Search found 59 matches

by Berserker55
Sat Jun 03, 2017 2:45 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2984
Views: 381511

Re: Bugs & FAQ

If you deconstruct/Mine a Gas Refinery you get an Advanced Gas Refinery back - only tested with MK1
by Berserker55
Fri May 26, 2017 2:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2984
Views: 381511

Re: Bugs & FAQ

Same problem as fsponholz.
All infinite ores are disabled, that error comes up. I have downgraded to 0.5.7 which seems to work.
the infinite ores mod is installed.
by Berserker55
Sat Dec 10, 2016 6:12 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 325
Views: 78359

Re: [MOD 0.14.x] Modular Armor Revamp

Is there any chance that there'll be compatibility with Bobs added? Bring all the bob items in-line and offer higher tiers of items needing bob plates?
by Berserker55
Sun Oct 09, 2016 12:01 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 86171

Re: [0.14.x] Bob's Mods: General Discussion

Hm, too bad ammo isn't a thing.
At least for the flame thing, you could maybe go with a plasma stream turret, that uses a large amount of energy, but is functionally a flamethrower.
by Berserker55
Sat Oct 08, 2016 10:19 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 86171

Re: [0.14.x] Bob's Mods: General Discussion

Some ideas after playing a bit with vehicle equipment; A train wagon without cargo but a larger equipment grid would be nice. I now like having a train going around my base as mobile turret and this would be great. Or an armoured cargo wagon MK2, that serves this purpose. In the 0.13 discussion thre...
by Berserker55
Sat Oct 08, 2016 9:45 am
Forum: Bob's mods
Topic: Couple of bugs. (solar name and bot placement)
Replies: 5
Views: 837

Re: Couple of bugs. (solar name and bot placement)

So, for FARL, would it be possible for the farl mod to copy any changes mods made to the vanilla locomotive? If so, I'll bring it up in a thread over there.

Also a small thing I just came upon; power armor mk3 and upwards needs Alien Research (the colored alien vials), But it's not a prerequisite.
by Berserker55
Fri Oct 07, 2016 4:21 pm
Forum: Bob's mods
Topic: Couple of bugs. (solar name and bot placement)
Replies: 5
Views: 837

Couple of bugs. (solar name and bot placement)

First, Whenever a vanilla construction or logistic bot is crafted, it goes into inventory. bobs go into hotbar. This also happens with bob constructions bots when they return from a personal roboport trip, which can be annoying. Secondly, some vehicle strings seem to be borked. 2016-10-07 18_18_01-F...
by Berserker55
Fri Sep 30, 2016 6:43 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2984
Views: 381511

Re: Bugs & FAQ

I'm rather confused with angel's petrochem (also using refining and bobs).
There is no recipe for vanilla plastics, but it is needed for all vanilla/bob recipes and then there are 3 angels petrochem plastics that as far as I can tell, aren't used in any recipes at all.
by Berserker55
Sat Aug 27, 2016 3:44 pm
Forum: Pending
Topic: 0.14.1 Server "crashed" when exiting.
Replies: 2
Views: 434

0.14.1 Server "crashed" when exiting.

ubuntu 64bit headless server, "crashes" when I exit using ctrl+c.

logfile in attachement.
by Berserker55
Fri Aug 26, 2016 8:59 pm
Forum: Tools
Topic: script to flag mods as comptible with 0.14
Replies: 1
Views: 906

script to flag mods as comptible with 0.14

Just a quick script I put together to mark mods as compatible with factorio 0.14. Most mods will load just fine, due the minor changes made. To run: extract the modrepack.py into whatever folder holds your mods, just put it in there with all the mod .zip (does not work with uncompressed mods). Then,...
by Berserker55
Mon Aug 15, 2016 2:20 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 131835

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

SpeedyBrain wrote: I think I'll release a 0.13.* version at the end of next week. :)
It's been a month; did you release it somewhere else, or does it just not exist?
by Berserker55
Sat Jul 30, 2016 12:40 pm
Forum: Releases
Topic: Version 0.13.12
Replies: 43
Views: 17700

Re: Version 0.13.12

headless bug on ubuntu 16.04.1 LTS as well.
it's starting to look like all linux systems are affected?
- in which case this is the second unplayable linux version within a short time (0.13.12 and 0.13.10) - maybe some more linux tests are in order?
by Berserker55
Sat Jul 30, 2016 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.12]OPENSSL_load_builtin_modules called. Aborting
Replies: 8
Views: 1748

[0.13.12]OPENSSL_load_builtin_modules called. Aborting

Since updating to 13.12 my server doesn't start anymore:
./run_factorio.sh
Headless-mode bug: OPENSSL_load_builtin_modules called. Aborting
Aborted (core dumped)

That is the entire logfile.

System is Ubuntu 16.04.1 LTS 64Bit
by Berserker55
Sat Jul 23, 2016 10:48 am
Forum: Resolved Problems and Bugs
Topic: [0.13.10/Linux] Crash when crafting
Replies: 32
Views: 7222

Re: [0.13.10/Linux] Crash when crafting

So the fix is not coming weekend, right? Did you ever release a patch on weekend?
by Berserker55
Sun Sep 27, 2015 10:54 am
Forum: General discussion
Topic: Fix Your Netcode!
Replies: 18
Views: 14427

Re: Fix Your Netcode!

Narc wrote:
Berserker55 wrote:Well, the packet spam is routinely killing my friend's router, making him disconnect the entire household from internet over there.
I, uh, hate to break this to you, but your friend's router may be crap.
It certainly is, but there's nothing he can do, as it's a shared flat.
by Berserker55
Sun Sep 27, 2015 1:01 am
Forum: General discussion
Topic: Fix Your Netcode!
Replies: 18
Views: 14427

Re: Fix Your Netcode!

Well, the packet spam is routinely killing my friend's router, making him disconnect the entire household from internet over there. And it only happens when we play Factorio. So, he is right in some regard, there is some fixing to be done.
by Berserker55
Thu Sep 24, 2015 10:08 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Addon PFW (obsolete)
Replies: 56
Views: 58292

Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.6 (f0.12)

Which items can actually be used? It seems many are placeholder/trade items. An indication or something would be nice.
by Berserker55
Thu Sep 24, 2015 1:52 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 300
Views: 58816

Re: [0.12] Bugs, crashes & other issues

In my opinion, it should select the rail it starts on. When that rail is not available it should stop and give a popup asking if it should switch to available railtype x. If no compatible rails are found, it just stops like currently. The popup selection could be triggerable from the settings - so t...

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