Re: Disabled train station
This is my most used Schedule
I Have a central dop off and i activate Provider stations with the circulet
SO my advice is that u should design Stations that can be deactivated as Interrupt: My Load Stations have a Train Limit 1.
I Have a central dop off and i activate Provider stations with the circulet
SO my advice is that u should design Stations that can be deactivated as Interrupt: My Load Stations have a Train Limit 1.