Search found 4 matches

by robox
Fri Jun 05, 2026 3:28 pm
Forum: Outdated/Not implemented
Topic: Ghost requests in circuits
Replies: 3
Views: 405

Re: Ghost requests in circuits

Honestly, with 2.1 coming soon and the logistic requests option coming from roboports, I'm surprised this wasn't slotted to be announced today. Hopefully next FFF!
by robox
Thu Sep 25, 2025 7:24 pm
Forum: Ideas and Suggestions
Topic: Add spoilage priority to loaders
Replies: 5
Views: 1778

Re: Add spoilage priority to loaders

Is there any update here? There doesn't appear to be a topic introducing it and the one linked topic doesn't exist. Searching for "spoil(age|ed) loader" returns nothing that looks to be suggesting adding spoiled first priority to loaders. Should I open a new one?
by robox
Sun May 18, 2025 3:58 pm
Forum: Ideas and Suggestions
Topic: Click & drag input signals on combinators
Replies: 3
Views: 859

Click & drag input signals on combinators

It would be handy to be able to click & drag input signals on combinators into the conditions & outputs signal boxes.
by robox
Thu May 15, 2025 4:52 am
Forum: Duplicates
Topic: [2.0.47] mass hand crafting spoilable recipes never resets stack freshness
Replies: 2
Views: 785

[2.0.47] mass hand crafting spoilable recipes never resets stack freshness

setup: gather thousands (2.6k jellynut in my case) of materials for a recipe that spoils (jellynut processing) and hand craft all of them via shift-click
watch stack after stack get created until the recipe just starts outputting spoilage.

I noticed this while focused on another window (straight to ...

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